Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools.
This commit is contained in:
parent
9888dacd22
commit
f0e1e696f9
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@ -49,8 +49,8 @@
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Framework\Config.cs" />
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<Compile Include="Framework\TerrainDataNode.cs" />
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<Compile Include="Menus\ShippingMenu.cs" />
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<Compile Include="ModCore.cs" />
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<Compile Include="Framework\Utilities.cs" />
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<Compile Include="ModularCrop.cs" />
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@ -0,0 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace AdditionalCropsFramework.Framework
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{
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public class Config
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{
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public bool removeCropsDayofDying;
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public Config()
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{
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}
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}
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}
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@ -736,20 +736,17 @@ namespace AdditionalCropsFramework
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return false;
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}
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public static void cropNewDay(Crop c,int state, int fertilizer, int xTile, int yTile, GameLocation environment)
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public static void cropNewDay(PlanterBox p,Crop c,int state, int fertilizer, int xTile, int yTile, GameLocation environment)
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{
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/*
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if ((c.dead || !c.seasonsToGrowIn.Contains(Game1.currentSeason)))
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if (p.greenHouseEffect == false)
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{
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c.dead = true;
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if ((c.dead || !c.seasonsToGrowIn.Contains(Game1.currentSeason)))
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{
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c.dead = true;
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}
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}
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*/
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if (1 == 0)
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{
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}
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else
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{
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if (state == 1)
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{
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c.dayOfCurrentPhase++;
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@ -823,26 +820,22 @@ namespace AdditionalCropsFramework
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if (environment.terrainFeatures[index] == null || !(environment.terrainFeatures[index] is HoeDirt))
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return;
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(environment.terrainFeatures[index] as HoeDirt).crop = (Crop)null;
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}
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}
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public static void cropNewDayModded(ModularCrop c, int state, int fertilizer, int xTile, int yTile, GameLocation environment)
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public static void cropNewDayModded(PlanterBox p,ModularCrop c, int state, int fertilizer, int xTile, int yTile, GameLocation environment)
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{
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/*
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if ((c.dead || !c.seasonsToGrowIn.Contains(Game1.currentSeason)))
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if (p.greenHouseEffect == false)
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{
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c.dead = true;
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if ((c.dead || !c.seasonsToGrowIn.Contains(Game1.currentSeason)))
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{
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c.dead = true;
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}
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}
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*/
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if (1 == 0)
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{
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}
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else
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{
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if (state == 1)
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{
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c.dayOfCurrentPhase++;
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@ -911,7 +904,7 @@ namespace AdditionalCropsFramework
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if (environment.terrainFeatures[index] == null || !(environment.terrainFeatures[index] is HoeDirt))
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return;
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(environment.terrainFeatures[index] as HoeDirt).crop = (Crop)null;
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}
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}
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@ -923,7 +916,12 @@ namespace AdditionalCropsFramework
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if (Game1.player.addItemToInventoryBool(I, false))
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{
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Vector2 vector2 = new Vector2((float)xTile, (float)yTile);
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Game1.player.animateOnce(279 + Game1.player.facingDirection);
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if (Game1.player.CurrentItem == null)
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{
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// Game1.player.animateOnce(279 + Game1.player.facingDirection);
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// StardustCore.Utilities.animateOnce(Game1.player, 279 + Game1.player.facingDirection, 10f, 6, null, false, false, false);
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}
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Game1.player.canMove = false;
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Game1.playSound("harvest");
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DelayedAction.playSoundAfterDelay("coin", 260);
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@ -1121,7 +1119,11 @@ namespace AdditionalCropsFramework
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if (Game1.player.addItemToInventoryBool(I, false))
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{
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Vector2 vector2 = new Vector2((float)xTile, (float)yTile);
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Game1.player.animateOnce(279 + Game1.player.facingDirection);
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if (Game1.player.CurrentItem == null)
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{
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// Game1.player.animateOnce(279 + Game1.player.facingDirection);
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// StardustCore.Utilities.animateOnce(Game1.player, 279 + Game1.player.facingDirection, 10f, 6, null, false, false, false);
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}
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Game1.player.canMove = false;
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Game1.playSound("harvest");
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DelayedAction.playSoundAfterDelay("coin", 260);
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@ -1,756 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using StardewValley;
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using StardewValley.Menus;
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using StardewValley.BellsAndWhistles;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Graphics;
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using StardewModdingAPI;
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namespace AdditionalCropsFramework.Menus
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{
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class ShippingMenuExpanded : StardewValley.Menus.ShippingMenu
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{
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public int currentPage = -1;
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public List<ClickableTextureComponent> categories = new List<ClickableTextureComponent>();
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private List<int> categoryTotals = new List<int>();
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private List<MoneyDial> categoryDials = new List<MoneyDial>();
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private List<List<Item>> categoryItems = new List<List<Item>>();
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private int introTimer = 3500;
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public List<TemporaryAnimatedSprite> animations = new List<TemporaryAnimatedSprite>();
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public const int region_okbutton = 101;
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public const int region_forwardButton = 102;
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public const int region_backButton = 103;
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public const int farming_category = 0;
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public const int foraging_category = 1;
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public const int fishing_category = 2;
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public const int mining_category = 3;
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public const int other_category = 4;
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public const int total_category = 5;
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public const int timePerIntroCategory = 500;
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public const int outroFadeTime = 800;
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public const int smokeRate = 100;
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public const int categorylabelHeight = 25;
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public const int itemsPerCategoryPage = 9;
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public int currentTab;
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public ClickableTextureComponent okButton;
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public ClickableTextureComponent forwardButton;
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public ClickableTextureComponent backButton;
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private int categoryLabelsWidth;
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private int plusButtonWidth;
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private int itemSlotWidth;
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private int itemAndPlusButtonWidth;
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private int totalWidth;
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private int centerX;
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private int centerY;
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private int outroFadeTimer;
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private int outroPauseBeforeDateChange;
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private int finalOutroTimer;
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private int smokeTimer;
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private int dayPlaqueY;
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private float weatherX;
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private bool outro;
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private bool newDayPlaque;
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private bool savedYet;
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private SaveGameMenu saveGameMenu;
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public ShippingMenuExpanded(List<Item> items) : base(items)
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{
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this.parseItems(items);
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if (!Game1.wasRainingYesterday)
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Game1.changeMusicTrack(Game1.currentSeason.Equals("summer") ? "nightTime" : "none");
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this.categoryLabelsWidth = Game1.tileSize * 8;
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this.plusButtonWidth = 10 * Game1.pixelZoom;
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this.itemSlotWidth = 24 * Game1.pixelZoom;
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this.itemAndPlusButtonWidth = this.plusButtonWidth + this.itemSlotWidth + 2 * Game1.pixelZoom;
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this.totalWidth = this.categoryLabelsWidth + this.itemAndPlusButtonWidth;
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this.centerX = Game1.viewport.Width / 2;
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this.centerY = Game1.viewport.Height / 2;
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int num1 = -1;
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for (int index = 0; index < 6; ++index)
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{
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List<ClickableTextureComponent> categories = this.categories;
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ClickableTextureComponent textureComponent = new ClickableTextureComponent("", new Rectangle(this.centerX + this.totalWidth / 2 - this.plusButtonWidth, this.centerY - 25 * Game1.pixelZoom * 3 + index * 27 * Game1.pixelZoom, this.plusButtonWidth, 11 * Game1.pixelZoom), "", this.getCategoryName(index), Game1.mouseCursors, new Rectangle(392, 361, 10, 11), (float)Game1.pixelZoom, false);
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int num2 = index >= 5 ? 0 : (this.categoryItems[index].Count > 0 ? 1 : 0);
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textureComponent.visible = num2 != 0;
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int num3 = index;
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textureComponent.myID = num3;
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int num4 = index < 4 ? index + 1 : 101;
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textureComponent.downNeighborID = num4;
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int num5 = index > 0 ? num1 : -1;
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textureComponent.upNeighborID = num5;
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int num6 = 1;
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textureComponent.upNeighborImmutable = num6 != 0;
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categories.Add(textureComponent);
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num1 = index >= 5 || this.categoryItems[index].Count <= 0 ? num1 : index;
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}
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this.dayPlaqueY = this.categories[0].bounds.Y - Game1.tileSize * 2;
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Rectangle bounds = new Rectangle(this.centerX + this.totalWidth / 2 - this.itemAndPlusButtonWidth + Game1.tileSize / 2, this.centerY + 25 * Game1.pixelZoom * 3 - Game1.tileSize, Game1.tileSize, Game1.tileSize);
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ClickableTextureComponent textureComponent1 = new ClickableTextureComponent(Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11382"), bounds, (string)null, Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11382"), Game1.mouseCursors, new Rectangle(128, 256, 64, 64), 1f, false);
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int num7 = 101;
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textureComponent1.myID = num7;
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int num8 = num1;
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textureComponent1.upNeighborID = num8;
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this.okButton = textureComponent1;
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if (Game1.options.gamepadControls)
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{
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Mouse.SetPosition(bounds.Center.X, bounds.Center.Y);
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Game1.lastCursorMotionWasMouse = false;
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}
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ClickableTextureComponent textureComponent2 = new ClickableTextureComponent("", new Rectangle(this.xPositionOnScreen + Game1.tileSize / 2, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(352, 495, 12, 11), (float)Game1.pixelZoom, false);
