Rewrote the liquid manager to be way more managable. Will implement later.
This commit is contained in:
parent
95593e93ed
commit
d8b144eac9
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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namespace Revitalize.Framework.Managers
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{
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/// <summary>
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/// A liquid used for various mod purposes.
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/// </summary>
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public class Liquid
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{
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/// <summary>
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/// The name of the liquid.
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/// </summary>
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public string name;
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/// <summary>
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/// The color for the liquid.
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/// </summary>
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public Color color;
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/// <summary>
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/// Constructor.
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/// </summary>
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public Liquid()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Name"></param>
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/// <param name="LiquidColor"></param>
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public Liquid(string Name, Color LiquidColor)
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{
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this.name = Name;
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this.color = LiquidColor;
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}
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/// <summary>
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/// Liquid comparison check to see if two liquids are the same.
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/// </summary>
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/// <param name="Other"></param>
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/// <returns></returns>
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public bool isLiquidHomogenous(Liquid Other)
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{
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if (this.name.Equals(Other.name)) return true;
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return false;
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}
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/// <summary>
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/// Copys over the liquid.
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/// </summary>
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/// <returns></returns>
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public Liquid Copy()
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{
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return new Liquid(this.name, this.color);
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}
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}
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public class MachineLiquidTank
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{
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/// <summary>
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/// The liquid inside of the tank.
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/// </summary>
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public Liquid liquid;
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/// <summary>
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/// How much liquid is inside the tank currently.
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/// </summary>
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public int amount;
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/// <summary>
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/// How much liquid the tank can hold.
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/// </summary>
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public int capacity;
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/// <summary>
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/// The remaining capacity on the tank.
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/// </summary>
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public int remainingCapacity
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{
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get
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{
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return this.capacity - this.amount;
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}
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}
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/// <summary>
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/// Checks to see if this tank is full.
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/// </summary>
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public bool IsFull
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{
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get
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{
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return this.amount == this.capacity;
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}
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}
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/// <summary>
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/// Checks if there is fluid inside the tank.
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/// </summary>
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public bool IsEmpty
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{
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get
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{
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return this.amount == 0;
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}
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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public MachineLiquidTank()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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public MachineLiquidTank(int Capacity)
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{
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this.capacity = Capacity;
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this.amount = 0;
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this.liquid = null;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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/// <param name="Amount"></param>
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/// <param name="Liquid"></param>
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public MachineLiquidTank(int Capacity, int Amount, Liquid Liquid)
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{
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this.capacity = Capacity;
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this.amount = Amount;
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this.liquid = Liquid;
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}
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/// <summary>
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/// Checks to see if this tank can recieve this liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool CanRecieveThisLiquid(Liquid L)
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{
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if (this.IsFull) return false;
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if (this.liquid == null) return true;
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if (this.liquid.isLiquidHomogenous(L)) return true;
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if (this.IsEmpty) return true;
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else return false;
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}
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/// <summary>
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/// Takes in liquid into this tank.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void intakeLiquid(Liquid L, int Amount)
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{
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if (this.CanRecieveThisLiquid(L))
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{
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if (this.liquid == null) this.liquid = L.Copy();
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else
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{
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int intakeAmount=Math.Min(this.remainingCapacity, Amount);
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this.amount = this.amount + intakeAmount;
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}
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}
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else return;
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}
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/// <summary>
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/// Consumes, aka reduces the internal liquid on this tank by the amount given or the amount remaining in the tank.
