Fixed Revitalize to be compilable again so I can extract the code and make it into other smaller mods.
This commit is contained in:
parent
34c3326dd6
commit
efe185e76d
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@ -22,6 +22,7 @@ namespace Revitalize.Draw
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public static void drawAllObjects()
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public static void drawAllObjects()
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{
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{
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/*
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foreach (var v in Lists.DecorationsToDraw)
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foreach (var v in Lists.DecorationsToDraw)
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{
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{
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if (Game1.player.currentLocation == v.thisLocation)
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if (Game1.player.currentLocation == v.thisLocation)
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@ -29,7 +30,7 @@ namespace Revitalize.Draw
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v.draw(Game1.spriteBatch,(int)v.tileLocation.X,(int)v.tileLocation.Y);
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v.draw(Game1.spriteBatch,(int)v.tileLocation.X,(int)v.tileLocation.Y);
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}
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}
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}
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}
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*/
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}
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}
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public static void drawAllFurniture()
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public static void drawAllFurniture()
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@ -38,6 +39,7 @@ namespace Revitalize.Draw
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//int i = 0;
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//int i = 0;
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SpriteBatch b = Game1.spriteBatch;
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SpriteBatch b = Game1.spriteBatch;
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b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
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b.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
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/*
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foreach (var v in Lists.DecorationsToDraw)
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foreach (var v in Lists.DecorationsToDraw)
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{
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{
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//Log.Async(i);
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//Log.Async(i);
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@ -48,6 +50,7 @@ namespace Revitalize.Draw
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}
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}
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}
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}
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b.End();
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b.End();
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*/
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}
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}
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}
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}
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}
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}
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@ -145,9 +145,9 @@ namespace Revitalize.Menus
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}
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}
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else
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else
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{
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{
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if (this.pixels == null) Log.AsyncC("this pixels null");
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if (this.pixels == null) //Log.AsyncC("this pixels null");
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if (CanvasObject == null) Log.AsyncC("cnvas object is null");
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if (CanvasObject == null) //Log.AsyncC("cnvas object is null");
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if (CanvasObject.pixels == null) Log.AsyncC("this canvas object ==null");
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if (CanvasObject.pixels == null) //Log.AsyncC("this canvas object ==null");
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this.pixels = CanvasObject.pixels;
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this.pixels = CanvasObject.pixels;
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}
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}
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@ -82,9 +82,9 @@ namespace Revitalize
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StardewModdingAPI.Events.ControlEvents.KeyPressed += ShopCall;
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StardewModdingAPI.Events.ControlEvents.KeyPressed += ShopCall;
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StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
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StardewModdingAPI.Events.ControlEvents.MouseChanged += ControlEvents_MouseChanged;
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StardewModdingAPI.Events.GameEvents.UpdateTick +=gameMenuCall;
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StardewModdingAPI.Events.GameEvents.UpdateTick +=gameMenuCall;
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StardewModdingAPI.Events.GameEvents.GameLoaded += GameEvents_GameLoaded;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += GameEvents_GameLoaded;
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StardewModdingAPI.Events.GameEvents.OneSecondTick += MapWipe;
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StardewModdingAPI.Events.GameEvents.OneSecondTick += MapWipe;
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StardewModdingAPI.Events.TimeEvents.DayOfMonthChanged += Util.ResetAllDailyBooleans;
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StardewModdingAPI.Events.TimeEvents.AfterDayStarted+= Util.ResetAllDailyBooleans;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.BeforeSave += SaveEvents_BeforeSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.AfterSave += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterSave;
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StardewModdingAPI.Events.SaveEvents.AfterLoad += SaveEvents_AfterSave;
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@ -234,19 +234,19 @@ namespace Revitalize
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if (R.name == "Town" || R.name == "town")
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if (R.name == "Town" || R.name == "town")
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{
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{
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Log.AsyncO("Adding Town");
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//Log.AsyncO("Adding Town");
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// R = new ModTown(v.Map, v.name);
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// R = new ModTown(v.Map, v.name);
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}
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}
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newLoc.Add(R);
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newLoc.Add(R);
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Log.AsyncC("DONE1");
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//Log.AsyncC("DONE1");
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}
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}
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Game1.locations.Clear();
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Game1.locations.Clear();
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foreach (var v in newLoc)
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foreach (var v in newLoc)
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{
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{
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Game1.locations.Add(v);
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Game1.locations.Add(v);
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Log.AsyncC("DONE2");
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//Log.AsyncC("DONE2");
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}
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}
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Log.AsyncC("DONE");
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//Log.AsyncC("DONE");
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mapWipe = false;
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mapWipe = false;
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}
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}
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@ -312,7 +312,7 @@ namespace Revitalize
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{
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{
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if (e.KeyPressed.ToString() == "J")
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if (e.KeyPressed.ToString() == "J")
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{
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{
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Log.AsyncC("Mouse Position " + Game1.getMousePosition());
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//Log.AsyncC("Mouse Position " + Game1.getMousePosition());
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}
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}
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if (e.KeyPressed.ToString() == "O")
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if (e.KeyPressed.ToString() == "O")
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@ -337,8 +337,8 @@ namespace Revitalize
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objShopList.Add(new TestMachine(3, Vector2.Zero, Util.invertColor(LightColors.White), LightColors.White, false, 9, true));
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objShopList.Add(new TestMachine(3, Vector2.Zero, Util.invertColor(LightColors.White), LightColors.White, false, 9, true));
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objShopList.Add(new SpriteFontObject(0, Vector2.Zero, font.path, Color.White));
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objShopList.Add(new SpriteFontObject(0, Vector2.Zero, font.path, Color.White));
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objShopList.Add(new Decoration(1391, Vector2.Zero));
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objShopList.Add(new Decoration(1391, Vector2.Zero));
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objShopList.Add(new ModularDecoration(1120, Vector2.Zero,"VanillaFurniture"));
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//objShopList.Add(new ModularDecoration(1120, Vector2.Zero,"VanillaFurniture"));
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objShopList.Add(new ModularDecoration(0, Vector2.Zero, "VanillaFurniture"));
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//objShopList.Add(new ModularDecoration(0, Vector2.Zero, "VanillaFurniture"));
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objShopList.Add(new Magic.Alchemy.Objects.BagofHolding(0, Vector2.Zero, new List<List<Item>>()
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objShopList.Add(new Magic.Alchemy.Objects.BagofHolding(0, Vector2.Zero, new List<List<Item>>()
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{
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{
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new List<Item>()
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new List<Item>()
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@ -394,7 +394,7 @@ namespace Revitalize
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}
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}
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foreach(var v in trash)
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foreach(var v in trash)
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{
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{
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Log.AsyncC("TRASH");
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//Log.AsyncC("TRASH");
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objShopList.Remove(v);
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objShopList.Remove(v);
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}
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}
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@ -440,8 +440,8 @@ namespace Revitalize
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if (e.KeyPressed.ToString() == "J")
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if (e.KeyPressed.ToString() == "J")
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{
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{
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Log.AsyncC("Player Position " + Game1.player.getTileLocation());
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//Log.AsyncC("Player Position " + Game1.player.getTileLocation());
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Log.AsyncC("Mouse Position " + Game1.currentCursorTile);
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//Log.AsyncC("Mouse Position " + Game1.currentCursorTile);
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}
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}
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}
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}
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@ -622,11 +622,11 @@ namespace Revitalize
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public new bool performAction(string action, StardewValley.Farmer who, Location tileLocation)