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int num9 = 103;
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textureComponent2.myID = num9;
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int num10 = -7777;
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textureComponent2.rightNeighborID = num10;
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this.backButton = textureComponent2;
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ClickableTextureComponent textureComponent3 = new ClickableTextureComponent("", new Rectangle(this.xPositionOnScreen + this.width - Game1.tileSize / 2 - 12 * Game1.pixelZoom, this.yPositionOnScreen + this.height - 16 * Game1.pixelZoom, 12 * Game1.pixelZoom, 11 * Game1.pixelZoom), (string)null, "", Game1.mouseCursors, new Rectangle(365, 495, 12, 11), (float)Game1.pixelZoom, false);
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int num11 = 102;
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textureComponent3.myID = num11;
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int num12 = 103;
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textureComponent3.leftNeighborID = num12;
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this.forwardButton = textureComponent3;
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if (Game1.dayOfMonth == 25 && Game1.currentSeason.Equals("winter"))
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{
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Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(0, 200));
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Rectangle sourceRect = new Rectangle(640, 800, 32, 16);
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int numberOfLoops = 1000;
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this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 80f, 2, numberOfLoops, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
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{
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motion = new Vector2(-4f, 0.0f),
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delayBeforeAnimationStart = 3000
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});
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}
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Game1.stats.checkForShippingAchievements();
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if (!Game1.player.achievements.Contains(34) && Utility.hasFarmerShippedAllItems())
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Game1.getAchievement(34);
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if (!Game1.options.SnappyMenus)
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return;
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this.populateClickableComponentList();
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this.snapToDefaultClickableComponent();
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}
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protected override void customSnapBehavior(int direction, int oldRegion, int oldID)
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{
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if (oldID != 103 || direction != 1 || !this.showForwardButton())
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return;
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this.currentlySnappedComponent = this.getComponentWithID(102);
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this.snapCursorToCurrentSnappedComponent();
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}
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public override void snapToDefaultClickableComponent()
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{
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this.currentlySnappedComponent = this.getComponentWithID(101);
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this.snapCursorToCurrentSnappedComponent();
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}
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public new void parseItems(List<Item> items)
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{
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Log.AsyncY("PARSE IT!!!");
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Utility.consolidateStacks(items);
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for (int index = 0; index < 6; ++index)
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{
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this.categoryItems.Add(new List<Item>());
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this.categoryTotals.Add(0);
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this.categoryDials.Add(new MoneyDial(7, index == 5));
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}
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foreach (Item obj in items)
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{
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// Log.AsyncY("I AM A BUTTERFLY. KILL ME"+obj.Name);
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if (obj is StardewValley.Object)
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{
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// Log.AsyncG("I DON't UNDERSTAND");
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int categoryIndexForObject = this.getCategoryIndexForObject((obj as StardewValley.Object));
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this.categoryItems[categoryIndexForObject].Add((Item)(obj as StardewValley.Object));
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List<int> categoryTotals = this.categoryTotals;
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int index = categoryIndexForObject;
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if (obj is StardustCore.CoreObject)
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{
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categoryTotals[index] = categoryTotals[index] + StardustCore.Utilities.sellToStorePrice((obj as StardustCore.CoreObject)) * (obj as StardustCore.CoreObject).Stack;
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// Log.AsyncY("CORE");
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}
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else
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{
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// Log.AsyncY("VANILLA");
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categoryTotals[index] = categoryTotals[index] + (obj as StardewValley.Object).sellToStorePrice() * (obj as StardewValley.Object).Stack;
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}
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Game1.stats.itemsShipped += (uint)(obj as StardewValley.Object).Stack;
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if ((obj as StardewValley.Object).Category == -75 || (obj as StardewValley.Object).Category == -79)
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Game1.stats.CropsShipped += (uint)(obj as StardewValley.Object).Stack;
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if ((obj as StardewValley.Object).countsForShippedCollection())
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Game1.player.shippedBasic((obj as StardewValley.Object).parentSheetIndex, (obj as StardewValley.Object).stack);
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}
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else if (obj is StardustCore.CoreObject)
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{
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Log.AsyncG("WTFFFFFFF PRICE :");
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int categoryIndexForObject = this.getCategoryIndexForObject((obj as StardustCore.CoreObject));
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this.categoryItems[categoryIndexForObject].Add((Item)(obj as StardustCore.CoreObject));
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List<int> categoryTotals = this.categoryTotals;
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int index = categoryIndexForObject;
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categoryTotals[index] = categoryTotals[index] + StardustCore.Utilities.sellToStorePrice((obj as StardustCore.CoreObject)) * (obj as StardustCore.CoreObject).Stack;
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Game1.stats.itemsShipped += (uint)(obj as StardustCore.CoreObject).Stack;
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if ((obj as StardustCore.CoreObject).Category == -75 || (obj as StardewValley.Object).Category == -79)
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Game1.stats.CropsShipped += (uint)(obj as StardustCore.CoreObject).Stack;
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if ((obj as StardustCore.CoreObject).countsForShippedCollection())
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Game1.player.shippedBasic((obj as StardustCore.CoreObject).parentSheetIndex, (obj as StardustCore.CoreObject).stack);
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}
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else if(obj is AdditionalCropsFramework.ModularCropObject)
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{
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Log.AsyncG("PRICES BISCUITS!!!");
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categoryTotals[5] += obj.salePrice();
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}
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else if(obj is Item)
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{
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Log.AsyncG("PRICES PUPPERS!!!");
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categoryTotals[5] += obj.salePrice();
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}
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}
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for (int index = 0; index < 5; ++index)
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{
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List<int> categoryTotals = this.categoryTotals;
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categoryTotals[5] = categoryTotals[5] + this.categoryTotals[index];
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this.categoryItems[5].AddRange((IEnumerable<Item>)this.categoryItems[index]);
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this.categoryDials[index].currentValue = this.categoryTotals[index];
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this.categoryDials[index].previousTargetValue = this.categoryDials[index].currentValue;
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}
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this.categoryDials[5].currentValue = this.categoryTotals[5];
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Game1.player.Money += this.categoryTotals[5];
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Game1.setRichPresence("earnings", (object)this.categoryTotals[5]);
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}
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|
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public int getCategoryIndexForObject(StardewValley.Object o)
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{
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switch (o.parentSheetIndex)
|
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{
|
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case 414:
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case 418:
|
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case 406:
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case 410:
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case 296:
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case 396:
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case 402:
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return 1;
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default:
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switch (o.category)
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{
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case -20:
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case -4:
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return 2;
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case -15:
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case -12:
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case -2:
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return 3;
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case -14:
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case -6:
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case -5:
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case -80:
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case -79:
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case -75:
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case -26:
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return 0;
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case -81:
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case -27:
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case -23:
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return 1;
|
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default:
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return 4;
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}
|
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}
|
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}
|
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|
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public string getCategoryName(int index)
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{
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switch (index)
|
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{
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case 0:
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11389");
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case 1:
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11390");
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case 2:
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11391");
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case 3:
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11392");
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case 4:
|
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11393");
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case 5:
|
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return Game1.content.LoadString("Strings\\StringsFromCSFiles:ShippingMenu.cs.11394");
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default:
|
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return "";
|
||||
}
|
||||
}
|
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|
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public override void update(GameTime time)
|
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{
|
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base.update(time);
|
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if (this.saveGameMenu != null)
|
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{
|
||||
this.saveGameMenu.update(time);
|
||||
if (this.saveGameMenu.quit)
|
||||
{
|
||||
this.saveGameMenu = (SaveGameMenu)null;
|
||||
this.savedYet = true;
|
||||
}
|
||||
}
|
||||
this.weatherX = this.weatherX + (float)time.ElapsedGameTime.Milliseconds * 0.03f;
|
||||
for (int index = this.animations.Count - 1; index >= 0; --index)
|
||||
{
|
||||
if (this.animations[index].update(time))
|
||||
this.animations.RemoveAt(index);
|
||||
}
|
||||
if (this.outro)
|
||||
{
|
||||
if (this.outroFadeTimer > 0)
|
||||
this.outroFadeTimer = this.outroFadeTimer - time.ElapsedGameTime.Milliseconds;
|
||||
else if (this.outroFadeTimer <= 0 && this.dayPlaqueY < this.centerY - Game1.tileSize)
|
||||
{
|
||||
if (this.animations.Count > 0)
|
||||
this.animations.Clear();
|
||||
this.dayPlaqueY = this.dayPlaqueY + (int)Math.Ceiling((double)time.ElapsedGameTime.Milliseconds * 0.349999994039536);
|
||||
if (this.dayPlaqueY >= this.centerY - Game1.tileSize)
|
||||
this.outroPauseBeforeDateChange = 700;
|
||||
}
|
||||
else if (this.outroPauseBeforeDateChange > 0)
|
||||
{
|
||||
this.outroPauseBeforeDateChange = this.outroPauseBeforeDateChange - time.ElapsedGameTime.Milliseconds;
|
||||
if (this.outroPauseBeforeDateChange <= 0)
|
||||
{
|
||||
this.newDayPlaque = true;
|
||||
Game1.playSound("newRecipe");
|
||||
if (!Game1.currentSeason.Equals("winter"))
|
||||
DelayedAction.playSoundAfterDelay(Game1.isRaining ? "rainsound" : "rooster", 1500);
|
||||
this.finalOutroTimer = 2000;
|
||||
this.animations.Clear();
|
||||
if (!this.savedYet)
|
||||
{
|
||||
if (this.saveGameMenu != null)
|
||||
return;
|
||||
this.saveGameMenu = new SaveGameMenu();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (this.finalOutroTimer > 0 && this.savedYet)
|
||||
{
|
||||
this.finalOutroTimer = this.finalOutroTimer - time.ElapsedGameTime.Milliseconds;
|
||||
if (this.finalOutroTimer <= 0)
|
||||
this.exitThisMenu(false);
|
||||
}
|
||||
}
|
||||
if (this.introTimer >= 0)
|
||||
{
|
||||
int introTimer = this.introTimer;
|
||||
this.introTimer = this.introTimer - time.ElapsedGameTime.Milliseconds * (Game1.oldMouseState.LeftButton == ButtonState.Pressed ? 3 : 1);
|
||||
int num = 500;
|
||||
if (introTimer % num < this.introTimer % 500 && this.introTimer <= 3000)
|
||||
{
|
||||
int which = 4 - this.introTimer / 500;
|
||||
if (which < 6 && which > -1)
|
||||
{
|
||||
if (this.categoryItems[which].Count > 0)
|
||||
{
|
||||
Game1.playSound(this.getCategorySound(which));
|
||||
this.categoryDials[which].currentValue = 0;
|
||||
this.categoryDials[which].previousTargetValue = 0;
|
||||
}
|
||||
else
|
||||
Game1.playSound("stoneStep");
|
||||
}
|
||||
}
|
||||
if (this.introTimer >= 0)
|
||||
return;
|
||||
Game1.playSound("money");
|
||||
this.categoryDials[5].currentValue = 0;
|
||||
