Clean up some code and fix farmhand inventory wiping.
This commit is contained in:
parent
33364076a4
commit
ed52cde597
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@ -25,7 +25,6 @@ namespace StardustCore
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/*
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*Known issues:
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* Clients have a error on Serialization that says they run across unknown XML elements such as core objects. However, inventories for farmhands and modded objects still get serialized properly.
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* Host loose serialized objects when closing the server.
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*/
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@ -38,10 +37,6 @@ namespace StardustCore
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public static UIUtilities.TextureManager TextureManager;
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public static Dictionary<string, TextureManager> TextureManagers;
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public static Multiplayer multiplayer;
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bool serverHack;
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private Type lastMenuType;
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@ -91,7 +86,6 @@ namespace StardustCore
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config = ModHelper.ReadConfig<ModConfig>();
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StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
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serverHack = false;
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ModHelper.Events.GameLoop.ReturnedToTitle += GameLoop_ReturnedToTitle;
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@ -268,8 +262,8 @@ namespace StardustCore
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{
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Game1.game1.Disposed += Game1_Disposed;
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string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name, "PlayerInventory");
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string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name, "ObjectsInWorld"); ;
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string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "PlayerInventory");
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string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "ObjectsInWorld"); ;
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string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder");
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string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers");
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SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath);
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@ -1,158 +0,0 @@
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using System;
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using System.IO;
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using Lidgren.Network;
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using StardewValley;
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using StardewValley.Network;
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namespace StardustCore.NetCode
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{
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public class ModdedClient : Client
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{
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private string address;
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private NetClient client;
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private bool serverDiscovered;
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public ModdedClient(string address)
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{
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this.address = address;
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}
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public override string getUserID()
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{
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return "";
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}
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protected override string getHostUserName()
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{
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return this.client.ServerConnection.RemoteEndPoint.Address.ToString();
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}
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protected override void connectImpl()
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{
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NetPeerConfiguration config = new NetPeerConfiguration("StardewValley");
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config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
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config.ConnectionTimeout = 30f;
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config.PingInterval = 5f;
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config.MaximumTransmissionUnit = 1200;
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this.client = new NetClient(config);
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this.client.Start();
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int serverPort = 24642;
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if (this.address.Contains(":"))
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{
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string[] strArray = this.address.Split(':');
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this.address = strArray[0];
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serverPort = Convert.ToInt32(strArray[1]);
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}
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this.client.DiscoverKnownPeer(this.address, serverPort);
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}
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public override void disconnect(bool neatly = true)
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{
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if (this.client.ConnectionStatus != NetConnectionStatus.Disconnected && this.client.ConnectionStatus != NetConnectionStatus.Disconnecting)
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{
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if (neatly)
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this.sendMessage(new OutgoingMessage((byte)19, Game1.player, new object[0]));
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this.client.FlushSendQueue();
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this.client.Disconnect("");
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this.client.FlushSendQueue();
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}
