Revert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27
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This commit is contained in:
parent
0f7252e2c5
commit
e1a9644128
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@ -4,8 +4,12 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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<<<<<<< HEAD
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//using Revitalize.Framework.Crafting;
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//using Revitalize.Framework.Crafting;
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using Revitalize.Framework.Objects;
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using Revitalize.Framework.Objects;
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=======
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using Revitalize.Framework.Crafting;
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>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
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using Revitalize.Framework.Utilities;
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using Revitalize.Framework.Utilities;
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using StardewValley;
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using StardewValley;
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using SObject = StardewValley.Object;
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using SObject = StardewValley.Object;
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@ -18,8 +22,6 @@ namespace Revitalize.Framework.Hacks
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/// Returns the object underneath the mouse's position.
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/// Returns the object underneath the mouse's position.
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/// </summary>
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/// </summary>
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/// <returns></returns>
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/// <returns></returns>
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///
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public static Dictionary<GameLocation, List<SObject>> TrackedMachines = new Dictionary<GameLocation, List<SObject>>();
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public static SObject GetItemAtMouseTile()
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public static SObject GetItemAtMouseTile()
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{
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{
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if (Game1.player == null) return null;
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if (Game1.player == null) return null;
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@ -61,55 +63,9 @@ namespace Revitalize.Framework.Hacks
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*/
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*/
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(Game1.player.currentLocation).TemporarySprites.Add(new TemporaryAnimatedSprite(30, obj.TileLocation * 64f + new Vector2(0.0f, -16f), Color.White, 4, false, 50f, 10, 64, (float)(((double)obj.TileLocation.Y + 1.0) * 64.0 / 10000.0 + 9.99999974737875E-05), -1, 0));
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(Game1.player.currentLocation).TemporarySprites.Add(new TemporaryAnimatedSprite(30, obj.TileLocation * 64f + new Vector2(0.0f, -16f), Color.White, 4, false, 50f, 10, 64, (float)(((double)obj.TileLocation.Y + 1.0) * 64.0 / 10000.0 + 9.99999974737875E-05), -1, 0));
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obj.addWorkingAnimation(Game1.player.currentLocation);
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obj.addWorkingAnimation(Game1.player.currentLocation);
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if (TrackedMachines.ContainsKey(Game1.player.currentLocation))
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{
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TrackedMachines[Game1.player.currentLocation].Add(obj);
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}
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else
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{
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TrackedMachines.Add(Game1.player.currentLocation, new List<SObject>()
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{
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obj
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});
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}
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}
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}
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}
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}
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}
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}
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public static void Render_RenderCustomObjectsHeldInMachines(object sender, StardewModdingAPI.Events.RenderedWorldEventArgs e)
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{
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if (TrackedMachines.ContainsKey(Game1.player.currentLocation))
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{
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List<SObject> removalList = new List<SObject>();
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foreach(SObject obj in TrackedMachines[Game1.player.currentLocation])
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{
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if (obj.heldObject.Value == null)
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{
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removalList.Add(obj);
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}
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else
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{
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if(obj.heldObject.Value is CustomObject)
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{
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if (obj.MinutesUntilReady == 0)
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{
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float num = (float)(4.0 * Math.Round(Math.Sin(DateTime.UtcNow.TimeOfDay.TotalMilliseconds / 250.0), 2));
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Vector2 pos = new Vector2(obj.TileLocation.X * Game1.tileSize, (obj.TileLocation.Y-1) * Game1.tileSize - 32+num);
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obj.heldObject.Value.draw(e.SpriteBatch, (int)pos.X, (int)pos.Y, 0.25f, 1f);
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}
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}
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}
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}
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foreach(SObject obj in removalList)
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{
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TrackedMachines[Game1.player.currentLocation].Remove(obj);
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}
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}
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else
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{
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}
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}
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}
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}
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}
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}
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@ -232,10 +232,13 @@ namespace Revitalize
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//ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
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//ModHelper.Events.GameLoop.DayStarted += ObjectManager.resources.DailyResourceSpawn;
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//ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
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//ModHelper.Events.Input.ButtonPressed += ObjectInteractionHacks.Input_CheckForObjectInteraction;
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ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
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ModHelper.Events.GameLoop.DayEnding += Serializer.DayEnding_CleanUpFilesForDeletion;
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<<<<<<< HEAD
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//ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
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//ModHelper.Events.Display.RenderedWorld += ObjectInteractionHacks.Render_RenderCustomObjectsHeldInMachines;
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//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
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//ModHelper.Events.Multiplayer.PeerContextReceived += MultiplayerUtilities.OnPlayerConnect;
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//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
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//ModHelper.Events.Multiplayer.PeerDisconnected += MultiplayerUtilities.OnPlayerDisconnect;
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//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
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//ModHelper.Events.GameLoop.UpdateTicked += MultiplayerUtilities.GameLoop_OneSecondUpdateTicked;
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=======
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>>>>>>> parent of f3f4f4d... Fixed vanilla machines not rendering CustomObject(s) when finished producing.
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.Display.Rendered += MenuHacks.EndOfDay_OnMenuChanged;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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//ModHelper.Events.GameLoop.Saved += MenuHacks.EndOfDay_CleanupForNewDay;
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//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;
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//ModHelper.Events.Multiplayer.ModMessageReceived += MultiplayerUtilities.ModMessageReceived;
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