The beta of Stardew Symphony is complete! WOOO!
This commit is contained in:
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@ -4,6 +4,7 @@ using System.Linq;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using StardewValley;
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using StardewValley.Locations;
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using StardustCore.Animations;
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using StardustCore.UIUtilities;
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using StardustCore.UIUtilities.MenuComponents;
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@ -459,7 +460,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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//Song selection mode.
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//Festival selection mode.
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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this.fancyButtons.Clear();
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@ -478,12 +479,14 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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//Song selection mode.
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//Menu selection mode.
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if (this.drawMode == DrawMode.MenuSelection)
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{
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this.fancyButtons.Clear();
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//Vector4 placement = new Vector4((Game1.viewport.Width / 3), (Game1.viewport.Height / 4) + 128, this.width, this.height / 2);
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .9f);
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for (int i = 0; i < SongSpecifics.menus.Count; i++)
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{
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@ -497,7 +500,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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}
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//Song selection mode.
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//Event selection mode.
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if (this.drawMode == DrawMode.EventSelection)
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{
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this.fancyButtons.Clear();
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@ -747,15 +750,56 @@ namespace StardewSymphonyRemastered.Framework.Menus
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}
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//Song selection mode.
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//Location selection mode.
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if (this.drawMode == DrawMode.LocationSelection)
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{
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this.fancyButtons.Clear();
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int numOfEmptyCabin = 1;
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .9f);
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for (int i = 0; i < SongSpecifics.locations.Count; i++)
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{
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string locName = SongSpecifics.locations.ElementAt(i);
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if (locName.Contains("Cabin"))
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{
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try
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{
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GameLocation loc = Game1.getLocationFromName(locName);
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Farmer farmer = (loc as Cabin).getFarmhand().Value;
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if (farmer != null)
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{
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string displayName = farmer.Name + "'s Cabin";
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if (farmer.Name == "")
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{
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displayName = "Empty Cabin " + (numOfEmptyCabin);
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numOfEmptyCabin++;
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}
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Texture2DExtended texture2 = StardewSymphony.textureManager.getTexture("HouseIcon");
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float scale2 = 1.00f / ((float)texture2.texture.Width / 64f);
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Rectangle srcRect2 = new Rectangle(0, 0, texture2.texture.Width, texture2.texture.Height);
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this.fancyButtons.Add(new Button(locName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture2, displayName, srcRect2, scale2, new Animation(srcRect2), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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continue;
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}
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if (farmer == null)
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{
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string displayName = "Empty Cabin "+(numOfEmptyCabin);
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numOfEmptyCabin++;
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Texture2DExtended texture2 = StardewSymphony.textureManager.getTexture("HouseIcon");
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float scale2 = 1.00f / ((float)texture2.texture.Width / 64f);
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Rectangle srcRect2 = new Rectangle(0, 0, texture2.texture.Width, texture2.texture.Height);
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this.fancyButtons.Add(new Button(locName, new Rectangle((int)placement2.X + 25, (int)placement2.Y + ((i % 6) * 100) + 100, 64, 64), texture2, displayName, srcRect2, scale2, new Animation(srcRect2), Color.White, Color.White, new ButtonFunctionality(null, null, null)));
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continue;
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}
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}
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catch(Exception err)
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{
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}
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}
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//Allow 8 songs to be displayed per page.
