Added left and right buttons to the crafting menu. Also centered item name text.

This commit is contained in:
JoshuaNavarro 2019-09-03 13:49:21 -07:00
parent 85592f1b53
commit dd4b4a0ee3
3 changed files with 103 additions and 10 deletions

View File

@ -32,6 +32,8 @@ namespace Revitalize.Framework.Menus
public AnimatedButton craftingButton;
public bool isPlayerInventory;
public Item actualItem
{
get
@ -45,12 +47,13 @@ namespace Revitalize.Framework.Menus
}
public CraftingInformationPage(int x, int y, int width, int height,Color BackgroundColor,CraftingRecipeButton ItemToDisplay,ref IList<Item> Inventory) : base(x, y, width, height, false)
public CraftingInformationPage(int x, int y, int width, int height,Color BackgroundColor,CraftingRecipeButton ItemToDisplay,ref IList<Item> Inventory,bool IsPlayerInventory) : base(x, y, width, height, false)
{
this.backgroundColor = BackgroundColor;
this.infoButton = ItemToDisplay;
this.itemDisplayLocation = new Vector2(this.xPositionOnScreen + (this.width / 2) - 32, this.yPositionOnScreen + (128));
this.inventory = Inventory;
this.isPlayerInventory = IsPlayerInventory;
this.requiredItems = new Dictionary<ItemDisplayButton, int>();
for (int i = 0; i < this.infoButton.recipe.ingredients.Count; i++)
@ -69,6 +72,11 @@ namespace Revitalize.Framework.Menus
{
Game1.soundBank.PlayCue("coin");
this.infoButton.craftItem();
if (this.isPlayerInventory)
{
this.inventory = Game1.player.Items;
}
}
}
}
@ -78,7 +86,7 @@ namespace Revitalize.Framework.Menus
this.drawDialogueBoxBackground(this.xPositionOnScreen, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
this.infoButton.draw(b,this.itemDisplayLocation);
b.DrawString(Game1.dialogueFont, this.actualItem.DisplayName, this.itemDisplayLocation + this.getHeightOffsetFromItem()-this.getItemNameOffset(), this.getNameColor());
b.DrawString(Game1.dialogueFont, this.actualItem.DisplayName,new Vector2(this.xPositionOnScreen+ (this.width/2),this.itemDisplayLocation.Y)+ this.getHeightOffsetFromItem()-this.getItemNameOffset(), this.getNameColor());
b.DrawString(Game1.smallFont, Game1.parseText(this.actualItem.getDescription(), Game1.smallFont, this.width),new Vector2(this.xPositionOnScreen+64,this.getItemDescriptionOffset().Y), Color.Black);
@ -150,7 +158,7 @@ namespace Revitalize.Framework.Menus
private Vector2 getItemNameOffset()
{
Vector2 length = Game1.dialogueFont.MeasureString(this.actualItem.DisplayName);
length.X = length.X / 4;
length.X = length.X / 2;
length.Y = 0;
return length;
}

View File

@ -26,7 +26,6 @@ namespace Revitalize.Framework.Menus
public int currentPageIndex;
public string currentTab;
public int currentScrollIndex;
public Color backgroundColor;
@ -37,17 +36,39 @@ namespace Revitalize.Framework.Menus
/// <summary>
/// How many crafting recipes to display at a time.
/// </summary>
public int amountOfRecipesToShow = 4;
public int amountOfRecipesToShow = 6;
public bool playerInventory;
public CraftingInformationPage craftingInfo;
public AnimatedButton leftButton;
public AnimatedButton rightButton;
private int maxPages
{
get
{
if (string.IsNullOrEmpty(this.currentTab)) return 0;
return (this.craftingItemsToDisplay[this.currentTab].Count / this.amountOfRecipesToShow) + 1;
}
}
public CraftingMenuV1() : base()
{
}
/// <summary>
/// Constructor to be used when the inventory is the player's
/// </summary>
/// <param name="X"></param>
/// <param name="Y"></param>
/// <param name="Width"></param>
/// <param name="Height"></param>
/// <param name="BackgroundColor"></param>
/// <param name="Inventory"></param>
public CraftingMenuV1(int X, int Y, int Width, int Height, Color BackgroundColor, IList<Item> Inventory) : base(X, Y, Width, Height, false)
{
this.backgroundColor = BackgroundColor;
@ -57,8 +78,18 @@ namespace Revitalize.Framework.Menus
this.fromInventory = Inventory;
this.toInventory = Inventory;
this.playerInventory = true;
this.initializeButtons();
}
/// <summary>
/// Constructor to be used when inventory destination is the same and not the player.
/// </summary>
/// <param name="X"></param>
/// <param name="Y"></param>
/// <param name="Width"></param>
/// <param name="Height"></param>
/// <param name="BackgroundColor"></param>
/// <param name="Inventory"></param>
public CraftingMenuV1(int X, int Y, int Width, int Height, Color BackgroundColor, ref IList<Item> Inventory) : base(X, Y, Width, Height, false)
{
this.backgroundColor = BackgroundColor;
@ -67,8 +98,19 @@ namespace Revitalize.Framework.Menus
this.currentPageIndex = 0;
this.fromInventory = Inventory;
this.toInventory = Inventory;
this.initializeButtons();
}
/// <summary>
/// Inventory constructor to be used when the input and output inventories are different.
/// </summary>
/// <param name="X"></param>
/// <param name="Y"></param>
/// <param name="Width"></param>
/// <param name="Height"></param>
/// <param name="BackgroundColor"></param>
/// <param name="FromInventory"></param>
/// <param name="ToInventory"></param>
public CraftingMenuV1(int X, int Y, int Width, int Height, Color BackgroundColor, ref IList<Item> FromInventory, ref IList<Item> ToInventory) : base(X, Y, Width, Height, false)
{
this.backgroundColor = BackgroundColor;
@ -77,6 +119,23 @@ namespace Revitalize.Framework.Menus
this.currentPageIndex = 0;
this.fromInventory = FromInventory;
this.toInventory = ToInventory;
this.initializeButtons();
}
public override void gameWindowSizeChanged(Rectangle oldBounds, Rectangle newBounds)
{
base.gameWindowSizeChanged(oldBounds, newBounds);
if (this.craftingInfo != null)
{
this.craftingInfo.gameWindowSizeChanged(oldBounds, newBounds);
}
}
private void initializeButtons()
{
this.leftButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Left Button", new Vector2(this.xPositionOnScreen, this.yPositionOnScreen), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "PreviousPageButton"), new StardustCore.Animations.Animation(0, 0, 32, 32)), Color.White),new Rectangle(0,0,32,32),2f);
this.rightButton = new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Right Button", new Vector2(this.xPositionOnScreen+this.width, this.yPositionOnScreen), new StardustCore.Animations.AnimationManager(TextureManager.GetExtendedTexture(ModCore.Manifest, "InventoryMenu", "NextPageButton"), new StardustCore.Animations.Animation(0, 0, 32, 32)), Color.White), new Rectangle(0, 0, 32, 32), 2f);
}
public void addInCraftingPageTab(string name, AnimatedButton Button)
@ -89,7 +148,7 @@ namespace Revitalize.Framework.Menus
}
else
{
Vector2 newPos = new Vector2(100 + (48) * (count + 1), 100 + (24 * 4) * (count + 1));
