Got multi-tiled objects and components working at a surprising speed actually.
This commit is contained in:
parent
591a6f4a96
commit
f46379f9e6
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@ -30,6 +30,15 @@ namespace Revitalize.Framework.Graphics
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this.modID = "";
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}
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public Texture2DExtended(Texture2D Texture)
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{
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this.Name = "";
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this.texture = Texture;
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this.path = "";
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this.helper = null;
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this.modID = "";
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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@ -24,6 +24,8 @@ namespace Revitalize.Framework.Objects
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public string id;
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public BasicItemInformation info;
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public GameLocation location;
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/// <summary>
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/// The animation manager.
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/// </summary>
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@ -174,6 +176,8 @@ namespace Revitalize.Framework.Objects
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{
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Revitalize.ModCore.log("Clicky click!");
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Revitalize.ModCore.log(System.Environment.StackTrace);
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return removeAndAddToPlayersInventory();
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//return base.clicked(who);
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}
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@ -190,6 +194,7 @@ namespace Revitalize.Framework.Objects
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if(t.GetType()== typeof(StardewValley.Tools.Axe) || t.GetType()== typeof(StardewValley.Tools.Pickaxe))
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{
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Game1.createItemDebris(this, Game1.player.getStandingPosition(), Game1.player.getDirection());
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this.location = null;
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Game1.player.currentLocation.removeObject(this.TileLocation, false);
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return false;
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}
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@ -209,6 +214,7 @@ namespace Revitalize.Framework.Objects
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Game1.showRedMessage("Inventory full.");
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return false;
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}
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this.location = null;
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Game1.player.currentLocation.removeObject(this.TileLocation, false);
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Game1.player.addItemToInventory(this);
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return true;
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@ -256,6 +262,7 @@ namespace Revitalize.Framework.Objects
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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this.updateDrawPosition();
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this.location = location;
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return base.placementAction(location, x, y, who);
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}
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@ -0,0 +1,110 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects
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{
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public class MultiTiledComponent:CustomObject
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{
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public MultiTiledObject containerObject;
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public MultiTiledComponent():base()
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{
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}
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public MultiTiledComponent(BasicItemInformation info):base(info)
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{
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}
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public MultiTiledComponent(BasicItemInformation info, Vector2 TileLocation): base(info, TileLocation)
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{
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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//Revitalize.ModCore.log("Checking for a clicky click???");
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override bool clicked(Farmer who)
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{
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Revitalize.ModCore.log("Clicked a multiTiledComponent!");
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this.containerObject.pickUp();
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return true;
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//return base.clicked(who);
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}
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public override void performRemoveAction(Vector2 tileLocation, GameLocation environment)
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{
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base.performRemoveAction(this.TileLocation, environment);
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}
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public virtual void removeFromLocation(GameLocation location,Vector2 offset)
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{
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location.removeObject(this.TileLocation,false);
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//this.performRemoveAction(this.TileLocation,location);
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}
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/// <summary>
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/// Places an object down.
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/// </summary>
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/// <param name="location"></param>
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/// <param name="x"></param>
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/// <param name="y"></param>
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/// <param name="who"></param>
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/// <returns></returns>
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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Revitalize.ModCore.ModMonitor.Log("SCREAMING!!!!");
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this.updateDrawPosition();
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this.location = location;
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this.TileLocation = new Vector2((int)(x / Game1.tileSize), (int)(y / Game1.tileSize));
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return base.placementAction(location, x, y, who);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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if (drawStackNumber && this.maximumStackSize() > 1 && ((double)scaleSize > 0.3 && this.Stack != int.MaxValue) && this.Stack > 1)
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Utility.drawTinyDigits(this.Stack, spriteBatch, location + new Vector2((float)(Game1.tileSize - Utility.getWidthOfTinyDigitString(this.Stack, 3f * scaleSize)) + 3f * scaleSize, (float)((double)Game1.tileSize - 18.0 * (double)scaleSize + 2.0)), 3f * scaleSize, 1f, Color.White);
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if (drawStackNumber && this.Quality > 0)
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{
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float num = this.Quality < 4 ? 0.0f : (float)((Math.Cos((double)Game1.currentGameTime.TotalGameTime.Milliseconds * Math.PI / 512.0) + 1.0) * 0.0500000007450581);
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spriteBatch.Draw(Game1.mouseCursors, location + new Vector2(12f, (float)(Game1.tileSize - 12) + num), new Microsoft.Xna.Framework.Rectangle?(this.Quality < 4 ? new Microsoft.Xna.Framework.Rectangle(338 + (this.Quality - 1) * 8, 400, 8, 8) : new Microsoft.Xna.Framework.Rectangle(346, 392, 8, 8)), Color.White * transparency, 0.0f, new Vector2(4f, 4f), (float)(3.0 * (double)scaleSize * (1.0 + (double)num)), SpriteEffects.None, layerDepth);
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}
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spriteBatch.Draw(this.displayTexture, location + new Vector2((float)(Game1.tileSize / 2), (float)(Game1.tileSize * .75)), new Rectangle?(this.animationManager.currentAnimation.sourceRectangle), info.drawColor * transparency, 0f, new Vector2((float)(this.animationManager.currentAnimation.sourceRectangle.Width / 2), (float)(this.animationManager.currentAnimation.sourceRectangle.Height)), scaleSize, SpriteEffects.None, layerDepth);
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}
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public override Item getOne()
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{
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MultiTiledComponent component=new MultiTiledComponent(this.info, this.TileLocation);
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component.containerObject = this.containerObject;
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return component;
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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MultiTiledComponent component= new MultiTiledComponent((BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation);
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component.containerObject = this.containerObject;
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return containerObject;
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}
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}
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}
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@ -0,0 +1,216 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using PyTK.CustomElementHandler;
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using StardewValley;
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using StardewValley.Objects;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Revitalize.Framework.Objects
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{
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public class MultiTiledObject:CustomObject
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{
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public Dictionary<Vector2, MultiTiledComponent> objects;
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public MultiTiledObject() : base()
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info) : base(info)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation) : base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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}
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public MultiTiledObject(BasicItemInformation info, Vector2 TileLocation, Dictionary<Vector2,MultiTiledComponent> ObjectsList) : base(info, TileLocation)
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{
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this.objects = new Dictionary<Vector2, MultiTiledComponent>();
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foreach(var v in ObjectsList)
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{
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MultiTiledComponent component =(MultiTiledComponent)v.Value.getOne();
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this.addComponent(v.Key, component);
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}
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}
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public bool addComponent(Vector2 key, MultiTiledComponent obj)
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{
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if (this.objects.ContainsKey(key))
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{
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return false;
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}
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else
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{
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this.objects.Add(key, obj);
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obj.containerObject = this;
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return true;
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}
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}
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public bool removeComponent(Vector2 key)
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{
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if (!this.objects.ContainsKey(key))
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{
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return false;
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}
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else
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{
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this.objects.Remove(key);
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return true;
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}
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}
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public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.draw(spriteBatch, x + (int)pair.Key.X * Game1.tileSize, y + (int)pair.Key.Y * Game1.tileSize, alpha);
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}
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}
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public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.draw(spriteBatch, xNonTile + (int)pair.Key.X * Game1.tileSize, yNonTile+ (int)pair.Key.Y * Game1.tileSize, layerDepth, alpha);
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}
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//base.draw(spriteBatch, xNonTile, yNonTile, layerDepth, alpha);
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}
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public override void drawAsProp(SpriteBatch b)
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{
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base.drawAsProp(b);
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}
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public override void drawAttachments(SpriteBatch b, int x, int y)
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{
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base.drawAttachments(b, x, y);
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}
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public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber, Color c, bool drawShadow)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.drawInMenu(spriteBatch, location + (pair.Key*16), 1.0f, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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//base.drawInMenu(spriteBatch, location, scaleSize, transparency, layerDepth, drawStackNumber, c, drawShadow);
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}
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public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
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{
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base.drawPlacementBounds(spriteBatch, location);
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}
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public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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pair.Value.drawWhenHeld(spriteBatch, objectPosition + (pair.Key * Game1.tileSize), f);
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}
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//base.drawWhenHeld(spriteBatch, objectPosition, f);
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}
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//IMPLEMENT THESE!