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Texture2DExtended texture = StardewSymphony.textureManager.getTexture("HouseIcon");
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float scale = 1.00f / ((float)texture.texture.Width / 64f);
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@ -1119,7 +1163,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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{
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if (button == null) continue;
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Vector2 position = new Vector2(this.width * .1f + 64, this.height * .05f + 384);
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if (button.name == "SunnyIcon" || button.name == "RainyIcon" || button.name == "SnowyIcon" || button.name == "WeatherDebrisIcon" || button.name == "StormyIcon" || button.name == "WeatherFestivalIcon" || button.name == "WeddingIcon")
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if (button.name == "SunnyIcon" || button.name == "RainyIcon" || button.name == "SnowIcon" || button.name == "WeatherDebrisIcon" || button.name == "StormIcon" || button.name == "WeatherFestivalIcon" || button.name == "WeddingIcon")
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{
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this.currentlySelectedWeather = button.clone(position);
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this.drawMode = DrawMode.TimeSelection;
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@ -1391,6 +1435,12 @@ namespace StardewSymphonyRemastered.Framework.Menus
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/// <param name="b"></param>
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public override void draw(SpriteBatch b)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f - 96, 4 * 100 + 50, this.height + 32);
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f - 96, 5 * 100, this.height + 32);
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if (this.drawMode == DrawMode.AlbumSelection)
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{
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this.drawDialogueBoxBackground();
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@ -1402,8 +1452,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.AlbumFancySelection)
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{
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Vector4 placement = new Vector4(Game1.viewport.Width/4-50, Game1.viewport.Height/4, 8 * 100, 128*2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 0)));
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Vector4 placement3 = new Vector4(Game1.viewport.Width/4-50, Game1.viewport.Height/4, 8 * 100, 128*2);
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this.drawDialogueBoxBackground((int)placement3.X, (int)placement3.Y, (int)placement3.Z, (int)placement3.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 0)));
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foreach(var v in fancyButtons)
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{
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@ -1417,11 +1467,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SongSelectionMode)
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{
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Vector4 placement = new Vector4(this.width*.1f, this.height*.05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height*.95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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@ -1464,14 +1510,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.DifferentSelectionTypesMode)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -1489,11 +1530,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.WeatherSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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@ -1515,13 +1552,10 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.TimeSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -1542,11 +1576,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.LocationSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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@ -1595,11 +1625,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.DaySelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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@ -1625,13 +1651,8 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.NothingElseToDisplay)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -1655,11 +1676,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.EventSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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@ -1711,11 +1728,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.MenuSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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@ -1767,11 +1780,7 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.FestivalSelection)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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int amountToShow = 6;
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@ -1823,13 +1832,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedEvent)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -1855,13 +1860,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedFestival)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -1887,13 +1888,9 @@ namespace StardewSymphonyRemastered.Framework.Menus
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if (this.drawMode == DrawMode.SelectedMenu)
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{
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Vector4 placement = new Vector4(this.width * .1f, this.height * .05f, 4 * 100, 128 * 2);
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this.drawDialogueBoxBackground((int)placement.X, (int)placement.Y, (int)placement.Z, (int)placement.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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Vector4 placement2 = new Vector4(this.width * .2f + 400, this.height * .05f, 5 * 100, this.height * .95f);
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this.drawDialogueBoxBackground((int)placement2.X, (int)placement2.Y, (int)placement2.Z, (int)placement2.W, new Color(new Vector4(this.dialogueBoxBackgroundColor.ToVector3(), 255)));
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//make 3rd dialogue box option;
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this.currentMusicPackAlbum.draw(b);
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this.currentSelectedSong.draw(b);
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@ -6,6 +6,7 @@ using System.Threading.Tasks;
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using StardewSymphonyRemastered;
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using StardewValley;
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using System.IO;
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using System.Timers;
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namespace StardewSymphonyRemastered.Framework
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{
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@ -28,6 +29,8 @@ namespace StardewSymphonyRemastered.Framework
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Random packSelector;
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Random songSelector;
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Timer timer;
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bool lastSongWasLocationSpecific;
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/// <summary>
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/// Constructor.
