Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific.
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@ -24,6 +24,11 @@ namespace StardewSymphonyRemastered.Framework.Menus
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*
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* Figure out positioning for icons on fancy icons
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*
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* Need to do menu layout for menu/festival/event music.
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* Ned to make play/stop/add/delete/back buttons.
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*
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* //Make all the functionality work.
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*
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*/
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/// <summary>
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@ -40,7 +45,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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AlbumFancySelection,
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SongSelectionMode,
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DifferntSelectionTypesMode, //Used for locations, events, festivals, menus (house, exclamation mark, star, and list/book icons respectively)
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DifferentSelectionTypesMode, //Used for locations, events, festivals, menus (house, exclamation mark, star, and list/book icons respectively)
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WeatherSelection,
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FestivalSelection,
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EventSelection,
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@ -61,6 +66,13 @@ namespace StardewSymphonyRemastered.Framework.Menus
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public Button currentlySelectedLocation;
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public Button currentlySelectedDay;
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public Button addButton;
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public Button deleteButton;
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public Button playButton;
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public Button stopButton;
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public DrawMode drawMode;
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public int currentAlbumIndex;
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public int currentSongPageIndex;
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@ -153,6 +165,18 @@ namespace StardewSymphonyRemastered.Framework.Menus
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this.searchBoxSelected = false;
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this.menuTextures = new List<Texture2DExtended>();
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Vector2 playPos= new Vector2(this.width * .1f + 128 + 32, this.height * .05f + 128); //Put it to the right of the music disk
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this.playButton = new Button("PlayButton", new Rectangle((int)playPos.X, (int)playPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("PlayButton"), "", new Rectangle(0, 0, 16, 16), 4f, new Animation(new Rectangle(0, 0, 16, 16)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 stopPos = new Vector2(this.width * .1f + 192 + 32, this.height * .05f + 128); //Put it to the right of the music disk
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this.stopButton = new Button("StopButton", new Rectangle((int)stopPos.X, (int)stopPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("StopButton"), "", new Rectangle(0, 0, 16, 16), 4f, new Animation(new Rectangle(0, 0, 16, 16)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 addPos = new Vector2(this.width * .1f + 256 + 32, this.height * .05f + 128); //Put it to the right of the music disk
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this.addButton = new Button("AddIcon", new Rectangle((int)addPos.X, (int)addPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("AddIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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Vector2 delPos = new Vector2(this.width * .1f + 320 + 32, this.height * .05f + 128); //Put it to the right of the music disk
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this.deleteButton = new Button("DeleteIcon", new Rectangle((int)delPos.X, (int)delPos.Y, 64, 64), StardewSymphony.textureManager.getTexture("DeleteIcon"), "", new Rectangle(0, 0, 32, 32), 2f, new Animation(new Rectangle(0, 0, 32, 32)), Color.White, Color.White, new ButtonFunctionality(null, null, null));
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}
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@ -347,7 +371,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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//Options selection mode.
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if (this.drawMode == DrawMode.DifferntSelectionTypesMode)
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if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
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{
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this.fancyButtons.Clear();
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@ -775,6 +799,32 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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bool buttonSelected = false;
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if(this.currentSelectedSong!=null && this.currentMusicPackAlbum!=null && this.playButton.containsPoint(x, y))
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{
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playSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.stopButton.containsPoint(x, y))
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{
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stopSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.addButton.containsPoint(x, y))
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{
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addSong();
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return;
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}
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if (this.currentSelectedSong != null && this.currentMusicPackAlbum != null && this.deleteButton.containsPoint(x, y))
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{
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deleteSong();
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return;
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}
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if (this.drawMode == DrawMode.AlbumSelection)
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{
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foreach (var v in this.musicAlbumButtons)
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@ -863,7 +913,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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//Left click an option.
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if(this.drawMode == DrawMode.DifferntSelectionTypesMode)
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if(this.drawMode == DrawMode.DifferentSelectionTypesMode)
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{
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foreach(var button in this.fancyButtons)
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{
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@ -1055,7 +1105,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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if (this.drawMode == DrawMode.DifferntSelectionTypesMode)
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if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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@ -1080,35 +1130,6 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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if (this.drawMode == DrawMode.DifferntSelectionTypesMode)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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//this.currentlySelectedOption.draw(b);
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foreach (Button button in fancyButtons)
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{
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button.draw(b);
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}
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foreach (var v in this.texturedStrings)
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{
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v.draw(b);
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}
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}
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this.drawMouse(b);
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if (this.drawMode == DrawMode.WeatherSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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@ -1275,6 +1296,17 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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//Draw the add, delete, play, and stop buttons.
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if(this.currentSelectedSong!=null && this.currentMusicPackAlbum != null)
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{
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if (this.drawMode == DrawMode.WeatherSelection || this.drawMode == DrawMode.TimeSelection || this.drawMode == DrawMode.LocationSelection || this.drawMode == DrawMode.DaySelection || this.drawMode == DrawMode.NothingElseToDisplay || this.drawMode == DrawMode.FestivalSelection || this.drawMode == DrawMode.EventSelection || this.drawMode == DrawMode.MenuSelection)
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{
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this.addButton.draw(b);
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this.deleteButton.draw(b);
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}
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this.playButton.draw(b);
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this.stopButton.draw(b);
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}
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this.drawMouse(b);
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}
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@ -1323,11 +1355,87 @@ namespace StardewSymphonyRemastered.Framework.Menus
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StardewSymphony.musicManager.swapMusicPacks(info.Key);
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StardewSymphony.musicManager.playSongFromCurrentPack(b.name);
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*/
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this.drawMode = DrawMode.DifferntSelectionTypesMode;
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this.drawMode = DrawMode.DifferentSelectionTypesMode;
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//this.updateFancyButtons();
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}
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public void playSong()
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{
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StardewSymphony.ModMonitor.Log("Song Selected!" + this.currentSelectedSong.name);
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var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
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StardewSymphony.ModMonitor.Log("Select Pack:" + info.Key);
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StardewSymphony.musicManager.swapMusicPacks(info.Key);
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StardewSymphony.musicManager.playSongFromCurrentPack(this.currentSelectedSong.name);
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}
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public void stopSong()
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{
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StardewSymphony.ModMonitor.Log("Song Selected!" + this.currentSelectedSong.name);
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var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
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StardewSymphony.ModMonitor.Log("Select Pack:" + info.Key);
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StardewSymphony.musicManager.swapMusicPacks(info.Key);
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StardewSymphony.musicManager.stopSongFromCurrentMusicPack();
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}
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public void addSong()
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{
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var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
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info.Value.songInformation.addSongToTriggerList(generateSongTriggerKeyFromSelection(), this.currentSelectedSong.label);
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}
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public void deleteSong()
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{
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var info = (KeyValuePair<string, MusicPack>)this.currentMusicPackAlbum.buttonFunctionality.leftClick.paramaters[0];
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info.Value.songInformation.removeSongFromTriggerList(generateSongTriggerKeyFromSelection(), this.currentSelectedSong.label);
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}
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public string generateSongTriggerKeyFromSelection()
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{
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string key = "";
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string seperator = "_";
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//Seasonal selection region
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#region
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if (this.currentlySelectedOption.name == "SeasonIcon")
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{
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if (Game1.currentSeason == "spring") key += "spring";
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if (Game1.currentSeason == "summer") key += "summer";
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if (Game1.currentSeason == "fall") key += "fall";
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if (Game1.currentSeason == "winter") key += "winter";
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}
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if (this.currentlySelectedWeather != null)
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{
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if (this.currentlySelectedWeather.name == "SunnyIcon") key += seperator + "sunny";
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if (this.currentlySelectedWeather.name == "RainyIcon") key += seperator + "rain";
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if (this.currentlySelectedWeather.name == "WeatherDebrisIcon") key += seperator + "debris";
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if (this.currentlySelectedWeather.name == "WeatherFestivalIcon") key += seperator + "festival";
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if (this.currentlySelectedWeather.name == "SnowIcon") key += seperator + "snow";
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if (this.currentlySelectedWeather.name == "StormIcon") key += seperator + "lightning";
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if (this.currentlySelectedWeather.name == "WeddingIcon") key += seperator + "wedding";
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}
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if (this.currentlySelectedTime != null)
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{
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if (this.currentlySelectedTime.name == "DayIcon") key += seperator + "day";
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if (this.currentlySelectedTime.name == "NightIcon") key += seperator + "night";
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}
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if (this.currentlySelectedLocation != null)
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{
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key += seperator + this.currentlySelectedLocation.label;
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}
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if (this.currentlySelectedDay != null)
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{
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if (this.currentlySelectedDay.name == "SundayIcon") key += seperator + "sunday";
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if (this.currentlySelectedDay.name == "MondayIcon") key += seperator + "monday";
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if (this.currentlySelectedDay.name == "TuesdayIcon") key += seperator + "tuesday";
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if (this.currentlySelectedDay.name == "WednesdayIcon") key += seperator + "wednesday";
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if (this.currentlySelectedDay.name == "ThursdayIcon") key += seperator + "thursday";
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if (this.currentlySelectedDay.name == "FridayIcon") key += seperator + "friday";
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if (this.currentlySelectedDay.name == "SaturdayIcon") key += seperator + "saturday";
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}
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#endregion
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return key;
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}
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#endregion
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}
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@ -354,11 +354,13 @@ namespace StardewSymphonyRemastered.Framework
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var musicPackPair = listOfValidMusicPacks.ElementAt(randInt);
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//used to swap the music packs and stop the last playing song.
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this.swapMusicPacks(musicPackPair.Key.musicPackInformation.name);
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int randInt2 = songSelector.Next(0, musicPackPair.Value.Count);
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var songName = musicPackPair.Value.ElementAt(randInt2);
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this.currentMusicPack.playSong(songName.name);
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@ -101,7 +101,7 @@ namespace StardewSymphonyRemastered.Framework
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var pair = this.songInformation.getSongList(node.trigger+".json");
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foreach (var v in node.songList)
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{
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this.songInformation.addSongToList(node.trigger, v.name);
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this.songInformation.addSongToTriggerList(node.trigger, v.name);
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}
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}
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@ -294,7 +294,6 @@ namespace StardewSymphonyRemastered.Framework
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if (Game1.isSnowing) return "snow";
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if (Game1.weddingToday) return "wedding";
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return "sunny"; //If none of the other weathers, make it sunny.
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}
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@ -474,6 +473,10 @@ namespace StardewSymphonyRemastered.Framework
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public bool isSongInList(string songName)
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{
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Song s = getSongFromList(listOfSongsWithoutTriggers, songName);
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if (s == null)
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{
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return false;
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}
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return listOfSongsWithoutTriggers.Contains(s);
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}
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@ -482,39 +485,22 @@ namespace StardewSymphonyRemastered.Framework
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/// </summary>
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public void initializeSeasonalMusic()
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{
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foreach (var loc in locations)
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{
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foreach (var season in seasons)
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{
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listOfSongsWithTriggers.Add(loc + seperator + season, new List<Song>());
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foreach(var Weather in weather)
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{
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listOfSongsWithTriggers.Add(loc + seperator + season + seperator + Weather, new List<Song>());
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foreach(var day in daysOfWeek)
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{
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listOfSongsWithTriggers.Add(loc + seperator + season + seperator + Weather + seperator + day, new List<Song>());
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foreach(var time in timesOfDay)
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{
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listOfSongsWithTriggers.Add(loc + seperator + season + seperator + Weather + seperator + day + seperator + time, new List<Song>());
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}
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}
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}
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}
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}
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//Add in some default seasonal music because maybe a location doesn't have some music?
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foreach(var season in seasons)
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{
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listOfSongsWithTriggers.Add(season, new List<Song>());
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foreach (var Weather in weather)
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foreach(var weather in this.weather)
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{
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listOfSongsWithTriggers.Add( season + seperator + Weather, new List<Song>());
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foreach (var day in daysOfWeek)
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listOfSongsWithTriggers.Add(season + seperator + weather,new List<Song>());
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foreach(var time in this.timesOfDay)
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{
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listOfSongsWithTriggers.Add(season + seperator + Weather + seperator + day, new List<Song>());
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foreach (var time in timesOfDay)
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listOfSongsWithTriggers.Add(season + seperator + weather+seperator+time, new List<Song>());
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foreach(var loc in locations)
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{
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listOfSongsWithTriggers.Add(season + seperator + Weather + seperator + day + seperator + time, new List<Song>());
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listOfSongsWithTriggers.Add(season + seperator + weather + seperator + time+seperator+loc, new List<Song>());
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foreach(var day in this.daysOfWeek)
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{
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listOfSongsWithTriggers.Add(season + seperator + weather + seperator + time + seperator + loc+seperator+day, new List<Song>());
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}
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}
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}
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}
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@ -549,22 +535,6 @@ namespace StardewSymphonyRemastered.Framework
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if (pair.Key == key) return pair;
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}
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//This is just the plain song name with no extra info.
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foreach (KeyValuePair<string, List<Song>> pair in listOfSongsWithTriggers)
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{
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//StardewSymphony.ModMonitor.Log(pair.Key);
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if (pair.Key == key) return pair;
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}
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//This is just the plain song name with no extra info.
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foreach (KeyValuePair<string, List<Song>> pair in listOfSongsWithTriggers)
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{
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//StardewSymphony.ModMonitor.Log(pair.Key);
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if (pair.Key == key) return pair;
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}
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//return new KeyValuePair<string, List<string>>(key, listOfSongsWithTriggers[key]);
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return new KeyValuePair<string, List<Song>>("",null);
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@ -580,16 +550,29 @@ namespace StardewSymphonyRemastered.Framework
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return this.eventSongs;
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}
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public List<Song> getMenuMusic()
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{
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return null;
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//return this.menuSongs();
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}
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/// <summary>
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/// Add a song name to a specific list of songs to play that will play under certain conditions.
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/// </summary>
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/// <param name="songListKey"></param>
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/// <param name="songName"></param>
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public void addSongToList(string songListKey,string songName)
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public void addSongToTriggerList(string songListKey,string songName)
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{
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var songKeyPair = getSongList(songListKey);
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var song = getSongFromList(songKeyPair.Value, songName);
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songKeyPair.Value.Add(song);
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var songKeyPair = getSongList(songListKey); //Get the trigger list
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var song = getSongFromList(listOfSongsWithoutTriggers, songName); //Get the song from the master song pool
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if (song == null)
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{
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StardewSymphony.ModMonitor.Log("For some reason you are trying to add a song that is null. The name of the song is "+ songName);
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return;
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}
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songKeyPair.Value.Add(song); //add the song from master pool to the trigger list
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}
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/// <summary>
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@ -597,7 +580,7 @@ namespace StardewSymphonyRemastered.Framework
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/// </summary>
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/// <param name="songListKey"></param>
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/// <param name="songName"></param>
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public void removeSongFromList(string songListKey,string songName)
|
||||
public void removeSongFromTriggerList(string songListKey,string songName)
|
||||
{
|
||||
var songKeyPair = getSongList(songListKey);
|
||||
var song = getSongFromList(songKeyPair.Value, songName);
|
||||
|
@ -614,7 +597,10 @@ namespace StardewSymphonyRemastered.Framework
|
|||
{
|
||||
foreach (var song in songList)
|
||||
{
|
||||
if (song.name == songName) return song;
|
||||
if (song.name == songName)
|
||||
{
|
||||
return song;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -107,7 +107,6 @@ namespace StardewSymphonyRemastered.Framework
|
|||
Game1.waveBank = this.WaveBank;
|
||||
Game1.soundBank = this.SoundBank;
|
||||
this.currentCue.Play();
|
||||
|
||||
StardewSymphony.Reset();
|
||||
}
|
||||
|
||||
|
|
|
@ -298,6 +298,9 @@ namespace StardewSymphonyRemastered
|
|||
|
||||
string houseIcon = Path.Combine(path, "HouseIcon.png");
|
||||
|
||||
string playButton = Path.Combine(path, "PlayButton.png");
|
||||
string stopButton = Path.Combine(path, "StopButton.png");
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -338,6 +341,9 @@ namespace StardewSymphonyRemastered
|
|||
|
||||
textureManager.addTexture("HouseIcon", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", houseIcon)));
|
||||
|
||||
textureManager.addTexture("PlayButton", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", playButton)));
|
||||
textureManager.addTexture("StopButton", new Texture2DExtended(ModHelper, StardustCore.Utilities.getRelativeDirectory("StardewSymphonyRemastered", stopButton)));
|
||||
|
||||
|
||||
if (!Directory.Exists(MusicPath)) Directory.CreateDirectory(MusicPath);
|
||||
if (!Directory.Exists(WavMusicDirectory)) Directory.CreateDirectory(WavMusicDirectory);
|
||||
|
|
|
@ -141,6 +141,9 @@
|
|||
<Content Include="Content\Graphics\MusicMenu\OutlineBox.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\PlayButton.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\RedBallon.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
@ -159,6 +162,9 @@
|
|||
<Content Include="Content\Graphics\MusicMenu\StarIcon.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\StopButton.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Graphics\MusicMenu\TimeIcon_Day.png">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
|
|
@ -256,6 +256,11 @@ namespace StardustCore.UIUtilities.MenuComponents
|
|||
return EmptyButton();
|
||||
}
|
||||
|
||||
public string getDisplayText()
|
||||
{
|
||||
return this.label;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue