File cleanup
This commit is contained in:
parent
b5a7d9797c
commit
ea31aec34f
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NetworkMod
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{
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public class Class1
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{
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>60730e3f-3448-4f0b-9a84-9aa0488061e5</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NetworkMod</RootNamespace>
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<AssemblyName>NetworkMod</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System"/>
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<Reference Include="System.Core"/>
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<Reference Include="System.Xml.Linq"/>
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<Reference Include="System.Data.DataSetExtensions"/>
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<Reference Include="Microsoft.CSharp"/>
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<Reference Include="System.Data"/>
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<Reference Include="System.Net.Http"/>
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<Reference Include="System.Xml"/>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("NetworkMod")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("NetworkMod")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("60730e3f-3448-4f0b-9a84-9aa0488061e5")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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using NetworkNightmare.Framework;
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using StardewModdingAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NetworkNightmare
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{
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public class NetworkNightmare : Mod
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{
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public static IModHelper helper;
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public static IMonitor monitor;
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public override void Entry(IModHelper helper)
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{
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helper = this.Helper;
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monitor = this.Monitor;
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StardewModdingAPI.Events.MultiplayerEvents.BeforeMainSync += MultiplayerEvents_BeforeMainSync;
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}
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private void MultiplayerEvents_BeforeMainSync(object sender, EventArgs e)
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{
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CustomMultiplayer player = new CustomMultiplayer();
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CustomMultiplayer.forceCustomMultiplayer(player);
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}
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private void GameEvents_FirstUpdateTick(object sender, EventArgs e)
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{
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using StardewModdingAPI;
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using StardewValley;
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using StardewValley.Network;
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namespace NetworkNightmare.Framework
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{
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public class CustomMultiplayer : StardewValley.Multiplayer
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{
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public CustomMultiplayer() : base()
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{
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}
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public override void processIncomingMessage(IncomingMessage msg)
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{
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base.processIncomingMessage(msg);
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}
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public static bool forceCustomMultiplayer(CustomMultiplayer custom)
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{
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if (custom == null)
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{
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NetworkNightmare.monitor.Log("WELL I GIVE UP");
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}
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// Get a PropertyInfo of specific property type(T).GetProperty(....)
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IReflectedField<Multiplayer> propertyInfo = NetworkNightmare.helper.Reflection.GetField<Multiplayer>(typeof(StardewValley.Game1), "multiplayer",false);
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propertyInfo.SetValue(custom);
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return true;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NetworkNightmare.Framework
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{
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public enum MultiplayerPacket
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{
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ReadFarmerRoot,
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UnusedByte1,
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ReceivePlayerIntroduction,
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ReadActiveLocation,
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ReadWarp,
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UnsedByte5,
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ReadLocation,
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ReadSpritesAtLocation,
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WarpNPCS,
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UnusedByte9,
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ReceiveChatMessage,
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UnusedByte11,
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ReceiveWorldState,
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ReceiveTeamDelta,
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ReceiveNewDaySync,
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ReceiveChatInfoMessage,
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Unused16,
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ReceiveFarmerGainExperience,
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ParseServerToClientsMessage,
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PlayerDisconnected
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}
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{27DAB9BB-92E0-4FC1-BC79-F513CE1F3262}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NetworkNightmare</RootNamespace>
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<AssemblyName>NetworkNightmare</AssemblyName>
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<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<NuGetPackageImportStamp>
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Class1.cs" />
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<Compile Include="Framework\CustomMultiplayer.cs" />
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<Compile Include="Framework\MultiplayerPacket.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="manifest.json" />
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<None Include="packages.config" />
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</ItemGroup>
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<ItemGroup>
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<Analyzer Include="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\analyzers\dotnet\cs\StardewModdingAPI.ModBuildConfig.Analyzer.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets" Condition="Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\Pathoschild.Stardew.ModBuildConfig.2.1.0-beta-20180428\build\Pathoschild.Stardew.ModBuildConfig.targets'))" />
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</Target>
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</Project>
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("NetworkNightmare")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("NetworkNightmare")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("27dab9bb-92e0-4fc1-bc79-f513ce1f3262")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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{
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"Name": "Network Nightmare",
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"Author": "Alpha_Omegasis",
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"Version": "0.0.1",
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"Description": "A dumb experiment.",
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"UniqueID": "Omegasis.NetworkNightmare",
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"EntryDll": "NetworkNightmare.dll",
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"MinimumApiVersion": "2.0",
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"UpdateKeys": [ "" ]
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}
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Pathoschild.Stardew.ModBuildConfig" version="2.1.0-beta-20180428" targetFramework="net461" />
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</packages>
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Reference in New Issue