Fixed tabled held object logic.
This commit is contained in:
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7eaaa44910
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e63b48ab6a
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@ -174,12 +174,12 @@ namespace Revitalize.Framework.Factories.Objects
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private static void SerializeTableFiles()
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{
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TableTileComponent upperLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"),new Animation(new Rectangle(0,0,16,16),-1)),Color.White,true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent upperRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 0, 16, 16), -1)), Color.White, true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent centerLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent centerRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent bottomLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 32, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent bottomRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 32, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(false));
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TableTileComponent upperLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"),new Animation(new Rectangle(0,0,16,16),-1)),Color.White,true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent upperRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 0, 16, 16), -1)), Color.White, true, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent centerLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent centerRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 16, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent bottomLeft = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(0, 32, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableTileComponent bottomRight = new TableTileComponent(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableTileComponent), null, new AnimationManager(TextureManager.TextureManagers["Furniture"].getTexture("Oak Table"), new Animation(new Rectangle(16, 32, 16, 16), -1)), Color.White, false, new Utilities.InventoryManager(), new LightManager()), new Framework.Objects.InformationFiles.Furniture.TableInformation(true));
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TableMultiTiledObject obj = new TableMultiTiledObject(new BasicItemInformation("Oak Table", "A simple oak table to hold things.", "Tables", Color.White, -300, 0, false, 350, Vector2.Zero, true, true, "Omegasis.Revitalize.Furniture.Tables.OakTable", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", TextureManager.TextureManagers["Furniture"].getTexture("Oak Table").texture, Color.White, 0, true, typeof(TableMultiTiledObject), null, new AnimationManager(), Color.White, false, new Utilities.InventoryManager(), new LightManager()));
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@ -123,6 +123,8 @@ namespace Revitalize.Framework.Objects
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/// <summary>Checks for interaction with the object.</summary>
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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MouseState mState = Mouse.GetState();
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KeyboardState keyboardState = Game1.GetKeyboardState();
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@ -135,6 +137,8 @@ namespace Revitalize.Framework.Objects
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if (mState.RightButton == ButtonState.Pressed && (keyboardState.IsKeyDown(Keys.LeftShift) || keyboardState.IsKeyDown(Keys.RightShift)))
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return this.shiftRightClicked(who);
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return base.checkForAction(who, justCheckingForActivity);
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if (justCheckingForActivity)
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return true;
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ModCore.log("Left clicked!");
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@ -129,5 +129,22 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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}
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public override void pickUp()
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{
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bool canPickUp = this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, StardewValley.Object> pair in this.objects)
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{
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(pair.Value as TableTileComponent).removeFromLocation((pair.Value as TableTileComponent).location, pair.Key);
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(pair.Value as TableTileComponent).pickUpItem(true);
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}
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this.location = null;
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}
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else
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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}
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@ -7,6 +7,7 @@ using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using Revitalize.Framework.Objects.InformationFiles.Furniture;
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using Revitalize.Framework.Utilities.Serialization;
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using StardewValley;
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namespace Revitalize.Framework.Objects.Furniture
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@ -15,6 +16,18 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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public TableInformation furnitureInfo;
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public StardewValley.Object heldItem
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{
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get
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{
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return this.heldObject.Value;
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}
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set
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{
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this.heldObject.Value = value;
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}
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}
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public bool CanPlaceItemsHere
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{
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get
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@ -23,6 +36,12 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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}
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public enum PickUpState
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{
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RemoveContainer,
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DoNothing,
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}
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public TableTileComponent() : base()
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{
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@ -40,18 +59,127 @@ namespace Revitalize.Framework.Objects.Furniture
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}
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public override bool clicked(Farmer who)
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public PickUpState pickUpItem(bool forCleanUp = false)
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{
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return base.clicked(who);
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ModCore.log("Pick up!");
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if (this.CanPlaceItemsHere == false) return PickUpState.DoNothing;
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if (forCleanUp == true)
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{
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ModCore.log("Clean up: " + this.TileLocation);
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if (this.heldItem != null)
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{
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if (Game1.player.isInventoryFull() == true)
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{
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Game1.createItemDebris(this.heldItem.getOne(), Vector2.Zero, 0, this.location);
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this.heldItem = null;
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return PickUpState.DoNothing;
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}
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else
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{
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Game1.player.addItemToInventoryBool(this.heldItem.getOne());
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this.heldItem = null;
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return PickUpState.DoNothing;
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}
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}
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else
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{
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ModCore.log("Nothing here...");
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return PickUpState.DoNothing;
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}
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}
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if (this.heldItem == null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello1");
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this.heldItem = (StardewValley.Object)Game1.player.ActiveObject.getOne();
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Game1.player.reduceActiveItemByOne();
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ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem == null && Game1.player.ActiveObject == null)
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{
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return PickUpState.RemoveContainer;
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}
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return PickUpState.DoNothing;
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}
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else if(this.heldItem!=null)
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{
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if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject == null)
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{
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ModCore.log("Hello2");
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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ModCore.log("Get rid of it11111");
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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else if (this.CanPlaceItemsHere == true && this.heldItem != null && Game1.player.ActiveObject != null)
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{
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ModCore.log("Hello3");
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if (Game1.player.isInventoryFull() == false)
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{
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Game1.player.addItemToInventoryBool(this.heldItem);
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this.heldItem = null;
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ModCore.log("Get rid of it222222");
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ModCore.log(System.Environment.StackTrace);
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return PickUpState.DoNothing;
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}
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else
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{
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ModCore.log("I'm not sure....");
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//do nothing.