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public new bool performAction(string action, StardewValley.Farmer who, Location tileLocation)
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{
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{
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Log.AsyncG("WHY???");
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//Log.AsyncG("WHY???");
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Log.AsyncC(action);
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//Log.AsyncC(action);
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Log.AsyncM(who);
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//Log.AsyncM(who);
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Log.AsyncO(tileLocation);
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//Log.AsyncO(tileLocation);
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if (action != null && who.IsMainPlayer)
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if (action != null && who.IsMainPlayer)
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@ -638,7 +638,7 @@ namespace Revitalize
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string text = array[0];
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string text = array[0];
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Log.AsyncG(text);
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//Log.AsyncG(text);
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@ -2280,7 +2280,7 @@ namespace Revitalize
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*/
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*/
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public override bool checkAction(Location tileLocation, xTile.Dimensions.Rectangle viewport, StardewValley.Farmer who)
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public override bool checkAction(Location tileLocation, xTile.Dimensions.Rectangle viewport, StardewValley.Farmer who)
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{
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{
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Log.AsyncG("BASLLS");
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//Log.AsyncG("BASLLS");
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if (this.currentEvent != null && this.currentEvent.isFestival)
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if (this.currentEvent != null && this.currentEvent.isFestival)
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{
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{
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@ -76,7 +76,7 @@ namespace Revitalize.Magic.Alchemy.Objects
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this.inventory = InventoriesToAdd[0];
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this.inventory = InventoriesToAdd[0];
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this.inventory.Capacity = InventoriesToAdd[0].Capacity;
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this.inventory.Capacity = InventoriesToAdd[0].Capacity;
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// this.allInventoriesCapacities.Add(this.inventory.Capacity);
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// this.allInventoriesCapacities.Add(this.inventory.Capacity);
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Log.AsyncC("WHT THE SNAG");
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//Log.AsyncC("WHT THE SNAG");
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foreach (var v in InventoriesToAdd)
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foreach (var v in InventoriesToAdd)
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{
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{
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// this.allInventories.Add(v);
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// this.allInventories.Add(v);
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@ -353,13 +353,13 @@ namespace Revitalize.Magic.MagicFunctions
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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Log.AsyncR("BAD Water SPELL");
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//Log.AsyncR("BAD Water SPELL");
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}
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}
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}
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}
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else
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else
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{
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{
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Log.AsyncC(Game1.currentCursorTile);
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//Log.AsyncC(Game1.currentCursorTile);
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Log.AsyncC("Cant water here ");
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//Log.AsyncC("Cant water here ");
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}
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}
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}
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}
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@ -146,7 +146,7 @@ namespace Revitalize.Menus
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private void optionButtonClick(string name)
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private void optionButtonClick(string name)
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{
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{
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Log.AsyncC(name);
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//Log.AsyncC(name);
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if (name == "Wilderness")
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if (name == "Wilderness")
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{
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{
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if (!this.wizardSource)
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if (!this.wizardSource)
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@ -155,9 +155,9 @@ namespace Revitalize.Menus
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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whichFarm = 4;
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whichFarm = 4;
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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@ -174,9 +174,9 @@ namespace Revitalize.Menus
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string g = Path.Combine("Maps", "Farm");
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string g = Path.Combine("Maps", "Farm");
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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string g = Path.Combine("Maps", "Farm_Fishing");
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string g = Path.Combine("Maps", "Farm_Fishing");
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Game1.whichFarm = 1;
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Game1.whichFarm = 1;
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string g = Path.Combine("Maps", "Farm_Mining");
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string g = Path.Combine("Maps", "Farm_Mining");
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Game1.whichFarm = 3;
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Game1.whichFarm = 3;
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string g = Path.Combine("Maps", "Farm_Foraging");
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string g = Path.Combine("Maps", "Farm_Foraging");
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Utilities.MapUtilities.removeAllWaterTilesFromMap(Game1.getLocationFromName("Farm"));
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(g);
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Class1.persistentMapSwap.mapPath = Path.Combine(Game1.content.RootDirectory, g);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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c.map = v.map;
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c.map = v.map;
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//
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//
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whichFarm = count;
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whichFarm = count;
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Log.AsyncG("MAP SWAP!");
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//Log.AsyncG("MAP SWAP!");
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Class1.persistentMapSwap.mapPath= Path.Combine(Game1.content.RootDirectory,"Maps","Farms", v.clicky.name,v.clicky.name);
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Class1.persistentMapSwap.mapPath= Path.Combine(Game1.content.RootDirectory,"Maps","Farms", v.clicky.name,v.clicky.name);
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Class1.persistentMapSwap.folderPath = Path.Combine(Game1.content.RootDirectory, "Maps", "Farms", v.clicky.name);
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Class1.persistentMapSwap.folderPath = Path.Combine(Game1.content.RootDirectory, "Maps", "Farms", v.clicky.name);
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Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Log.AsyncG(Class1.persistentMapSwap.mapPath);
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//Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(Class1.persistentMapSwap.mapPath);
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//Game1.getLocationFromName("Farm").map = Game1.game1.xTileContent.Load<Map>(Class1.persistentMapSwap.mapPath);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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Serialize.serializeMapSwapData(Class1.persistentMapSwap);
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// Util.removeAllWaterTilesFromMap(c);
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// Util.removeAllWaterTilesFromMap(c);
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@ -658,7 +658,7 @@ namespace Revitalize.Menus
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string[] spliiter=v.Split('\\');
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string[] spliiter=v.Split('\\');
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string fileName = spliiter.ElementAt(spliiter.Length-1);
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string fileName = spliiter.ElementAt(spliiter.Length-1);
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string s = fileName;
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string s = fileName;
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Log.AsyncC(v);
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//Log.AsyncC(v);
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fileName= Path.Combine(v.Remove(0, 8),s);
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fileName= Path.Combine(v.Remove(0, 8),s);
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try
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try
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{
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{
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@ -672,14 +672,14 @@ namespace Revitalize.Menus
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catch(Exception e)
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catch(Exception e)
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{
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{
|
||||||
if (e.ToString().Contains("FarmIcons")) continue;
|
if (e.ToString().Contains("FarmIcons")) continue;
|
||||||
Log.AsyncR(e);
|
//Log.AsyncR(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (var v in fi)
|
foreach (var v in fi)
|
||||||
{
|
{
|
||||||
dir2.Add(Path.GetFileNameWithoutExtension(v));
|
dir2.Add(Path.GetFileNameWithoutExtension(v));
|
||||||
Log.AsyncC(v);
|
//Log.AsyncC(v);
|
||||||
string f=Path.GetDirectoryName(v);
|
string f=Path.GetDirectoryName(v);
|
||||||
string[] spliiter = f.Split('\\');
|
string[] spliiter = f.Split('\\');
|
||||||
string fileName = spliiter.ElementAt(spliiter.Length-1);
|
string fileName = spliiter.ElementAt(spliiter.Length-1);
|
||||||
|
@ -694,7 +694,7 @@ namespace Revitalize.Menus
|
||||||
}
|
}
|
||||||
catch(Exception e)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncR(e);
|
//Log.AsyncR(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -703,7 +703,7 @@ namespace Revitalize.Menus
|
||||||
{
|
{
|
||||||
// Log.AsyncC("BOO");
|
// Log.AsyncC("BOO");
|
||||||
farmTypeButtons.Add(k.clicky);
|
farmTypeButtons.Add(k.clicky);
|
||||||
Log.AsyncC(k.clicky.name);
|
//Log.AsyncC(k.clicky.name);
|
||||||
}
|
}
|
||||||
//TODO: CHECK THE DIRECTORY AND ADD ALL DATA NODES TO THIS LIST
|
//TODO: CHECK THE DIRECTORY AND ADD ALL DATA NODES TO THIS LIST
|
||||||
|
|
||||||
|
@ -733,7 +733,7 @@ namespace Revitalize.Menus
|
||||||
|
|
||||||
catch(Exception e)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncO(e);
|
//Log.AsyncO(e);
|
||||||
return Game1.mouseCursors;
|
return Game1.mouseCursors;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -358,7 +358,7 @@ namespace Revitalize.Menus
|
||||||
if (current.containsPoint(x, y))
|
if (current.containsPoint(x, y))
|
||||||
{
|
{
|
||||||
this.hoverText = current.label;
|
this.hoverText = current.label;
|
||||||
Log.AsyncM(current.value);
|
//Log.AsyncM(current.value);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -257,7 +257,7 @@ namespace Revitalize.Menus
|
||||||
{
|
{
|
||||||
this.heldItem = this.ItemsToGrabMenu.leftClick(x, y, this.heldItem, false);
|
this.heldItem = this.ItemsToGrabMenu.leftClick(x, y, this.heldItem, false);
|
||||||
Util.addItemToOtherInventory(this.ItemsToGrabMenu.actualInventory, this.heldItem);
|
Util.addItemToOtherInventory(this.ItemsToGrabMenu.actualInventory, this.heldItem);
|
||||||
Log.AsyncG("not full");
|
//Log.AsyncG("not full");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -305,7 +305,7 @@ namespace Revitalize.Menus
|
||||||
}
|
}
|
||||||
// j= this.ItemsToGrabMenu.leftClick(x, y, this.heldItem, false);
|
// j= this.ItemsToGrabMenu.leftClick(x, y, this.heldItem, false);
|
||||||
Util.addItemToOtherInventory(this.ItemsToGrabMenu.actualInventory, i);
|
Util.addItemToOtherInventory(this.ItemsToGrabMenu.actualInventory, i);
|
||||||
Log.AsyncG("item swap");
|
//Log.AsyncG("item swap");
|
||||||
Game1.activeClickableMenu = new ItemGrabMenu(this.ItemsToGrabMenu.actualInventory,this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
Game1.activeClickableMenu = new ItemGrabMenu(this.ItemsToGrabMenu.actualInventory,this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
||||||
Game1.playSound("Ship");
|
Game1.playSound("Ship");
|
||||||
this.heldItem = null;
|
this.heldItem = null;
|
||||||
|
|
|
@ -83,10 +83,10 @@ namespace Revitalize.Menus.Machines
|
||||||
{
|
{
|
||||||
machine = Machine;
|
machine = Machine;
|
||||||
Rows = rows;
|
Rows = rows;
|
||||||
Log.AsyncC(InputInventory.Capacity);
|
//Log.AsyncC(InputInventory.Capacity);
|
||||||
this.inputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen, false, InputInventory, null, 9, 3, 0, 0, true);
|
this.inputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen, false, InputInventory, null, 9, 3, 0, 0, true);
|
||||||
this.outputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize *8, this.yPositionOnScreen, false, OutputInventory, null, 9, 3, 0, 0, true);
|
this.outputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize *8, this.yPositionOnScreen, false, OutputInventory, null, 9, 3, 0, 0, true);
|
||||||
Log.AsyncM(this.inputInventory.actualInventory.Capacity);
|
//Log.AsyncM(this.inputInventory.actualInventory.Capacity);
|
||||||
this.inputInventory.capacity = 9;
|
this.inputInventory.capacity = 9;
|
||||||
this.outputInventory.capacity = 9;
|
this.outputInventory.capacity = 9;
|
||||||
this.inputInventory.actualInventory.Capacity = 9;
|
this.inputInventory.actualInventory.Capacity = 9;
|
||||||
|
@ -136,7 +136,7 @@ namespace Revitalize.Menus.Machines
|
||||||
}
|
}
|
||||||
this.inputInventory = new InventoryMenu(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen, false, InputInventory, highlightFunction, 9, 3, 0, 0, true);
|
this.inputInventory = new InventoryMenu(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen, false, InputInventory, highlightFunction, 9, 3, 0, 0, true);
|
||||||
this.outputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize * 8, this.yPositionOnScreen, false, OutputInventory, null, 9, 3, 0, 0, true);
|
this.outputInventory = new StardewValley.Menus.InventoryMenu(this.xPositionOnScreen + Game1.tileSize * 8, this.yPositionOnScreen, false, OutputInventory, null, 9, 3, 0, 0, true);
|
||||||
Log.AsyncM(this.inputInventory.actualInventory.Capacity);
|
//Log.AsyncM(this.inputInventory.actualInventory.Capacity);
|
||||||
this.inputInventory.capacity = 9;
|
this.inputInventory.capacity = 9;
|
||||||
this.inputInventory.capacity = 9;
|
this.inputInventory.capacity = 9;
|
||||||
this.inputInventory.actualInventory.Capacity = 9;
|
this.inputInventory.actualInventory.Capacity = 9;
|
||||||
|
@ -322,7 +322,7 @@ namespace Revitalize.Menus.Machines
|
||||||
|
|
||||||
if (this.inputInventory.actualInventory == null)
|
if (this.inputInventory.actualInventory == null)
|
||||||
{
|
{
|
||||||
Log.AsyncG("WTF HOW IS THIS NULL!?!?!?!?!");
|
//Log.AsyncG("WTF HOW IS THIS NULL!?!?!?!?!");
|
||||||
}
|
}
|
||||||
bool f = Util.isInventoryFull(this.inputInventory.actualInventory,true);
|
bool f = Util.isInventoryFull(this.inputInventory.actualInventory,true);
|
||||||
if (f == false)
|
if (f == false)
|
||||||
|
@ -337,9 +337,9 @@ namespace Revitalize.Menus.Machines
|
||||||
|
|
||||||
Util.addItemToOtherInventory(this.inputInventory.actualInventory, this.heldItem);
|
Util.addItemToOtherInventory(this.inputInventory.actualInventory, this.heldItem);
|
||||||
// Log.AsyncG("item swap");
|
// Log.AsyncG("item swap");
|
||||||
if (this.machine == null) Log.AsyncC("OK MY MACHINE IS NULL");
|
if (this.machine == null) //Log.AsyncC("OK MY MACHINE IS NULL");
|
||||||
if (this.inputInventory == null) Log.AsyncG("Input is null");
|
if (this.inputInventory == null) //Log.AsyncG("Input is null");
|
||||||
if (this.outputInventory == null) Log.AsyncO("output is null");
|
if (this.outputInventory == null) //Log.AsyncO("output is null");
|
||||||
//Game1.activeClickableMenu = new MachineInventory(this.machine, this.inputInventory.actualInventory,this.outputInventory.actualInventory, this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
//Game1.activeClickableMenu = new MachineInventory(this.machine, this.inputInventory.actualInventory,this.outputInventory.actualInventory, this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
||||||
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this.machine, this.inputInventory.actualInventory, this.outputInventory.actualInventory, 3);
|
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this.machine, this.inputInventory.actualInventory, this.outputInventory.actualInventory, 3);
|
||||||
// Game1.playSound("Ship");
|
// Game1.playSound("Ship");
|
||||||
|
@ -351,7 +351,7 @@ namespace Revitalize.Menus.Machines
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log.AsyncO("Inventory is full?????");
|
//Log.AsyncO("Inventory is full?????");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// this.inputInventory.inventory.Add(new ClickableComponent(new Rectangle(inputInventory.xPositionOnScreen + inputInventory.actualInventory.Count-1 % (this.capacity / this.inputInventory.rows) * Game1.tileSize + this.inputInventory.horizontalGap * (inputInventory.actualInventory.Count-1 % (this.capacity / this.inputInventory.rows)), inputInventory.yPositionOnScreen + inputInventory.actualInventory.Count-1 / (this.capacity / this.inputInventory.rows) * (Game1.tileSize + this.inputInventory.verticalGap) + (inputInventory.actualInventory.Count-1 / (this.capacity / this.inputInventory.rows) - 1) * Game1.pixelZoom - (Game1.tileSize / 5), Game1.tileSize, Game1.tileSize), string.Concat(inputInventory.actualInventory.Count-1)));
|
// this.inputInventory.inventory.Add(new ClickableComponent(new Rectangle(inputInventory.xPositionOnScreen + inputInventory.actualInventory.Count-1 % (this.capacity / this.inputInventory.rows) * Game1.tileSize + this.inputInventory.horizontalGap * (inputInventory.actualInventory.Count-1 % (this.capacity / this.inputInventory.rows)), inputInventory.yPositionOnScreen + inputInventory.actualInventory.Count-1 / (this.capacity / this.inputInventory.rows) * (Game1.tileSize + this.inputInventory.verticalGap) + (inputInventory.actualInventory.Count-1 / (this.capacity / this.inputInventory.rows) - 1) * Game1.pixelZoom - (Game1.tileSize / 5), Game1.tileSize, Game1.tileSize), string.Concat(inputInventory.actualInventory.Count-1)));
|
||||||
|
@ -370,7 +370,7 @@ namespace Revitalize.Menus.Machines
|
||||||
//outputInventory.actualInventory.Add(new Decoration(3, Vector2.Zero));
|
//outputInventory.actualInventory.Add(new Decoration(3, Vector2.Zero));
|
||||||
if (this.outputInventory.actualInventory == null)
|
if (this.outputInventory.actualInventory == null)
|
||||||
{
|
{
|
||||||
Log.AsyncG("WTF HOW IS THIS NULL!?!?!?!?!");
|
//Log.AsyncG("WTF HOW IS THIS NULL!?!?!?!?!");
|
||||||
}
|
}
|
||||||
|
|
||||||
this.heldItem = this.outputInventory.leftClick(x, y, this.heldItem, false);
|
this.heldItem = this.outputInventory.leftClick(x, y, this.heldItem, false);
|
||||||
|
@ -448,9 +448,9 @@ namespace Revitalize.Menus.Machines
|
||||||
// j= this.inputInventory.leftClick(x, y, this.heldItem, false);
|
// j= this.inputInventory.leftClick(x, y, this.heldItem, false);
|
||||||
// Util.addItemToOtherInventory(this.inputInventory.actualInventory, i);
|
// Util.addItemToOtherInventory(this.inputInventory.actualInventory, i);
|
||||||
// Log.AsyncG("item swap");
|
// Log.AsyncG("item swap");
|
||||||
if (this.machine == null) Log.AsyncC("OK MY MACHINE IS NULL");
|
if (this.machine == null) //Log.AsyncC("OK MY MACHINE IS NULL");
|
||||||
if (this.inputInventory == null) Log.AsyncG("Input is null");
|
if (this.inputInventory == null) //Log.AsyncG("Input is null");
|
||||||
if (this.outputInventory == null) Log.AsyncO("output is null");
|
if (this.outputInventory == null) //Log.AsyncO("output is null");
|
||||||
//Game1.activeClickableMenu = new MachineInventory(this.machine, this.inputInventory.actualInventory,this.outputInventory.actualInventory, this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
//Game1.activeClickableMenu = new MachineInventory(this.machine, this.inputInventory.actualInventory,this.outputInventory.actualInventory, this.Rows, false, true, new InventoryMenu.highlightThisItem(InventoryMenu.highlightAllItems), this.behaviorFunction, null, this.behaviorOnItemGrab, false, true, true, true, true, this.source, this.sourceItem);
|
||||||
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this.machine, this.inputInventory.actualInventory, this.outputInventory.actualInventory, 3);
|
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this.machine, this.inputInventory.actualInventory, this.outputInventory.actualInventory, 3);
|
||||||
// Game1.playSound("Ship");
|
// Game1.playSound("Ship");
|
||||||
|
|
|
@ -53,7 +53,7 @@ namespace Revitalize.Objects.Machines
|
||||||
bool works= Dictionaries.quarryList.TryGetValue(resourceName, out t);
|
bool works= Dictionaries.quarryList.TryGetValue(resourceName, out t);
|
||||||
if (works == false)
|
if (works == false)
|
||||||
{
|
{
|
||||||
Log.AsyncR("ERROR, invalid resource type for quarry.");
|
//Log.AsyncR("ERROR, invalid resource type for quarry.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -133,7 +133,7 @@ namespace Revitalize.Objects.Machines
|
||||||
bool works = Dictionaries.quarryList.TryGetValue(resourceName, out t);
|
bool works = Dictionaries.quarryList.TryGetValue(resourceName, out t);
|
||||||
if (works == false)
|
if (works == false)
|
||||||
{
|
{
|
||||||
Log.AsyncR("ERROR, invalid resource type for quarry.");
|
////Log.AsyncR("ERROR, invalid resource type for quarry.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -267,7 +267,7 @@ namespace Revitalize.Objects.Machines
|
||||||
bool works = Dictionaries.quarryList.TryGetValue(ResourceName, out t);
|
bool works = Dictionaries.quarryList.TryGetValue(ResourceName, out t);
|
||||||
if (works == false)
|
if (works == false)
|
||||||
{
|
{
|
||||||
Log.AsyncR("ERROR, invalid resource type for quarry.");
|
////Log.AsyncR("ERROR, invalid resource type for quarry.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -586,7 +586,7 @@ namespace Revitalize.Objects.Machines
|
||||||
// Log.Info(this.Decoration_type);
|
// Log.Info(this.Decoration_type);
|
||||||
if (this.lightSource != null) this.lightSource.color = new Color(0, 255, 255, 255); //THE COLORS ARE REVERSED!!!!!!!!!!!!
|
if (this.lightSource != null) this.lightSource.color = new Color(0, 255, 255, 255); //THE COLORS ARE REVERSED!!!!!!!!!!!!
|
||||||
this.minutesUntilReady = (this.minutesUntilReady - minutes);
|
this.minutesUntilReady = (this.minutesUntilReady - minutes);
|
||||||
Log.Info("minues remaining" + this.minutesUntilReady);
|
////Log.Info("minues remaining" + this.minutesUntilReady);
|
||||||
|
|
||||||
// if(this.output!= null) Log.Info("stack size"+this.output.stack);
|
// if(this.output!= null) Log.Info("stack size"+this.output.stack);
|
||||||
if (Game1.isDarkOut())
|
if (Game1.isDarkOut())
|
||||||
|
|
|
@ -535,10 +535,10 @@ namespace Revitalize.Objects.Machines
|
||||||
|
|
||||||
if (minutesUntilReady == 0)
|
if (minutesUntilReady == 0)
|
||||||
{
|
{
|
||||||
Log.AsyncC(this.name + "Is ready!");
|
// Log.AsyncC(this.name + "Is ready!");
|
||||||
Log.AsyncC(Game1.player.getStandingPosition());
|
// Log.AsyncC(Game1.player.getStandingPosition());
|
||||||
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
Vector2 v2 = new Vector2(this.tileLocation.X * Game1.tileSize, this.tileLocation.Y * Game1.tileSize);
|
||||||
Log.AsyncC(v2);
|
//Log.AsyncC(v2);
|
||||||
//Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection());
|
//Game1.createItemDebris((Item)this.heldObject, v2, Game1.player.getDirection());
|
||||||
if (this.heldObject != null)
|
if (this.heldObject != null)
|
||||||
{
|
{
|
||||||
|
@ -832,9 +832,9 @@ namespace Revitalize.Objects.Machines
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
this.updateDrawPosition();
|
this.updateDrawPosition();
|
||||||
Log.AsyncO(this.boundingBox);
|
//Log.AsyncO(this.boundingBox);
|
||||||
Log.AsyncO(x);
|
//Log.AsyncO(x);
|
||||||
Log.AsyncY(y);
|
//Log.AsyncY(y);
|
||||||
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
|
for (int i = 0; i <= this.boundingBox.X / Game1.tileSize; i++)
|
||||||
{
|
{
|
||||||
return Util.placementAction(this, location, x+1, y, who);
|
return Util.placementAction(this, location, x+1, y, who);
|
||||||
|
|
|
@ -260,13 +260,13 @@ namespace Revitalize.Objects.Machines
|
||||||
//Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this);
|
//Game1.activeClickableMenu = new Revitalize.Menus.LightCustomizer(this);
|
||||||
if (this.inputInventory == null)
|
if (this.inputInventory == null)
|
||||||
{
|
{
|
||||||
Log.AsyncG(">>>>>>>>??????????????????>>>>>>>>>>>>>");
|
//Log.AsyncG(">>>>>>>>??????????????????>>>>>>>>>>>>>");
|
||||||
}
|
}
|
||||||
if (this.outputInventory == null)
|
if (this.outputInventory == null)
|
||||||
{
|
{
|
||||||
Log.AsyncC(">??????????????");
|
//Log.AsyncC(">??????????????");
|
||||||
}
|
}
|
||||||
Log.AsyncM(this.GetType());
|
//Log.AsyncM(this.GetType());
|
||||||
// this.outputInventory.Add(new Revitalize.Objects.Light(0, Vector2.Zero, LightColors.Azure, LightColors.Azure));
|
// this.outputInventory.Add(new Revitalize.Objects.Light(0, Vector2.Zero, LightColors.Azure, LightColors.Azure));
|
||||||
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this, this.inputInventory, this.outputInventory, 3);
|
Game1.activeClickableMenu = new Revitalize.Menus.Machines.MachineInventory(this, this.inputInventory, this.outputInventory, 3);
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -16,7 +16,7 @@ namespace Revitalize.Resources
|
||||||
public static List<Revitalize.Resources.DataNodes.TrackedTerrainDummyDataNode> trackedTerrainFeaturesDummyList;
|
public static List<Revitalize.Resources.DataNodes.TrackedTerrainDummyDataNode> trackedTerrainFeaturesDummyList;
|
||||||
|
|
||||||
public static List<Revitalize.CoreObject> trackedObjectList;
|
public static List<Revitalize.CoreObject> trackedObjectList;
|
||||||
public static List<Revitalize.Objects.ModularDecoration> DecorationsToDraw;
|
//public static List<Revitalize.Objects.ModularDecoration> DecorationsToDraw;
|
||||||
|
|
||||||
public static List<Type> serializerTypes;
|
public static List<Type> serializerTypes;
|
||||||
public static List<string> saplingNames;
|
public static List<string> saplingNames;
|
||||||
|
@ -28,7 +28,7 @@ namespace Revitalize.Resources
|
||||||
trackedObjectList = new List<CoreObject>();
|
trackedObjectList = new List<CoreObject>();
|
||||||
|
|
||||||
WeatherDebrisSystem.thisWeatherDebris = new List<WeatherDebrisPlus>();
|
WeatherDebrisSystem.thisWeatherDebris = new List<WeatherDebrisPlus>();
|
||||||
DecorationsToDraw = new List<Objects.ModularDecoration>();
|
//DecorationsToDraw = new List<Objects.ModularDecoration>();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void loadAllListsAfterMovement()
|
public static void loadAllListsAfterMovement()
|
||||||
|
|
|
@ -78,7 +78,7 @@ namespace Revitalize
|
||||||
{
|
{
|
||||||
idk.Add(d);
|
idk.Add(d);
|
||||||
}
|
}
|
||||||
Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
|
//Log.AsyncC("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
|
||||||
removalList.Add(d);
|
removalList.Add(d);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -103,14 +103,14 @@ namespace Revitalize
|
||||||
{
|
{
|
||||||
t.worldObj.Invoke(v as CoreObject);
|
t.worldObj.Invoke(v as CoreObject);
|
||||||
}
|
}
|
||||||
Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
|
//Log.AsyncG("Progress on saving objects: " + countProcessed + "/" + Lists.trackedObjectList.Count);
|
||||||
removalList.Add(v as CoreObject);
|
removalList.Add(v as CoreObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
removalList.Clear();
|
removalList.Clear();
|
||||||
Log.AsyncM("Revitalize: Done cleaning world for saving.");
|
//Log.AsyncM("Revitalize: Done cleaning world for saving.");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -160,7 +160,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
removalList.Clear();
|
removalList.Clear();
|
||||||
|
|
||||||
Log.AsyncM("Revitalize: Done cleaning inventory!");
|
//Log.AsyncM("Revitalize: Done cleaning inventory!");
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -247,7 +247,7 @@ namespace Revitalize
|
||||||
string a;
|
string a;
|
||||||
string[] b;
|
string[] b;
|
||||||
string s="";
|
string s="";
|
||||||
Log.AsyncC(path);
|
//Log.AsyncC(path);
|
||||||
// Log.AsyncC(data);
|
// Log.AsyncC(data);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -287,7 +287,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Log.AsyncG("attempting to parse from path and value of s is " + s);
|
//Log.AsyncG("attempting to parse from path and value of s is " + s);
|
||||||
}
|
}
|
||||||
|
|
||||||
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
|
// var cObj = parseBagOfHolding(path); //pair.Value.parse.Invoke(path);
|
||||||
|
@ -443,7 +443,7 @@ namespace Revitalize
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Log.AsyncC("CHECK RESULTS " + false);
|
////Log.AsyncC("CHECK RESULTS " + false);
|
||||||
return false;
|
return false;
|
||||||
// XElement school = doc.Element("School");
|
// XElement school = doc.Element("School");
|
||||||
// school.Add(new XAttribute("ID", "ID_Value"));
|
// school.Add(new XAttribute("ID", "ID_Value"));
|
||||||
|
@ -475,12 +475,12 @@ namespace Revitalize
|
||||||
|
|
||||||
private static void serializer_UnknownAttribute(object sender, XmlAttributeEventArgs e)
|
private static void serializer_UnknownAttribute(object sender, XmlAttributeEventArgs e)
|
||||||
{
|
{
|
||||||
Log.AsyncR(e);
|
//Log.AsyncR(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void serializer_UnknownNode(object sender, XmlNodeEventArgs e)
|
private static void serializer_UnknownNode(object sender, XmlNodeEventArgs e)
|
||||||
{
|
{
|
||||||
Log.AsyncR(e);
|
//Log.AsyncR(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void serializeMapSwapData(MapSwapData d)
|
public static void serializeMapSwapData(MapSwapData d)
|
||||||
|
@ -989,7 +989,7 @@ namespace Revitalize
|
||||||
d.lightsOn = obj.lightsOn;
|
d.lightsOn = obj.lightsOn;
|
||||||
// d.thisLocation = Game1.getLocationFromName(loc);
|
// d.thisLocation = Game1.getLocationFromName(loc);
|
||||||
// d.thisLocation = obj.thisLocation;
|
// d.thisLocation = obj.thisLocation;
|
||||||
Log.AsyncC(d.thisLocation);
|
//Log.AsyncC(d.thisLocation);
|
||||||
d.lightColor = obj.lightColor;
|
d.lightColor = obj.lightColor;
|
||||||
d.thisType = obj.thisType;
|
d.thisType = obj.thisType;
|
||||||
d.removable = obj.removable;
|
d.removable = obj.removable;
|
||||||
|
@ -1003,7 +1003,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncM(e);
|
//Log.AsyncM(e);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1085,7 +1085,7 @@ namespace Revitalize
|
||||||
d.lightsOn = obj.lightsOn;
|
d.lightsOn = obj.lightsOn;
|
||||||
// d.thisLocation = Game1.getLocationFromName(loc);
|
// d.thisLocation = Game1.getLocationFromName(loc);
|
||||||
// d.thisLocation = obj.thisLocation;
|
// d.thisLocation = obj.thisLocation;
|
||||||
Log.AsyncC(d.thisLocation);
|
//Log.AsyncC(d.thisLocation);
|
||||||
d.lightColor = obj.lightColor;
|
d.lightColor = obj.lightColor;
|
||||||
d.thisType = obj.thisType;
|
d.thisType = obj.thisType;
|
||||||
d.removable = obj.removable;
|
d.removable = obj.removable;
|
||||||
|
@ -1099,7 +1099,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncM(e);
|
//Log.AsyncM(e);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1221,7 +1221,7 @@ namespace Revitalize
|
||||||
d.lightsOn = obj.lightsOn;
|
d.lightsOn = obj.lightsOn;
|
||||||
// d.thisLocation = Game1.getLocationFromName(loc);
|
// d.thisLocation = Game1.getLocationFromName(loc);
|
||||||
// d.thisLocation = obj.thisLocation;
|
// d.thisLocation = obj.thisLocation;
|
||||||
Log.AsyncC(d.thisLocation);
|
////Log.AsyncC(d.thisLocation);
|
||||||
d.lightColor = obj.lightColor;
|
d.lightColor = obj.lightColor;
|
||||||
d.thisType = obj.thisType;
|
d.thisType = obj.thisType;
|
||||||
d.removable = obj.removable;
|
d.removable = obj.removable;
|
||||||
|
@ -1235,7 +1235,7 @@ namespace Revitalize
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncM(e);
|
//Log.AsyncM(e);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1577,7 +1577,7 @@ namespace Revitalize
|
||||||
{
|
{
|
||||||
serializer.TypeNameHandling = TypeNameHandling.Auto;
|
serializer.TypeNameHandling = TypeNameHandling.Auto;
|
||||||
serializer.NullValueHandling = NullValueHandling.Ignore;
|
serializer.NullValueHandling = NullValueHandling.Ignore;
|
||||||
Log.AsyncG("DESERIALIZE THE WORLD");
|
////Log.AsyncG("DESERIALIZE THE WORLD");
|
||||||
return base.ReadJson(reader, objectType, existingValue, serializer);
|
return base.ReadJson(reader, objectType, existingValue, serializer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1614,7 +1614,7 @@ namespace Revitalize
|
||||||
TextReader reader = null;
|
TextReader reader = null;
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Log.AsyncC(filePath);
|
////Log.AsyncC(filePath);
|
||||||
reader = new StreamReader(filePath);
|
reader = new StreamReader(filePath);
|
||||||
var fileContents = reader.ReadToEnd();
|
var fileContents = reader.ReadToEnd();
|
||||||
|
|
||||||
|
|
|
@ -27,7 +27,7 @@ namespace Revitalize
|
||||||
|
|
||||||
|
|
||||||
PlayerVariables.initializePlayerVariables();
|
PlayerVariables.initializePlayerVariables();
|
||||||
Log.AsyncG("Revitalize: Running on API Version: " + StardewModdingAPI.Constants.ApiVersion);
|
//Log.AsyncG("Revitalize: Running on API Version: " + StardewModdingAPI.Constants.ApiVersion);
|
||||||
|
|
||||||
Lists.loadAllListsAtEntry();
|
Lists.loadAllListsAtEntry();
|
||||||
|
|
||||||
|
|
|
@ -38,7 +38,7 @@ namespace Revitalize.Settings
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncR("Failed to load Machine Settings");
|
////Log.AsyncR("Failed to load Machine Settings");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -22,12 +22,12 @@ namespace Revitalize.Settings
|
||||||
if (File.Exists(Path.Combine(Class1.path, "xnb_node.cmd")))
|
if (File.Exists(Path.Combine(Class1.path, "xnb_node.cmd")))
|
||||||
{
|
{
|
||||||
PaintEnabled = true;
|
PaintEnabled = true;
|
||||||
Log.AsyncG("Revitalize: Paint Module Enabled");
|
//Log.AsyncG("Revitalize: Paint Module Enabled");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
PaintEnabled = false;
|
PaintEnabled = false;
|
||||||
Log.AsyncG("Revitalize: Paint Module Disabled");
|
//Log.AsyncG("Revitalize: Paint Module Disabled");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -48,7 +48,7 @@ namespace Revitalize.Settings
|
||||||
}
|
}
|
||||||
catch(Exception e)
|
catch(Exception e)
|
||||||
{
|
{
|
||||||
Log.AsyncR(e);
|
//Log.AsyncR(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -81,8 +81,8 @@ namespace Revitalize.Utilities
|
||||||
|
|
||||||
public static void removeAllWaterTilesFromMap(GameLocation c)
|
public static void removeAllWaterTilesFromMap(GameLocation c)
|
||||||
{
|
{
|
||||||
Log.AsyncM(c.map.Layers[0].LayerWidth);
|
//Log.AsyncM(c.map.Layers[0].LayerWidth);
|
||||||
Log.AsyncM(c.map.Layers[0].LayerHeight);
|
//Log.AsyncM(c.map.Layers[0].LayerHeight);
|
||||||
for (int i = 0; i < c.map.Layers[0].LayerWidth; i++)
|
for (int i = 0; i < c.map.Layers[0].LayerWidth; i++)
|
||||||
{
|
{
|
||||||
for (int j = 0; j < c.map.Layers[0].LayerHeight; j++)
|
for (int j = 0; j < c.map.Layers[0].LayerHeight; j++)
|
||||||
|
@ -97,9 +97,9 @@ namespace Revitalize.Utilities
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Log.AsyncY("Position: " + i +" of "+ c.map.Layers[0].LayerWidth);
|
//Log.AsyncY("Position: " + i +" of "+ c.map.Layers[0].LayerWidth);
|
||||||
}
|
}
|
||||||
Log.AsyncC("Removed All Water Tiles from " + c.name);
|
//Log.AsyncC("Removed All Water Tiles from " + c.name);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector2 getMapDimensions(GameLocation loc)
|
public static Vector2 getMapDimensions(GameLocation loc)
|
||||||
|
@ -131,7 +131,7 @@ namespace Revitalize.Utilities
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
Log.AsyncY("Position: " + i + " of " + newLoc.map.Layers[0].LayerWidth);
|
//Log.AsyncY("Position: " + i + " of " + newLoc.map.Layers[0].LayerWidth);
|
||||||
}
|
}
|
||||||
newLoc.waterTiles = newWaterTiles;
|
newLoc.waterTiles = newWaterTiles;
|
||||||
return;
|
return;
|
||||||
|
@ -151,7 +151,7 @@ namespace Revitalize.Utilities
|
||||||
}
|
}
|
||||||
foreach (string file in s)
|
foreach (string file in s)
|
||||||
{
|
{
|
||||||
Log.AsyncO(file);
|
//Log.AsyncO(file);
|
||||||
string[] reader = File.ReadAllLines(file);
|
string[] reader = File.ReadAllLines(file);
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -160,7 +160,7 @@ namespace Revitalize.Utilities
|
||||||
}
|
}
|
||||||
catch (Exception err)
|
catch (Exception err)
|
||||||
{
|
{
|
||||||
Log.AsyncR(err);
|
//Log.AsyncR(err);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,7 +25,7 @@ namespace Revitalize
|
||||||
{
|
{
|
||||||
public static bool hasWateredAllCropsToday;
|
public static bool hasWateredAllCropsToday;
|
||||||
|
|
||||||
public static void ResetAllDailyBooleans(object sender, EventArgsIntChanged e)
|
public static void ResetAllDailyBooleans(object sender, EventArgs e)
|
||||||
{
|
{
|
||||||
SetUp.createDirectories();
|
SetUp.createDirectories();
|
||||||
hasWateredAllCropsToday = false;
|
hasWateredAllCropsToday = false;
|
||||||
|
@ -100,8 +100,8 @@ namespace Revitalize
|
||||||
{
|
{
|
||||||
if (logInfo)
|
if (logInfo)
|
||||||
{
|
{
|
||||||
Log.AsyncG("size " + inventory.Count);
|
//Log.AsyncG("size " + inventory.Count);
|
||||||
Log.AsyncG("max " + inventory.Capacity);
|
//Log.AsyncG("max " + inventory.Capacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (inventory.Count == inventory.Capacity) return true;
|
if (inventory.Count == inventory.Capacity) return true;
|
||||||
|
@ -757,7 +757,7 @@ namespace Revitalize
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Game1.showRedMessage("STEP 2");
|
// Game1.showRedMessage("STEP 2");
|
||||||
Log.Info(vector);
|
//Log.Info(vector);
|
||||||
|
|
||||||
Vector2 newVec = new Vector2(vector.X, vector.Y);
|
Vector2 newVec = new Vector2(vector.X, vector.Y);
|
||||||
// cObj.boundingBox.Inflate(32, 32);
|
// cObj.boundingBox.Inflate(32, 32);
|
||||||
|
@ -768,7 +768,7 @@ namespace Revitalize
|
||||||
if(playSound==true) Game1.playSound("woodyStep");
|
if(playSound==true) Game1.playSound("woodyStep");
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log.AsyncG("restoring item from file");
|
//Log.AsyncG("restoring item from file");
|
||||||
}
|
}
|
||||||
//Log.AsyncM("Placed and object");
|
//Log.AsyncM("Placed and object");
|
||||||
cObj.locationsName = location.name;
|
cObj.locationsName = location.name;
|
||||||
|
@ -788,10 +788,10 @@ namespace Revitalize
|
||||||
|
|
||||||
public static void plantCropHere()
|
public static void plantCropHere()
|
||||||
{
|
{
|
||||||
Log.AsyncY(Game1.player.ActiveObject.name);
|
//Log.AsyncY(Game1.player.ActiveObject.name);
|
||||||
if (Lists.saplingNames.Contains(Game1.player.ActiveObject.name))
|
if (Lists.saplingNames.Contains(Game1.player.ActiveObject.name))
|
||||||
{
|
{
|
||||||
Log.AsyncY("PLANT THE SAPLING");
|
//Log.AsyncY("PLANT THE SAPLING");
|
||||||
bool f = plantSappling();
|
bool f = plantSappling();
|
||||||
|
|
||||||
if (f == true) return;
|
if (f == true) return;
|
||||||
|
@ -907,7 +907,7 @@ namespace Revitalize
|
||||||
Game1.showRedMessage("Can't be planted here.");
|
Game1.showRedMessage("Can't be planted here.");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
Log.AsyncR("MAKES NO SENSE");
|
//Log.AsyncR("MAKES NO SENSE");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -962,21 +962,21 @@ namespace Revitalize
|
||||||
Class1.persistentMapSwap = Serialize.parseMapSwapData();
|
Class1.persistentMapSwap = Serialize.parseMapSwapData();
|
||||||
if (Class1.persistentMapSwap == null)
|
if (Class1.persistentMapSwap == null)
|
||||||
{
|
{
|
||||||
Log.AsyncG("IS NULL");
|
//Log.AsyncG("IS NULL");
|
||||||
Class1.persistentMapSwap = new MapSwapData();
|
Class1.persistentMapSwap = new MapSwapData();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Log.AsyncM(parseOutContent(Class1.persistentMapSwap.mapPath));
|
//Log.AsyncM(parseOutContent(Class1.persistentMapSwap.mapPath));
|
||||||
m = Game1.content.Load<Map>(parseOutContent(Class1.persistentMapSwap.mapPath));
|
m = Game1.content.Load<Map>(parseOutContent(Class1.persistentMapSwap.mapPath));
|
||||||
Log.AsyncG("Successfully loaded custom farm map.");
|
//Log.AsyncG("Successfully loaded custom farm map.");
|
||||||
}
|
}
|
||||||
catch (Exception err)
|
catch (Exception err)
|
||||||
{
|
{
|
||||||
m = null;
|
m = null;
|
||||||
Log.AsyncM(err);
|
//Log.AsyncM(err);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -990,14 +990,14 @@ namespace Revitalize
|
||||||
bool[,] oldWaterTiles = v.waterTiles;
|
bool[,] oldWaterTiles = v.waterTiles;
|
||||||
|
|
||||||
v.map = m;//change this to v.map =(Game1.content.Load<Map>("Path.Combine("Maps,"Farms",folderName,"Farm")));
|
v.map = m;//change this to v.map =(Game1.content.Load<Map>("Path.Combine("Maps,"Farms",folderName,"Farm")));
|
||||||
Log.AsyncG("Sucesfully injected custom farm map");
|
//Log.AsyncG("Sucesfully injected custom farm map");
|
||||||
Utilities.MapUtilities.loadCustomFarmMap(v, oldLocDimensions, oldWaterTiles);
|
Utilities.MapUtilities.loadCustomFarmMap(v, oldLocDimensions, oldWaterTiles);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Log.AsyncM("WTF");
|
//Log.AsyncM("WTF");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue