reimplement SaveAnywhere's shipping menu to avoid duplicating game logic

This commit is contained in:
Jesse Plamondon-Willard 2017-07-30 18:26:22 -04:00
parent 9fc6a3c3f9
commit e88bc4615b
3 changed files with 33 additions and 639 deletions

View File

@ -31,7 +31,7 @@ namespace Omegasis.SaveAnywhere
public override void Entry(IModHelper helper)
{
this.ConfigUtilities = new ConfigUtilities();
this.SaveManager = new SaveManager();
this.SaveManager = new SaveManager(this.Helper.Reflection);
ControlEvents.KeyPressed += KeyPressed_Save_Load_Menu;
SaveEvents.AfterLoad += PlayerEvents_LoadedGame;

View File

@ -1,655 +1,39 @@
// Decompiled with JetBrains decompiler
// Type: StardewValley.Menus.ShippingMenu
// Assembly: StardewValley, Version=1.0.6054.4284, Culture=neutral, PublicKeyToken=null
// MVID: 5E41EDE0-CE7E-41F9-BCB3-07C910BA6113
// Assembly location: C:\Users\owner\Downloads\steam_cmd\ehh\StardewValley.exe
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI;
using StardewValley;
using StardewValley.BellsAndWhistles;
using StardewValley.Menus;
namespace Omegasis.SaveAnywhere
{
public class NewShippingMenu : IClickableMenu
/// <summary>A subclass of <see cref="ShippingMenu"/> that does everything except save.</summary>
internal class NewShippingMenu : ShippingMenu
{
public int currentPage = -1;
public int currentTab = 0;
private List<ClickableTextureComponent> categories = new List<ClickableTextureComponent>();
private List<int> categoryTotals = new List<int>();
private List<MoneyDial> categoryDials = new List<MoneyDial>();
private List<List<Item>> categoryItems = new List<List<Item>>();
private int introTimer = 3500;
public List<TemporaryAnimatedSprite> animations = new List<TemporaryAnimatedSprite>();
public const int farming_category = 0;
public const int foraging_category = 1;
public const int fishing_category = 2;
public const int mining_category = 3;
public const int other_category = 4;
public const int total_category = 5;
public const int timePerIntroCategory = 500;
public const int outroFadeTime = 800;
public const int smokeRate = 100;
public const int categorylabelHeight = 25;
public const int itemsPerCategoryPage = 9;
private ClickableTextureComponent okButton;
private ClickableTextureComponent forwardButton;
private ClickableTextureComponent backButton;
private int categoryLabelsWidth;
private int plusButtonWidth;
private int itemSlotWidth;
private int itemAndPlusButtonWidth;
private int totalWidth;
private int centerX;
private int centerY;
private int outroFadeTimer;
private int outroPauseBeforeDateChange;
private int finalOutroTimer;
private int smokeTimer;
private int dayPlaqueY;
private float weatherX;
private bool outro;
private bool newDayPlaque;
private bool savedYet;
private SaveGameMenu saveGameMenu;
/*********
** Properties
*********/
/// <summary>The private field on the shipping menu which indicates the game has already been saved, which prevents it from saving.</summary>
private readonly IPrivateField<bool> SavedYet;
public NewShippingMenu(List<Item> items)
: base(Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, false)
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="items">The shipping bin items.</param>
/// <param name="reflection">Simplifies access to game code.</param>
public NewShippingMenu(List<Item> items, IReflectionHelper reflection)
: base(items)
{
this.parseItems(items);
if (!Game1.wasRainingYesterday)
Game1.changeMusicTrack(!Game1.currentSeason.Equals("summer") ? "none" : "nightTime");
this.categoryLabelsWidth = Game1.tileSize * 7;
this.plusButtonWidth = 10 * Game1.pixelZoom;
this.itemSlotWidth = 24 * Game1.pixelZoom;
this.itemAndPlusButtonWidth = this.plusButtonWidth + this.itemSlotWidth + 2 * Game1.pixelZoom;
this.totalWidth = this.categoryLabelsWidth + this.itemAndPlusButtonWidth;
this.centerX = Game1.viewport.Width / 2;
this.centerY = Game1.viewport.Height / 2;
for (int index = 0; index < 6; ++index)
{
List<ClickableTextureComponent> list = this.categories;
ClickableTextureComponent textureComponent1 = new ClickableTextureComponent("texture" + Convert.ToString(index), new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 25 * Game1.pixelZoom * 3 + index * 27 * Game1.pixelZoom, this.plusButtonWidth, 11 * Game1.pixelZoom), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), (float)Game1.pixelZoom, false);
textureComponent1.visible = index < 5 && Enumerable.Count<Item>((IEnumerable<Item>)this.categoryItems[index]) > 0;
ClickableTextureComponent textureComponent2 = textureComponent1;
list.Add(textureComponent2);
}
this.dayPlaqueY = this.categories[0].bounds.Y - Game1.tileSize * 2;
this.okButton = new ClickableTextureComponent("Done", new Rectangle(this.centerX + this.totalWidth / 2 - this.itemAndPlusButtonWidth + Game1.tileSize / 2, this.centerY + 25 * Game1.pixelZoom * 3 - Game1.tileSize, Game1.tileSize, Game1.tileSize), (string)null, "Done", Game1.mouseCursors, new Rectangle(128, 256, 64, 64), 1f, false);
this.backButton = new ClickableTextureComponent("Back", new Rectangle(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(352, 495, 12, 11), (float)Game1.pixelZoom, false);
this.forwardButton = new ClickableTextureComponent("forward", new Rectangle(this.xPositionOnScreen + this.width - Game1.tileSize / 2 - 12 * Game1.pixelZoom, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(365, 495, 12, 11), (float)Game1.pixelZoom, false);
if (Game1.dayOfMonth == 25 && Game1.currentSeason.Equals("winter"))
{
Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(0, 200));
Rectangle sourceRect = new Rectangle(640, 800, 32, 16);
int numberOfLoops = 1000;
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 80f, 2, numberOfLoops, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-4f, 0.0f),
delayBeforeAnimationStart = 3000
});
}
Game1.stats.checkForShippingAchievements();
if (Game1.player.achievements.Contains(34) || !Utility.hasFarmerShippedAllItems())
return;
Game1.getAchievement(34);
}
public void parseItems(List<Item> items)
{
Utility.consolidateStacks(items);
for (int index = 0; index < 6; ++index)
{
this.categoryItems.Add(new List<Item>());
this.categoryTotals.Add(0);
this.categoryDials.Add(new MoneyDial(7, index == 5));
}
foreach (Item obj in items)
{
if (obj is StardewValley.Object)
{
StardewValley.Object o = obj as StardewValley.Object;
int categoryIndexForObject = this.getCategoryIndexForObject(o);
this.categoryItems[categoryIndexForObject].Add((Item)o);
List<int> list;
int index;
(list = this.categoryTotals)[index = categoryIndexForObject] = list[index] + o.sellToStorePrice() * o.Stack;
Game1.stats.itemsShipped += (uint)o.Stack;
if (o.countsForShippedCollection())
Game1.player.shippedBasic(o.parentSheetIndex, o.stack);
}
}
for (int index = 0; index < 5; ++index)
{
List<int> list;
(list = this.categoryTotals)[5] = list[5] + this.categoryTotals[index];
this.categoryItems[5].AddRange((IEnumerable<Item>)this.categoryItems[index]);
this.categoryDials[index].currentValue = this.categoryTotals[index];
this.categoryDials[index].previousTargetValue = this.categoryDials[index].currentValue;
}
this.categoryDials[5].currentValue = this.categoryTotals[5];
Game1.player.Money += this.categoryTotals[5];
}
public int getCategoryIndexForObject(StardewValley.Object o)
{
switch (o.parentSheetIndex)
{
case 296:
case 396:
case 402:
case 406:
case 410:
case 414:
case 418:
return 1;
default:
int num = o.category;
switch (num + 81)
{
case 0:
label_8:
return 1;
case 1:
case 2:
case 6:
label_6:
return 0;
default:
switch (num + 27)
{
case 0:
case 4:
goto label_8;
case 1:
goto label_6;
case 7:
label_7:
return 2;
default:
switch (num + 6)
{
case 0:
case 1:
goto label_6;
case 2:
goto label_7;
case 4:
label_9:
return 3;
default:
switch (num + 15)
{
case 0:
case 3:
goto label_9;
case 1:
goto label_6;
default:
return 4;
}
}
}
}
}
}
public string getCategoryName(int index)
{
switch (index)
{
case 0:
return "Farming";
case 1:
return "Foraging";
case 2:
return "Fishing";
case 3:
return "Mining";
case 4:
return "Other";
case 5:
return "Total";
default:
return "";
}
this.SavedYet = reflection.GetPrivateField<bool>(this, "savedYet");
}
/// <summary>Updates the menu during the game's update loop.</summary>
