Test for Serializer working on StardewValley items works. Work can continue.
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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@ -10,6 +11,10 @@ using StardewValley;
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namespace Revitalize.Framework.Utilities.Serialization.Converters
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{
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/// <summary>
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/// TODO:
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/// Add support for all vanilla SDV objects in deserialization.
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/// </summary>
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public class ItemCoverter:Newtonsoft.Json.JsonConverter
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{
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@ -72,6 +77,19 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
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string t = jo["Type"].Value<string>();
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Assembly asm = typeof(StardewValley.Object).Assembly;
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Type type = null;
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type = asm.GetType(t);
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if (type == null)
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{
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asm = typeof(Revitalize.ModCore).Assembly;
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type = asm.GetType(t);
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}
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return JsonConvert.DeserializeObject(jo["Item"].ToString(),type, this.settings);
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/*
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if (t== typeof(StardewValley.Tools.Axe).FullName.ToString())
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{
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Revitalize.ModCore.log("DESERIALIZE AXE!!!");
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@ -100,6 +118,8 @@ namespace Revitalize.Framework.Utilities.Serialization.Converters
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throw new NotImplementedException("CANT DESERIALIZE: " + t.ToString());
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}
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*/
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}
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@ -66,6 +66,21 @@ namespace Revitalize.Framework.Utilities
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}
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}
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public object Deserialize(string p,Type T)
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{
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string json = "";
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foreach (string line in File.ReadLines(p))
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{
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json += line;
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}
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using (StreamReader sw = new StreamReader(p))
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using (JsonReader reader = new JsonTextReader(sw))
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{
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object obj = this.serializer.Deserialize(reader,T);
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return obj;
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}
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}
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/// <summary>
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/// Serializes an object to a .json file.
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/// </summary>
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@ -282,6 +282,10 @@ namespace Revitalize
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}
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Game1.player.addItemToInventory(customObjects["Omegasis.BigTiledTest"]);
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StardewValley.Tools.Axe axe = new StardewValley.Tools.Axe();
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Serializer.Serialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"), axe);
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axe =(StardewValley.Tools.Axe)Serializer.Deserialize(Path.Combine(this.Helper.DirectoryPath, "AXE.json"),typeof(StardewValley.Tools.Axe));
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Game1.player.addItemToInventory(axe);
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}
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