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this.connectionMessage = (string)null;
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}
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protected virtual bool validateProtocol(string version)
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{
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return version ==ModCore.multiplayer.protocolVersion;
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}
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protected override void receiveMessagesImpl()
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{
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NetIncomingMessage netIncomingMessage;
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while ((netIncomingMessage = this.client.ReadMessage()) != null)
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{
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switch (netIncomingMessage.MessageType)
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{
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case NetIncomingMessageType.StatusChanged:
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this.statusChanged(netIncomingMessage);
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continue;
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case NetIncomingMessageType.Data:
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this.parseDataMessageFromServer(netIncomingMessage);
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continue;
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case NetIncomingMessageType.DiscoveryResponse:
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Console.WriteLine("Found server at " + (object)netIncomingMessage.SenderEndPoint);
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if (this.validateProtocol(netIncomingMessage.ReadString()))
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{
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this.serverName = netIncomingMessage.ReadString();
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this.receiveHandshake(netIncomingMessage);
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this.serverDiscovered = true;
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continue;
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}
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this.connectionMessage = "Strings\\UI:CoopMenu_FailedProtocolVersion";
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this.client.Disconnect("");
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continue;
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case NetIncomingMessageType.DebugMessage:
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case NetIncomingMessageType.WarningMessage:
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case NetIncomingMessageType.ErrorMessage:
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string str = netIncomingMessage.ReadString();
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Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str);
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Game1.debugOutput = str;
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continue;
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default:
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continue;
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}
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}
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if (this.client.ServerConnection == null || DateTime.Now.Second % 2 != 0)
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return;
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Game1.debugOutput = "Ping: " + (object)(float)((double)this.client.ServerConnection.AverageRoundtripTime * 1000.0) + "ms";
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}
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private void receiveHandshake(NetIncomingMessage msg)
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{
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this.client.Connect(msg.SenderEndPoint.Address.ToString(), msg.SenderEndPoint.Port);
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}
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private void statusChanged(NetIncomingMessage message)
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{
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switch ((NetConnectionStatus)message.ReadByte())
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{
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case NetConnectionStatus.Disconnecting:
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case NetConnectionStatus.Disconnected:
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this.clientRemotelyDisconnected();
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break;
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}
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}
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private void clientRemotelyDisconnected()
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{
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this.timedOut = true;
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}
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public override void sendMessage(OutgoingMessage message)
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{
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NetOutgoingMessage message1 = this.client.CreateMessage();
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using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1))
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{
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using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream))
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message.Write(writer);
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}
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int num = (int)this.client.SendMessage(message1, NetDeliveryMethod.ReliableOrdered);
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}
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private void parseDataMessageFromServer(NetIncomingMessage dataMsg)
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{
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using (IncomingMessage message = new IncomingMessage())
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{
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using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg))
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{
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using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream))
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{
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while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L)
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{
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message.Read(reader);
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this.processIncomingMessage(message);
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}