Vector2 newPos = new Vector2(100 + (48) * (count + 1), this.yPositionOnScreen + (24 * 4) * (count + 1));
Button.Position = newPos;
this.CraftingTabs.Add(name, Button);
this.craftingItemsToDisplay.Add(name, new List<CraftingRecipeButton>());
@ -102,7 +161,7 @@ namespace Revitalize.Framework.Menus
if (this.craftingItemsToDisplay.ContainsKey(WhichTab))
{
int count = this.craftingItemsToDisplay.Count;
Vector2 newPos = new Vector2(100 + (64) * (count + 1), 100 + (16 * 4) * (count + 1));
Vector2 newPos = new Vector2(this.xPositionOnScreen + (64) * (count + 1), this.yPositionOnScreen + (16 * 4) * (count + 1));
Button.displayItem.Position = newPos;
this.craftingItemsToDisplay[WhichTab].Add(Button);
}
@ -155,11 +214,28 @@ namespace Revitalize.Framework.Menus
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
if (this.leftButton.containsPoint(x, y))
{
if (this.currentPageIndex <= 0) this.currentPageIndex = 0;
else
{
this.currentPageIndex--;
}
}
if (this.rightButton.containsPoint(x, y))
{
if (this.currentPageIndex+1 < this.maxPages)
{
this.currentPageIndex++;
}
}
foreach (KeyValuePair<string, AnimatedButton> pair in this.CraftingTabs)
{
if (pair.Value.containsPoint(x, y))
{
this.currentTab = pair.Key;
this.currentPageIndex = 0;
return;
}
}
@ -174,7 +250,7 @@ namespace Revitalize.Framework.Menus
if (button.containsPoint(x, y))
{
//button.craftItem(this.fromInventory, this.toInventory);
this.craftingInfo = new CraftingInformationPage(this.xPositionOnScreen + this.width+this.xOffset, this.yPositionOnScreen, 400, this.height, this.backgroundColor, button,ref this.fromInventory);
this.craftingInfo = new CraftingInformationPage(this.xPositionOnScreen + this.width+this.xOffset, this.yPositionOnScreen, 400, this.height, this.backgroundColor, button,ref this.fromInventory,this.playerInventory);
Game1.soundBank.PlayCue("coin");
if (this.playerInventory)
{
@ -198,6 +274,13 @@ namespace Revitalize.Framework.Menus
public override void draw(SpriteBatch b)
{
this.drawDialogueBoxBackground(this.xPositionOnScreen + this.xOffset, this.yPositionOnScreen, this.width, this.height, this.backgroundColor);
this.leftButton.draw(b);
//Draw page numbers here.
//b.DrawString(Game1.smallFont,"Page: "+this.currentPageIndex.ToString()/)
b.DrawString(Game1.dialogueFont, ("Page: " + (this.currentPageIndex + 1) + " / " + this.maxPages).ToString(), new Vector2(this.xPositionOnScreen+128, this.yPositionOnScreen), Color.White);
this.rightButton.draw(b);
//this.drawDialogueBoxBackground();
foreach (KeyValuePair<string, AnimatedButton> pair in this.CraftingTabs)
{
@ -250,7 +333,7 @@ namespace Revitalize.Framework.Menus
public List<CraftingRecipeButton> getRecipeButtonsToDisplay()
{
List<CraftingRecipeButton> buttonsToDraw = this.craftingItemsToDisplay[this.currentTab].GetRange(this.currentScrollIndex, Math.Min(this.craftingItemsToDisplay[this.currentTab].Count, this.amountOfRecipesToShow));
List<CraftingRecipeButton> buttonsToDraw = this.craftingItemsToDisplay[this.currentTab].GetRange(this.currentPageIndex* this.amountOfRecipesToShow, Math.Min(this.craftingItemsToDisplay[this.currentTab].Count, this.amountOfRecipesToShow));
return buttonsToDraw;
}

View File

@ -199,6 +199,8 @@ namespace Revitalize
-Earings
-Pendants
make chat notification when people are sleeping
*/
public class ModCore : Mod
@ -326,7 +328,7 @@ namespace Revitalize
if (e.Button == SButton.U)
{
CraftingMenuV1 menu= new Framework.Menus.CraftingMenuV1(100, 0, 400, 800, Color.White, Game1.player.Items);
CraftingMenuV1 menu= new Framework.Menus.CraftingMenuV1(100, 100, 400, 700, Color.White, Game1.player.Items);
menu.addInCraftingPageTab("Default",new AnimatedButton(new StardustCore.Animations.AnimatedSprite("Default Tab", new Vector2(100 + 48, 100 + (24 * 4)), new AnimationManager(TextureManager.GetExtendedTexture(Manifest, "Menus", "MenuTabHorizontal"), new Animation(0, 0, 24, 24)), Color.White), new Rectangle(0, 0, 24, 24), 2f));
menu.addInCraftingRecipe(new Framework.Menus.MenuComponents.CraftingRecipeButton(new Recipe(new Dictionary<Item, int>()