Clean up some code and fix farmhand inventory wiping.

This commit is contained in:
Joshua Navarro 2018-12-16 09:59:27 -08:00
parent 33364076a4
commit ed52cde597
5 changed files with 25 additions and 605 deletions

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@ -25,7 +25,6 @@ namespace StardustCore
/* /*
*Known issues: *Known issues:
* Clients have a error on Serialization that says they run across unknown XML elements such as core objects. However, inventories for farmhands and modded objects still get serialized properly. * Clients have a error on Serialization that says they run across unknown XML elements such as core objects. However, inventories for farmhands and modded objects still get serialized properly.
* Host loose serialized objects when closing the server.
*/ */
@ -38,10 +37,6 @@ namespace StardustCore
public static UIUtilities.TextureManager TextureManager; public static UIUtilities.TextureManager TextureManager;
public static Dictionary<string, TextureManager> TextureManagers; public static Dictionary<string, TextureManager> TextureManagers;
public static Multiplayer multiplayer;
bool serverHack;
private Type lastMenuType; private Type lastMenuType;
@ -91,7 +86,6 @@ namespace StardustCore
config = ModHelper.ReadConfig<ModConfig>(); config = ModHelper.ReadConfig<ModConfig>();
StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick; StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
serverHack = false;
ModHelper.Events.GameLoop.ReturnedToTitle += GameLoop_ReturnedToTitle; ModHelper.Events.GameLoop.ReturnedToTitle += GameLoop_ReturnedToTitle;
@ -268,8 +262,8 @@ namespace StardustCore
{ {
Game1.game1.Disposed += Game1_Disposed; Game1.game1.Disposed += Game1_Disposed;
string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name, "PlayerInventory"); string invPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "PlayerData", Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "PlayerInventory");
string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name, "ObjectsInWorld"); ; string worldPath = Path.Combine(ModCore.ModHelper.DirectoryPath, Game1.player.Name+"_"+Game1.player.uniqueMultiplayerID, "ObjectsInWorld"); ;
string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder"); string trashPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "ModTrashFolder");
string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers"); string chestPath = Path.Combine(ModCore.ModHelper.DirectoryPath, "StorageContainers");
SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath); SerializationManager = new SerializationManager(invPath, trashPath, worldPath, chestPath);

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@ -1,158 +0,0 @@
using System;
using System.IO;
using Lidgren.Network;
using StardewValley;
using StardewValley.Network;
namespace StardustCore.NetCode
{
public class ModdedClient : Client
{
private string address;
private NetClient client;
private bool serverDiscovered;
public ModdedClient(string address)
{
this.address = address;
}
public override string getUserID()
{
return "";
}
protected override string getHostUserName()
{
return this.client.ServerConnection.RemoteEndPoint.Address.ToString();
}
protected override void connectImpl()
{
NetPeerConfiguration config = new NetPeerConfiguration("StardewValley");
config.EnableMessageType(NetIncomingMessageType.DiscoveryResponse);
config.ConnectionTimeout = 30f;
config.PingInterval = 5f;
config.MaximumTransmissionUnit = 1200;
this.client = new NetClient(config);
this.client.Start();
int serverPort = 24642;
if (this.address.Contains(":"))
{
string[] strArray = this.address.Split(':');
this.address = strArray[0];
serverPort = Convert.ToInt32(strArray[1]);
}
this.client.DiscoverKnownPeer(this.address, serverPort);
}
public override void disconnect(bool neatly = true)
{
if (this.client.ConnectionStatus != NetConnectionStatus.Disconnected && this.client.ConnectionStatus != NetConnectionStatus.Disconnecting)
{
if (neatly)
this.sendMessage(new OutgoingMessage((byte)19, Game1.player, new object[0]));
this.client.FlushSendQueue();
this.client.Disconnect("");
this.client.FlushSendQueue();
}
this.connectionMessage = (string)null;
}
protected virtual bool validateProtocol(string version)
{
return version ==ModCore.multiplayer.protocolVersion;
}
protected override void receiveMessagesImpl()
{
NetIncomingMessage netIncomingMessage;
while ((netIncomingMessage = this.client.ReadMessage()) != null)
{
switch (netIncomingMessage.MessageType)
{
case NetIncomingMessageType.StatusChanged:
this.statusChanged(netIncomingMessage);
continue;
case NetIncomingMessageType.Data:
this.parseDataMessageFromServer(netIncomingMessage);
continue;
case NetIncomingMessageType.DiscoveryResponse:
Console.WriteLine("Found server at " + (object)netIncomingMessage.SenderEndPoint);
if (this.validateProtocol(netIncomingMessage.ReadString()))
{
this.serverName = netIncomingMessage.ReadString();
this.receiveHandshake(netIncomingMessage);
this.serverDiscovered = true;
continue;
}
this.connectionMessage = "Strings\\UI:CoopMenu_FailedProtocolVersion";
this.client.Disconnect("");
continue;
case NetIncomingMessageType.DebugMessage:
case NetIncomingMessageType.WarningMessage:
case NetIncomingMessageType.ErrorMessage:
string str = netIncomingMessage.ReadString();
Console.WriteLine("{0}: {1}", (object)netIncomingMessage.MessageType, (object)str);
Game1.debugOutput = str;
continue;
default:
continue;
}
}
if (this.client.ServerConnection == null || DateTime.Now.Second % 2 != 0)
return;
Game1.debugOutput = "Ping: " + (object)(float)((double)this.client.ServerConnection.AverageRoundtripTime * 1000.0) + "ms";
}
private void receiveHandshake(NetIncomingMessage msg)
{
this.client.Connect(msg.SenderEndPoint.Address.ToString(), msg.SenderEndPoint.Port);
}
private void statusChanged(NetIncomingMessage message)
{
switch ((NetConnectionStatus)message.ReadByte())
{
case NetConnectionStatus.Disconnecting:
case NetConnectionStatus.Disconnected:
this.clientRemotelyDisconnected();
break;
}
}
private void clientRemotelyDisconnected()
{
this.timedOut = true;
}
public override void sendMessage(OutgoingMessage message)
{
NetOutgoingMessage message1 = this.client.CreateMessage();
using (NetBufferWriteStream bufferWriteStream = new NetBufferWriteStream((NetBuffer)message1))
{
using (BinaryWriter writer = new BinaryWriter((Stream)bufferWriteStream))
message.Write(writer);
}
int num = (int)this.client.SendMessage(message1, NetDeliveryMethod.ReliableOrdered);
}
private void parseDataMessageFromServer(NetIncomingMessage dataMsg)
{
using (IncomingMessage message = new IncomingMessage())
{
using (NetBufferReadStream bufferReadStream = new NetBufferReadStream((NetBuffer)dataMsg))
{
using (BinaryReader reader = new BinaryReader((Stream)bufferReadStream))
{
while ((long)dataMsg.LengthBits - dataMsg.Position >= 8L)
{
message.Read(reader);
this.processIncomingMessage(message);
}
}
}
}
}
}
}

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@ -1,427 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Netcode;
using StardewValley;
using StardewValley.Buildings;
using StardewValley.Locations;
using StardewValley.Minigames;
using StardewValley.Network;
namespace StardustCore.NetCode
{
public class GameServer : IGameServer
{
public List<Server> servers = new List<Server>();
public List<Action> pendingGameAvailableActions = new List<Action>();
public GameServer()
{
this.servers.Add(ModCore.multiplayer.InitServer((Server)new LidgrenServer((IGameServer)this)));
if (Program.sdk.Networking == null)
return;
this.servers.Add(Program.sdk.Networking.CreateServer((IGameServer)this));
}
public int connectionsCount
{
get
{
return this.servers.Sum<Server>((Func<Server, int>)(s => s.connectionsCount));
}
}
public string getInviteCode()
{
foreach (Server server in this.servers)
{
string inviteCode = server.getInviteCode();
if (inviteCode != null)
return inviteCode;
}
return (string)null;
}
public string getUserName(long farmerId)
{
foreach (Server server in this.servers)
{
if (server.getUserName(farmerId) != null)
return server.getUserName(farmerId);
}
return (string)null;
}
protected void initialize()
{
foreach (Server server in this.servers)
server.initialize();
this.updateLobbyData();
}
public void setPrivacy(ServerPrivacy privacy)
{
foreach (Server server in this.servers)
server.setPrivacy(privacy);
}
public void stopServer()
{
foreach (Server server in this.servers)
server.stopServer();
}
public void receiveMessages()
{
foreach (Server server in this.servers)
{
if (server == null)
{
ModCore.ModMonitor.Log("ERROR");
continue;
}
server.receiveMessages();
}
if (!this.isGameAvailable())
return;
foreach (Action gameAvailableAction in this.pendingGameAvailableActions)
gameAvailableAction();
this.pendingGameAvailableActions.Clear();
}
public void sendMessage(long peerId, OutgoingMessage message)
{
foreach (Server server in this.servers)
server.sendMessage(peerId, message);
}
public bool canAcceptIPConnections()
{
return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canAcceptIPConnections())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
}
public bool canOfferInvite()
{
return this.servers.Select<Server, bool>((Func<Server, bool>)(s => s.canOfferInvite())).Aggregate<bool, bool>(false, (Func<bool, bool, bool>)((a, b) => a | b));
}
public void offerInvite()
{
foreach (Server server in this.servers)
{
if (server.canOfferInvite())
server.offerInvite();
}
}
public bool connected()
{
foreach (Server server in this.servers)
{
if (!server.connected())
return false;
}
return true;
}
public void sendMessage(long peerId, byte messageType, Farmer sourceFarmer, params object[] data)
{
this.sendMessage(peerId, new OutgoingMessage(messageType, sourceFarmer, data));
}
public void sendMessages()
{
foreach (Farmer farmer in (IEnumerable<Farmer>)Game1.otherFarmers.Values)
{
foreach (OutgoingMessage message in (IEnumerable<OutgoingMessage>)farmer.messageQueue)
this.sendMessage(farmer.UniqueMultiplayerID, message);
farmer.messageQueue.Clear();
}
}
public void startServer()
{
Console.WriteLine("Starting server. Protocol version: " + ModCore.multiplayer.protocolVersion);
this.initialize();
if ((NetFieldBase<Farmer, NetRef<Farmer>>)Game1.serverHost == (NetRef<Farmer>)null)
Game1.serverHost = new NetFarmerRoot();
Game1.serverHost.Value = Game1.player;
Game1.serverHost.MarkClean();
Game1.serverHost.Clock.InterpolationTicks = ModCore.multiplayer.defaultInterpolationTicks;
if ((NetFieldBase<IWorldState, NetRef<IWorldState>>)Game1.netWorldState == (NetRef<IWorldState>)null)
Game1.netWorldState = new NetRoot<IWorldState>((IWorldState)new NetWorldState());
Game1.netWorldState.Clock.InterpolationTicks = 0;
Game1.netWorldState.Value.UpdateFromGame1();
}
public void sendServerIntroduction(long peer)
{
this.sendLocation(peer, (GameLocation)Game1.getFarm());
this.sendLocation(peer, Game1.getLocationFromName("FarmHouse"));
ModCore.SerializationManager.cleanUpInventory();
ModCore.SerializationManager.cleanUpWorld();
ModCore.SerializationManager.cleanUpStorageContainers();
this.sendMessage(peer, new OutgoingMessage((byte)1, Game1.serverHost.Value, new object[3]
{
(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>((NetRoot<Farmer>)Game1.serverHost, new long?(peer)),
(object)ModCore.multiplayer.writeObjectFullBytes<FarmerTeam>(Game1.player.teamRoot, new long?(peer)),
(object)ModCore.multiplayer.writeObjectFullBytes<IWorldState>(Game1.netWorldState, new long?(peer))
}));
foreach (KeyValuePair<long, NetRoot<Farmer>> root in Game1.otherFarmers.Roots)
{
if (root.Key != Game1.player.UniqueMultiplayerID && root.Key != peer)
this.sendMessage(peer, new OutgoingMessage((byte)2, root.Value.Value, new object[2]
{
(object)this.getUserName(root.Value.Value.UniqueMultiplayerID),
(object)ModCore.multiplayer.writeObjectFullBytes<Farmer>(root.Value, new long?(peer))
}));
}
ModCore.SerializationManager.restoreAllModObjects(ModCore.SerializationManager.trackedObjectList);
}
public void playerDisconnected(long disconnectee)
{
Farmer sourceFarmer = (Farmer)null;
Game1.otherFarmers.TryGetValue(disconnectee, out sourceFarmer);
ModCore.multiplayer.playerDisconnected(disconnectee);
if (sourceFarmer == null)
return;
OutgoingMessage message = new OutgoingMessage((byte)19, sourceFarmer, new object[0]);
foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
{
if (key != disconnectee)
this.sendMessage(key, message);
}
}
public bool isGameAvailable()
{
/*
bool flag1 = Game1.currentMinigame is Intro || Game1.Date.DayOfMonth == 0;
bool flag2 = Game1.CurrentEvent != null && Game1.CurrentEvent.isWedding;
bool flag3 = Game1.newDaySync != null && !Game1.newDaySync.hasFinished();
//bool flag4 = Game1.player.team.buildingLock.IsLocked();
if (!Game1.isFestival() && !flag2 && (!flag1 && !flag3))
return !flag4;
return false;
*
*/
return true;
}
public bool whenGameAvailable(Action action)
{
if (this.isGameAvailable())
{
action();
return true;
}
this.pendingGameAvailableActions.Add(action);
return false;
}
private void rejectFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage)
{
this.sendAvailableFarmhands(userID, sendMessage);
Console.WriteLine("Rejected request for farmhand " + (farmer.Value != null ? farmer.Value.UniqueMultiplayerID.ToString() : "???"));
}
private IEnumerable<Cabin> cabins()
{
if (Game1.getFarm() != null)
{
foreach (Building building in Game1.getFarm().buildings)
{
if ((int)((NetFieldBase<int, NetInt>)building.daysOfConstructionLeft) <= 0 && building.indoors.Value is Cabin)
yield return building.indoors.Value as Cabin;
}
}
}
private bool authCheck(string userID, Farmer farmhand)
{
if (!Game1.options.enableFarmhandCreation && !(bool)((NetFieldBase<bool, NetBool>)farmhand.isCustomized))
return false;
if (!(userID == "") && !(farmhand.userID.Value == ""))
return farmhand.userID.Value == userID;
return true;
}
private Cabin findCabin(Farmer farmhand)
{
foreach (Cabin cabin in this.cabins())
{
if (cabin.getFarmhand().Value.UniqueMultiplayerID == farmhand.UniqueMultiplayerID)
return cabin;
}
return (Cabin)null;
}
private Farmer findOriginalFarmhand(Farmer farmhand)
{
return this.findCabin(farmhand)?.getFarmhand().Value;
}
public void checkFarmhandRequest(string userID, NetFarmerRoot farmer, Action<OutgoingMessage> sendMessage, Action approve)
{
if (farmer.Value == null)
{
this.rejectFarmhandRequest(userID, farmer, sendMessage);
}
else
{
long id = farmer.Value.UniqueMultiplayerID;
if (this.whenGameAvailable((Action)(() =>
{
Farmer originalFarmhand = this.findOriginalFarmhand(farmer.Value);
if (originalFarmhand == null)
{
Console.WriteLine("Rejected request for farmhand " + (object)id + ": doesn't exist");
this.rejectFarmhandRequest(userID, farmer, sendMessage);
}
else if (!this.authCheck(userID, originalFarmhand))
{
Console.WriteLine("Rejected request for farmhand " + (object)id + ": authorization failure");
this.rejectFarmhandRequest(userID, farmer, sendMessage);
}
else if (Game1.otherFarmers.ContainsKey(id) && !ModCore.multiplayer.isDisconnecting(id) || Game1.serverHost.Value.UniqueMultiplayerID == id)
{
Console.WriteLine("Rejected request for farmhand " + (object)id + ": already in use");
this.rejectFarmhandRequest(userID, farmer, sendMessage);
}
else if (this.findCabin(farmer.Value).isInventoryOpen())
{
Console.WriteLine("Rejected request for farmhand " + (object)id + ": inventory in use");
this.rejectFarmhandRequest(userID, farmer, sendMessage);
}
else
{
Console.WriteLine("Approved request for farmhand " + (object)id);
approve();
ModCore.multiplayer.addPlayer(farmer);
ModCore.multiplayer.broadcastPlayerIntroduction(farmer);
this.sendServerIntroduction(id);
this.updateLobbyData();
}
})))
return;
Console.WriteLine("Postponing request for farmhand " + (object)id);
sendMessage(new OutgoingMessage((byte)11, Game1.player, new object[1]
{
(object)"Strings\\UI:Client_WaitForHostAvailability"
}));
}
}
public void sendAvailableFarmhands(string userID, Action<OutgoingMessage> sendMessage)
{
List<NetRef<Farmer>> netRefList = new List<NetRef<Farmer>>();
Game1.getFarm();
foreach (Cabin cabin in this.cabins())
{
NetRef<Farmer> farmhand = cabin.getFarmhand();
if ((!farmhand.Value.isActive() || ModCore.multiplayer.isDisconnecting(farmhand.Value.UniqueMultiplayerID)) && (this.authCheck(userID, farmhand.Value) && !cabin.isInventoryOpen()))
netRefList.Add(farmhand);
}
using (MemoryStream memoryStream = new MemoryStream())
{
using (BinaryWriter writer = new BinaryWriter((Stream)memoryStream))
{
writer.Write(Game1.year);
writer.Write(Utility.getSeasonNumber(Game1.currentSeason));
writer.Write(Game1.dayOfMonth);
writer.Write((byte)netRefList.Count);
foreach (NetRef<Farmer> netRef in netRefList)
{
try
{
netRef.Serializer = SaveGame.farmerSerializer;
netRef.WriteFull(writer);
}
finally
{
netRef.Serializer = (XmlSerializer)null;
}
}
memoryStream.Seek(0L, SeekOrigin.Begin);
sendMessage(new OutgoingMessage((byte)9, Game1.player, new object[1]
{
(object)memoryStream.ToArray()
}));
}
}
}
private void sendLocation(long peer, GameLocation location)
{
this.sendMessage(peer, (byte)3, Game1.serverHost.Value, (object)ModCore.multiplayer.writeObjectFullBytes<GameLocation>(ModCore.multiplayer.locationRoot(location), new long?(peer)));
}
private void warpFarmer(Farmer farmer, short x, short y, string name, bool isStructure)
{
GameLocation locationFromName = Game1.getLocationFromName(name, isStructure);
locationFromName.hostSetup();
farmer.currentLocation = locationFromName;
farmer.Position = new Vector2((float)((int)x * 64), (float)((int)y * 64 - (farmer.Sprite.getHeight() - 32) + 16));
this.sendLocation(farmer.UniqueMultiplayerID, locationFromName);
}
public void processIncomingMessage(IncomingMessage message)
{
switch (message.MessageType)
{
case 2:
message.Reader.ReadString();
ModCore.multiplayer.processIncomingMessage(message);
break;
case 5:
this.warpFarmer(message.SourceFarmer, message.Reader.ReadInt16(), message.Reader.ReadInt16(), message.Reader.ReadString(), message.Reader.ReadByte() == (byte)1);
break;
default:
ModCore.multiplayer.processIncomingMessage(message);
break;
}
if (!ModCore.multiplayer.isClientBroadcastType(message.MessageType))
return;
this.rebroadcastClientMessage(message);
}
private void rebroadcastClientMessage(IncomingMessage message)
{
OutgoingMessage message1 = new OutgoingMessage(message);
foreach (long key in (IEnumerable<long>)Game1.otherFarmers.Keys)
{
if (key != message.FarmerID)
this.sendMessage(key, message1);
}
}
private void setLobbyData(string key, string value)
{
foreach (Server server in this.servers)
server.setLobbyData(key, value);
}
private bool unclaimedFarmhandsExist()
{
foreach (Cabin cabin in this.cabins())
{
if (cabin.farmhand.Value == null || cabin.farmhand.Value.userID.Value == "")
return true;
}
return false;
}
public void updateLobbyData()
{
this.setLobbyData("farmName", Game1.player.farmName.Value);
this.setLobbyData("farmType", Convert.ToString(Game1.whichFarm));
this.setLobbyData("date", Convert.ToString(new WorldDate(Game1.year, Game1.currentSeason, Game1.dayOfMonth).TotalDays));
this.setLobbyData("farmhands", string.Join(",", Game1.getAllFarmhands().Select<Farmer, string>((Func<Farmer, string>)(farmhand => farmhand.userID.Value)).Where<string>((Func<string, bool>)(user => user != ""))));
this.setLobbyData("newFarmhands", Convert.ToString(Game1.options.enableFarmhandCreation && this.unclaimedFarmhandsExist()));
}
}
}

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@ -100,8 +100,28 @@ namespace StardustCore.Serialization
{ {
foreach (Farmer f in Game1.getAllFarmhands()) foreach (Farmer f in Game1.getAllFarmhands())
{ {
List<Item> farmHandCleaner = new List<Item>();
f.items.Clear(); foreach (Item i in f.Items)
{
string s = Convert.ToString((i.GetType()));
if (acceptedTypes.ContainsKey(s))
{
SerializerDataNode t;
bool works = acceptedTypes.TryGetValue(s, out t);
if (works == true)
{
farmHandCleaner.Add(i);
}
}
}
foreach(Item i in farmHandCleaner)
{
f.removeItemFromInventory(i);
}
} }
} }
removalList.Clear(); removalList.Clear();
@ -706,14 +726,7 @@ namespace StardustCore.Serialization
string[] chest = chestArray[chestArray.Length - 2].Split(','); string[] chest = chestArray[chestArray.Length - 2].Split(',');
StardewValley.Object chestObject; StardewValley.Object chestObject;
bool f = loc.objects.TryGetValue(new Microsoft.Xna.Framework.Vector2(Convert.ToInt32(chest[1]), Convert.ToInt32(chest[2])), out chestObject); bool f = loc.objects.TryGetValue(new Microsoft.Xna.Framework.Vector2(Convert.ToInt32(chest[1]), Convert.ToInt32(chest[2])), out chestObject);
if (f == true)
{
ModCore.ModMonitor.Log("YAY");
}
else
{
ModCore.ModMonitor.Log("BOO");
}
try try
{ {
string type = ""; string type = "";

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@ -97,8 +97,6 @@
<Compile Include="ModConfig.cs" /> <Compile Include="ModConfig.cs" />
<Compile Include="NetCode\Graphics\NetAnimation.cs" /> <Compile Include="NetCode\Graphics\NetAnimation.cs" />
<Compile Include="NetCode\Graphics\NetAnimationManager.cs" /> <Compile Include="NetCode\Graphics\NetAnimationManager.cs" />
<Compile Include="NetCode\ModdedClient.cs" />
<Compile Include="NetCode\ModdedGameServer.cs" />
<Compile Include="NetCode\MultiplayerSupport.cs" /> <Compile Include="NetCode\MultiplayerSupport.cs" />
<Compile Include="NetCode\NetBufferReadStream.cs" /> <Compile Include="NetCode\NetBufferReadStream.cs" />
<Compile Include="NetCode\NetBufferWriteStream.cs" /> <Compile Include="NetCode\NetBufferWriteStream.cs" />