Works in single player, need to implement network code for multiplayer.
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parent
7799834f46
commit
dfe374e428
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@ -1,6 +1,8 @@
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using System;
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using System.IO;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Netcode;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Graphics.Animations;
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using Revitalize.Framework.Illuminate;
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@ -9,7 +11,11 @@ using StardewValley;
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namespace Revitalize.Framework.Objects
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{
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public class BasicItemInformation : CustomObjectData
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/// <summary>
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/// In Order to make this network compatible, I MUST, MUST, MUST make it use this INetSerializable functionality.
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/// </summary>
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public class BasicItemInformation : CustomObjectData, INetSerializable
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{
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public string name;
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public string description;
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@ -93,11 +99,54 @@ namespace Revitalize.Framework.Objects
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this.facingDirection = Enums.Direction.Down;
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}
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public uint DirtyTick { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public bool Dirty => throw new NotImplementedException();
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public bool NeedsTick { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public bool ChildNeedsTick { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public INetSerializable Parent { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
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public INetRoot Root => throw new NotImplementedException();
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public void MarkClean()
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{
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throw new NotImplementedException();
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}
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public void MarkDirty()
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{
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throw new NotImplementedException();
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}
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public void Read(BinaryReader reader, NetVersion version)
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{
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throw new NotImplementedException();
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}
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public void ReadFull(BinaryReader reader, NetVersion version)
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{
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throw new NotImplementedException();
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}
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public void recreateDataString()
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{
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this.data = $"{this.name}/{this.price}/{this.edibility}/Crafting -9/{this.description}/{this.canBeSetOutdoors}/{this.canBeSetIndoors}/{this.fragility}/{this.isLamp}/{this.name}";
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}
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public bool Tick()
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{
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throw new NotImplementedException();
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}
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public void Write(BinaryWriter writer)
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{
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throw new NotImplementedException();
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}
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public void WriteFull(BinaryWriter writer)
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{
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throw new NotImplementedException();
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}
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}
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}
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@ -340,6 +340,7 @@ namespace Revitalize.Framework.Objects
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/// <summary>What happens when the object is drawn when held by a player.</summary>
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, StardewValley.Farmer f)
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{
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if (this.animationManager == null) Revitalize.ModCore.log("Animation Manager Null");
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if (this.displayTexture == null) Revitalize.ModCore.log("Display texture is null");
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if (f.ActiveObject.bigCraftable.Value)
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