Draw order fixed.
Better greyscale shader and draw order fixed for drawing things to the screen. WOOT!
This commit is contained in:
parent
c4f6f981c3
commit
f188c12f0a
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@ -74,7 +74,7 @@ namespace ShaderExample
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drawMapPart1();
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drawMapPart1();
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Game1.spriteBatch.End();
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Game1.spriteBatch.End();
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/*
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Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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Framework.Drawers.Characters.drawFarmer();
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Framework.Drawers.Characters.drawFarmer();
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Framework.Drawers.Characters.drawCharacters();
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Framework.Drawers.Characters.drawCharacters();
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@ -90,16 +90,36 @@ namespace ShaderExample
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index++;
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index++;
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}
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}
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}
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}
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Game1.spriteBatch.End();
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Game1.spriteBatch.End();
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*/
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//Game1.spriteBatch.End();
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//Game1.spriteBatch.End();
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//Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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//Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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//drawFront();
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//drawFront();
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Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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//The perfect map draw order.
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drawMapPart2();
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Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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//drawMapPart2();
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SetInstanceField(typeof(SpriteBatch), Game1.spriteBatch, effect, "customEffect");
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Class1.effect.CurrentTechnique.Passes[0].Apply();
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AHHHH();
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Game1.spriteBatch.End();
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Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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SetInstanceField(typeof(SpriteBatch), Game1.spriteBatch, effect, "customEffect");
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Class1.effect.CurrentTechnique.Passes[0].Apply();
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Game1.player.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
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if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
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{
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Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
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Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4);
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Game1.mapDisplayDevice.EndScene();
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}
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//Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
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Game1.player.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);
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drawOverlays();
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drawOverlays();
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Game1.spriteBatch.End();
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Game1.spriteBatch.End();
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@ -159,108 +179,109 @@ namespace ShaderExample
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if (tab.name.Equals("skills"))
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if (tab.name.Equals("skills"))
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Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2((float)(tab.bounds.X + 8), (float)(tab.bounds.Y + 12 + ((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == (Game1.activeClickableMenu as StardewValley.Menus.GameMenu).getTabNumberFromName(tab.name) ? 8 : 0))), 0.00011f, 3f, 2, Game1.player);
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Game1.player.FarmerRenderer.drawMiniPortrat(Game1.spriteBatch, new Vector2((float)(tab.bounds.X + 8), (float)(tab.bounds.Y + 12 + ((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == (Game1.activeClickableMenu as StardewValley.Menus.GameMenu).getTabNumberFromName(tab.name) ? 8 : 0))), 0.00011f, 3f, 2, Game1.player);
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}
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}
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}
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if ((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == 2)
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if ((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == 2)
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{
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var pageField = GetInstanceField(typeof(StardewValley.Menus.GameMenu), Game1.activeClickableMenu, "pages");
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var pages = (List<IClickableMenu>)pageField;
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var socialPage = pages.ElementAt(2);
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var v = (StardewValley.Menus.SocialPage)socialPage;
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if (v == null)
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{
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{
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Monitor.Log("WHATTT?????");
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}
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v = (StardewValley.Menus.SocialPage)v;
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int numFarmers = (int)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "numFarmers");
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var pageField = GetInstanceField(typeof(StardewValley.Menus.GameMenu), Game1.activeClickableMenu, "pages");
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var pages = (List<IClickableMenu>)pageField;