/// <param name="time">The game time that has passed.</param>
public override void update(GameTime time)
{
this.SavedYet.SetValue(true); // prevent menu from saving
base.update(time);
if (this.saveGameMenu != null)
{
this.saveGameMenu.update(time);
if (this.saveGameMenu.quit)
{
this.saveGameMenu = (SaveGameMenu)null;
this.savedYet = true;
}
}
this.weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f;
for (int index = Enumerable.Count<TemporaryAnimatedSprite>((IEnumerable<TemporaryAnimatedSprite>)this.animations) - 1; index >= 0; --index)
{
if (this.animations[index].update(time))
this.animations.RemoveAt(index);
}
if (this.outro)
{
if (this.outroFadeTimer > 0)
this.outroFadeTimer -= time.ElapsedGameTime.Milliseconds;
else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - Game1.tileSize)
{
if (Enumerable.Count<TemporaryAnimatedSprite>((IEnumerable<TemporaryAnimatedSprite>)this.animations) > 0)
this.animations.Clear();
this.dayPlaqueY += (int)Math.Ceiling((double)time.ElapsedGameTime.Milliseconds * 0.349999994039536);
if (this.dayPlaqueY >= this.centerY - Game1.tileSize)
this.outroPauseBeforeDateChange = 700;
}
else if (this.outroPauseBeforeDateChange > 0)
{
this.outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds;
if (this.outroPauseBeforeDateChange <= 0)
{
this.newDayPlaque = true;
Game1.playSound("newRecipe");
if (!Game1.currentSeason.Equals("winter"))
DelayedAction.playSoundAfterDelay(!Game1.isRaining ? "rooster" : "rainsound", 1500);
this.finalOutroTimer = 2000;
this.animations.Clear();
if (!this.savedYet)
{
if (this.saveGameMenu != null)
return;
try
{
// Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
}
catch (Exception rrr)
{
Game1.showRedMessage("Can't save here. See log for error.");
SaveAnywhere.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
}
return;
}
}
}
else if (this.finalOutroTimer > 0 && this.savedYet)
{
this.finalOutroTimer -= time.ElapsedGameTime.Milliseconds;
if (this.finalOutroTimer <= 0)
this.exitThisMenu(false);
}
}
if (this.introTimer >= 0)
{
int num = this.introTimer;
this.introTimer -= time.ElapsedGameTime.Milliseconds * (Game1.oldMouseState.LeftButton != ButtonState.Pressed ? 1 : 3);
if (num % 500 < this.introTimer % 500 && this.introTimer <= 3000)
{
int which = 4 - this.introTimer / 500;
if (which < 6 && which > -1)
{
if (Enumerable.Count<Item>((IEnumerable<Item>)this.categoryItems[which]) > 0)
{
Game1.playSound(this.getCategorySound(which));
this.categoryDials[which].currentValue = 0;
this.categoryDials[which].previousTargetValue = 0;
}
else
Game1.playSound("stoneStep");
}
}
if (this.introTimer >= 0)
return;
Game1.playSound("money");
this.categoryDials[5].currentValue = 0;
this.categoryDials[5].previousTargetValue = 0;
}
else
{
if (Game1.dayOfMonth == 28 || this.outro)
return;
if (!Game1.wasRainingYesterday)
{
Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200));
Rectangle sourceRect = new Rectangle(640, 752, 16, 16);
int num = Game1.random.Next(1, 4);
if (Game1.random.NextDouble() < 0.001)
{
bool flipped = Game1.random.NextDouble() < 0.5;
if (Game1.random.NextDouble() < 0.5)
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
{
rotation = 3.141593f,
scale = (float)Game1.pixelZoom,
motion = new Vector2(!flipped ? 8f : -8f, 8f),
local = true
});
else
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
{
scale = (float)Game1.pixelZoom,
motion = new Vector2(!flipped ? 8f : -8f, 8f),
local = true
});
}
else if (Game1.random.NextDouble() < 0.0002)
{
position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, Game1.tileSize * 4));
this.animations.Add(new TemporaryAnimatedSprite(Game1.staminaRect, new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, position, false, false, 0.01f, 0.0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-0.25f, 0.0f)
});
}
else if (Game1.random.NextDouble() < 5E-05)
{
position = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - Game1.tileSize * 3));
for (int index = 0; index < num; ++index)
{
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * -20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-1f, 0.0f)
});
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * 20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-1f, 0.0f)
});
}
}
else if (Game1.random.NextDouble() < 1E-05)
{
sourceRect = new Rectangle(640, 784, 16, 16);
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 75f, 4, 1000, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
{
motion = new Vector2(-3f, 0.0f),
yPeriodic = true,
yPeriodicLoopTime = 1000f,
yPeriodicRange = (float)(Game1.tileSize / 8),
shakeIntensity = 0.5f
});
}
}
this.smokeTimer -= time.ElapsedGameTime.Milliseconds;
if (this.smokeTimer <= 0)
{
this.smokeTimer = 50;
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize * 3 / 4 + Game1.pixelZoom * 3), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.pixelZoom * 5)), false, false)
{
color = !Game1.wasRainingYesterday ? Color.White : Color.SlateGray,
scale = (float)Game1.pixelZoom,
scaleChange = 0.0f,
alphaFade = (float)1.0 / (float)400.0,
motion = new Vector2(0.0f, (float)((double)-Game1.random.Next(25, 75) / 100.0 / 4.0)),
acceleration = new Vector2((float)-1.0 / (float)1000.0, 0.0f)
});
}
}
}
public string getCategorySound(int which)
{
switch (which)
{
case 0:
return !(this.categoryItems[0][0] as StardewValley.Object).isAnimalProduct() ? "harvest" : "cluck";
case 1:
return "leafrustle";
case 2:
return "button1";
case 3:
return "hammer";
case 4:
return "coin";
case 5:
return "money";
default:
return "stoneStep";
}
}
public override void performHoverAction(int x, int y)
{
base.performHoverAction(x, y);
if (this.currentPage == -1)
{
this.okButton.tryHover(x, y, 0.1f);
foreach (ClickableTextureComponent textureComponent in this.categories)
textureComponent.sourceRect.X = !textureComponent.containsPoint(x, y) ? 392 : 402;
}
else
{
this.backButton.tryHover(x, y, 0.5f);
this.forwardButton.tryHover(x, y, 0.5f);
}
}
public override void receiveKeyPress(Keys key)
{
if (this.introTimer > 0 || !key.Equals((object)Keys.Escape))
return;
this.receiveLeftClick(this.okButton.bounds.Center.X, this.okButton.bounds.Center.Y, true);
}
public override void receiveGamePadButton(Buttons b)
{
base.receiveGamePadButton(b);
if (b != Buttons.B || this.currentPage == -1)
return;
if (this.currentTab == 0)
this.currentPage = -1;
else
--this.currentTab;
Game1.playSound("shwip");
}
public override void receiveLeftClick(int x, int y, bool playSound = true)
{
if (this.outro && !this.savedYet)
{
if (this.saveGameMenu != null)
{
}
}
else
{
if (this.savedYet)
return;
base.receiveLeftClick(x, y, playSound);
if (this.currentPage == -1 && this.okButton.containsPoint(x, y))
{
// this.outro = true;
// this.outroFadeTimer = 800;
Game1.playSound("bigDeSelect");
// Game1.changeMusicTrack("none");
Game1.exitActiveMenu();
}
if (this.currentPage == -1)
{
for (int index = 0; index < Enumerable.Count<ClickableTextureComponent>((IEnumerable<ClickableTextureComponent>)this.categories); ++index)
{
if (this.categories[index].visible && this.categories[index].containsPoint(x, y))
{
this.currentPage = index;
Game1.playSound("shwip");
break;
}
}
}
else if (this.backButton.containsPoint(x, y))
{
if (this.currentTab == 0)
this.currentPage = -1;
else
--this.currentTab;
Game1.playSound("shwip");
}
else if (this.showForwardButton() && this.forwardButton.containsPoint(x, y))
{
++this.currentTab;
Game1.playSound("shwip");
}
}
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
}
public bool showForwardButton()
{
return Enumerable.Count<Item>((IEnumerable<Item>)this.categoryItems[this.currentPage]) > 9 * (this.currentTab + 1);
}
public override void draw(SpriteBatch b)
{
if (Game1.wasRainingYesterday)
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), !Game1.currentSeason.Equals("winter") ? Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0) : Color.LightSlateGray);
b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), !Game1.currentSeason.Equals("winter") ? Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0) : Color.LightSlateGray);
int num1 = -61 * Game1.pixelZoom;
while (num1 < Game1.viewport.Width + 61 * Game1.pixelZoom)
{
b.Draw(Game1.mouseCursors, new Vector2((float)num1 + this.weatherX / 2f % (float)(61 * Game1.pixelZoom), (float)(Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.DarkSlateGray * 1f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
num1 += 61 * Game1.pixelZoom;
}
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.25f) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.25f) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
int num2 = -61 * Game1.pixelZoom;
while (num2 < Game1.viewport.Width + 61 * Game1.pixelZoom)
{
b.Draw(Game1.mouseCursors, new Vector2((float)num2 + this.weatherX % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.SlateGray * 0.85f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
num2 += 61 * Game1.pixelZoom;
}
foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
temporaryAnimatedSprite.draw(b, true, 0, 0);
int num3 = -61 * Game1.pixelZoom;
while (num3 < Game1.viewport.Width + 61 * Game1.pixelZoom)
{
b.Draw(Game1.mouseCursors, new Vector2((float)num3 + this.weatherX * 1.5f % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize * 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.LightSlateGray * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
num3 += 61 * Game1.pixelZoom;
}
}
else
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
b.Draw(Game1.mouseCursors, new Vector2(0.0f, 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
if (Game1.dayOfMonth == 28)
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.viewport.Width - 44 * Game1.pixelZoom), (float)Game1.pixelZoom), new Rectangle?(new Rectangle(642, 835, 43, 43)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 20, 40) : Color.White * 0.25f) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 20, 40) : Color.White * 0.25f) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 32, 20) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 32, 20) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
}
if (!this.outro && !Game1.wasRainingYesterday)
{
foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
temporaryAnimatedSprite.draw(b, true, 0, 0);
}
if (this.currentPage == -1)
{
SpriteText.drawStringWithScrollCenteredAt(b, Utility.getYesterdaysDate(), Game1.viewport.Width / 2, this.categories[0].bounds.Y - Game1.tileSize * 2, "", 1f, -1, 0, 0.88f, false);
int num = -5 * Game1.pixelZoom;
int index1 = 0;
foreach (ClickableTextureComponent textureComponent in this.categories)
{
if (this.introTimer < 2500 - index1 * 500)
{
Vector2 vector2 = textureComponent.getVector2() + new Vector2((float)(Game1.pixelZoom * 3), (float)(-Game1.pixelZoom * 2));
if (textureComponent.visible)
{
textureComponent.draw(b);
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-26 * Game1.pixelZoom), (float)(num + Game1.pixelZoom)), new Rectangle?(new Rectangle(293, 360, 24, 24)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
this.categoryItems[index1][0].drawInMenu(b, vector2 + new Vector2((float)(-22 * Game1.pixelZoom), (float)(num + Game1.pixelZoom * 4)), 1f, 1f, 0.9f, false);
}
IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), (int)((double)vector2.X + (double)-this.itemSlotWidth - (double)this.categoryLabelsWidth - (double)(Game1.pixelZoom * 3)), (int)((double)vector2.Y + (double)num), this.categoryLabelsWidth, 26 * Game1.pixelZoom, Color.White, (float)Game1.pixelZoom, false);
SpriteText.drawString(b, textureComponent.hoverText, (int)vector2.X - this.itemSlotWidth - this.categoryLabelsWidth + Game1.pixelZoom * 2, (int)vector2.Y + Game1.pixelZoom, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
for (int index2 = 0; index2 < 6; ++index2)
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 6 + index2 * 6 * Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(355, 476, 7, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
this.categoryDials[index1].draw(b, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 12 + Game1.pixelZoom), (float)(5 * Game1.pixelZoom)), this.categoryTotals[index1]);
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize - Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(408, 476, 9, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
}
++index1;
}
if (this.introTimer <= 0)
this.okButton.draw(b);
}
else
{
IClickableMenu.drawTextureBox(b, Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, Color.White);
Vector2 location = new Vector2((float)(this.xPositionOnScreen + Game1.tileSize / 2), (float)(this.yPositionOnScreen + Game1.tileSize / 2));
for (int index = this.currentTab * 9; index < this.currentTab * 9 + 9; ++index)
{
if (Enumerable.Count<Item>((IEnumerable<Item>)this.categoryItems[this.currentPage]) > index)
{
this.categoryItems[this.currentPage][index].drawInMenu(b, location, 1f, 1f, 1f, true);
SpriteText.drawString(b, this.categoryItems[this.currentPage][index].Name + (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object)this.categoryItems[this.currentPage][index].Stack), (int)location.X + Game1.tileSize + Game1.pixelZoom * 3, (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
string s = ".";
int num = 0;
while (true)
{
if (num < this.width - Game1.tileSize * 3 / 2 - SpriteText.getWidthOfString(string.Concat(new object[4]
{
(object) this.categoryItems[this.currentPage][index].Name,
(object) (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object) this.categoryItems[this.currentPage][index].Stack),
(object) ((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack),
(object) "g"
})))
{
s += " .";
num += SpriteText.getWidthOfString(" .");
}
else
break;
}
SpriteText.drawString(b, s, (int)location.X + Game1.tileSize * 5 / 4 + SpriteText.getWidthOfString(this.categoryItems[this.currentPage][index].Name + (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object)this.categoryItems[this.currentPage][index].Stack)), (int)location.Y + Game1.tileSize / 8, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
SpriteText.drawString(b, Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g", (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g"), (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
location.Y += (float)(Game1.tileSize + Game1.pixelZoom);
}
}
this.backButton.draw(b);
if (this.showForwardButton())
this.forwardButton.draw(b);
}
if (this.outro)
{
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.Black * (float)(1.0 - (double)this.outroFadeTimer / 800.0));
SpriteBatch b1 = b;
string s;
if (this.newDayPlaque)
s = (string)(object)Game1.dayOfMonth + (object)Utility.getNumberEnding(Game1.dayOfMonth) + " of " + Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(Game1.currentSeason)) + ", Year " + (string)(object)Game1.year;
else
s = Utility.getYesterdaysDate();
int x = Game1.viewport.Width / 2;
int y = this.dayPlaqueY;
string placeHolderWidthText = "";
double num1 = 1.0;
int color = -1;
int scrollType = 0;
double num2 = 0.879999995231628;
int num3 = 0;
SpriteText.drawStringWithScrollCenteredAt(b1, s, x, y, placeHolderWidthText, (float)num1, color, scrollType, (float)num2, num3 != 0);
foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
temporaryAnimatedSprite.draw(b, true, 0, 0);
if (this.finalOutroTimer > 0)
b.Draw(Game1.staminaRect, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(0, 0, 1, 1)), Color.Black * (float)(1.0 - (double)this.finalOutroTimer / 2000.0));
}
if (this.saveGameMenu != null)
this.saveGameMenu.draw(b);
this.drawMouse(b);
}
}
}

View File

@ -16,6 +16,9 @@ namespace Omegasis.SaveAnywhere
/*********
** Properties
*********/
/// <summary>Simplifies access to game code.</summary>
private readonly IReflectionHelper Reflection;
public bool passiveSave;
public bool should_ship;
@ -45,13 +48,20 @@ namespace Omegasis.SaveAnywhere
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="reflection">Simplifies access to game code.</param>
public SaveManager(IReflectionHelper reflection)
{
this.Reflection = reflection;
}
public void shipping_check()
{
if (Game1.activeClickableMenu != null) return;
if (this.should_ship)
{
Game1.activeClickableMenu = new NewShippingMenu(Game1.getFarm().shippingBin);
Game1.activeClickableMenu = new NewShippingMenu(Game1.getFarm().shippingBin, this.Reflection);
this.should_ship = false;
Game1.getFarm().shippingBin.Clear();
Game1.getFarm().lastItemShipped = null;