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/// </summary>
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/// <param name="Amount"></param>
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public void consumeLiquid(int Amount)
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{
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if (this.IsEmpty) return;
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if (this.liquid == null) return;
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int consumeAmount = Math.Min(this.amount, Amount);
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this.amount = this.amount - consumeAmount;
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if (this.amount <= 0) this.liquid = null;
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}
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/// <summary>
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/// Checks to see if this tank has enough
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public bool DoesThisTankHaveEnoughLiquid(Liquid L, int Amount)
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{
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if (this.GetAmountOfLiquidInThisTank(L) >= Amount) return true;
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return false;
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}
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/// <summary>
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/// Drains the tank completly
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/// </summary>
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public void emptyTank()
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{
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this.liquid = null;
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this.amount = 0;
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}
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/// <summary>
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/// Gets the amount of liquid in this tank for the given liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns> Returns 0 if the tank doesn't contain liquid of the same type. Otherwise returns the amount stored in the tank.</returns>
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public int GetAmountOfLiquidInThisTank(Liquid L)
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{
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if (this.liquid == null) return 0;
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if (this.liquid.isLiquidHomogenous(L)) return this.amount;
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return 0;
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}
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/// <summary>
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/// Gets the amount of liquid this take can take in in acordance with the parameter liquid.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public int GetAmountOfLiquidThisTankCanReceieve(Liquid L)
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{
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if (this.liquid == null) return this.capacity;
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if (this.liquid.isLiquidHomogenous(L)) return this.remainingCapacity;
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return 0;
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}
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/// <summary>
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/// Checks to see if this tank contains this liquid at all.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool DoesTankContainThisLiquid(Liquid L)
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{
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if (this.liquid == null) return false;
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if (this.liquid.isLiquidHomogenous(L)) return true;
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return false;
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}
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}
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public class LiquidManagerV2
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{
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public MachineLiquidTank inputTank1;
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public MachineLiquidTank inputTank2;
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public MachineLiquidTank outputTank;
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public bool needsUpdate;
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/// <summary>
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/// Does this machine allow the same fluid in both tanks?
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/// </summary>
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public bool allowDoubleInput;
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public LiquidManagerV2()
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{
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this.inputTank1 = new MachineLiquidTank(0);
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this.inputTank2 = new MachineLiquidTank(0);
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this.outputTank = new MachineLiquidTank(0);
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this.needsUpdate = false;
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="Capacity"></param>
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/// <param name="OnlyOutput"></param>
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/// <param name="AllowDoubleInput">Can both input tanks store the same liquid?</param>
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public LiquidManagerV2(int Capacity, bool OnlyOutput, bool AllowDoubleInput=false)
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{
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if (OnlyOutput)
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{
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this.outputTank = new MachineLiquidTank(Capacity);
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this.inputTank1 = new MachineLiquidTank(0);
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this.inputTank2 = new MachineLiquidTank(0);
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}
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else
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{
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this.outputTank = new MachineLiquidTank(Capacity);
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this.inputTank1 = new MachineLiquidTank(Capacity);
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this.inputTank2 = new MachineLiquidTank(Capacity);
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}
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this.allowDoubleInput = AllowDoubleInput;
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this.needsUpdate = false;
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}
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/// <summary>
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/// Produces a given amount of liquid and puts it into the output tank for this liquid manager.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void produceLiquid(Liquid L, int Amount)
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{
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if (this.outputTank.CanRecieveThisLiquid(L))
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{
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this.outputTank.intakeLiquid(L, Amount);
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this.needsUpdate = true;
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}
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}
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/// <summary>
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/// Intakes liquid into the input takes on this liquid manager.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void intakeLiquid(Liquid L, int Amount)
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{
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int remainingAmount = Amount;
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if (this.allowDoubleInput)
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && remainingAmount>0)
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{
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int allowedAmount = this.inputTank1.remainingCapacity;
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this.inputTank1.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L)&& remainingAmount>0)
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{
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int allowedAmount = this.inputTank2.remainingCapacity;
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this.inputTank2.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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}
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this.needsUpdate = true;
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}
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else
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && remainingAmount > 0 && this.inputTank2.DoesTankContainThisLiquid(L)==false)
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{
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int allowedAmount = this.inputTank1.remainingCapacity;
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this.inputTank1.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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this.needsUpdate = true;
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return;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L) && remainingAmount > 0 && this.inputTank1.DoesTankContainThisLiquid(L) == false)
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{
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int allowedAmount = this.inputTank2.remainingCapacity;
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this.inputTank2.intakeLiquid(L, remainingAmount);
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remainingAmount -= allowedAmount;
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this.needsUpdate = true;
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return;
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}
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}
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}
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/// <summary>
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/// Consumes the liquid in the input tanks. Mainly used for machine processing but shouldn't be drained outwards.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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public void consumeLiquid(Liquid L, int Amount)
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{
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if (this.doTheInputTanksHaveEnoughLiquid(L, Amount) == false) return;
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int requiredAmount = Amount;
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int tank1Amount = this.inputTank1.GetAmountOfLiquidInThisTank(L);
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int tank2Amount= this.inputTank2.GetAmountOfLiquidInThisTank(L);
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if (tank1Amount > 0 && requiredAmount>0)
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{
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this.inputTank1.consumeLiquid(requiredAmount);
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requiredAmount -= tank1Amount;
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this.needsUpdate = true;
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}
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if(tank2Amount>0 && requiredAmount > 0)
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{
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this.inputTank2.consumeLiquid(requiredAmount);
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requiredAmount -= tank2Amount;
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this.needsUpdate = true;
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}
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//Consumes liquid from both tanks if double input is enabled. Otherwise it only drains from the appropriate tank.