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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var socialPage = pages.ElementAt(2);
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var v = (StardewValley.Menus.SocialPage)socialPage;
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if (v == null)
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{
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Monitor.Log("WHATTT?????");
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}
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v = (StardewValley.Menus.SocialPage)v;
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int numFarmers = (int)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "numFarmers");
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 128 + 4, true
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 128 + 4, true
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});
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});
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 192 + 32 + 20, true
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 192 + 32 + 20, true
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});
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});
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 320 + 36, true
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 320 + 36, true
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});
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});
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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getInvokeMethod(v, "drawHorizontalPartition", new object[]{
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 384 + 32 + 52, true
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Game1.spriteBatch, v.yPositionOnScreen + IClickableMenu.borderWidth + 384 + 32 + 52, true
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});
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});
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Rectangle scissorRectangle = Game1.spriteBatch.GraphicsDevice.ScissorRectangle;
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Rectangle scissorRectangle = Game1.spriteBatch.GraphicsDevice.ScissorRectangle;
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Rectangle rectangle = scissorRectangle;
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Rectangle rectangle = scissorRectangle;
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rectangle.Y = Math.Max(0, rowPosition(v,numFarmers - 1));
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rectangle.Y = Math.Max(0, rowPosition(v, numFarmers - 1));
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rectangle.Height -= rectangle.Y;
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rectangle.Height -= rectangle.Y;
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Game1.spriteBatch.GraphicsDevice.ScissorRectangle = rectangle;
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Game1.spriteBatch.GraphicsDevice.ScissorRectangle = rectangle;
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try
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try
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{
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getInvokeMethod(v, "drawVerticalPartition", new object[]
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{
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{
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getInvokeMethod(v, "drawVerticalPartition", new object[]
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{
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Game1.spriteBatch,
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Game1.spriteBatch,
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v.xPositionOnScreen + 256 + 12,
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v.xPositionOnScreen + 256 + 12,
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true
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true
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});
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});
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}
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}
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finally
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finally
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{
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Game1.spriteBatch.GraphicsDevice.ScissorRectangle = scissorRectangle;
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}
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getInvokeMethod(v, "drawVerticalPartition", new object[]
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{
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{
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Game1.spriteBatch.GraphicsDevice.ScissorRectangle = scissorRectangle;
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}
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getInvokeMethod(v, "drawVerticalPartition", new object[]
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{
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Game1.spriteBatch,
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Game1.spriteBatch,
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v.xPositionOnScreen + 256 + 12+340,
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v.xPositionOnScreen + 256 + 12+340,
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true
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true
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});
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});
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int slotPosition2=(int)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "slotPosition");
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int slotPosition2 = (int)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "slotPosition");
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var sprites = (List<ClickableTextureComponent>)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "sprites");
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var sprites = (List<ClickableTextureComponent>)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "sprites");
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var names = (List<object>)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "names");
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var names = (List<object>)GetInstanceField(typeof(StardewValley.Menus.SocialPage), v, "names");
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for (int slotPosition = slotPosition2; slotPosition < slotPosition2 + 5; ++slotPosition)
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for (int slotPosition = slotPosition2; slotPosition < slotPosition2 + 5; ++slotPosition)
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{
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if (slotPosition < sprites.Count)
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{
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{
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if (names[slotPosition] is string)
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if (slotPosition < sprites.Count)
