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@ -92,6 +92,7 @@ namespace Save_Anywhere_V2
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}
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if (npc.name == Game1.player.getPetName()) continue;
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Horse horse = StardewValley.Utility.findHorse();
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if (horse == null) continue;
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if (npc.name == horse.name) continue;
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// Log.Info("THIS IS MY NPC" + npc.name);
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// Log.AsyncC("NO SCHEDULE FOUND FOR " + npc.name);
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@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 14 for Windows Desktop
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Save_Anywhere_V2", "Save_Anywhere_V2\Save_Anywhere_V2.csproj", "{E17855AD-DBAF-49BD-B3E2-9899403252F6}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{E17855AD-DBAF-49BD-B3E2-9899403252F6}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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