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}
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}
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}
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}
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}
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}
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@ -1,427 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Serialization;
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using Microsoft.Xna.Framework;
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using Netcode;
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using StardewValley;
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using StardewValley.Buildings;
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using StardewValley.Locations;
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using StardewValley.Minigames;
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using StardewValley.Network;
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namespace StardustCore.NetCode
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{
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public class GameServer : IGameServer
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{
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public List<Server> servers = new List<Server>();
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public List<Action> pendingGameAvailableActions = new List<Action>();
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public GameServer()
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{
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this.servers.Add(ModCore.multiplayer.InitServer((Server)new LidgrenServer((IGameServer)this)));
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if (Program.sdk.Networking == null)
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return;
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this.servers.Add(Program.sdk.Networking.CreateServer((IGameServer)this));
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}
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public int connectionsCount
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{
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get
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{
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return this.servers.Sum<Server>((Func<Server, int>)(s => s.connectionsCount));
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}
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}
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public string getInviteCode()
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{
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foreach (Server server in this.servers)
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{
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string inviteCode = server.getInviteCode();
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if (inviteCode != null)
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return inviteCode;
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}
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return (string)null;
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}
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public string getUserName(long farmerId)
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{
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foreach (Server server in this.servers)
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{
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if (server.getUserName(farmerId) != null)
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return server.getUserName(farmerId);
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}
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return (string)null;
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}
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protected void initialize()
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{
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foreach (Server server in this.servers)
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server.initialize();
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this.updateLobbyData();
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}
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public void setPrivacy(ServerPrivacy privacy)
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{
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foreach (Server server in this.servers)
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server.setPrivacy(privacy);
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}
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public void stopServer()
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{
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foreach (Server server in this.servers)
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server.stopServer();
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}
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public void receiveMessages()
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{
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foreach (Server server in this.servers)
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{
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if (server == null)
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{
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ModCore.ModMonitor.Log("ERROR");
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continue;
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}
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server.receiveMessages();
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}
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if (!this.isGameAvailable())
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return;
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foreach (Action gameAvailableAction in this.pendingGameAvailableActions)
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gameAvailableAction();
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this.pendingGameAvailableActions.Clear();
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}
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public void sendMessage(long peerId, OutgoingMessage message)
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{
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foreach (Server server in this.servers)
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server.sendMessage(peerId, message);
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}
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public bool canAcceptIPConnections()
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{
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return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canAcceptIPConnections())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
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}
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public bool canOfferInvite()
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{
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return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canOfferInvite())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
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}
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public void offerInvite()
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{
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foreach (Server server in this.servers)
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{
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if (server.canOfferInvite())
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server.offerInvite();
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}
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}
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public bool connected()
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{
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foreach (Server server in this.servers)
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{
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if (!server.connected())
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return false;
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}
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return true;
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}
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public void sendMessage(long peerId, byte messageType, Farmer sourceFarmer, params object[] data)
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{
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this.sendMessage(peerId, new OutgoingMessage(messageType, sourceFarmer, data));
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}
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public void sendMessages()
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{
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foreach (Farmer farmer in (IEnumerable<Farmer>)Game1.otherFarmers.Values)
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{
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foreach (OutgoingMessage message in (IEnumerable<OutgoingMessage>)farmer.messageQueue)
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this.sendMessage(farmer.UniqueMultiplayerID, message);
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farmer.messageQueue.Clear();
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}
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}
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public void startServer()
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{
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Console.WriteLine("Starting server. Protocol version: " + ModCore.multiplayer.protocolVersion);
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this.initialize();
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if ((NetFieldBase<Farmer, NetRef<Farmer>>)Game1.serverHost == (NetRef<Farmer>)null)
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Game1.serverHost = new NetFarmerRoot();
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Game1.serverHost.Value = Game1.player;
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Game1.serverHost.MarkClean();
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Game1.serverHost.Clock.InterpolationTicks = ModCore.multiplayer.defaultInterpolationTicks;
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if ((NetFieldBase<IWorldState, NetRef<IWorldState>>)Game1.netWorldState == (NetRef<IWorldState>)null)
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Game1.netWorldState = new NetRoot<IWorldState>((IWorldState)new NetWorldState());
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Game1.netWorldState.Clock.InterpolationTicks = 0;
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Game1.netWorldState.Value.UpdateFromGame1();
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}
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public void sendServerIntroduction(long peer)
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{
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this.sendLocation(peer, (GameLocation)Game1.getFarm());
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this.sendLocation(peer, Game1.getLocationFromName("FarmHouse"));
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ModCore.SerializationManager.cleanUpInventory();
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ModCore.SerializationManager.cleanUpWorld();
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ModCore.SerializationManager.cleanUpStorageContainers();
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this.sendMessage(peer, new OutgoingMessage((byte)1, Game1.serverHost.Value, new object[3]
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{
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(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>((NetRoot<Farmer>)Game1.serverHost, new long?(peer)),
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(object)ModCore.multiplayer.writeObjectFullBytes<FarmerTeam>(Game1.player.teamRoot, new long?(peer)),
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(object)ModCore.multiplayer.writeObjectFullBytes<IWorldState>(Game1.netWorldState, new long?(peer))
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}));
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foreach (KeyValuePair<long, NetRoot<Farmer>> root in Game1.otherFarmers.Roots)
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{
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if (root.Key != Game1.player.UniqueMultiplayerID && root.Key != peer)
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this.sendMessage(peer, new OutgoingMessage((byte)2, root.Value.Value, new object[2]
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{
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(object)this.getUserName(root.Value.Value.UniqueMultiplayerID),
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(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>(root.Value, new long?(peer))
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}));
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}
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ModCore.SerializationManager.restoreAllModObjects(ModCore.SerializationManager.trackedObjectList);
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}
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public void playerDisconnected(long disconnectee)
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{
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Farmer sourceFarmer = (Farmer)null;
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Game1.otherFarmers.TryGetValue(disconnectee, out sourceFarmer);
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ModCore.multiplayer.playerDisconnected(disconnectee);
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if (sourceFarmer == null)
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return;
