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@ -86,10 +86,18 @@ namespace Stardew_NightOwl
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if (warp == true)
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{
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Log.Info("Warping!!!");
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if (prior_map == null)
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{
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warped_check = true;
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super_map_warping_check = true;
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return;
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}
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Game1.warpFarmer(prior_map, player_x, player_y, false);
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warped_check = true;
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super_map_warping_check = true;
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prior_map = null;
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}
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}
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}
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@ -120,7 +128,7 @@ namespace Stardew_NightOwl
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first_check = false;
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Log.Info("Second");
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}
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Game1.farmerShouldPassOut = false; //make the farmer collapse.
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if(Game1.farmerShouldPassOut== true) Game1.farmerShouldPassOut = false; //make the farmer collapse.
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reset_check = false;
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//Game1.farmerShouldPassOut = false; //make the farmer collapse.
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@ -171,6 +179,7 @@ namespace Stardew_NightOwl
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}
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}
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warped_check = false;
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//prior_map==null; //prevents multiple warping when sleeping
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}
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