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return PickUpState.DoNothing;
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}
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}
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}
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return PickUpState.DoNothing;
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}
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public override bool performObjectDropInAction(Item dropInItem, bool probe, Farmer who)
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{
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ModCore.log("DropInAnItem");
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return false;
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//return base.performObjectDropInAction(dropInItem, probe, who);
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}
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public override bool rightClicked(Farmer who)
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public override bool performDropDownAction(Farmer who)
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{
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ModCore.log("HELLO WORLD!!!!");
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return base.performDropDownAction(who);
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override bool clicked(Farmer who)
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{
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ModCore.log("Click a table");
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if (this.pickUpItem() == PickUpState.DoNothing) return false;
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else
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{
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return base.clicked(who);
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}
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///Not sure.
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return true;
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return false;
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//return base.rightClicked(who);
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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@ -159,6 +287,7 @@ namespace Revitalize.Framework.Objects.Furniture
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{
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ModCore.ModMonitor.Log(err.ToString());
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}
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if (this.heldItem != null) SpriteBatchUtilities.Draw(spriteBatch, this, this.heldItem, alpha, 99f);
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}
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// spriteBatch.Draw(Game1.mouseCursors, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)((double)tileLocation.X * (double)Game1.tileSize + (((double)tileLocation.X * 11.0 + (double)tileLocation.Y * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2), (float)((double)tileLocation.Y * (double)Game1.tileSize + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) + (float)(Game1.tileSize / 2))), new Rectangle?(new Rectangle((int)((double)tileLocation.X * 51.0 + (double)tileLocation.Y * 77.0) % 3 * 16, 128 + this.whichForageCrop * 16, 16, 16)), Color.White, 0.0f, new Vector2(8f, 8f), (float)Game1.pixelZoom, SpriteEffects.None, (float)(((double)tileLocation.Y * (double)Game1.tileSize + (double)(Game1.tileSize / 2) + (((double)tileLocation.Y * 11.0 + (double)tileLocation.X * 7.0) % 10.0 - 5.0)) / 10000.0));
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@ -323,5 +323,22 @@ namespace Revitalize.Framework.Utilities
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this.Serialize(path, obj);
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}
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/// <summary>
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/// https://stackoverflow.com/questions/2742276/how-do-i-check-if-a-type-is-a-subtype-or-the-type-of-an-object
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/// </summary>
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/// <param name="potentialBase"></param>
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/// <param name="potentialDescendant"></param>
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/// <returns></returns>
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public bool IsSameOrSubclass(Type potentialBase, Type potentialDescendant)
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{
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return potentialDescendant.IsSubclassOf(potentialBase)
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|| potentialDescendant == potentialBase;
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}
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public bool IsSubclass(Type potentialBase, Type potentialDescendant)
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{
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return potentialDescendant.IsSubclassOf(potentialBase);
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}
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}
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}
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Revitalize.Framework.Objects;
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using StardewValley;
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namespace Revitalize.Framework.Utilities.Serialization
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{
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public class SpriteBatchUtilities
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{
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public static void Draw(SpriteBatch spriteBatch, CustomObject obj, StardewValley.Item itemToDraw,float alpha,float addedDepth)
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{
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if (itemToDraw.GetType()==typeof(StardewValley.Object))
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{
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Rectangle rectangle;
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SpriteBatch spriteBatch1 = spriteBatch;
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Texture2D shadowTexture = Game1.shadowTexture;
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Vector2 position = Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(obj.TileLocation.X), (float)(obj.TileLocation.Y)));
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Rectangle? sourceRectangle = new Rectangle?(Game1.shadowTexture.Bounds);
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Color color = Color.White * alpha;
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rectangle = Game1.shadowTexture.Bounds;
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double x1 = (double)rectangle.Center.X;
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rectangle = Game1.shadowTexture.Bounds;
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double y1 = (double)rectangle.Center.Y;
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Vector2 origin = new Vector2((float)x1, (float)y1);
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double num = (double)obj.boundingBox.Bottom / 10000.0;
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spriteBatch1.Draw(shadowTexture, position, sourceRectangle, color, 0.0f, origin, 4f, SpriteEffects.None, (float)num);
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spriteBatch.Draw(Game1.objectSpriteSheet, Game1.GlobalToLocal(Game1.viewport, new Vector2((float)(obj.boundingBox.Center.X - 32), (float)(obj.boundingBox.Center.Y))), obj.animationManager.currentAnimation.sourceRectangle, Color.White * alpha, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, ((float)(obj.boundingBox.Bottom + 1) / 10000f)+ addedDepth);
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}
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if (ModCore.Serializer.IsSameOrSubclass(typeof(CustomObject),itemToDraw.GetType()))
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{
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(itemToDraw as CustomObject).draw(spriteBatch,(int)obj.TileLocation.X, (int)obj.TileLocation.Y);
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}
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}
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}
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}
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@ -20,9 +20,16 @@ using StardewValley.Objects;
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|
||||
namespace Revitalize
|
||||
{
|
||||
|
||||
//Bugs:
|
||||
// -Chair tops cut off objects
|
||||
// -ignoring bounding box cuts off objects
|
||||
// -Tables don't draw their held objects
|
||||
|
||||
// TODO:
|
||||
//
|
||||
//
|
||||
//
|
||||
// -Multiple Lights On Object
|
||||
// -Illumination Colors
|
||||
// Furniture:
|
||||
|
|
|
@ -92,6 +92,7 @@
|
|||
<Compile Include="Framework\Utilities\Serialization\Converters\Texture2DConverter.cs" />
|
||||
<Compile Include="Framework\Utilities\Serialization\Converters\Vector2Converter.cs" />
|
||||
<Compile Include="Framework\Utilities\Serialization\Serialization.cs" />
|
||||
<Compile Include="Framework\Utilities\Serialization\SpriteBatchUtilities.cs" />
|
||||
<Compile Include="ModCore.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue