diff --git a/GeneralMods/SaveAnywhere/Mod_Core.cs b/GeneralMods/SaveAnywhere/Mod_Core.cs
index 933b3453..7b69c048 100644
--- a/GeneralMods/SaveAnywhere/Mod_Core.cs
+++ b/GeneralMods/SaveAnywhere/Mod_Core.cs
@@ -31,7 +31,7 @@ namespace Omegasis.SaveAnywhere
public override void Entry(IModHelper helper)
{
this.ConfigUtilities = new ConfigUtilities();
- this.SaveManager = new SaveManager();
+ this.SaveManager = new SaveManager(this.Helper.Reflection);
ControlEvents.KeyPressed += KeyPressed_Save_Load_Menu;
SaveEvents.AfterLoad += PlayerEvents_LoadedGame;
diff --git a/GeneralMods/SaveAnywhere/New_Shipping_Menu.cs b/GeneralMods/SaveAnywhere/New_Shipping_Menu.cs
index 7af3c97d..dfb83ee8 100644
--- a/GeneralMods/SaveAnywhere/New_Shipping_Menu.cs
+++ b/GeneralMods/SaveAnywhere/New_Shipping_Menu.cs
@@ -1,655 +1,39 @@
-// Decompiled with JetBrains decompiler
-// Type: StardewValley.Menus.ShippingMenu
-// Assembly: StardewValley, Version=1.0.6054.4284, Culture=neutral, PublicKeyToken=null
-// MVID: 5E41EDE0-CE7E-41F9-BCB3-07C910BA6113
-// Assembly location: C:\Users\owner\Downloads\steam_cmd\ehh\StardewValley.exe
-
-using System;
-using System.Collections.Generic;
-using System.Linq;
+using System.Collections.Generic;
using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
using StardewModdingAPI;
using StardewValley;
-using StardewValley.BellsAndWhistles;
using StardewValley.Menus;
namespace Omegasis.SaveAnywhere
{
- public class NewShippingMenu : IClickableMenu
+ /// A subclass of that does everything except save.
+ internal class NewShippingMenu : ShippingMenu
{
- public int currentPage = -1;
- public int currentTab = 0;
- private List categories = new List();
- private List categoryTotals = new List();
- private List categoryDials = new List();
- private List> categoryItems = new List>();
- private int introTimer = 3500;
- public List animations = new List();
- public const int farming_category = 0;
- public const int foraging_category = 1;
- public const int fishing_category = 2;
- public const int mining_category = 3;
- public const int other_category = 4;
- public const int total_category = 5;
- public const int timePerIntroCategory = 500;
- public const int outroFadeTime = 800;
- public const int smokeRate = 100;
- public const int categorylabelHeight = 25;
- public const int itemsPerCategoryPage = 9;
- private ClickableTextureComponent okButton;
- private ClickableTextureComponent forwardButton;
- private ClickableTextureComponent backButton;
- private int categoryLabelsWidth;
- private int plusButtonWidth;
- private int itemSlotWidth;
- private int itemAndPlusButtonWidth;
- private int totalWidth;
- private int centerX;
- private int centerY;
- private int outroFadeTimer;
- private int outroPauseBeforeDateChange;
- private int finalOutroTimer;
- private int smokeTimer;
- private int dayPlaqueY;
- private float weatherX;
- private bool outro;
- private bool newDayPlaque;
- private bool savedYet;
- private SaveGameMenu saveGameMenu;
+ /*********
+ ** Properties
+ *********/
+ /// The private field on the shipping menu which indicates the game has already been saved, which prevents it from saving.
+ private readonly IPrivateField SavedYet;
- public NewShippingMenu(List- items)
- : base(Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, false)
+
+ /*********
+ ** Public methods
+ *********/
+ /// Construct an instance.
+ /// The shipping bin items.
+ /// Simplifies access to game code.
+ public NewShippingMenu(List
- items, IReflectionHelper reflection)
+ : base(items)
{
- this.parseItems(items);
- if (!Game1.wasRainingYesterday)
- Game1.changeMusicTrack(!Game1.currentSeason.Equals("summer") ? "none" : "nightTime");
- this.categoryLabelsWidth = Game1.tileSize * 7;
- this.plusButtonWidth = 10 * Game1.pixelZoom;
- this.itemSlotWidth = 24 * Game1.pixelZoom;
- this.itemAndPlusButtonWidth = this.plusButtonWidth + this.itemSlotWidth + 2 * Game1.pixelZoom;
- this.totalWidth = this.categoryLabelsWidth + this.itemAndPlusButtonWidth;
- this.centerX = Game1.viewport.Width / 2;
- this.centerY = Game1.viewport.Height / 2;
- for (int index = 0; index < 6; ++index)
- {
- List list = this.categories;
- ClickableTextureComponent textureComponent1 = new ClickableTextureComponent("texture" + Convert.ToString(index), new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 25 * Game1.pixelZoom * 3 + index * 27 * Game1.pixelZoom, this.plusButtonWidth, 11 * Game1.pixelZoom), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), (float)Game1.pixelZoom, false);
- textureComponent1.visible = index < 5 && Enumerable.Count
- ((IEnumerable
- )this.categoryItems[index]) > 0;
- ClickableTextureComponent textureComponent2 = textureComponent1;
- list.Add(textureComponent2);
- }
- this.dayPlaqueY = this.categories[0].bounds.Y - Game1.tileSize * 2;
- this.okButton = new ClickableTextureComponent("Done", new Rectangle(this.centerX + this.totalWidth / 2 - this.itemAndPlusButtonWidth + Game1.tileSize / 2, this.centerY + 25 * Game1.pixelZoom * 3 - Game1.tileSize, Game1.tileSize, Game1.tileSize), (string)null, "Done", Game1.mouseCursors, new Rectangle(128, 256, 64, 64), 1f, false);
- this.backButton = new ClickableTextureComponent("Back", new Rectangle(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(352, 495, 12, 11), (float)Game1.pixelZoom, false);
- this.forwardButton = new ClickableTextureComponent("forward", new Rectangle(this.xPositionOnScreen + this.width - Game1.tileSize / 2 - 12 * Game1.pixelZoom, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(365, 495, 12, 11), (float)Game1.pixelZoom, false);
- if (Game1.dayOfMonth == 25 && Game1.currentSeason.Equals("winter"))
- {
- Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(0, 200));
- Rectangle sourceRect = new Rectangle(640, 800, 32, 16);
- int numberOfLoops = 1000;
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 80f, 2, numberOfLoops, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
- {
- motion = new Vector2(-4f, 0.0f),
- delayBeforeAnimationStart = 3000
- });
- }
- Game1.stats.checkForShippingAchievements();
- if (Game1.player.achievements.Contains(34) || !Utility.hasFarmerShippedAllItems())
- return;
- Game1.getAchievement(34);
- }
-
- public void parseItems(List
- items)
- {
- Utility.consolidateStacks(items);
- for (int index = 0; index < 6; ++index)
- {
- this.categoryItems.Add(new List
- ());
- this.categoryTotals.Add(0);
- this.categoryDials.Add(new MoneyDial(7, index == 5));
- }
- foreach (Item obj in items)
- {
- if (obj is StardewValley.Object)
- {
- StardewValley.Object o = obj as StardewValley.Object;
- int categoryIndexForObject = this.getCategoryIndexForObject(o);
- this.categoryItems[categoryIndexForObject].Add((Item)o);
- List list;
- int index;
- (list = this.categoryTotals)[index = categoryIndexForObject] = list[index] + o.sellToStorePrice() * o.Stack;
- Game1.stats.itemsShipped += (uint)o.Stack;
- if (o.countsForShippedCollection())
- Game1.player.shippedBasic(o.parentSheetIndex, o.stack);
- }
- }
- for (int index = 0; index < 5; ++index)
- {
- List list;
- (list = this.categoryTotals)[5] = list[5] + this.categoryTotals[index];
- this.categoryItems[5].AddRange((IEnumerable
- )this.categoryItems[index]);
- this.categoryDials[index].currentValue = this.categoryTotals[index];
- this.categoryDials[index].previousTargetValue = this.categoryDials[index].currentValue;
- }
- this.categoryDials[5].currentValue = this.categoryTotals[5];
- Game1.player.Money += this.categoryTotals[5];
- }
-
- public int getCategoryIndexForObject(StardewValley.Object o)
- {
- switch (o.parentSheetIndex)
- {
- case 296:
- case 396:
- case 402:
- case 406:
- case 410:
- case 414:
- case 418:
- return 1;
- default:
- int num = o.category;
- switch (num + 81)
- {
- case 0:
- label_8:
- return 1;
- case 1:
- case 2:
- case 6:
- label_6:
- return 0;
- default:
- switch (num + 27)
- {
- case 0:
- case 4:
- goto label_8;
- case 1:
- goto label_6;
- case 7:
- label_7:
- return 2;
- default:
- switch (num + 6)
- {
- case 0:
- case 1:
- goto label_6;
- case 2:
- goto label_7;
- case 4:
- label_9:
- return 3;
- default:
- switch (num + 15)
- {
- case 0:
- case 3:
- goto label_9;
- case 1:
- goto label_6;
- default:
- return 4;
- }
- }
- }
- }
- }
- }
-
- public string getCategoryName(int index)
- {
- switch (index)
- {
- case 0:
- return "Farming";
- case 1:
- return "Foraging";
- case 2:
- return "Fishing";
- case 3:
- return "Mining";
- case 4:
- return "Other";
- case 5:
- return "Total";
- default:
- return "";
- }
+ this.SavedYet = reflection.GetPrivateField(this, "savedYet");
}
+ /// Updates the menu during the game's update loop.
+ /// The game time that has passed.
public override void update(GameTime time)
{
+ this.SavedYet.SetValue(true); // prevent menu from saving
base.update(time);
- if (this.saveGameMenu != null)
- {
- this.saveGameMenu.update(time);
- if (this.saveGameMenu.quit)
- {
- this.saveGameMenu = (SaveGameMenu)null;
- this.savedYet = true;
- }
- }
- this.weatherX += (float)time.ElapsedGameTime.Milliseconds * 0.03f;
- for (int index = Enumerable.Count((IEnumerable)this.animations) - 1; index >= 0; --index)
- {
- if (this.animations[index].update(time))
- this.animations.RemoveAt(index);
- }
- if (this.outro)
- {
- if (this.outroFadeTimer > 0)
- this.outroFadeTimer -= time.ElapsedGameTime.Milliseconds;
- else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - Game1.tileSize)
- {
- if (Enumerable.Count((IEnumerable)this.animations) > 0)
- this.animations.Clear();
- this.dayPlaqueY += (int)Math.Ceiling((double)time.ElapsedGameTime.Milliseconds * 0.349999994039536);
- if (this.dayPlaqueY >= this.centerY - Game1.tileSize)
- this.outroPauseBeforeDateChange = 700;
- }
- else if (this.outroPauseBeforeDateChange > 0)
- {
- this.outroPauseBeforeDateChange -= time.ElapsedGameTime.Milliseconds;
- if (this.outroPauseBeforeDateChange <= 0)
- {
- this.newDayPlaque = true;
- Game1.playSound("newRecipe");
- if (!Game1.currentSeason.Equals("winter"))
- DelayedAction.playSoundAfterDelay(!Game1.isRaining ? "rooster" : "rainsound", 1500);
- this.finalOutroTimer = 2000;
- this.animations.Clear();
- if (!this.savedYet)
- {
- if (this.saveGameMenu != null)
- return;
- try
- {
- // Game1.activeClickableMenu = new StardewValley.Menus.SaveGameMenu();
- }
- catch (Exception rrr)
- {
- Game1.showRedMessage("Can't save here. See log for error.");
- SaveAnywhere.thisMonitor.Log(rrr.ToString(), LogLevel.Error);
- }
- return;
- }
- }
- }
- else if (this.finalOutroTimer > 0 && this.savedYet)
- {
- this.finalOutroTimer -= time.ElapsedGameTime.Milliseconds;
- if (this.finalOutroTimer <= 0)
- this.exitThisMenu(false);
- }
- }
- if (this.introTimer >= 0)
- {
- int num = this.introTimer;
- this.introTimer -= time.ElapsedGameTime.Milliseconds * (Game1.oldMouseState.LeftButton != ButtonState.Pressed ? 1 : 3);
- if (num % 500 < this.introTimer % 500 && this.introTimer <= 3000)
- {
- int which = 4 - this.introTimer / 500;
- if (which < 6 && which > -1)
- {
- if (Enumerable.Count
- ((IEnumerable
- )this.categoryItems[which]) > 0)
- {
- Game1.playSound(this.getCategorySound(which));
- this.categoryDials[which].currentValue = 0;
- this.categoryDials[which].previousTargetValue = 0;
- }
- else
- Game1.playSound("stoneStep");
- }
- }
- if (this.introTimer >= 0)
- return;
- Game1.playSound("money");
- this.categoryDials[5].currentValue = 0;
- this.categoryDials[5].previousTargetValue = 0;
- }
- else
- {
- if (Game1.dayOfMonth == 28 || this.outro)
- return;
- if (!Game1.wasRainingYesterday)
- {
- Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200));
- Rectangle sourceRect = new Rectangle(640, 752, 16, 16);
- int num = Game1.random.Next(1, 4);
- if (Game1.random.NextDouble() < 0.001)
- {
- bool flipped = Game1.random.NextDouble() < 0.5;
- if (Game1.random.NextDouble() < 0.5)
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
- {
- rotation = 3.141593f,
- scale = (float)Game1.pixelZoom,
- motion = new Vector2(!flipped ? 8f : -8f, 8f),
- local = true
- });
- else
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped)
- {
- scale = (float)Game1.pixelZoom,
- motion = new Vector2(!flipped ? 8f : -8f, 8f),
- local = true
- });
- }
- else if (Game1.random.NextDouble() < 0.0002)
- {
- position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, Game1.tileSize * 4));
- this.animations.Add(new TemporaryAnimatedSprite(Game1.staminaRect, new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, position, false, false, 0.01f, 0.0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0.0f, 0.0f, 0.0f, true)
- {
- motion = new Vector2(-0.25f, 0.0f)
- });
- }
- else if (Game1.random.NextDouble() < 5E-05)
- {
- position = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - Game1.tileSize * 3));
- for (int index = 0; index < num; ++index)
- {
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * -20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
- {
- motion = new Vector2(-1f, 0.0f)
- });
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * 20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
- {
- motion = new Vector2(-1f, 0.0f)
- });
- }
- }
- else if (Game1.random.NextDouble() < 1E-05)
- {
- sourceRect = new Rectangle(640, 784, 16, 16);
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 75f, 4, 1000, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
- {
- motion = new Vector2(-3f, 0.0f),
- yPeriodic = true,
- yPeriodicLoopTime = 1000f,
- yPeriodicRange = (float)(Game1.tileSize / 8),
- shakeIntensity = 0.5f
- });
- }
- }
- this.smokeTimer -= time.ElapsedGameTime.Milliseconds;
- if (this.smokeTimer <= 0)
- {
- this.smokeTimer = 50;
- this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize * 3 / 4 + Game1.pixelZoom * 3), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.pixelZoom * 5)), false, false)
- {
- color = !Game1.wasRainingYesterday ? Color.White : Color.SlateGray,
- scale = (float)Game1.pixelZoom,
- scaleChange = 0.0f,
- alphaFade = (float)1.0 / (float)400.0,
- motion = new Vector2(0.0f, (float)((double)-Game1.random.Next(25, 75) / 100.0 / 4.0)),
- acceleration = new Vector2((float)-1.0 / (float)1000.0, 0.0f)
- });
- }
- }
- }
-
- public string getCategorySound(int which)
- {
- switch (which)
- {
- case 0:
- return !(this.categoryItems[0][0] as StardewValley.Object).isAnimalProduct() ? "harvest" : "cluck";
- case 1:
- return "leafrustle";
- case 2:
- return "button1";
- case 3:
- return "hammer";
- case 4:
- return "coin";
- case 5:
- return "money";
- default:
- return "stoneStep";
- }
- }
-
- public override void performHoverAction(int x, int y)
- {
- base.performHoverAction(x, y);
- if (this.currentPage == -1)
- {
- this.okButton.tryHover(x, y, 0.1f);
- foreach (ClickableTextureComponent textureComponent in this.categories)
- textureComponent.sourceRect.X = !textureComponent.containsPoint(x, y) ? 392 : 402;
- }
- else
- {
- this.backButton.tryHover(x, y, 0.5f);
- this.forwardButton.tryHover(x, y, 0.5f);
- }
- }
-
- public override void receiveKeyPress(Keys key)
- {
- if (this.introTimer > 0 || !key.Equals((object)Keys.Escape))
- return;
- this.receiveLeftClick(this.okButton.bounds.Center.X, this.okButton.bounds.Center.Y, true);
- }
-
- public override void receiveGamePadButton(Buttons b)
- {
- base.receiveGamePadButton(b);
- if (b != Buttons.B || this.currentPage == -1)
- return;
- if (this.currentTab == 0)
- this.currentPage = -1;
- else
- --this.currentTab;
- Game1.playSound("shwip");
- }
-
- public override void receiveLeftClick(int x, int y, bool playSound = true)
- {
- if (this.outro && !this.savedYet)
- {
- if (this.saveGameMenu != null)
- {
-
- }
-
- }
- else
- {
- if (this.savedYet)
- return;
- base.receiveLeftClick(x, y, playSound);
- if (this.currentPage == -1 && this.okButton.containsPoint(x, y))
- {
- // this.outro = true;
- // this.outroFadeTimer = 800;
- Game1.playSound("bigDeSelect");
- // Game1.changeMusicTrack("none");
- Game1.exitActiveMenu();
- }
- if (this.currentPage == -1)
- {
- for (int index = 0; index < Enumerable.Count((IEnumerable)this.categories); ++index)
- {
- if (this.categories[index].visible && this.categories[index].containsPoint(x, y))
- {
- this.currentPage = index;
- Game1.playSound("shwip");
- break;
- }
- }
- }
- else if (this.backButton.containsPoint(x, y))
- {
- if (this.currentTab == 0)
- this.currentPage = -1;
- else
- --this.currentTab;
- Game1.playSound("shwip");
- }
- else if (this.showForwardButton() && this.forwardButton.containsPoint(x, y))
- {
- ++this.currentTab;
- Game1.playSound("shwip");
- }
- }
- }
-
- public override void receiveRightClick(int x, int y, bool playSound = true)
- {
- }
-
- public bool showForwardButton()
- {
- return Enumerable.Count
- ((IEnumerable
- )this.categoryItems[this.currentPage]) > 9 * (this.currentTab + 1);
- }
-
- public override void draw(SpriteBatch b)
- {
- if (Game1.wasRainingYesterday)
- {
- b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), !Game1.currentSeason.Equals("winter") ? Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0) : Color.LightSlateGray);
- b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), !Game1.currentSeason.Equals("winter") ? Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0) : Color.LightSlateGray);
- int num1 = -61 * Game1.pixelZoom;
- while (num1 < Game1.viewport.Width + 61 * Game1.pixelZoom)
- {
- b.Draw(Game1.mouseCursors, new Vector2((float)num1 + this.weatherX / 2f % (float)(61 * Game1.pixelZoom), (float)(Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.DarkSlateGray * 1f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- num1 += 61 * Game1.pixelZoom;
- }
- b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.25f) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.25f) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
- b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(30, 62, 50) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- int num2 = -61 * Game1.pixelZoom;
- while (num2 < Game1.viewport.Width + 61 * Game1.pixelZoom)
- {
- b.Draw(Game1.mouseCursors, new Vector2((float)num2 + this.weatherX % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.SlateGray * 0.85f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
- num2 += 61 * Game1.pixelZoom;
- }
- foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
- temporaryAnimatedSprite.draw(b, true, 0, 0);
- int num3 = -61 * Game1.pixelZoom;
- while (num3 < Game1.viewport.Width + 61 * Game1.pixelZoom)
- {
- b.Draw(Game1.mouseCursors, new Vector2((float)num3 + this.weatherX * 1.5f % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize * 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.LightSlateGray * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
- num3 += 61 * Game1.pixelZoom;
- }
- }
- else
- {
- b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
- b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
- b.Draw(Game1.mouseCursors, new Vector2(0.0f, 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- if (Game1.dayOfMonth == 28)
- b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.viewport.Width - 44 * Game1.pixelZoom), (float)Game1.pixelZoom), new Rectangle?(new Rectangle(642, 835, 43, 43)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 20, 40) : Color.White * 0.25f) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 48)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 20, 40) : Color.White * 0.25f) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
- b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 32, 20) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, !Game1.currentSeason.Equals("winter") ? 737 : 1034, 639, 32)), (!Game1.currentSeason.Equals("winter") ? new Color(0, 32, 20) : Color.White * 0.5f) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
- }
- if (!this.outro && !Game1.wasRainingYesterday)
- {
- foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
- temporaryAnimatedSprite.draw(b, true, 0, 0);
- }
- if (this.currentPage == -1)
- {
- SpriteText.drawStringWithScrollCenteredAt(b, Utility.getYesterdaysDate(), Game1.viewport.Width / 2, this.categories[0].bounds.Y - Game1.tileSize * 2, "", 1f, -1, 0, 0.88f, false);
- int num = -5 * Game1.pixelZoom;
- int index1 = 0;
- foreach (ClickableTextureComponent textureComponent in this.categories)
- {
- if (this.introTimer < 2500 - index1 * 500)
- {
- Vector2 vector2 = textureComponent.getVector2() + new Vector2((float)(Game1.pixelZoom * 3), (float)(-Game1.pixelZoom * 2));
- if (textureComponent.visible)
- {
- textureComponent.draw(b);
- b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-26 * Game1.pixelZoom), (float)(num + Game1.pixelZoom)), new Rectangle?(new Rectangle(293, 360, 24, 24)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
- this.categoryItems[index1][0].drawInMenu(b, vector2 + new Vector2((float)(-22 * Game1.pixelZoom), (float)(num + Game1.pixelZoom * 4)), 1f, 1f, 0.9f, false);
- }
- IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), (int)((double)vector2.X + (double)-this.itemSlotWidth - (double)this.categoryLabelsWidth - (double)(Game1.pixelZoom * 3)), (int)((double)vector2.Y + (double)num), this.categoryLabelsWidth, 26 * Game1.pixelZoom, Color.White, (float)Game1.pixelZoom, false);
- SpriteText.drawString(b, textureComponent.hoverText, (int)vector2.X - this.itemSlotWidth - this.categoryLabelsWidth + Game1.pixelZoom * 2, (int)vector2.Y + Game1.pixelZoom, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
- for (int index2 = 0; index2 < 6; ++index2)
- b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 6 + index2 * 6 * Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(355, 476, 7, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
- this.categoryDials[index1].draw(b, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 12 + Game1.pixelZoom), (float)(5 * Game1.pixelZoom)), this.categoryTotals[index1]);
- b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize - Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(408, 476, 9, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
- }
- ++index1;
- }
- if (this.introTimer <= 0)
- this.okButton.draw(b);
- }
- else
- {
- IClickableMenu.drawTextureBox(b, Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, Color.White);
- Vector2 location = new Vector2((float)(this.xPositionOnScreen + Game1.tileSize / 2), (float)(this.yPositionOnScreen + Game1.tileSize / 2));
- for (int index = this.currentTab * 9; index < this.currentTab * 9 + 9; ++index)
- {
- if (Enumerable.Count
- ((IEnumerable
- )this.categoryItems[this.currentPage]) > index)
- {
- this.categoryItems[this.currentPage][index].drawInMenu(b, location, 1f, 1f, 1f, true);
- SpriteText.drawString(b, this.categoryItems[this.currentPage][index].Name + (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object)this.categoryItems[this.currentPage][index].Stack), (int)location.X + Game1.tileSize + Game1.pixelZoom * 3, (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
- string s = ".";
- int num = 0;
- while (true)
- {
- if (num < this.width - Game1.tileSize * 3 / 2 - SpriteText.getWidthOfString(string.Concat(new object[4]
- {
- (object) this.categoryItems[this.currentPage][index].Name,
- (object) (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object) this.categoryItems[this.currentPage][index].Stack),
- (object) ((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack),
- (object) "g"
- })))
- {
- s += " .";
- num += SpriteText.getWidthOfString(" .");
- }
- else
- break;
- }
- SpriteText.drawString(b, s, (int)location.X + Game1.tileSize * 5 / 4 + SpriteText.getWidthOfString(this.categoryItems[this.currentPage][index].Name + (this.categoryItems[this.currentPage][index].Stack <= 1 ? "" : " x" + (object)this.categoryItems[this.currentPage][index].Stack)), (int)location.Y + Game1.tileSize / 8, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
- SpriteText.drawString(b, Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g", (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Convert.ToString(((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)) + "g"), (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
- location.Y += (float)(Game1.tileSize + Game1.pixelZoom);
- }
- }
- this.backButton.draw(b);
- if (this.showForwardButton())
- this.forwardButton.draw(b);
- }
- if (this.outro)
- {
- b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.Black * (float)(1.0 - (double)this.outroFadeTimer / 800.0));
- SpriteBatch b1 = b;
- string s;
- if (this.newDayPlaque)
- s = (string)(object)Game1.dayOfMonth + (object)Utility.getNumberEnding(Game1.dayOfMonth) + " of " + Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(Game1.currentSeason)) + ", Year " + (string)(object)Game1.year;
- else
- s = Utility.getYesterdaysDate();
- int x = Game1.viewport.Width / 2;
- int y = this.dayPlaqueY;
- string placeHolderWidthText = "";
- double num1 = 1.0;
- int color = -1;
- int scrollType = 0;
- double num2 = 0.879999995231628;
- int num3 = 0;
- SpriteText.drawStringWithScrollCenteredAt(b1, s, x, y, placeHolderWidthText, (float)num1, color, scrollType, (float)num2, num3 != 0);
- foreach (TemporaryAnimatedSprite temporaryAnimatedSprite in this.animations)
- temporaryAnimatedSprite.draw(b, true, 0, 0);
- if (this.finalOutroTimer > 0)
- b.Draw(Game1.staminaRect, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(0, 0, 1, 1)), Color.Black * (float)(1.0 - (double)this.finalOutroTimer / 2000.0));
- }
- if (this.saveGameMenu != null)
- this.saveGameMenu.draw(b);
- this.drawMouse(b);
}
}
}
diff --git a/GeneralMods/SaveAnywhere/SaveUtilities.cs b/GeneralMods/SaveAnywhere/SaveUtilities.cs
index f1b4a282..90f57f6f 100644
--- a/GeneralMods/SaveAnywhere/SaveUtilities.cs
+++ b/GeneralMods/SaveAnywhere/SaveUtilities.cs
@@ -16,6 +16,9 @@ namespace Omegasis.SaveAnywhere
/*********
** Properties
*********/
+ /// Simplifies access to game code.
+ private readonly IReflectionHelper Reflection;
+
public bool passiveSave;
public bool should_ship;
@@ -45,13 +48,20 @@ namespace Omegasis.SaveAnywhere
/*********
** Public methods
*********/
+ /// Construct an instance.
+ /// Simplifies access to game code.
+ public SaveManager(IReflectionHelper reflection)
+ {
+ this.Reflection = reflection;
+ }
+
public void shipping_check()
{
if (Game1.activeClickableMenu != null) return;
if (this.should_ship)
{
- Game1.activeClickableMenu = new NewShippingMenu(Game1.getFarm().shippingBin);
+ Game1.activeClickableMenu = new NewShippingMenu(Game1.getFarm().shippingBin, this.Reflection);
this.should_ship = false;
Game1.getFarm().shippingBin.Clear();
Game1.getFarm().lastItemShipped = null;