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getInvokeMethod(v, "drawNPCSlot", new object[]{
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{
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if (names[slotPosition] is string)
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getInvokeMethod(v, "drawNPCSlot", new object[]{
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Game1.spriteBatch, slotPosition
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Game1.spriteBatch, slotPosition
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});
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});
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else if (names[slotPosition] is long)
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else if (names[slotPosition] is long)
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getInvokeMethod(v, "drawFarmerSlot", new object[]{
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getInvokeMethod(v, "drawFarmerSlot", new object[]{
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Game1.spriteBatch, slotPosition
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Game1.spriteBatch, slotPosition
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});
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});
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}
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}
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}
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(GetInstanceField(typeof(SocialPage), v, "upButton") as ClickableTextureComponent).draw(Game1.spriteBatch);
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(GetInstanceField(typeof(SocialPage), v, "downButton") as ClickableTextureComponent).draw(Game1.spriteBatch);
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Rectangle scrollBarRunner = (Rectangle)(GetInstanceField(typeof(SocialPage), v, "scrollBarRunner"));
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IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, true);
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(GetInstanceField(typeof(SocialPage), v, "scrollBar") as ClickableTextureComponent).draw(Game1.spriteBatch);
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string hoverText = (GetInstanceField(typeof(SocialPage), v, "hoverText") as string);
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if (!hoverText.Equals(""))
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IClickableMenu.drawHoverText(Game1.spriteBatch, hoverText, Game1.smallFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null);
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}
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}
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if ((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == 4)
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{
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var pageField = GetInstanceField(typeof(StardewValley.Menus.GameMenu), Game1.activeClickableMenu, "pages");
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var pages = (List<IClickableMenu>)pageField;
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(GetInstanceField(typeof(SocialPage),v,"upButton") as ClickableTextureComponent).draw(Game1.spriteBatch);
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var craftingPage = pages.ElementAt(4);
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(GetInstanceField(typeof(SocialPage), v, "downButton") as ClickableTextureComponent).draw(Game1.spriteBatch);
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Monitor.Log(craftingPage.GetType().ToString());
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Rectangle scrollBarRunner=(Rectangle)(GetInstanceField(typeof(SocialPage), v, "scrollBarRunner"));
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var v = (StardewValley.Menus.CraftingPage)craftingPage;
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IClickableMenu.drawTextureBox(Game1.spriteBatch, Game1.mouseCursors, new Rectangle(403, 383, 6, 6), scrollBarRunner.X, scrollBarRunner.Y, scrollBarRunner.Width, scrollBarRunner.Height, Color.White, 4f, true);
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Framework.Drawers.Menus.craftingPageDraw((craftingPage as StardewValley.Menus.CraftingPage), Game1.spriteBatch);
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(GetInstanceField(typeof(SocialPage), v, "scrollBar") as ClickableTextureComponent).draw(Game1.spriteBatch);
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}
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string hoverText = (GetInstanceField(typeof(SocialPage), v, "hoverText") as string);
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if (!hoverText.Equals(""))
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IClickableMenu.drawHoverText(Game1.spriteBatch, hoverText, Game1.smallFont, 0, 0, -1, (string)null, -1, (string[])null, (Item)null, 0, -1, -1, -1, -1, 1f, (CraftingRecipe)null);
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}
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if((Game1.activeClickableMenu as StardewValley.Menus.GameMenu).currentTab == 4)
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{
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var pageField = GetInstanceField(typeof(StardewValley.Menus.GameMenu), Game1.activeClickableMenu, "pages");
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var pages = (List<IClickableMenu>)pageField;
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var craftingPage = pages.ElementAt(4);
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Monitor.Log(craftingPage.GetType().ToString());
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var v = (StardewValley.Menus.CraftingPage)craftingPage;
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Framework.Drawers.Menus.craftingPageDraw((craftingPage as StardewValley.Menus.CraftingPage), Game1.spriteBatch);
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}
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}
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Game1.activeClickableMenu.upperRightCloseButton.draw(Game1.spriteBatch);
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Game1.activeClickableMenu.upperRightCloseButton.draw(Game1.spriteBatch);
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@ -319,6 +340,78 @@ namespace ShaderExample
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return hello.Invoke(target, param);
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return hello.Invoke(target, param);
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}
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}
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public void AHHHH()
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{
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if (!Game1.currentLocation.shouldHideCharacters())
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{
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if (Game1.CurrentEvent == null)
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{
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foreach (NPC character in Game1.currentLocation.characters)
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{