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public virtual void pickUp()
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{
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bool canPickUp= this.removeAndAddToPlayersInventory();
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if (canPickUp)
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{
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foreach (KeyValuePair<Vector2, MultiTiledComponent> pair in this.objects)
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{
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pair.Value.removeFromLocation(pair.Value.location,pair.Key);
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}
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this.location = null;
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}
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else
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{
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Game1.showRedMessage("NOOOOOOOO");
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}
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}
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public override bool removeAndAddToPlayersInventory()
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{
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if (Game1.player.isInventoryFull())
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{
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Game1.showRedMessage("Inventory full.");
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return false;
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}
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Game1.player.addItemToInventory(this);
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return true;
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}
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public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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pair.Value.placementAction(location, x + (int)pair.Key.X*Game1.tileSize, y + (int)pair.Key.Y*Game1.tileSize, who);
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Revitalize.ModCore.log(pair.Value.TileLocation);
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}
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this.location = location;
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return true;
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//return base.placementAction(location, x, y, who);
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}
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public override bool canBePlacedHere(GameLocation l, Vector2 tile)
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{
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foreach(KeyValuePair<Vector2,MultiTiledComponent> pair in this.objects)
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{
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if (pair.Value.canBePlacedHere(l, tile + pair.Key) == false) return false;
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}
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return true;
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}
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public override bool clicked(Farmer who)
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{
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Revitalize.ModCore.log("WTF IS HAPPENING???");
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bool cleanUp=clicked(who);
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if (cleanUp)
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{
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pickUp();
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}
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return cleanUp;
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}
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public override bool rightClicked(Farmer who)
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{
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return base.rightClicked(who);
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}
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public override bool shiftRightClicked(Farmer who)
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{
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return base.shiftRightClicked(who);
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}
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public override bool checkForAction(Farmer who, bool justCheckingForActivity = false)
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{
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return base.checkForAction(who, justCheckingForActivity);
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}
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public override Item getOne()
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{
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return new MultiTiledObject(this.info, this.TileLocation,this.objects);
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}
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public override ICustomObject recreate(Dictionary<string, string> additionalSaveData, object replacement)
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{
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BasicItemInformation data = (BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]];
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return new MultiTiledObject((BasicItemInformation)CustomObjectData.collection[additionalSaveData["id"]], (replacement as Chest).TileLocation,this.objects);
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}
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}
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}
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@ -9,6 +9,8 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Revitalize.Framework.Graphics;
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using Revitalize.Framework.Graphics.Animations;
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namespace Revitalize
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{
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@ -30,11 +32,18 @@ namespace Revitalize
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private void GameLoop_SaveLoaded(object sender, StardewModdingAPI.Events.SaveLoadedEventArgs e)
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{
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CustomObject obj = new CustomObject(new BasicItemInformation("CoreObjectTest","YAY FUN!","Omegasis.Revitalize.CoreObject",Color.Violet,-300,0,false,100,Vector2.Zero,true,true,"Omegasis.bleh", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet,Color.White,0,true,typeof(CustomObject),null,new Framework.Graphics.Animations.AnimationManager(),Color.Red));
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MultiTiledComponent obj = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest","YAY FUN!","Omegasis.Revitalize.MultiTiledComponent",Color.White,-300,0,false,100,Vector2.Zero,true,true,"Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet,Color.White,0,true,typeof(MultiTiledComponent),null,new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet),new Animation(new Rectangle(0,0,16,16))),Color.Red));
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MultiTiledComponent obj2 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest2", "SomeFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 16, 16, 16))), Color.Red));
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MultiTiledComponent obj3 = new MultiTiledComponent(new BasicItemInformation("CoreObjectTest3", "NoFun", "Omegasis.Revitalize.MultiTiledComponent", Color.White, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.TEST1", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledComponent), null, new AnimationManager(new Texture2DExtended(Game1.objectSpriteSheet), new Animation(new Rectangle(0, 32, 16, 16))), Color.Red));
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MultiTiledObject bigObject= new MultiTiledObject(new BasicItemInformation("MultiTest", "A really big object", "Omegasis.Revitalize.MultiTiledObject", Color.Blue, -300, 0, false, 100, Vector2.Zero, true, true, "Omegasis.BigTiledTest", "2048/0/-300/Crafting -9/Play '2048 by Platonymous' at home!/true/true/0/2048", Game1.objectSpriteSheet, Color.White, 0, true, typeof(MultiTiledObject), null, new AnimationManager(), Color.White));
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bigObject.addComponent(new Vector2(0, 0), obj);
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bigObject.addComponent(new Vector2(1, 0), obj2);
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bigObject.addComponent(new Vector2(2, 0), obj3);
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new InventoryItem(obj, 100,1).addToNPCShop("Gus");
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Game1.player.addItemToInventory(obj);
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new InventoryItem(bigObject, 100,1).addToNPCShop("Gus");
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Game1.player.addItemToInventory(bigObject);
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}
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@ -50,6 +50,8 @@
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<Compile Include="Framework\Graphics\Texture2DExtended.cs" />
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<Compile Include="Framework\Objects\BasicItemInformation.cs" />
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<Compile Include="Framework\Objects\CustomObject.cs" />
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<Compile Include="Framework\Objects\MultiTiledComponent.cs" />
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<Compile Include="Framework\Objects\MultiTiledObject.cs" />
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<Compile Include="ModCore.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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