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@ -62,6 +65,27 @@ namespace StardewSymphonyRemastered.Framework
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}
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}
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public void updateTimer()
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{
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if (this.currentMusicPack.isPlaying()) return;
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else
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{
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Random r = new Random(Game1.random.Next());
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int val = r.Next(StardewSymphony.Config.MinimumDelayBetweenSongsInMilliseconds, StardewSymphony.Config.MaximumDelayBetweenSongsInMilliseconds + 1);
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timer = new Timer(val);
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timer.Elapsed += onTimerFinished;
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timer.Enabled = true;
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}
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}
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public void onTimerFinished(System.Object source, ElapsedEventArgs e)
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{
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timer.Enabled = false;
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selectMusic(SongSpecifics.getCurrentConditionalString());
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}
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/// <summary>
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||||
/// Plays the song from the currently loaded music pack.
|
||||
/// </summary>
|
||||
|
@ -307,6 +331,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (StardewSymphony.Config.EnableDebugLog)
|
||||
StardewSymphony.ModMonitor.Log(subKey, StardewModdingAPI.LogLevel.Alert);
|
||||
listOfValidMusicPacks = getListOfApplicableMusicPacks(subKey);
|
||||
if (listOfValidMusicPacks.Count == 0)
|
||||
|
@ -333,6 +358,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
}
|
||||
}
|
||||
if (subKey == "") break;
|
||||
if(StardewSymphony.Config.EnableDebugLog)
|
||||
StardewSymphony.ModMonitor.Log(subKey, StardewModdingAPI.LogLevel.Alert);
|
||||
listOfValidMusicPacks = getListOfApplicableMusicPacks(subKey);
|
||||
if (listOfValidMusicPacks.Count == 0)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using StardewValley;
|
||||
using StardewValley.Locations;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
@ -12,7 +13,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
/// </summary>
|
||||
public class SongSpecifics
|
||||
{
|
||||
public Dictionary<string, List<Song>> listOfSongsWithTriggers; //triggerName, <songs>. Seasonal music
|
||||
public SortedDictionary<string, List<Song>> listOfSongsWithTriggers; //triggerName, <songs>. Seasonal music
|
||||
|
||||
|
||||
public List<Song> listOfSongsWithoutTriggers;
|
||||
|
@ -75,7 +76,7 @@ namespace StardewSymphonyRemastered.Framework
|
|||
};
|
||||
|
||||
|
||||
listOfSongsWithTriggers = new Dictionary<string, List<Song>>();
|
||||
listOfSongsWithTriggers = new SortedDictionary<string, List<Song>>();
|
||||
this.listOfSongsWithoutTriggers = new List<Song>();
|
||||
this.eventSongs = new List<Song>();
|
||||
this.festivalSongs = new List<Song>();
|
||||
|
|
|
@ -85,6 +85,7 @@ namespace StardewSymphonyRemastered
|
|||
StardewModdingAPI.Events.MenuEvents.MenuClosed += MenuEvents_MenuClosed;
|
||||
|
||||
StardewModdingAPI.Events.GameEvents.FirstUpdateTick += GameEvents_FirstUpdateTick;
|
||||
StardewModdingAPI.Events.GameEvents.OneSecondTick += GameEvents_OneSecondTick;
|
||||
|
||||
|
||||
musicManager = new MusicManager();
|
||||
|
@ -112,6 +113,15 @@ namespace StardewSymphonyRemastered
|
|||
initializeMusicPacks();
|
||||
}
|
||||
|
||||
private void GameEvents_OneSecondTick(object sender, EventArgs e)
|
||||
{
|
||||
if (musicManager == null) return;
|
||||
else
|
||||
{
|
||||
musicManager.updateTimer();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the player changes locations. This should determine the next song to play.
|
||||
/// </summary>
|
||||
|
@ -160,6 +170,12 @@ namespace StardewSymphonyRemastered
|
|||
{
|
||||
musicPack.Value.readFromJson();
|
||||
}
|
||||
|
||||
SongSpecifics.menus.Sort();
|
||||
SongSpecifics.locations.Sort();
|
||||
SongSpecifics.festivals.Sort();
|
||||
SongSpecifics.events.Sort();
|
||||
|
||||
musicManager.selectMusic(SongSpecifics.getCurrentConditionalString());
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue