Added files via upload

This commit is contained in:
janavarro95 2016-04-20 12:19:33 -07:00
parent 6eaf2e76e5
commit e8968a40a6
4 changed files with 70 additions and 6 deletions

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@ -0,0 +1 @@
{"BuildEndurance_xp_nextlvl":20.0,"BuildEndurance_xp_current":0.0,"BuildEndurance_xp_curve":1.15,"BuildEndurance_current_lvl":0,"BuildEndurance_max_lvl":100,"BuildEndurance_stam_increase_upon_lvl_up":1,"BuildEndurance_xp_tooluse":1,"BuildEndurance_xp_eating":2,"BuildEndurance_xp_sleeping":10,"BuildEndurance_ini_stam_boost":0,"BuildEndurance_stam_accumulated":0,"BuildEndurance_Exhaustion_XP":25,"BuildEndurance_Pass_Out_XP":50}

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@ -15,6 +15,12 @@ namespace BuildEndurance
public class BuildEndurance : Mod
{
static bool exhausted_check = false;
static bool collapse_check = false;
static double BuildEndurance_data_xp_nextlvl = 20;
static double BuildEndurance_data_xp_current = 0;
@ -36,6 +42,10 @@ namespace BuildEndurance
static bool upon_loading = false;
static int nightly_stamina_value = 0;
//Credit goes to Zoryn for pieces of this config generation that I kinda repurposed.
public override void Entry(params object[] objects)
{
@ -48,6 +58,9 @@ namespace BuildEndurance
StardewModdingAPI.Events.PlayerEvents.LoadedGame += LoadingCallBack;
StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += SleepCallback;
StardewModdingAPI.Events.GameEvents.UpdateTick += Exhaustion_callback;
StardewModdingAPI.Events.GameEvents.UpdateTick += Collapse_Callback;
var configLocation = Path.Combine(PathOnDisk, "BuildEnduranceConfig.json");
if (!File.Exists(configLocation))
{
@ -71,6 +84,10 @@ namespace BuildEndurance
ModConfig.BuildEndurance_stam_accumulated = 0;
ModConfig.BuildEndurance_Exhaustion_XP = 25;
ModConfig.BuildEndurance_Pass_Out_XP = 50;
File.WriteAllBytes(configLocation, Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(ModConfig)));
}
else
@ -135,6 +152,35 @@ namespace BuildEndurance
}
public void Exhaustion_callback(object sender, EventArgs e) //if the player is exhausted add xp.
{
if (exhausted_check == false)
{
if (StardewValley.Game1.player.exhausted)
{
BuildEndurance_data_xp_current += ModConfig.BuildEndurance_Exhaustion_XP;
exhausted_check = true;
Log.Info("The player is exhausted");
}
}
}
public void Collapse_Callback(object sender, EventArgs e) //if the player stays up too late add some xp.
{
if (collapse_check == false)
{
if (StardewValley.Game1.timeOfDay==2600)
{
BuildEndurance_data_xp_current += ModConfig.BuildEndurance_Pass_Out_XP;
collapse_check = true;
Log.Info("The player has collapsed!");
}
}
}
public void LoadingCallBack(object sender, EventArgs e)
{
@ -153,8 +199,13 @@ namespace BuildEndurance
BuildEndurance_data_old_stamina = player.MaxStamina; //grab the initial stamina value
}
player.MaxStamina = BuildEndurance_data_ini_stam_bonus + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_old_stamina; //incase the ini stam bonus is loaded in.
player.MaxStamina = nightly_stamina_value;
if (nightly_stamina_value == 0)
{
player.MaxStamina = BuildEndurance_data_ini_stam_bonus + BuildEndurance_data_stam_bonus_acumulated + BuildEndurance_data_old_stamina; //incase the ini stam bonus is loaded in.
}
if (BuildEndurance_data_clear_mod_effects == true)
{
player.MaxStamina = BuildEndurance_data_old_stamina;
@ -170,7 +221,8 @@ namespace BuildEndurance
public void SleepCallback(object sender, EventArgs e)
{
//This will run when the character goes to sleep. It will increase their sleeping skill.
exhausted_check = false;
collapse_check = false;
if (upon_loading == true)
{
@ -181,6 +233,8 @@ namespace BuildEndurance
Log.Info("CLEAR???");
Log.Info(BuildEndurance_data_clear_mod_effects);
//Clear_DataLoader();
//because this doesn't work propperly at first anyways.
@ -242,7 +296,7 @@ namespace BuildEndurance
}
}
BuildEndurance_data_clear_mod_effects = false;
nightly_stamina_value = StardewValley.Game1.player.maxStamina;
MyWritter();
}
//else Log.Info("Safely Loading.");
@ -269,6 +323,9 @@ namespace BuildEndurance
public int BuildEndurance_stam_accumulated { get; set; }
public int BuildEndurance_Exhaustion_XP { get; set; }
public int BuildEndurance_Pass_Out_XP { get; set; }
}
@ -367,7 +424,7 @@ namespace BuildEndurance
BuildEndurance_data_stam_bonus_acumulated = Convert.ToInt32(readtext[11]);
BuildEndurance_data_clear_mod_effects = Convert.ToBoolean(readtext[14]);
BuildEndurance_data_old_stamina = Convert.ToInt32(readtext[16]);
nightly_stamina_value = Convert.ToInt32(readtext[18]); //this should grab the nightly stamina values
}
}
@ -409,6 +466,10 @@ namespace BuildEndurance
mystring3[15] = "OLD STAMINA AMOUNT: This is the initial value of the Player's Stamina before this mod took over.";
mystring3[16] = BuildEndurance_data_old_stamina.ToString();
mystring3[17] = "Nightly Stamina Value: This is the value of the player's stamina that was saved when the player slept.";
mystring3[18] = nightly_stamina_value.ToString(); //this should save the player's stamina upon sleeping.
File.WriteAllLines(mylocation3, mystring3);
}
@ -441,6 +502,8 @@ namespace BuildEndurance
mystring3[15] = "OLD STAMINA AMOUNT: This is the initial value of the Player's Stamina before this mod took over.";
mystring3[16] = BuildEndurance_data_old_stamina.ToString();
mystring3[17] = "Nightly Stamina Value: This is the value of the player's stamina that was saved when the player slept.";
mystring3[18] = nightly_stamina_value.ToString();
File.WriteAllLines(mylocation3, mystring3);
}

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@ -4,7 +4,7 @@
"Version": {
"MajorVersion": 1,
"MinorVersion": 0,
"PatchVersion": 0,
"PatchVersion": 1,
"Build": ""
},
"Description": "SMAPI port of BuildEndurance. Increase your health as you play. Updated to support per-character values.",