this.categoryDials[5].previousTargetValue = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Game1.dayOfMonth == 28 || this.outro)
|
||||
return;
|
||||
if (!Game1.wasRainingYesterday)
|
||||
{
|
||||
Vector2 position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(200));
|
||||
Rectangle sourceRect = new Rectangle(640, 752, 16, 16);
|
||||
int num1 = Game1.random.Next(1, 4);
|
||||
if (Game1.random.NextDouble() < 0.001)
|
||||
{
|
||||
bool flipped = Game1.random.NextDouble() < 0.5;
|
||||
if (Game1.random.NextDouble() < 0.5)
|
||||
{
|
||||
List<TemporaryAnimatedSprite> animations = this.animations;
|
||||
TemporaryAnimatedSprite temporaryAnimatedSprite = new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(640, 826, 16, 8), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped);
|
||||
temporaryAnimatedSprite.rotation = 3.141593f;
|
||||
double pixelZoom = (double)Game1.pixelZoom;
|
||||
temporaryAnimatedSprite.scale = (float)pixelZoom;
|
||||
Vector2 vector2 = new Vector2(flipped ? -8f : 8f, 8f);
|
||||
temporaryAnimatedSprite.motion = vector2;
|
||||
int num2 = 1;
|
||||
temporaryAnimatedSprite.local = num2 != 0;
|
||||
animations.Add(temporaryAnimatedSprite);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<TemporaryAnimatedSprite> animations = this.animations;
|
||||
TemporaryAnimatedSprite temporaryAnimatedSprite = new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(258, 1680, 16, 16), 40f, 4, 0, new Vector2((float)Game1.random.Next(this.centerX * 2), (float)Game1.random.Next(this.centerY)), false, flipped);
|
||||
temporaryAnimatedSprite.scale = (float)Game1.pixelZoom;
|
||||
temporaryAnimatedSprite.motion = new Vector2(flipped ? -8f : 8f, 8f);
|
||||
int num2 = 1;
|
||||
temporaryAnimatedSprite.local = num2 != 0;
|
||||
animations.Add(temporaryAnimatedSprite);
|
||||
}
|
||||
}
|
||||
else if (Game1.random.NextDouble() < 0.0002)
|
||||
{
|
||||
position = new Vector2((float)Game1.viewport.Width, (float)Game1.random.Next(4, Game1.tileSize * 4));
|
||||
this.animations.Add(new TemporaryAnimatedSprite(Game1.staminaRect, new Rectangle(0, 0, 1, 1), 9999f, 1, 10000, position, false, false, 0.01f, 0.0f, Color.White * (0.25f + (float)Game1.random.NextDouble()), 4f, 0.0f, 0.0f, 0.0f, true)
|
||||
{
|
||||
motion = new Vector2(-0.25f, 0.0f)
|
||||
});
|
||||
}
|
||||
else if (Game1.random.NextDouble() < 5E-05)
|
||||
{
|
||||
position = new Vector2((float)Game1.viewport.Width, (float)(Game1.viewport.Height - Game1.tileSize * 3));
|
||||
for (int index = 0; index < num1; ++index)
|
||||
{
|
||||
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * -20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
|
||||
{
|
||||
motion = new Vector2(-1f, 0.0f)
|
||||
});
|
||||
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, (float)Game1.random.Next(60, 101), 4, 100, position + new Vector2((float)((index + 1) * Game1.random.Next(15, 18)), (float)((index + 1) * 20)), false, false, 0.01f, 0.0f, Color.Black, 4f, 0.0f, 0.0f, 0.0f, true)
|
||||
{
|
||||
motion = new Vector2(-1f, 0.0f)
|
||||
});
|
||||
}
|
||||
}
|
||||
else if (Game1.random.NextDouble() < 1E-05)
|
||||
{
|
||||
sourceRect = new Rectangle(640, 784, 16, 16);
|
||||
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, sourceRect, 75f, 4, 1000, position, false, false, 0.01f, 0.0f, Color.White, 4f, 0.0f, 0.0f, 0.0f, true)
|
||||
{
|
||||
motion = new Vector2(-3f, 0.0f),
|
||||
yPeriodic = true,
|
||||
yPeriodicLoopTime = 1000f,
|
||||
yPeriodicRange = (float)(Game1.tileSize / 8),
|
||||
shakeIntensity = 0.5f
|
||||
});
|
||||
}
|
||||
}
|
||||
this.smokeTimer = this.smokeTimer - time.ElapsedGameTime.Milliseconds;
|
||||
if (this.smokeTimer > 0)
|
||||
return;
|
||||
this.smokeTimer = 50;
|
||||
this.animations.Add(new TemporaryAnimatedSprite(Game1.mouseCursors, new Rectangle(684, 1075, 1, 1), 1000f, 1, 1000, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize * 3 / 4 + Game1.pixelZoom * 3), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.pixelZoom * 5)), false, false)
|
||||
{
|
||||
color = Game1.wasRainingYesterday ? Color.SlateGray : Color.White,
|
||||
scale = (float)Game1.pixelZoom,
|
||||
scaleChange = 0.0f,
|
||||
alphaFade = 1f / 400f,
|
||||
motion = new Vector2(0.0f, (float)((double)-Game1.random.Next(25, 75) / 100.0 / 4.0)),
|
||||
acceleration = new Vector2(-1f / 1000f, 0.0f)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public string getCategorySound(int which)
|
||||
{
|
||||
switch (which)
|
||||
{
|
||||
case 0:
|
||||
return !(this.categoryItems[0][0] as StardewValley.Object).isAnimalProduct() ? "harvest" : "cluck";
|
||||
case 1:
|
||||
return "leafrustle";
|
||||
case 2:
|
||||
return "button1";
|
||||
case 3:
|
||||
return "hammer";
|
||||
case 4:
|
||||
return "coin";
|
||||
case 5:
|
||||
return "money";
|
||||
default:
|
||||
return "stoneStep";
|
||||
}
|
||||
}
|
||||
|
||||
public override void performHoverAction(int x, int y)
|
||||
{
|
||||
base.performHoverAction(x, y);
|
||||
if (this.currentPage == -1)
|
||||
{
|
||||
this.okButton.tryHover(x, y, 0.1f);
|
||||
foreach (ClickableTextureComponent category in this.categories)
|
||||
category.sourceRect.X = !category.containsPoint(x, y) ? 392 : 402;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.backButton.tryHover(x, y, 0.5f);
|
||||
this.forwardButton.tryHover(x, y, 0.5f);
|
||||
}
|
||||
}
|
||||
|
||||
public override void receiveKeyPress(Keys key)
|
||||
{
|
||||
if (this.introTimer <= 0 && !Game1.options.gamepadControls && (key.Equals((object)Keys.Escape) || Game1.options.doesInputListContain(Game1.options.menuButton, key)))
|
||||
{
|
||||
this.receiveLeftClick(this.okButton.bounds.Center.X, this.okButton.bounds.Center.Y, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.introTimer > 0 || Game1.options.gamepadControls && Game1.options.doesInputListContain(Game1.options.menuButton, key))
|
||||
return;
|
||||
base.receiveKeyPress(key);
|
||||
}
|
||||
}
|
||||
|
||||
public override void receiveGamePadButton(Buttons b)
|
||||
{
|
||||
base.receiveGamePadButton(b);
|
||||
if (b == Buttons.B && this.currentPage != -1)
|
||||
{
|
||||
if (this.currentTab == 0)
|
||||
{
|
||||
if (Game1.options.SnappyMenus)
|
||||
{
|
||||
this.currentlySnappedComponent = this.getComponentWithID(this.currentPage);
|
||||
this.snapCursorToCurrentSnappedComponent();
|
||||
}
|
||||
this.currentPage = 0;
|
||||
}
|
||||
else
|
||||
this.currentTab = this.currentTab - 1;
|
||||
Game1.playSound("shwip");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (b != Buttons.Start && b != Buttons.B || (this.currentPage != -1 || this.outro))
|
||||
return;
|
||||
if (this.introTimer <= 0)
|
||||
this.okClicked();
|
||||
else
|
||||
this.introTimer = this.introTimer - Game1.currentGameTime.ElapsedGameTime.Milliseconds * 2;
|
||||
}
|
||||
}
|
||||
|
||||
private void okClicked()
|
||||
{
|
||||
this.outro = true;
|
||||
this.outroFadeTimer = 800;
|
||||
Game1.playSound("bigDeSelect");
|
||||
Game1.changeMusicTrack("none");
|
||||
}
|
||||
|
||||
public override void receiveLeftClick(int x, int y, bool playSound = true)
|
||||
{
|
||||
if (this.outro && !this.savedYet)
|
||||
{
|
||||
SaveGameMenu saveGameMenu = this.saveGameMenu;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this.savedYet)
|
||||
return;
|
||||
base.receiveLeftClick(x, y, playSound);
|
||||
if (this.currentPage == -1 && this.introTimer <= 0 && this.okButton.containsPoint(x, y))
|
||||
this.okClicked();
|
||||
if (this.currentPage == -1)
|
||||
{
|
||||
for (int index = 0; index < this.categories.Count; ++index)
|
||||
{
|
||||
if (this.categories[index].visible && this.categories[index].containsPoint(x, y))
|
||||
{
|
||||
this.currentPage = index;
|
||||
Game1.playSound("shwip");
|
||||
if (!Game1.options.SnappyMenus)
|
||||
break;
|
||||
this.currentlySnappedComponent = this.getComponentWithID(103);
|
||||
this.snapCursorToCurrentSnappedComponent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (this.backButton.containsPoint(x, y))
|
||||
{
|
||||
if (this.currentTab == 0)
|
||||
{
|
||||
if (Game1.options.SnappyMenus)
|
||||
{
|
||||
this.currentlySnappedComponent = this.getComponentWithID(this.currentPage);
|
||||
this.snapCursorToCurrentSnappedComponent();
|
||||
}
|
||||
this.currentPage = 0;
|
||||
}
|
||||
else
|
||||
this.currentTab = this.currentTab - 1;
|
||||
Game1.playSound("shwip");
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!this.showForwardButton() || !this.forwardButton.containsPoint(x, y))
|
||||
return;
|
||||
this.currentTab = this.currentTab + 1;
|
||||
Game1.playSound("shwip");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void receiveRightClick(int x, int y, bool playSound = true)
|
||||
{
|
||||
}
|
||||
|
||||
public bool showForwardButton()
|
||||
{
|
||||
return this.categoryItems[this.currentPage].Count > 9 * (this.currentTab + 1);
|
||||
}
|
||||
|
||||
public override void draw(SpriteBatch b)
|
||||
{
|
||||
if (Game1.wasRainingYesterday)
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Game1.currentSeason.Equals("winter") ? Color.LightSlateGray : Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0));
|
||||
b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Game1.currentSeason.Equals("winter") ? Color.LightSlateGray : Color.SlateGray * (float)(1.0 - (double)this.introTimer / 3500.0));
|
||||
int num1 = -61 * Game1.pixelZoom;
|
||||
while (num1 < Game1.viewport.Width + 61 * Game1.pixelZoom)
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)num1 + this.weatherX / 2f % (float)(61 * Game1.pixelZoom), (float)(Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.DarkSlateGray * 1f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
num1 += 61 * Game1.pixelZoom;
|
||||
}
|
||||
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(30, 62, 50)) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(30, 62, 50)) * (float)(0.5 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(30, 62, 50)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(30, 62, 50)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
int num2 = -61 * Game1.pixelZoom;
|
||||
while (num2 < Game1.viewport.Width + 61 * Game1.pixelZoom)
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)num2 + this.weatherX % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize / 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.SlateGray * 0.85f * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
|
||||
num2 += 61 * Game1.pixelZoom;
|
||||
}
|
||||
foreach (TemporaryAnimatedSprite animation in this.animations)
|
||||
animation.draw(b, true, 0, 0);
|
||||
int num3 = -61 * Game1.pixelZoom;
|
||||
while (num3 < Game1.viewport.Width + 61 * Game1.pixelZoom)
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)num3 + this.weatherX * 1.5f % (float)(61 * Game1.pixelZoom), (float)(-Game1.tileSize * 2)), new Rectangle?(new Rectangle(643, 1142, 61, 53)), Color.LightSlateGray * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.9f);
|
||||
num3 += 61 * Game1.pixelZoom;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
|
||||
b.Draw(Game1.mouseCursors, new Rectangle(639 * Game1.pixelZoom, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0));
|
||||
b.Draw(Game1.mouseCursors, new Vector2(0.0f, 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), 0.0f), new Rectangle?(new Rectangle(0, 1453, 639, 195)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
if (Game1.dayOfMonth == 28)
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.viewport.Width - 44 * Game1.pixelZoom), (float)Game1.pixelZoom), new Rectangle?(new Rectangle(642, 835, 43, 43)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(0, 20, 40)) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 3)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 48)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.25f : new Color(0, 20, 40)) * (float)(0.649999976158142 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.FlipHorizontally, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2(0.0f, (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(0, 32, 20)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(639 * Game1.pixelZoom), (float)(Game1.viewport.Height - Game1.tileSize * 2)), new Rectangle?(new Rectangle(0, Game1.currentSeason.Equals("winter") ? 1034 : 737, 639, 32)), (Game1.currentSeason.Equals("winter") ? Color.White * 0.5f : new Color(0, 32, 20)) * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
b.Draw(Game1.mouseCursors, new Vector2((float)(Game1.tileSize * 2 + Game1.tileSize / 2), (float)(Game1.viewport.Height - Game1.tileSize * 2 + Game1.tileSize / 4 + Game1.pixelZoom * 2)), new Rectangle?(new Rectangle(653, 880, 10, 10)), Color.White * (float)(1.0 - (double)this.introTimer / 3500.0), 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 1f);
|
||||
}
|
||||
if (!this.outro && !Game1.wasRainingYesterday)
|
||||
{
|
||||
foreach (TemporaryAnimatedSprite animation in this.animations)
|
||||
animation.draw(b, true, 0, 0);
|
||||
}
|
||||
// Log.AsyncC("PAGE "+this.currentPage);
|
||||
if (this.currentPage == -1)
|
||||
{
|
||||
SpriteText.drawStringWithScrollCenteredAt(b, Utility.getDateString(0), Game1.viewport.Width / 2, this.categories[0].bounds.Y - Game1.tileSize * 2, "", 1f, -1, 0, 0.88f, false);
|
||||
int num = -5 * Game1.pixelZoom;
|
||||
int index1 = 0;
|
||||
foreach (ClickableTextureComponent category in this.categories)
|
||||
{
|
||||
if (this.introTimer < 2500 - index1 * 500)
|
||||
{
|
||||
Vector2 vector2 = category.getVector2() + new Vector2((float)(Game1.pixelZoom * 3), (float)(-Game1.pixelZoom * 2));
|
||||
if (category.visible)
|
||||
{
|
||||
category.draw(b);
|
||||
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-26 * Game1.pixelZoom), (float)(num + Game1.pixelZoom)), new Rectangle?(new Rectangle(293, 360, 24, 24)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
|
||||
this.categoryItems[index1][0].drawInMenu(b, vector2 + new Vector2((float)(-22 * Game1.pixelZoom), (float)(num + Game1.pixelZoom * 4)), 1f, 1f, 0.9f, false);
|
||||
}
|
||||
IClickableMenu.drawTextureBox(b, Game1.mouseCursors, new Rectangle(384, 373, 18, 18), (int)((double)vector2.X + (double)-this.itemSlotWidth - (double)this.categoryLabelsWidth - (double)(Game1.pixelZoom * 3)), (int)((double)vector2.Y + (double)num), this.categoryLabelsWidth, 26 * Game1.pixelZoom, Color.White, (float)Game1.pixelZoom, false);
|
||||
SpriteText.drawString(b, category.hoverText, (int)vector2.X - this.itemSlotWidth - this.categoryLabelsWidth + Game1.pixelZoom * 2, (int)vector2.Y + Game1.pixelZoom, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
for (int index2 = 0; index2 < 6; ++index2)
|
||||
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 6 + index2 * 6 * Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(355, 476, 7, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
|
||||
this.categoryDials[index1].draw(b, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize * 3 - Game1.pixelZoom * 12 + Game1.pixelZoom), (float)(5 * Game1.pixelZoom)), this.categoryTotals[index1]);
|
||||
b.Draw(Game1.mouseCursors, vector2 + new Vector2((float)(-this.itemSlotWidth - Game1.tileSize - Game1.pixelZoom), (float)(3 * Game1.pixelZoom)), new Rectangle?(new Rectangle(408, 476, 9, 11)), Color.White, 0.0f, Vector2.Zero, (float)Game1.pixelZoom, SpriteEffects.None, 0.88f);
|
||||
}
|
||||
++index1;
|
||||
}
|
||||
if (this.introTimer <= 0)
|
||||
this.okButton.draw(b);
|
||||
}
|
||||
else
|
||||
{
|
||||
IClickableMenu.drawTextureBox(b, Game1.viewport.Width / 2 - 640, Game1.viewport.Height / 2 - 360, 1280, 720, Color.White);
|
||||
Vector2 location = new Vector2((float)(this.xPositionOnScreen + Game1.tileSize / 2), (float)(this.yPositionOnScreen + Game1.tileSize / 2));
|
||||
// Log.AsyncO(this.currentTab);
|
||||
for (int index = this.currentTab * 9; index < this.currentTab * 9 + 9; ++index)
|
||||
{
|
||||
if (this.categoryItems[this.currentPage].Count > index)
|
||||
{
|
||||
this.categoryItems[this.currentPage][index].drawInMenu(b, location, 1f, 1f, 1f, true);
|
||||
if (LocalizedContentManager.CurrentLanguageLatin)
|
||||
{
|
||||
SpriteText.drawString(b, this.categoryItems[this.currentPage][index].DisplayName + (this.categoryItems[this.currentPage][index].Stack > 1 ? " x" + (object)this.categoryItems[this.currentPage][index].Stack : ""), (int)location.X + Game1.tileSize + Game1.pixelZoom * 3, (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
string s = ".";
|
||||
int num = 0;
|
||||
while (true)
|
||||
{
|
||||
if (num < this.width - Game1.tileSize * 3 / 2 - SpriteText.getWidthOfString(this.categoryItems[this.currentPage][index].DisplayName + (this.categoryItems[this.currentPage][index].Stack > 1 ? " x" + (object)this.categoryItems[this.currentPage][index].Stack : "") + Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack))))
|
||||
{
|
||||
s += " .";
|
||||
num += SpriteText.getWidthOfString(" .");
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
SpriteText.drawString(b, s, (int)location.X + Game1.tileSize * 5 / 4 + SpriteText.getWidthOfString(this.categoryItems[this.currentPage][index].DisplayName + (this.categoryItems[this.currentPage][index].Stack > 1 ? " x" + (object)this.categoryItems[this.currentPage][index].Stack : "")), (int)location.Y + Game1.tileSize / 8, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
SpriteText.drawString(b, Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)), (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack))), (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
string s1 = this.categoryItems[this.currentPage][index].DisplayName + (this.categoryItems[this.currentPage][index].Stack > 1 ? " x" + (object)this.categoryItems[this.currentPage][index].Stack : ".");
|
||||
string s2 = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack));
|
||||
int x = (int)location.X + this.width - Game1.tileSize - SpriteText.getWidthOfString(Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", (object)((this.categoryItems[this.currentPage][index] as StardewValley.Object).sellToStorePrice() * (this.categoryItems[this.currentPage][index] as StardewValley.Object).Stack)));
|
||||
SpriteText.getWidthOfString(s1 + s2);
|
||||
while (SpriteText.getWidthOfString(s1 + s2) < 1155 - Game1.tileSize / 2)
|
||||
s1 += " .";
|
||||
if (SpriteText.getWidthOfString(s1 + s2) >= 1155)
|
||||
s1 = s1.Remove(s1.Length - 1);
|
||||
SpriteText.drawString(b, s1, (int)location.X + Game1.tileSize + Game1.pixelZoom * 3, (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
SpriteText.drawString(b, s2, x, (int)location.Y + Game1.pixelZoom * 3, 999999, -1, 999999, 1f, 0.88f, false, -1, "", -1);
|
||||
}
|
||||
location.Y += (float)(Game1.tileSize + Game1.pixelZoom);
|
||||
}
|
||||
}
|
||||
this.backButton.draw(b);
|
||||
if (this.showForwardButton())
|
||||
this.forwardButton.draw(b);
|
||||
}
|
||||
if (this.outro)
|
||||
{
|
||||
b.Draw(Game1.mouseCursors, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(639, 858, 1, 184)), Color.Black * (float)(1.0 - (double)this.outroFadeTimer / 800.0));
|
||||
SpriteText.drawStringWithScrollCenteredAt(b, this.newDayPlaque ? Utility.getDateString(1) : Utility.getDateString(0), Game1.viewport.Width / 2, this.dayPlaqueY, "", 1f, -1, 0, 0.88f, false);
|
||||
foreach (TemporaryAnimatedSprite animation in this.animations)
|
||||
animation.draw(b, true, 0, 0);
|
||||
if (this.finalOutroTimer > 0)
|
||||
b.Draw(Game1.staminaRect, new Rectangle(0, 0, Game1.viewport.Width, Game1.viewport.Height), new Rectangle?(new Rectangle(0, 0, 1, 1)), Color.Black * (float)(1.0 - (double)this.finalOutroTimer / 2000.0));
|
||||
}
|
||||
if (this.saveGameMenu != null)
|
||||
this.saveGameMenu.draw(b);
|
||||
if (Game1.options.SnappyMenus && (this.introTimer > 0 || this.outro))
|
||||
return;
|
||||
this.drawMouse(b);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -31,14 +31,11 @@ namespace AdditionalCropsFramework
|
|||
{
|
||||
public static IModHelper ModHelper;
|
||||
public static IMonitor ModMonitor;
|
||||
|
||||
|
||||
|
||||
|
||||
public static readonly List<ModularCropObject> SpringWildCrops = new List<ModularCropObject>();
|
||||
public static readonly List<ModularCropObject> SummerWildCrops = new List<ModularCropObject>();
|
||||
public static readonly List<ModularCropObject> FallWildCrops = new List<ModularCropObject>();
|
||||
public static readonly List<ModularCropObject> WinterWildCrops = new List<ModularCropObject>();
|
||||
public static Framework.Config ModConfig;
|
||||
|
||||
private List<Item> shippingList;
|
||||
|
||||
|
@ -61,35 +58,8 @@ namespace AdditionalCropsFramework
|
|||
StardustCore.ModCore.SerializationManager.acceptedTypes.Add("AdditionalCropsFramework.ModularSeeds", new SerializerDataNode(new SerializerDataNode.SerializingFunction(ModularSeeds.Serialize), new SerializerDataNode.ParsingFunction(ModularSeeds.ParseIntoInventory), new SerializerDataNode.WorldParsingFunction(ModularSeeds.SerializeFromWorld),new SerializerDataNode.SerializingToContainerFunction(ModularSeeds.Serialize)));
|
||||
// StardewModdingAPI.Events.GameEvents.UpdateTick += GameEvents_UpdateTick;
|
||||
this.shippingList = new List<Item>();
|
||||
}
|
||||
|
||||
//Unused
|
||||
private void GameEvents_UpdateTick(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
if (Game1.activeClickableMenu != null) return;
|
||||
else
|
||||
{
|
||||
if (shippingList.Count > 0) Game1.activeClickableMenu = new Menus.ShippingMenuExpanded(shippingList);
|
||||
shippingList.Clear();
|
||||
}
|
||||
if (Game1.newDay == true)
|
||||
{
|
||||
foreach(var v in Game1.getFarm().shippingBin)
|
||||
{
|
||||
if (shippingList.Contains(v)) continue;
|
||||
if (v is StardustCore.CoreObject)
|
||||
{
|
||||
//Log.AsyncC(v.Name);
|
||||
shippingList.Add(v);
|
||||
}
|
||||
}
|
||||
foreach(var v in shippingList)
|
||||
{
|
||||
Game1.getFarm().shippingBin.Remove(v);
|
||||
}
|
||||
}
|
||||
|
||||
ModConfig= helper.ReadConfig<Framework.Config>();
|
||||
}
|
||||
|
||||
public void dailyUpdates()
|
||||
|
|
|
@ -62,6 +62,8 @@ namespace AdditionalCropsFramework
|
|||
public string normalCropSeedName;
|
||||
public int normalCropSeedIndex;
|
||||
|
||||
public bool greenHouseEffect;
|
||||
public bool selfWatering;
|
||||
|
||||
public override string Name
|
||||
{
|
||||
|
@ -199,14 +201,14 @@ namespace AdditionalCropsFramework
|
|||
// this.thisType = GetType();
|
||||
this.tileLocation = tile;
|
||||
this.InitializeBasics(0, tile);
|
||||
TextureSheet = ModCore.ModHelper.Content.Load<Texture2D>(Path.Combine(Utilities.EntensionsFolderName, ObjectTexture)); //Game1.content.Load<Texture2D>("TileSheets\\furniture");
|
||||
texturePath = ObjectTexture;
|
||||
TextureSheet = ModCore.ModHelper.Content.Load<Texture2D>(Path.Combine(Utilities.EntensionsFolderName, ObjectTexture)); //Game1.content.Load<Texture2D>("TileSheets\\furniture");
|
||||
texturePath = ObjectTexture;
|
||||
Dictionary<int, string> dictionary;
|
||||
try
|
||||
{
|
||||
|
||||
dictionary = ModCore.ModHelper.Content.Load<Dictionary<int, string>>(Path.Combine(Utilities.EntensionsFolderName, DataPath));
|
||||
dataPath = DataPath;
|
||||
dictionary = ModCore.ModHelper.Content.Load<Dictionary<int, string>>(Path.Combine(Utilities.EntensionsFolderName, DataPath));
|
||||
dataPath = DataPath;
|
||||
|
||||
|
||||
string s = "";
|
||||
|
@ -247,6 +249,25 @@ namespace AdditionalCropsFramework
|
|||
this.updateDrawPosition();
|
||||
this.price = Convert.ToInt32(array[2]);
|
||||
this.parentSheetIndex = which;
|
||||
|
||||
try
|
||||
{
|
||||
this.selfWatering = Convert.ToBoolean(array[4]);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
Log.AsyncG(e);
|
||||
this.selfWatering = false;
|
||||
}
|
||||
try
|
||||
{
|
||||
this.greenHouseEffect = Convert.ToBoolean(array[5]);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.AsyncG(e);
|
||||
this.greenHouseEffect = false;
|
||||
}
|
||||
|
||||
}
|
||||
catch(Exception e)
|
||||
|
@ -396,7 +417,29 @@ namespace AdditionalCropsFramework
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
if (Game1.player.CurrentItem != null)
|
||||
{
|
||||
if (Game1.player.CurrentItem is StardewValley.Tools.MeleeWeapon || Game1.player.CurrentItem is StardewValley.Tools.Sword)
|
||||
{
|
||||
if (this.modularCrop != null)
|
||||
{
|
||||
if (this.modularCrop.dead == true)
|
||||
{
|
||||
this.modularCrop = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (this.crop != null)
|
||||
{
|
||||
if (this.crop.dead == true)
|
||||
{
|
||||
this.crop = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (removable == false) return false;
|
||||
|
@ -474,28 +517,76 @@ namespace AdditionalCropsFramework
|
|||
|
||||
public void dayUpdate()
|
||||
{
|
||||
|
||||
|
||||
if (ModCore.ModConfig.removeCropsDayofDying == false)
|
||||
{
|
||||
if (this.crop != null)
|
||||
{
|
||||
if (this.crop.dead) this.crop = null;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (this.modularCrop != null)
|
||||
{
|
||||
if (this.modularCrop.dead) this.modularCrop = null;
|
||||
}
|
||||
|
||||
|
||||
if (this.selfWatering == true)
|
||||
{
|
||||
this.isWatered = true;
|
||||
this.animationManager.setAnimation("Watered", 0);
|
||||
}
|
||||
|
||||
|
||||
if (this.isWatered==true)
|
||||
{
|
||||
if (this.crop != null)
|
||||
{
|
||||
Utilities.cropNewDay(this.crop,1, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
Utilities.cropNewDay(this,this.crop,1, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
|
||||
}
|
||||
|
||||
if (this.modularCrop != null)
|
||||
{
|
||||
Utilities.cropNewDayModded(this.modularCrop,1, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
Utilities.cropNewDayModded(this,this.modularCrop,1, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
}
|
||||
if (this.selfWatering == false)
|
||||
{
|
||||
this.isWatered = false;
|
||||
this.animationManager.setAnimation("Default", 0);
|
||||
}
|
||||
|
||||
this.isWatered = false;
|
||||
this.animationManager.setAnimation("Default", 0);
|
||||
}
|
||||
else
|
||||
else //if planterbox isn't watered
|
||||
{
|
||||
|
||||
this.animationManager.setAnimation("Default", 0);
|
||||
if (this.crop != null)
|
||||
{
|
||||
Utilities.cropNewDay(this, this.crop, 0, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
|
||||
}
|
||||
|
||||
if (this.modularCrop != null)
|
||||
{
|
||||
Utilities.cropNewDayModded(this, this.modularCrop, 0, 0, (int)this.tileLocation.X, (int)this.tileLocation.Y, this.thisLocation);
|
||||
}
|
||||
if (this.selfWatering == false)
|
||||
{
|
||||
this.isWatered = false;
|
||||
this.animationManager.setAnimation("Default", 0);
|
||||
}
|
||||
}
|
||||
//Update ticks occ
|
||||
if (ModCore.ModConfig.removeCropsDayofDying == true)
|
||||
{
|
||||
if (this.crop != null)
|
||||
{
|
||||
if (this.crop.dead) this.crop = null;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void resetOnPlayerEntry(GameLocation environment)
|
||||
|
@ -985,7 +1076,8 @@ namespace AdditionalCropsFramework
|
|||
d.cropInformationString = obj.cropInformationString;
|
||||
d.serializationName = obj.serializationName;
|
||||
d.IsSolid = obj.IsSolid;
|
||||
|
||||
d.selfWatering = obj.selfWatering;
|
||||
d.greenHouseEffect = obj.greenHouseEffect;
|
||||
string IsWatered = obj.isWatered;
|
||||
// Log.AsyncC("AM I WATERED OR NOT?!?!?: "+IsWatered);
|
||||
d.isWatered = Convert.ToBoolean(IsWatered);
|
||||
|
|
Binary file not shown.
|
@ -6,6 +6,7 @@ using StardewValley.Characters;
|
|||
using StardewValley.Locations;
|
||||
using StardewValley.Objects;
|
||||
using StardewValley.TerrainFeatures;
|
||||
using StardewValley.Tools;
|
||||
using StardustCore;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
@ -727,6 +728,108 @@ namespace StardustCore
|
|||
else return false;
|
||||
}
|
||||
|
||||
public static void animateOnce(StardewValley.Farmer player,int whichAnimation, float animationInterval, int numberOfFrames, AnimatedSprite.endOfAnimationBehavior endOfBehaviorFunction, bool flip, bool secondaryArm, bool backwards)
|
||||
{
|
||||
|
||||
if (player.FarmerSprite.PauseForSingleAnimation || player.FarmerSprite.freezeUntilDialogueIsOver)
|
||||
return;
|
||||
if (!player.IsMainPlayer)
|
||||
{
|
||||
if (whichAnimation <= 240)
|
||||
{
|
||||
if (whichAnimation != 232)
|
||||
{
|
||||
if (whichAnimation == 240)
|
||||
{
|
||||
player.faceDirection(1);
|
||||
goto label_16;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.faceDirection(2);
|
||||
goto label_16;
|
||||
}
|
||||
}
|
||||
else if (whichAnimation != 248)
|
||||
{
|
||||
if (whichAnimation == 256)
|
||||
{
|
||||
player.faceDirection(3);
|
||||
goto label_16;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.faceDirection(0);
|
||||
goto label_16;
|
||||
}
|
||||
int direction = whichAnimation / 8 % 4;
|
||||
switch (direction)
|
||||
{
|
||||
case 0:
|
||||
direction = 2;
|
||||
break;
|
||||
case 2:
|
||||
direction = 0;
|
||||
break;
|
||||
}
|
||||
player.faceDirection(direction);
|
||||
}
|
||||
label_16:
|
||||
player.FarmerSprite.setCurrentSingleAnimation(whichAnimation);
|
||||
player.FarmerSprite.CurrentFrame = player.FarmerSprite.CurrentSingleAnimation;
|
||||
player.FarmerSprite.PauseForSingleAnimation = true;
|
||||
player.FarmerSprite.oldFrame = player.FarmerSprite.CurrentFrame;
|
||||
// player.FarmerSprite.oldInterval = player.FarmerSprite.interval;
|
||||
player.FarmerSprite.currentSingleAnimationInterval = animationInterval;
|
||||
// player.FarmerSprite.endOfAnimationFunction = endOfBehaviorFunction;
|
||||
player.FarmerSprite.timer = 0.0f;
|
||||
player.FarmerSprite.animatingBackwards = false;
|
||||
if (backwards)
|
||||
{
|
||||
player.FarmerSprite.animatingBackwards = true;
|
||||
player.FarmerSprite.setCurrentFrameBackwards( player.FarmerSprite.CurrentSingleAnimation, 0, (int)animationInterval, numberOfFrames, secondaryArm, flip);
|
||||
}
|
||||
else
|
||||
player.FarmerSprite.setCurrentFrame( player.FarmerSprite.CurrentSingleAnimation, 0, (int)animationInterval, numberOfFrames, secondaryArm, flip);
|
||||
if ( player.FarmerSprite.CurrentAnimation[0].frameBehavior != null && ! player.FarmerSprite.CurrentAnimation[0].behaviorAtEndOfFrame)
|
||||
player.FarmerSprite.CurrentAnimation[0].frameBehavior( player);
|
||||
if ((double) player.Stamina <= 0.0 && player.usingTool)
|
||||
{
|
||||
for (int index = 0; index < player.FarmerSprite.CurrentAnimation.Count; ++index)
|
||||
player.FarmerSprite.CurrentAnimation[index] = new FarmerSprite.AnimationFrame( player.FarmerSprite.CurrentAnimation[index].frame, player.FarmerSprite.CurrentAnimation[index].milliseconds * 2, player.FarmerSprite.CurrentAnimation[index].secondaryArm, player.FarmerSprite.CurrentAnimation[index].flip, player.FarmerSprite.CurrentAnimation[index].frameBehavior, player.FarmerSprite.CurrentAnimation[index].behaviorAtEndOfFrame);
|
||||
}
|
||||
// player.FarmerSprite.CurrentAnimationFrame = player.FarmerSprite.CurrentAnimation.Count;
|
||||
player.FarmerSprite.indexInCurrentAnimation = 0;
|
||||
player.FarmerSprite.interval = (float) player.FarmerSprite.CurrentAnimationFrame.milliseconds;
|
||||
if (Game1.IsClient && player.uniqueMultiplayerID == Game1.player.uniqueMultiplayerID)
|
||||
{
|
||||
player.CurrentToolIndex = -1;
|
||||
if ( player.UsingTool)
|
||||
{
|
||||
player.CurrentToolIndex = player.CurrentTool.CurrentParentTileIndex;
|
||||
if ( player.CurrentTool is FishingRod)
|
||||
player.CurrentToolIndex = player.facingDirection == 3 || player.facingDirection == 1 ? 55 : 48;
|
||||
}
|
||||
MultiplayerUtility.sendAnimationMessageToServer(whichAnimation, numberOfFrames, animationInterval, false, player.CurrentToolIndex);
|
||||
}
|
||||
else if (Game1.IsServer)
|
||||
{
|
||||
if ( player.IsMainPlayer && player.UsingTool)
|
||||
{
|
||||
player.CurrentToolIndex = player.CurrentTool.CurrentParentTileIndex;
|
||||
if ( player.CurrentTool is FishingRod)
|
||||
player.CurrentToolIndex = player.facingDirection == 3 || player.facingDirection == 1 ? 55 : 48;
|
||||
}
|
||||
MultiplayerUtility.broadcastFarmerAnimation( player.uniqueMultiplayerID, whichAnimation, numberOfFrames, animationInterval, false, player.currentLocation.name, player.CurrentToolIndex);
|
||||
}
|
||||
if (!Game1.IsMultiplayer || player.FarmerSprite.getWeaponTypeFromAnimation() != 3)
|
||||
return;
|
||||
MeleeWeapon.doSwipe( player.FarmerSprite.getWeaponTypeFromAnimation(), player.position, player.facingDirection, animationInterval, player);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue