diff --git a/GeneralMods/Revitalize/Framework/Hacks/ObjectInteractionHacks.cs b/GeneralMods/Revitalize/Framework/Hacks/ObjectInteractionHacks.cs index 096a120c..f88e0218 100644 --- a/GeneralMods/Revitalize/Framework/Hacks/ObjectInteractionHacks.cs +++ b/GeneralMods/Revitalize/Framework/Hacks/ObjectInteractionHacks.cs @@ -4,12 +4,9 @@ using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; -<<<<<<< HEAD -//using Revitalize.Framework.Crafting; using Revitalize.Framework.Objects; -======= + using Revitalize.Framework.Crafting; ->>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing. using Revitalize.Framework.Utilities; using StardewValley; using SObject = StardewValley.Object; diff --git a/GeneralMods/Revitalize/ModCore.cs b/GeneralMods/Revitalize/ModCore.cs index cd3ca908..a478d0c9 100644 --- a/GeneralMods/Revitalize/ModCore.cs +++ b/GeneralMods/Revitalize/ModCore.cs @@ -232,13 +232,10 @@ namespace Revitalize //ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn; //ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction; ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion; -<<<<<<< HEAD //ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines; //ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect; //ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect; //ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked; -======= ->>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing. //ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged; //ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay; //ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;