Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."

This reverts commit f3f4f4da27.
This commit is contained in:
JoshuaNavarro 2019-08-24 15:19:00 -07:00
parent e1a9644128
commit d5b16d96de
2 changed files with 1 additions and 7 deletions

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@ -4,12 +4,9 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
<<<<<<< HEAD
//using Revitalize.Framework.Crafting;
using Revitalize.Framework.Objects;
=======
using Revitalize.Framework.Crafting;
>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
using Revitalize.Framework.Utilities;
using StardewValley;
using SObject = StardewValley.Object;

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@ -232,13 +232,10 @@ namespace Revitalize
//ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
//ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
<<<<<<< HEAD
//ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
=======
>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;