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OutgoingMessage message = new OutgoingMessage((byte)19, sourceFarmer, new object[0]);
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foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
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{
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if (key != disconnectee)
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this.sendMessage(key, message);
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}
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}
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public bool isGameAvailable()
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{
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/*
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bool flag1 = Game1.currentMinigame is Intro || Game1.Date.DayOfMonth == 0;
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bool flag2 = Game1.CurrentEvent != null && Game1.CurrentEvent.isWedding;
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bool flag3 = Game1.newDaySync != null && !Game1.newDaySync.hasFinished();
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//bool flag4 = Game1.player.team.buildingLock.IsLocked();
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if (!Game1.isFestival() && !flag2 && (!flag1 && !flag3))
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return !flag4;
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return false;
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*
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*/
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return true;
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}
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public bool whenGameAvailable(Action action)
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{
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if (this.isGameAvailable())
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{
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action();
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return true;
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}
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this.pendingGameAvailableActions.Add(action);
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return false;
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}
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private void rejectFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage)
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{
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this.sendAvailableFarmhands(userID, sendMessage);
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Console.WriteLine("Rejected request for farmhand " + (farmer.Value != null ? farmer.Value.UniqueMultiplayerID.ToString() : "???"));
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}
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private IEnumerable<Cabin> cabins()
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{
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if (Game1.getFarm() != null)
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{
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foreach (Building building in Game1.getFarm().buildings)
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{
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if ((int)((NetFieldBase<int, NetInt>)building.daysOfConstructionLeft) <= 0 && building.indoors.Value is Cabin)
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yield return building.indoors.Value as Cabin;
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}
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}
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}
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private bool authCheck(string userID, Farmer farmhand)
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{
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if (!Game1.options.enableFarmhandCreation && !(bool)((NetFieldBase<bool, NetBool>)farmhand.isCustomized))
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return false;
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if (!(userID == "") && !(farmhand.userID.Value == ""))
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return farmhand.userID.Value == userID;
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return true;
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}
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private Cabin findCabin(Farmer farmhand)
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{
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foreach (Cabin cabin in this.cabins())
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{
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if (cabin.getFarmhand().Value.UniqueMultiplayerID == farmhand.UniqueMultiplayerID)
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return cabin;
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}
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return (Cabin)null;
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}
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private Farmer findOriginalFarmhand(Farmer farmhand)
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{
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return this.findCabin(farmhand)?.getFarmhand().Value;
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}
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public void checkFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage, Action approve)
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{
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if (farmer.Value == null)
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{
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this.rejectFarmhandRequest(userID, farmer, sendMessage);
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}
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else
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{
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long id = farmer.Value.UniqueMultiplayerID;
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if (this.whenGameAvailable((Action)(() =>
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{
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Farmer originalFarmhand = this.findOriginalFarmhand(farmer.Value);
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if (originalFarmhand == null)
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{
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Console.WriteLine("Rejected request for farmhand " + (object)id + ": doesn't exist");
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this.rejectFarmhandRequest(userID, farmer, sendMessage);
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}
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else if (!this.authCheck(userID, originalFarmhand))
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{
