Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27
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e1a9644128
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@ -4,12 +4,9 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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<<<<<<< HEAD
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//using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Objects;
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=======
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using Revitalize.Framework.Crafting;
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>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using SObject = StardewValley.Object;
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@ -232,13 +232,10 @@ namespace Revitalize
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//ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
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//ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
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ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
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<<<<<<< HEAD
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//ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
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//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
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//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
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//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
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=======
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>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;
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