remove support for legacy Build Endurance/Health data files
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691515072b
commit
de84552019
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@ -1,6 +1,5 @@
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using System;
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using System.IO;
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using System.Linq;
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using Omegasis.BuildEndurance.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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@ -17,9 +16,6 @@ namespace Omegasis.BuildEndurance
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/// <summary>The relative path for the current player's data file.</summary>
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private string DataFilePath => Path.Combine("data", $"{Constants.SaveFolderName}.json");
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/// <summary>The absolute path for the current player's legacy data file.</summary>
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private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "PlayerData", $"BuildEndurance_data_{Game1.player.Name}.txt");
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/// <summary>The mod settings.</summary>
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private ModConfig Config;
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@ -38,10 +34,10 @@ namespace Omegasis.BuildEndurance
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/// <summary>Whether the player was eating last time we checked.</summary>
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private bool WasEating;
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public IModHelper ModHelper;
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public IMonitor ModMonitor;
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/*********
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** Public methods
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*********/
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@ -128,7 +124,6 @@ namespace Omegasis.BuildEndurance
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this.WasEating = false;
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// load player data
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this.MigrateLegacyData();
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this.PlayerData = this.Helper.ReadJsonFile<PlayerData>(this.DataFilePath) ?? new PlayerData();
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if (this.PlayerData.OriginalMaxStamina == 0)
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this.PlayerData.OriginalMaxStamina = Game1.player.MaxStamina;
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@ -187,40 +182,6 @@ namespace Omegasis.BuildEndurance
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this.Helper.WriteJsonFile(this.DataFilePath, this.PlayerData);
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}
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/// <summary>Migrate the legacy settings for the current player.</summary>
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private void MigrateLegacyData()
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{
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// skip if no legacy data or new data already exists
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if (!File.Exists(this.LegacyDataFilePath) || File.Exists(this.DataFilePath))
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return;
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// migrate to new file
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try
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{
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string[] text = File.ReadAllLines(this.LegacyDataFilePath);
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this.Helper.WriteJsonFile(this.DataFilePath, new PlayerData
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{
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CurrentLevel = Convert.ToInt32(text[3]),
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CurrentExp = Convert.ToDouble(text[5]),
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ExpToNextLevel = Convert.ToDouble(text[7]),
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BaseStaminaBonus = Convert.ToInt32(text[9]),
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CurrentLevelStaminaBonus = Convert.ToInt32(text[11]),
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ClearModEffects = Convert.ToBoolean(text[14]),
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OriginalMaxStamina = Convert.ToInt32(text[16]),
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NightlyStamina = Convert.ToInt32(text[18])
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});
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FileInfo file = new FileInfo(this.LegacyDataFilePath);
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file.Delete();
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if (!file.Directory.EnumerateFiles().Any())
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file.Directory.Delete();
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}
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catch (Exception ex)
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{
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this.Monitor.Log($"Error migrating data from the legacy 'PlayerData' folder for the current player. Technical details:\n {ex}", LogLevel.Error);
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}
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}
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/// <summary>Try and emulate the old Game1.shouldFarmerPassout logic.</summary>
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public bool shouldFarmerPassout()
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{
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@ -1,6 +1,5 @@
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using System;
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using System.IO;
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using System.Linq;
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using Omegasis.BuildHealth.Framework;
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using StardewModdingAPI;
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using StardewModdingAPI.Events;
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@ -17,9 +16,6 @@ namespace Omegasis.BuildHealth
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/// <summary>The relative path for the current player's data file.</summary>
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private string DataFilePath => Path.Combine("data", $"{Constants.SaveFolderName}.json");
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/// <summary>The absolute path for the current player's legacy data file.</summary>
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private string LegacyDataFilePath => Path.Combine(this.Helper.DirectoryPath, "PlayerData", $"BuildHealth_data_{Game1.player.Name}.txt");
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/// <summary>The mod settings and player data.</summary>
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private ModConfig Config;
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@ -122,7 +118,6 @@ namespace Omegasis.BuildHealth
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this.WasCollapsed = false;
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// load player data
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this.MigrateLegacyData();
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this.PlayerData = this.Helper.ReadJsonFile<PlayerData>(this.DataFilePath) ?? new PlayerData();
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if (this.PlayerData.OriginalMaxHealth == 0)
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this.PlayerData.OriginalMaxHealth = Game1.player.maxHealth;
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@ -177,39 +172,6 @@ namespace Omegasis.BuildHealth
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this.Helper.WriteJsonFile(this.DataFilePath, this.PlayerData);
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}
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/// <summary>Migrate the legacy settings for the current player.</summary>
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private void MigrateLegacyData()
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{
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// skip if no legacy data or new data already exists
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if (!File.Exists(this.LegacyDataFilePath) || File.Exists(this.DataFilePath))
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return;
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// migrate to new file
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try
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{
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string[] text = File.ReadAllLines(this.LegacyDataFilePath);
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this.Helper.WriteJsonFile(this.DataFilePath, new PlayerData
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{
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CurrentLevel = Convert.ToInt32(text[3]),
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CurrentExp = Convert.ToDouble(text[5]),
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ExpToNextLevel = Convert.ToDouble(text[7]),
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BaseHealthBonus = Convert.ToInt32(text[9]),
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CurrentLevelHealthBonus = Convert.ToInt32(text[11]),
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ClearModEffects = Convert.ToBoolean(text[14]),
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OriginalMaxHealth = Convert.ToInt32(text[16])
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});
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FileInfo file = new FileInfo(this.LegacyDataFilePath);
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file.Delete();
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if (!file.Directory.EnumerateFiles().Any())
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file.Directory.Delete();
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}
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catch (Exception ex)
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{
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this.Monitor.Log($"Error migrating data from the legacy 'PlayerData' folder for the current player. Technical details:\n {ex}", LogLevel.Error);
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}
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}
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public bool shouldFarmerPassout()
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{
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if (Game1.player.stamina <= 0 || Game1.player.health <= 0 || Game1.timeOfDay >= 2600) return true;
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