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Console.WriteLine("Rejected request for farmhand " + (object)id + ": authorization failure");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else if (Game1.otherFarmers.ContainsKey(id) && !ModCore.multiplayer.isDisconnecting(id) || Game1.serverHost.Value.UniqueMultiplayerID == id)
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": already in use");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else if (this.findCabin(farmer.Value).isInventoryOpen())
|
||||
{
|
||||
Console.WriteLine("Rejected request for farmhand " + (object)id + ": inventory in use");
|
||||
this.rejectFarmhandRequest(userID, farmer, sendMessage);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Approved request for farmhand " + (object)id);
|
||||
approve();
|
||||
ModCore.multiplayer.addPlayer(farmer);
|
||||
ModCore.multiplayer.broadcastPlayerIntroduction(farmer);
|
||||
this.sendServerIntroduction(id);
|
||||
this.updateLobbyData();
|
||||
}
|
||||
})))
|
||||
return;
|
||||
Console.WriteLine("Postponing request for farmhand " + (object)id);
|
||||
sendMessage(new OutgoingMessage((byte)11, Game1.player, new object[1]
|
||||
{
|
||||
(object)"Strings\\UI:Client_WaitForHostAvailability"
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
public void sendAvailableFarmhands(string userID, Action<OutgoingMessage> sendMessage)
|
||||
{
|
||||
List<NetRef<Farmer>> netRefList = new List<NetRef<Farmer>>();
|
||||
Game1.getFarm();
|
||||
foreach (Cabin cabin in this.cabins())
|
||||
{
|
||||
NetRef<Farmer> farmhand = cabin.getFarmhand();
|
||||
if ((!farmhand.Value.isActive() || ModCore.multiplayer.isDisconnecting(farmhand.Value.UniqueMultiplayerID)) && (this.authCheck(userID, farmhand.Value) && !cabin.isInventoryOpen()))
|
||||
netRefList.Add(farmhand);
|
||||
}
|
||||
using (MemoryStream memoryStream = new MemoryStream())
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter((Stream)memoryStream))
|
||||
{
|
||||
writer.Write(Game1.year);
|
||||
writer.Write(Utility.getSeasonNumber(Game1.currentSeason));
|
||||
writer.Write(Game1.dayOfMonth);
|
||||
writer.Write((byte)netRefList.Count);
|
||||
foreach (NetRef<Farmer> netRef in netRefList)
|
||||
{
|
||||
try
|
||||
{
|
||||
netRef.Serializer = SaveGame.farmerSerializer;
|
||||
netRef.WriteFull(writer);
|
||||
}
|
||||
finally
|
||||
{
|
||||
netRef.Serializer = (XmlSerializer)null;
|
||||
}
|
||||
}
|
||||
memoryStream.Seek(0L, SeekOrigin.Begin);
|
||||
sendMessage(new OutgoingMessage((byte)9, Game1.player, new object[1]
|
||||
{
|
||||
(object)memoryStream.ToArray()
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void sendLocation(long peer, GameLocation location)
|
||||
{
|
||||
this.sendMessage(peer, (byte)3, Game1.serverHost.Value, (object)ModCore.multiplayer.writeObjectFullBytes<GameLocation>(ModCore.multiplayer.locationRoot(location), new long?(peer)));
|
||||
}
|
||||
|
||||
private void warpFarmer(Farmer farmer, short x, short y, string name, bool isStructure)
|
||||
{
|
||||
GameLocation locationFromName = Game1.getLocationFromName(name, isStructure);
|
||||
locationFromName.hostSetup();
|
||||
farmer.currentLocation = locationFromName;
|
||||
farmer.Position = new Vector2((float)((int)x * 64), (float)((int)y * 64 - (farmer.Sprite.getHeight() - 32) + 16));
|
||||
this.sendLocation(farmer.UniqueMultiplayerID, locationFromName);
|
||||
}
|
||||
|
||||
public void processIncomingMessage(IncomingMessage message)
|
||||
{
|
||||
switch (message.MessageType)
|
||||
{
|
||||
case 2:
|
||||
message.Reader.ReadString();
|
||||
ModCore.multiplayer.processIncomingMessage(message);
|
||||
break;
|
||||
case 5:
|
||||
this.warpFarmer(message.SourceFarmer, message.Reader.ReadInt16(), message.Reader.ReadInt16(), message.Reader.ReadString(), message.Reader.ReadByte() == (byte)1);
|
||||
break;
|
||||
default:
|
||||
ModCore.multiplayer.processIncomingMessage(message);
|
||||
break;
|
||||
}
|
||||
if (!ModCore.multiplayer.isClientBroadcastType(message.MessageType))
|
||||
return;
|
||||
this.rebroadcastClientMessage(message);
|
||||
}
|
||||
|
||||
private void rebroadcastClientMessage(IncomingMessage message)
|
||||
{
|
||||
OutgoingMessage message1 = new OutgoingMessage(message);
|
||||
foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
|
||||
{
|
||||
if (key != message.FarmerID)
|
||||
this.sendMessage(key, message1);
|
||||
}
|
||||
}
|
||||
|
||||
private void setLobbyData(string key, string value)
|
||||
{
|
||||
foreach (Server server in this.servers)
|
||||
server.setLobbyData(key, value);
|
||||
}
|
||||
|
||||
private bool unclaimedFarmhandsExist()
|
||||
{
|
||||
foreach (Cabin cabin in this.cabins())
|
||||
{
|
||||
if (cabin.farmhand.Value == null || cabin.farmhand.Value.userID.Value == "")
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void updateLobbyData()
|
||||
{
|
||||
this.setLobbyData("farmName", Game1.player.farmName.Value);
|
||||
this.setLobbyData("farmType", Convert.ToString(Game1.whichFarm));
|
||||
this.setLobbyData("date", Convert.ToString(new WorldDate(Game1.year, Game1.currentSeason, Game1.dayOfMonth).TotalDays));
|
||||
this.setLobbyData("farmhands", string.Join(",", Game1.getAllFarmhands().Select<Farmer, string>((Func<Farmer, string>)(farmhand => farmhand.userID.Value)).Where<string>((Func<string, bool>)(user => user != ""))));
|
||||
this.setLobbyData("newFarmhands", Convert.ToString(Game1.options.enableFarmhandCreation && this.unclaimedFarmhandsExist()));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -100,8 +100,28 @@ namespace StardustCore.Serialization
|
|||
{
|
||||
foreach (Farmer f in Game1.getAllFarmhands())
|
||||
{
|
||||
|
||||
f.items.Clear();
|
||||
List<Item> farmHandCleaner = new List<Item>();
|
||||
foreach (Item i in f.Items)
|
||||
{
|
||||
string s = Convert.ToString((i.GetType()));
|
||||
|
||||
if (acceptedTypes.ContainsKey(s))
|
||||
{
|
||||
SerializerDataNode t;
|
||||
|
||||
bool works = acceptedTypes.TryGetValue(s, out t);
|
||||
if (works == true)
|
||||
{
|
||||
farmHandCleaner.Add(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
foreach(Item i in farmHandCleaner)
|
||||
{
|
||||
f.removeItemFromInventory(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
removalList.Clear();
|
||||
|
@ -706,14 +726,7 @@ namespace StardustCore.Serialization
|
|||
string[] chest = chestArray[chestArray.Length - 2].Split(',');
|
||||
StardewValley.Object chestObject;
|
||||
bool f = loc.objects.TryGetValue(new Microsoft.Xna.Framework.Vector2(Convert.ToInt32(chest[1]), Convert.ToInt32(chest[2])), out chestObject);
|
||||
if (f == true)
|
||||
{
|
||||
ModCore.ModMonitor.Log("YAY");
|
||||
}
|
||||
else
|
||||
{
|
||||
ModCore.ModMonitor.Log("BOO");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
string type = "";
|
||||
|
|
|
@ -97,8 +97,6 @@
|
|||
<Compile Include="ModConfig.cs" />
|
||||
<Compile Include="NetCode\Graphics\NetAnimation.cs" />
|
||||
<Compile Include="NetCode\Graphics\NetAnimationManager.cs" />
|
||||
<Compile Include="NetCode\ModdedClient.cs" />
|
||||
<Compile Include="NetCode\ModdedGameServer.cs" />
|
||||
<Compile Include="NetCode\MultiplayerSupport.cs" />
|
||||
<Compile Include="NetCode\NetBufferReadStream.cs" />
|
||||
<Compile Include="NetCode\NetBufferWriteStream.cs" />
|
||||
|
|
Loading…
Reference in New Issue