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if (!(bool)(character.swimming) && !character.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation()))
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Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)(character.scale), SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f);
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}
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}
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else
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{
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foreach (NPC actor in Game1.CurrentEvent.actors)
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{
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if (!(bool)(actor.swimming) && !actor.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation()))
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Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)(actor.scale), SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
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}
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}
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foreach (Farmer farmer in Game1.currentLocation.farmers)
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{
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if (!(bool)(farmer.swimming) && !farmer.isRidingHorse() && (Game1.currentLocation != null && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(farmer.getTileLocation())))
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{
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SpriteBatch spriteBatch = Game1.spriteBatch;
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Texture2D shadowTexture = Game1.shadowTexture;
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Vector2 local = Game1.GlobalToLocal(farmer.Position + new Vector2(32f, 24f));
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Microsoft.Xna.Framework.Rectangle? sourceRectangle = new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds);
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Color white = Color.White;
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double num1 = 0.0;
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Microsoft.Xna.Framework.Rectangle bounds = Game1.shadowTexture.Bounds;
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double x = (double)bounds.Center.X;
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bounds = Game1.shadowTexture.Bounds;
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double y = (double)bounds.Center.Y;
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Vector2 origin = new Vector2((float)x, (float)y);
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double num2 = 4.0 - (!farmer.running && !farmer.UsingTool || farmer.FarmerSprite.currentAnimationIndex <= 1 ? 0.0 : (double)Math.Abs(FarmerRenderer.featureYOffsetPerFrame[farmer.FarmerSprite.CurrentFrame]) * 0.5);
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int num3 = 0;
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double num4 = 0.0;
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spriteBatch.Draw(shadowTexture, local, sourceRectangle, white, (float)num1, origin, (float)num2, (SpriteEffects)num3, (float)num4);
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}
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}
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}
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if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null))
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Game1.currentLocation.currentEvent.draw(Game1.spriteBatch);
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if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm"))
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Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, (float)(((double)Game1.player.currentUpgrade.positionOfCarpenter.Y + 48.0) / 10000.0));
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Game1.currentLocation.draw(Game1.spriteBatch);
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if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
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{
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string messageToScreen = Game1.currentLocation.currentEvent.messageToScreen;
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}
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if (Game1.player.ActiveObject == null && (Game1.player.UsingTool || Game1.pickingTool) && (Game1.player.CurrentTool != null && (!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool)))
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Game1.drawTool(Game1.player);
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if (Game1.currentLocation.Name.Equals("Farm"))
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Monitor.Log("DRAW farm buildings here");
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//getInvokeMethod((Game1.currentLocation as GameLocation), "drawFarmBuildings", new object[] { });
|
||||||
|
if (Game1.tvStation >= 0)
|
||||||
|
Game1.spriteBatch.Draw(Game1.tvStationTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(400f, 160f)), new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(Game1.tvStation * 24, 0, 24, 15)), Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
|
||||||
|
if (Game1.panMode)
|
||||||
|
{
|
||||||
|
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle((int)Math.Floor((double)(Game1.getOldMouseX() + Game1.viewport.X) / 64.0) * 64 - Game1.viewport.X, (int)Math.Floor((double)(Game1.getOldMouseY() + Game1.viewport.Y) / 64.0) * 64 - Game1.viewport.Y, 64, 64), Color.Lime * 0.75f);
|
||||||
|
foreach (Warp warp in (Game1.currentLocation.warps))
|
||||||
|
Game1.spriteBatch.Draw(Game1.fadeToBlackRect, new Microsoft.Xna.Framework.Rectangle(warp.X * 64 - Game1.viewport.X, warp.Y * 64 - Game1.viewport.Y, 64, 64), Color.Red * 0.75f);
|
||||||
|
}
|
||||||
|
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
|
||||||
|
Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, Location.Origin, false, 4);
|
||||||
|
Game1.mapDisplayDevice.EndScene();
|
||||||
|
//Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
|
||||||
|
//Game1.spriteBatch.End();
|
||||||
|
}
|
||||||
|
|
||||||
public void drawMapPart2()
|
public void drawMapPart2()
|
||||||
{
|
{
|
||||||
//Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
//Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
||||||
|
|
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@ -49,6 +49,7 @@
|
||||||
<Compile Include="Framework\Delegates.cs" />
|
<Compile Include="Framework\Delegates.cs" />
|
||||||
<Compile Include="Framework\Drawers\Characters.cs" />
|
<Compile Include="Framework\Drawers\Characters.cs" />
|
||||||
<Compile Include="Framework\Drawers\Layer.cs" />
|
<Compile Include="Framework\Drawers\Layer.cs" />
|
||||||
|
<Compile Include="Framework\Drawers\Menus.cs" />
|
||||||
<Compile Include="Framework\Drawers\Monsters.cs" />
|
<Compile Include="Framework\Drawers\Monsters.cs" />
|
||||||
<Compile Include="Framework\DrawManager.cs" />
|
<Compile Include="Framework\DrawManager.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
|
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Reference in New Issue