Delete Collections_Buy_Back.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using StardewModdingAPI;
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namespace StardewValley.Menus
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{
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public class Collections_Buy_Back : IClickableMenu
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{
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public const int organicsTab = 0;
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public const int fishTab = 1;
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public const int archaeologyTab = 2;
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public const int mineralsTab = 3;
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public const int cookingTab = 4;
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public const int achievementsTab = 5;
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public const int distanceFromMenuBottomBeforeNewPage = 128;
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public static int widthToMoveActiveTab = Game1.tileSize / 8;
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public string descriptionText = "";
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public string hoverText = "";
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public ClickableTextureComponent backButton;
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public ClickableTextureComponent forwardButton;
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public List<ClickableTextureComponent> sideTabs = new List<ClickableTextureComponent>();
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public int currentTab;
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public int currentPage;
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public Dictionary<int, List<List<ClickableTextureComponent>>> collections = new Dictionary<int, List<List<ClickableTextureComponent>>>();
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public int value;
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public Item new_item;
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public Collections_Buy_Back(int x, int y, int width, int height) : base(x, y, width, height, false)
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{
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4 + CollectionsPage.widthToMoveActiveTab, this.yPositionOnScreen + Game1.tileSize * 2, Game1.tileSize, Game1.tileSize), "", "Items Shipped (Farm & Forage)", Game1.mouseCursors, new Rectangle(640, 80, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(0, new List<List<ClickableTextureComponent>>());
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4, this.yPositionOnScreen + Game1.tileSize * 3, Game1.tileSize, Game1.tileSize), "", "Fish", Game1.mouseCursors, new Rectangle(640, 64, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(1, new List<List<ClickableTextureComponent>>());
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4, this.yPositionOnScreen + Game1.tileSize * 4, Game1.tileSize, Game1.tileSize), "", "Artifacts", Game1.mouseCursors, new Rectangle(656, 64, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(2, new List<List<ClickableTextureComponent>>());
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4, this.yPositionOnScreen + Game1.tileSize * 5, Game1.tileSize, Game1.tileSize), "", "Minerals", Game1.mouseCursors, new Rectangle(672, 64, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(3, new List<List<ClickableTextureComponent>>());
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4, this.yPositionOnScreen + Game1.tileSize * 6, Game1.tileSize, Game1.tileSize), "", "Cooking", Game1.mouseCursors, new Rectangle(688, 64, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(4, new List<List<ClickableTextureComponent>>());
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this.sideTabs.Add(new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen - Game1.tileSize * 3 / 4, this.yPositionOnScreen + Game1.tileSize * 7, Game1.tileSize, Game1.tileSize), "", "Achievements", Game1.mouseCursors, new Rectangle(656, 80, 16, 16), (float)Game1.pixelZoom));
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this.collections.Add(5, new List<List<ClickableTextureComponent>>());
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Collections_Buy_Back.widthToMoveActiveTab = Game1.tileSize / 8;
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this.backButton = new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + Game1.tileSize * 3 / 4, this.yPositionOnScreen + height - 20 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), "", "", Game1.mouseCursors, new Rectangle(352, 495, 12, 11), (float)Game1.pixelZoom, false, false);
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this.forwardButton = new ClickableTextureComponent(new Rectangle(this.xPositionOnScreen + width - Game1.tileSize / 2 - 15 * Game1.pixelZoom, this.yPositionOnScreen + height - 20 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), "", "", Game1.mouseCursors, new Rectangle(365, 495, 12, 11), (float)Game1.pixelZoom, false, false);
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int[] array = new int[this.sideTabs.Count<ClickableTextureComponent>()];
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int num = this.xPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearSideBorder;
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int num2 = this.yPositionOnScreen + IClickableMenu.borderWidth + IClickableMenu.spaceToClearTopBorder - Game1.tileSize / 4;
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int num3 = 10;
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foreach (KeyValuePair<int, string> current in Game1.objectInformation)
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{
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string text = current.Value.Split(new char[]
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{
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'/'
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})[3];
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bool flag = false;
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int num4;
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if (text.Contains("Arch"))
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{
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num4 = 2;
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if (Game1.player.archaeologyFound.ContainsKey(current.Key))
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{
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flag = true;
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}
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}
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else if (text.Contains("Fish"))
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{
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if (current.Key >= 167 && current.Key < 173)
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{
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continue;
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}
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num4 = 1;
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if (Game1.player.fishCaught.ContainsKey(current.Key))
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{
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flag = true;
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}
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}
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else if (text.Contains("Mineral") || text.Substring(text.Count<char>() - 3).Equals("-2"))
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{
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num4 = 3;
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if (Game1.player.mineralsFound.ContainsKey(current.Key))
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{
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flag = true;
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}
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}
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else if (text.Contains("Cooking") || text.Substring(text.Count<char>() - 3).Equals("-7"))
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{
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num4 = 4;
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if (Game1.player.recipesCooked.ContainsKey(current.Key))
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{
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flag = true;
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}
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if (current.Key == 217 || current.Key == 772)
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{
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continue;
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}
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if (current.Key == 773)
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{
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continue;
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}
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}
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else
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{
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if (!StardewValley.Object.isPotentialBasicShippedCategory(current.Key, text.Substring(text.Count<char>() - 3)))
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{
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continue;
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}
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num4 = 0;
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if (Game1.player.basicShipped.ContainsKey(current.Key))
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{
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flag = true;
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}
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}
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int x2 = num + array[num4] % num3 * (Game1.tileSize + 4);
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int num5 = num2 + array[num4] / num3 * (Game1.tileSize + 4);
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if (num5 > this.yPositionOnScreen + height - 128)
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{
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this.collections[num4].Add(new List<ClickableTextureComponent>());
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array[num4] = 0;
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x2 = num;
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num5 = num2;
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}
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if (this.collections[num4].Count<List<ClickableTextureComponent>>() == 0)
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{
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this.collections[num4].Add(new List<ClickableTextureComponent>());
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}
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this.collections[num4].Last<List<ClickableTextureComponent>>().Add(new ClickableTextureComponent(new Rectangle(x2, num5, Game1.tileSize, Game1.tileSize), current.Key + " " + flag, "", Game1.objectSpriteSheet, Game1.getSourceRectForStandardTileSheet(Game1.objectSpriteSheet, current.Key, 16, 16), (float)Game1.pixelZoom, false, flag));
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array[num4]++;
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}
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if (this.collections[5].Count<List<ClickableTextureComponent>>() == 0)
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{
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this.collections[5].Add(new List<ClickableTextureComponent>());
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}
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foreach (KeyValuePair<int, string> current2 in Game1.achievements)
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{
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bool flag2 = Game1.player.achievements.Contains(current2.Key);
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string[] array2 = current2.Value.Split(new char[]
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{
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'^'
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});
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if (flag2 || (array2[2].Equals("true") && (array2[3].Equals("-1") || this.farmerHasAchievements(array2[3]))))
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{
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int x3 = num + array[5] % num3 * (Game1.tileSize + 4);
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int y2 = num2 + array[5] / num3 * (Game1.tileSize + 4);
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this.collections[5][0].Add(new ClickableTextureComponent(new Rectangle(x3, y2, Game1.tileSize, Game1.tileSize), current2.Key + " " + flag2, "", Game1.mouseCursors, Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 25, -1, -1), 1f, false, false));
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array[5]++;
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}
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}
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}
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public virtual bool farmerHasAchievements(string listOfAchievementNumbers)
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{
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string[] array = listOfAchievementNumbers.Split(new char[]
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{
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' '
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});
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string[] array2 = array;
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for (int i = 0; i < array2.Length; i++)
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{
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string text = array2[i];
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if (!Game1.player.achievements.Contains(Convert.ToInt32(text)))
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{
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return false;
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}
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}
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return true;
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}
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public override void receiveLeftClick(int x, int y, bool playSound = true)
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{
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for (int i = 0; i < this.sideTabs.Count; i++)
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{
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if (this.sideTabs[i].containsPoint(x, y) && this.currentTab != i)
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{
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Game1.playSound("smallSelect");
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ClickableTextureComponent expr_45_cp_0 = this.sideTabs[this.currentTab];
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expr_45_cp_0.bounds.X = expr_45_cp_0.bounds.X - CollectionsPage.widthToMoveActiveTab;
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this.currentTab = i;
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this.currentPage = 0;
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ClickableTextureComponent expr_75_cp_0 = this.sideTabs[i];
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expr_75_cp_0.bounds.X = expr_75_cp_0.bounds.X + CollectionsPage.widthToMoveActiveTab;
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}
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}
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if (this.currentPage > 0 && this.backButton.containsPoint(x, y))
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{
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this.currentPage--;
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Game1.playSound("shwip");
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this.backButton.scale = this.backButton.baseScale;
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this.new_item = null;
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}
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if (this.currentPage < this.collections[this.currentTab].Count<List<ClickableTextureComponent>>() - 1 && this.forwardButton.containsPoint(x, y))
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{
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this.currentPage++;
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Game1.playSound("shwip");
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this.forwardButton.scale = this.forwardButton.baseScale;
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this.new_item = null;
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}
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foreach (ClickableTextureComponent current2 in this.collections[this.currentTab][this.currentPage])
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{
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if (current2.containsPoint(x, y))
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{
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if (new_item != null)
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{
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if (Game1.player.money > new_item.salePrice() * Buy_Back_Collectables.Class1.cost)
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{
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Game1.player.money -= value;
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Game1.player.addItemByMenuIfNecessary(new_item);
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}
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}
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}
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}
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}
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public override void receiveRightClick(int x, int y, bool playSound = true)
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{
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if (new_item != null)
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{
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if (Game1.player.money > new_item.salePrice() * Buy_Back_Collectables.Class1.cost)
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{
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Game1.player.money -= value;
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Game1.player.addItemByMenuIfNecessary(new_item);
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}
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}
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}
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public override void performHoverAction(int x, int y)
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{
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this.descriptionText = "";
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this.hoverText = "";
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this.value = -1;
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foreach (ClickableTextureComponent current in this.sideTabs)
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{
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if (current.containsPoint(x, y))
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{
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this.hoverText = current.hoverText;
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return;
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}
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}
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foreach (ClickableTextureComponent current2 in this.collections[this.currentTab][this.currentPage])
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{
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if (current2.containsPoint(x, y))
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{
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current2.scale = Math.Min(current2.scale + 0.02f, current2.baseScale + 0.1f);
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if (Convert.ToBoolean(current2.name.Split(new char[]
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{
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' '
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})[1]) || this.currentTab == 5)
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{
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this.hoverText = this.createDescription(Convert.ToInt32(current2.name.Split(new char[]
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{
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' '
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})[0]));
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}
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else
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{
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this.hoverText = "???";
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this.new_item = null;
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}
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}
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else
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{
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current2.scale = Math.Max(current2.scale - 0.02f, current2.baseScale);
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}
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}
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this.forwardButton.tryHover(x, y, 0.5f);
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this.backButton.tryHover(x, y, 0.5f);
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}
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public virtual string createDescription(int index)
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{
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string text = "";
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if (this.currentTab == 5)
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{
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string[] array = Game1.achievements[index].Split(new char[]
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{
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'^'
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});
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text = text + array[0] + Environment.NewLine + Environment.NewLine;
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text += array[1];
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new_item = null;
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}
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else
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{
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string[] array2 = Game1.objectInformation[index].Split(new char[]
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{
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'/'
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});
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string text2 = text;
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foreach(KeyValuePair<int, string> meh in Game1.objectInformation)
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{
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string[] array3 = meh.Value.Split(new char[]
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{
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'/'
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});
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if (array3[0] == array2[0])
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{
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new_item = (Item)new Object(Convert.ToInt32(meh.Key), 1, false, -1, 0);
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if (new_item.Name == "Stone" || new_item.Name=="stone") new_item = (Item)new Object(390, 1, false, -1, 0);
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}
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}
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text = string.Concat(new string[]
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{
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text2,
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array2[0],
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Environment.NewLine,
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Environment.NewLine,
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Game1.parseText(array2[4], Game1.smallFont, Game1.tileSize * 4),
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Environment.NewLine,
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Environment.NewLine
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});
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if (array2[3].Contains("Arch"))
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{
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text += (Game1.player.archaeologyFound.ContainsKey(index) ? ("Total Found: " + Game1.player.archaeologyFound[index][0]) : "");
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}
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else if (array2[3].Contains("Cooking"))
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{
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text += (Game1.player.recipesCooked.ContainsKey(index) ? ("Times Cooked: " + Game1.player.recipesCooked[index]) : "");
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}
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else if (array2[3].Contains("Fish"))
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{
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text = text + "Number Caught: " + (Game1.player.fishCaught.ContainsKey(index) ? Game1.player.fishCaught[index][0] : 0);
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if (Game1.player.fishCaught.ContainsKey(index) && Game1.player.fishCaught[index][1] > 0)
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{
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object obj = text;
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text = string.Concat(new object[]
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{
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obj,
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Environment.NewLine,
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"Biggest Catch: ",
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Game1.player.fishCaught[index][1],
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" in."
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});
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}
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}
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else if (array2[3].Contains("Minerals") || array2[3].Substring(array2[3].Count<char>() - 3).Equals("-2"))
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{
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text = text + "Number Found: " + (Game1.player.mineralsFound.ContainsKey(index) ? Game1.player.mineralsFound[index] : 0);
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}
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else
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{
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text = text + "Number Shipped: " + (Game1.player.basicShipped.ContainsKey(index) ? Game1.player.basicShipped[index] : 0);
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}
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this.value = Convert.ToInt32(array2[1]);
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this.value =(int)(this.value * Buy_Back_Collectables.Class1.cost);
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}
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return text;
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}
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public override void draw(SpriteBatch b)
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{
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foreach (ClickableTextureComponent current in this.sideTabs)
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{
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current.draw(b);
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}
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if (this.currentPage > 0)
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{
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this.backButton.draw(b);
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}
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if (this.currentPage < this.collections[this.currentTab].Count<List<ClickableTextureComponent>>() - 1)
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{
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this.forwardButton.draw(b);
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}
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b.End();
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b.Begin(SpriteSortMode.FrontToBack, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
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foreach (ClickableTextureComponent current2 in this.collections[this.currentTab][this.currentPage])
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{
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bool flag = Convert.ToBoolean(current2.name.Split(new char[]
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{
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' '
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})[1]);
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current2.draw(b, flag ? Color.White : (Color.Black * 0.2f), 0.86f);
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if (this.currentTab == 5 && flag)
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{
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int num = new Random(Convert.ToInt32(current2.name.Split(new char[]
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{
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' '
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})[0])).Next(12);
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b.Draw(Game1.mouseCursors, new Vector2((float)(current2.bounds.X + 16 + Game1.tileSize / 4), (float)(current2.bounds.Y + 20 + Game1.tileSize / 4)), new Rectangle?(new Rectangle(256 + num % 6 * Game1.tileSize / 2, 128 + num / 6 * Game1.tileSize / 2, Game1.tileSize / 2, Game1.tileSize / 2)), Color.White, 0f, new Vector2((float)(Game1.tileSize / 4), (float)(Game1.tileSize / 4)), current2.scale, SpriteEffects.None, 0.88f);
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}
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}
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b.End();
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b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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if (!this.hoverText.Equals(""))
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{
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IClickableMenu.drawHoverText(b, this.hoverText, Game1.smallFont, 0, 0, this.value, null, -1, null, null, 0, -1, -1, -1, -1, 1f, null);
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}
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b.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, Game1.options.gamepadControls ? 44 : 0, 16, 16)), Color.White, 0f, Vector2.Zero, (float)Game1.pixelZoom + Game1.dialogueButtonScale / 150f, SpriteEffects.None, 1f);
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue