Fixed syncronization issues with events and warping.
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c393752f05
commit
e503fb210c
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@ -19,6 +19,8 @@ using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using System.Xml.Serialization;
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namespace StardustCore
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{
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@ -44,6 +46,8 @@ namespace StardustCore
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public bool playerJustDisconnected;
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public bool justWarped;
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public static string ContentDirectory;
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public override void Entry(IModHelper helper)
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{
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@ -87,10 +91,22 @@ namespace StardustCore
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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Helper.Events.Player.Warped += Player_Warped;
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ModHelper.Events.GameLoop.ReturnedToTitle += GameLoop_ReturnedToTitle;
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}
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private void Player_Warped(object sender, StardewModdingAPI.Events.WarpedEventArgs e)
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{
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SerializationManager.cleanUpInventory();
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//SerializationManager.cleanUpWorld();
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//SerializationManager.cleanUpStorageContainers();
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justWarped = true;
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}
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private void GameLoop_ReturnedToTitle(object sender, StardewModdingAPI.Events.ReturnedToTitleEventArgs e)
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{
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if (Game1.player != null)
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@ -247,6 +263,12 @@ namespace StardustCore
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ModMonitor.Log("Restore objects after peer disconnect!");
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList);
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}
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else if (justWarped && Game1.eventUp==false && Game1.activeClickableMenu==null)
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{
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justWarped = false;
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ModMonitor.Log("Restore objects after player warping!");
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SerializationManager.restoreAllModObjects(SerializationManager.trackedObjectList,true);
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}
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}
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private void ControlEvents_KeyPressed(object sender, StardewModdingAPI.Events.EventArgsKeyPressed e)
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@ -261,10 +283,12 @@ namespace StardustCore
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{
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Game1.game1.Disposed += Game1_Disposed;
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string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "PlayerInventory");
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string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "ObjectsInWorld"); ;
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string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder");
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string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers");
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string basePath=Path.Combine( ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name + "_" + Game1.player.uniqueMultiplayerID);
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string invPath = Path.Combine(basePath,"PlayerInventory");
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string worldPath = Path.Combine(basePath, "ObjectsInWorld");
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string trashPath = Path.Combine(basePath,"ModTrashFolder");
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string chestPath = Path.Combine(basePath, "StorageContainers");
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SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath);
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SerializationManager.initializeDefaultSuportedTypes();
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@ -281,6 +281,7 @@ namespace StardustCore
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{
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performRemoveAction(this.TileLocation, this.thisLocation);
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who.addItemToInventory(this);
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return true;
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}
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@ -571,6 +572,8 @@ namespace StardustCore
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{
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}
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this.thisLocation = null;
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base.performRemoveAction(tileLocation, environment);
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}
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@ -1254,6 +1257,13 @@ namespace StardustCore
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/// <param name="I"></param>
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public static void Serialize(Item I)
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{
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if((I as CoreObject).thisLocation != null)
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{
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SerializeToWorldPath(I);
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return;
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}
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String savePath = ModCore.SerializationManager.playerInventoryPath;
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String fileName = I.Name + ".json";
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String resultPath = Path.Combine(savePath, fileName);
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@ -1271,6 +1281,26 @@ namespace StardustCore
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//StardustCore.ModCore.ModHelper.WriteJsonFile<CoreObject>(resultPath, (CoreObject)I);
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}
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public static void SerializeToWorldPath(Item I)
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{
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String savePath = ModCore.SerializationManager.objectsInWorldPath;
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String fileName = I.Name + ".json";
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String resultPath = Path.Combine(savePath, fileName);
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int count = 0;
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while (File.Exists(resultPath))
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{
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resultPath = Serialization.SerializationManager.getValidSavePathIfDuplicatesExist(I, savePath, count);
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count++;
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}
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JsonSerializerSettings settings = new JsonSerializerSettings();
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settings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore;
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(I as CoreObject).textureName = (I as CoreObject).TextureSheet.Name;
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string json = JsonConvert.SerializeObject(I, Formatting.Indented, settings);
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System.IO.File.WriteAllText(resultPath, json);
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}
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/// <summary>
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/// Serializes the said item to a chest.
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/// </summary>
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@ -318,10 +318,11 @@ namespace StardustCore.Serialization
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/// Reloads all modded objects added by this mod back to the game in proper locations.
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/// </summary>
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/// <param name="thingsToAddBackIn"></param>
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public void restoreAllModObjects(List<IItemSerializeable> thingsToAddBackIn)
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public void restoreAllModObjects(List<IItemSerializeable> thingsToAddBackIn, bool onlyInventory=false)
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{
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processDirectoryForDeserialization(playerInventoryPath,thingsToAddBackIn);
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if (onlyInventory) return;
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// Log.AsyncG("Done deserializing player inventory.");
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try
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@ -472,7 +473,7 @@ namespace StardustCore.Serialization
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}
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catch(Exception err)
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{
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throw new Exception(err.ToString());
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//throw new Exception(err.ToString());
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return;
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}
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//Util.placementAction(cObj, cObj.thisLocation,(int)cObj.tileLocation.X,(int) cObj.tileLocation.Y,null,false);
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