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}
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public void drainOutputTank(int Amount)
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{
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this.outputTank.consumeLiquid(Amount);
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if (this.outputTank.IsEmpty) this.outputTank.liquid = null;
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this.needsUpdate = true;
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}
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/// <summary>
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/// Checks to see if the input tanks have enough liquid combined to process the request.
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/// </summary>
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/// <param name="L"></param>
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/// <param name="Amount"></param>
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/// <returns></returns>
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public bool doTheInputTanksHaveEnoughLiquid(Liquid L, int Amount)
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{
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int tankTotals = this.inputTank1.GetAmountOfLiquidInThisTank(L) + this.inputTank2.GetAmountOfLiquidInThisTank(L);
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if (tankTotals >= Amount) return true;
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else return false;
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}
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/// <summary>
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/// Gets the total amount of liquid that the input tanks can recieve
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public int getMaxAmountOfLiquidIntakePossible(Liquid L)
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{
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if (this.allowDoubleInput)
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{
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int amount = 0;
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amount += this.inputTank1.GetAmountOfLiquidThisTankCanReceieve(L);
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amount += this.inputTank2.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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else
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{
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if(this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return this.inputTank1.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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if (this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return this.inputTank2.GetAmountOfLiquidThisTankCanReceieve(L);
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}
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}
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return 0;
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}
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/// <summary>
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/// Checks to see if the input tanks on this liquid manager have the capacity to take in this liquid at all.
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/// </summary>
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/// <param name="L"></param>
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/// <returns></returns>
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public bool canRecieveThisLiquid(Liquid L)
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{
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if (L == null) return false;
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if (this.allowDoubleInput)
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) || this.inputTank2.CanRecieveThisLiquid(L))
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{
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return true;
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}
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}
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else
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{
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if (this.inputTank1.CanRecieveThisLiquid(L) && this.inputTank2.DoesTankContainThisLiquid(L) == false)
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{
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return false;
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}
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if (this.inputTank2.CanRecieveThisLiquid(L) && this.inputTank1.DoesTankContainThisLiquid(L) == false)
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{
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Takes the fluid in this output tank and tries to transfer it to another liquid manager who has an tank available.
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/// </summary>
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/// <param name="Other"></param>
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public void outputLiquidToOtherSources(LiquidManagerV2 Other)
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{
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if (this.outputTank.liquid == null) return;
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if (Other.canRecieveThisLiquid(this.outputTank.liquid))
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{
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int actualAmount = Math.Min(this.outputTank.amount, Other.getMaxAmountOfLiquidIntakePossible(this.outputTank.liquid));
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Other.intakeLiquid(this.outputTank.liquid,actualAmount);
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this.drainOutputTank(actualAmount);
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}
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}
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}
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}
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@ -1,321 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Microsoft.Xna.Framework;
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namespace Revitalize.Framework.Utilities
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{
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public class Liquid
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{
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public string name;
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public Color liquidColor;
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public int amount;
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public int capacity;
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public string liquidDisplayString
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{
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get
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{
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StringBuilder b = new StringBuilder();
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b.Append(this.amount);
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b.Append("/");
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b.Append(this.capacity);
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return b.ToString();
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}
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}
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public int capacityRemaining
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{
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get
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{
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return this.capacity - this.amount;
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}
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}
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/// <summary>
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/// Returns the energy remaining as a percent value.
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/// </summary>
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public double liquidPercentRemaining
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{
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get
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{
|
||||
return (double)this.amount / (double)this.capacity;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsEmpty
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.amount == 0;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFull
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.amount == this.capacity;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public Liquid()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public Liquid(string Name, Color liquidColor, int Capacity)
|
||||
{
|
||||
this.name = Name;
|
||||
this.liquidColor = liquidColor;
|
||||
this.capacity = Capacity;
|
||||
}
|
||||
|
||||
public Liquid(string Name, Color liquidColor, int Amount, int Capacity)
|
||||
{
|
||||
this.name = Name;
|
||||
this.liquidColor = liquidColor;
|
||||
this.capacity = Capacity;
|
||||
this.amount = Amount;
|
||||
}
|
||||
|
||||
public void produceLiquid(int amount)
|
||||
{
|
||||
this.amount = Math.Min(this.capacity, this.amount + amount);
|
||||
}
|
||||
|
||||
public void consumeLiquid(int amount)
|
||||
{
|
||||
this.amount = Math.Max(0, this.amount - amount);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if this energy source has enough energy remaining.
|
||||
/// </summary>
|
||||
/// <param name="Required"></param>
|
||||
/// <returns></returns>
|
||||
public bool hasEnoughLiquid(int Required)
|
||||
{
|
||||
return this.amount >= Required;
|
||||
}
|
||||
|
||||
public Liquid Copy()
|
||||
{
|
||||
return new Liquid(this.name, this.liquidColor, 0, this.capacity);
|
||||
}
|
||||
}
|
||||
|
||||
public class LiquidManager
|
||||
{
|
||||
|
||||
|
||||
|
||||
public bool requiresUpdate;
|
||||
/// <summary>
|
||||
/// How does this energy manager interface energy systems.
|
||||
/// </summary>
|
||||
public Enums.LiquidInteractionType liquidInteractionType;
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if this energy manager consumes energy.
|
||||
/// </summary>
|
||||
public bool consumesLiquid
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.liquidInteractionType == Enums.LiquidInteractionType.Consumes;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Checks to see if this energy manager produces energy.
|
||||
/// </summary>
|
||||
public bool producesLiquid
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.liquidInteractionType == Enums.LiquidInteractionType.Produces;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks to see if this energy manager transfers energy.
|
||||
/// </summary>
|
||||
public bool transfersLiquid
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.liquidInteractionType == Enums.LiquidInteractionType.Transfers;
|
||||
}
|
||||
}
|
||||
|
||||
public int MaxPossibleAmountOfLiquids;
|
||||
public Dictionary<string, Liquid> liquids;
|
||||
public List<Liquid> acceptedLiquid;
|
||||
|
||||
public LiquidManager()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public LiquidManager(Enums.LiquidInteractionType LiquidType) : this(1, LiquidType)
|
||||
{
|
||||
}
|
||||
|
||||
public LiquidManager(int NumberOfPossibleFluids, Enums.LiquidInteractionType liquidInteractionType)
|
||||
{
|
||||
this.liquidInteractionType = liquidInteractionType;
|
||||
this.MaxPossibleAmountOfLiquids = NumberOfPossibleFluids;
|
||||
this.liquids = new Dictionary<string, Liquid>();
|
||||
}
|
||||
|
||||
|
||||
public void consumeLiquid(int amount, string LiquidName)
|
||||
{
|
||||
|
||||
this.GetLiquid(LiquidName, out Liquid selfLiquid);
|
||||
if (selfLiquid == null) return;
|
||||
|
||||
selfLiquid.consumeLiquid(amount);
|
||||
this.requiresUpdate = true;
|
||||
if (selfLiquid.IsEmpty)
|
||||
{
|
||||
this.liquids.Remove(selfLiquid.name);
|
||||
}
|
||||
}
|
||||
|
||||
public void produceLiquid(int amount, string LiquidName,Liquid L)
|
||||
{
|
||||
this.GetLiquid(LiquidName, out Liquid selfLiquid);
|
||||
if (selfLiquid == null)
|
||||
{
|
||||
this.AddLiquid(L);
|
||||
this.GetLiquid(LiquidName, out Liquid selfLiquid2);
|
||||
selfLiquid2.produceLiquid(amount);
|
||||
this.requiresUpdate = true;
|
||||
return;
|
||||
}
|
||||
|
||||
selfLiquid.produceLiquid(amount);
|
||||
this.requiresUpdate = true;
|
||||
}
|
||||
|
||||
public void AddLiquid(Liquid M)
|
||||
{
|
||||
if (this.liquids.ContainsKey(M.name))
|
||||
{
|
||||
this.liquids[M.name].produceLiquid(M.amount);
|
||||
this.requiresUpdate = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.canReceieveThisLiquid(M))
|
||||
{
|
||||
this.liquids.Add(M.name, M);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GetLiquid(string Name, out Liquid Liquid)
|
||||
{
|
||||
Liquid = new Liquid();
|
||||
if (this.liquids.ContainsKey(Name))
|
||||
{
|
||||
this.liquids.TryGetValue(Name, out Liquid);
|
||||
}
|
||||
}
|
||||
|
||||
public void transferLiquidFromAnother(LiquidManager other, string LiquidName, int amount)
|
||||
{
|
||||
other.GetLiquid(LiquidName, out Liquid OtherLiquid);
|
||||
if (OtherLiquid == null) return;
|
||||
if (this.canReceieveThisLiquid(OtherLiquid))
|
||||
{
|
||||
int actualAmount = Math.Min(amount, OtherLiquid.amount);
|
||||
|
||||
this.GetLiquid(LiquidName, out Liquid SelfLiquid);
|
||||
|
||||
int selfCapacity = SelfLiquid!=null? SelfLiquid.capacityRemaining:OtherLiquid.amount;
|
||||
this.produceLiquid(actualAmount, OtherLiquid.name,OtherLiquid.Copy());
|
||||
other.consumeLiquid(Math.Min(actualAmount, selfCapacity),OtherLiquid.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void transferLiquidToAnother(LiquidManager other, string LiquidName, int amount)
|
||||
{
|
||||
this.GetLiquid(LiquidName, out Liquid SelfLiquid);
|
||||
if (SelfLiquid == null) return;
|
||||
if (other.canReceieveThisLiquid(SelfLiquid))
|
||||
{
|
||||
int actualAmount = Math.Min(amount, SelfLiquid.amount);
|
||||
|
||||
this.GetLiquid(LiquidName, out Liquid OtherLiquid);
|
||||
int selfCapacity =OtherLiquid != null ? OtherLiquid.capacityRemaining : SelfLiquid.amount;
|
||||
|
||||
other.produceLiquid(Math.Min(actualAmount, selfCapacity), SelfLiquid.name,SelfLiquid.Copy());
|
||||
this.consumeLiquid(Math.Min(actualAmount, selfCapacity),SelfLiquid.name);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public LiquidManager Copy()
|
||||
{
|
||||
return new LiquidManager(this.MaxPossibleAmountOfLiquids, this.liquidInteractionType);
|
||||
}
|
||||
|
||||
public bool canReceieveThisLiquid(Liquid M)
|
||||
{
|
||||
if (M == null) return false;
|
||||
if (this.liquids.Count < this.MaxPossibleAmountOfLiquids) return true;
|
||||
if (this.liquids.Values.ToList().FindAll(L => L.name == M.name).Count > 0) return true;
|
||||
if (this.acceptedLiquid.FindAll(L => L.name == M.name).Count > 0) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool hasLiquid(string Name)
|
||||
{
|
||||
if (this.liquids.ContainsKey(Name))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool doesLiquidHaveVolume(string Name)
|
||||
{
|
||||
if (this.liquids.ContainsKey(Name))
|
||||
{
|
||||
if (this.liquids[Name].amount > 0) return true;
|
||||
return false;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool doesLiquidHaveEnough(string LiquidName,int Amount)
|
||||
{
|
||||
this.GetLiquid(LiquidName, out Liquid selfLiquid);
|
||||
if (selfLiquid == null) return false;
|
||||
if (selfLiquid.amount >= Amount) return true;
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool canThisLiquidReceiveMoreVolume(string LiquidName, int Amount)
|
||||
{
|
||||
this.GetLiquid(LiquidName, out Liquid selfLiquid);
|
||||
if (selfLiquid == null) return false;
|
||||
if (selfLiquid.IsFull) return false;
|
||||
else return true;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -88,6 +88,7 @@
|
|||
<Compile Include="Framework\Illuminate\LightManager.cs" />
|
||||
<Compile Include="Framework\Illuminate\NamedColor.cs" />
|
||||
<Compile Include="Framework\Managers\ColorManager.cs" />
|
||||
<Compile Include="Framework\Managers\LiquidManagerV2.cs" />
|
||||
<Compile Include="Framework\Menus\CraftingInformationPage.cs" />
|
||||
<Compile Include="Framework\Menus\CraftingMenuV1.cs" />
|
||||
<Compile Include="Framework\Menus\Machines\MachineMenu.cs" />
|
||||
|
@ -183,7 +184,6 @@
|
|||
<Compile Include="Framework\Utilities\EnergyUtilities.cs" />
|
||||
<Compile Include="Framework\Utilities\IntRange.cs" />
|
||||
<Compile Include="Framework\Utilities\InventoryManager.cs" />
|
||||
<Compile Include="Framework\Utilities\LiquidManager.cs" />
|
||||
<Compile Include="Framework\Utilities\LocationUtilities.cs" />
|
||||
<Compile Include="Framework\Utilities\MachineUtilities.cs" />
|
||||
<Compile Include="Framework\Utilities\MultiplayerUtilities.cs" />
|
||||
|
|
Loading…
Reference in New Issue