Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
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@ -108,7 +108,11 @@ namespace CustomNPCFramework
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private void SaveEvents_LoadChar(object sender, EventArgs e)
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{
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ExtendedNPC myNpc3 = assetPool.generateNPC(Genders.female, 0, 1);
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npcTracker.addNewNPCToLocation(Game1.getLocationFromName("BusStop", false), myNpc3);
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MerchantNPC merch = new MerchantNPC(new List<Item>()
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{
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new StardewValley.Object(475,999)
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}, myNpc3);
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npcTracker.addNewNPCToLocation(Game1.getLocationFromName("BusStop", false), merch);
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}
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public void initializeExamples()
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@ -65,6 +65,7 @@
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<Compile Include="Framework\ModularNPCS\Sprite.cs" />
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<Compile Include="Framework\NPCNames.cs" />
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<Compile Include="Framework\NPCS\ExtendedNPC.cs" />
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<Compile Include="Framework\NPCS\MerchantNPC.cs" />
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<Compile Include="Framework\Utilities\NPCTracker.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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@ -49,7 +49,10 @@ namespace CustomNPCFramework.Framework.NPCS
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this.Portrait = (Texture2D)null;
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this.portraitInformation = null;
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this.spriteInformation = sprite;
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if (this.spriteInformation != null)
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{
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this.spriteInformation.setCharacterSpriteFromThis(this);
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}
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this.swimming = false;
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}
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@ -57,7 +60,10 @@ namespace CustomNPCFramework.Framework.NPCS
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{
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this.characterRenderer = null;
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this.portraitInformation = portrait;
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if (this.portraitInformation != null)
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{
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this.portraitInformation.setCharacterPortraitFromThis(this);
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}
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this.spriteInformation = sprite;
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this.spriteInformation.setCharacterSpriteFromThis(this);
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this.swimming = false;
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@ -0,0 +1,39 @@
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using CustomNPCFramework.Framework.ModularNPCS;
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using CustomNPCFramework.Framework.ModularNPCS.ModularRenderers;
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using Microsoft.Xna.Framework;
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace CustomNPCFramework.Framework.NPCS
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{
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class MerchantNPC: ExtendedNPC
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{
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public List<Item> stock;
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public MerchantNPC(List<Item> Stock, Sprite sprite, BasicRenderer renderer,Vector2 position,int facingDirection,string name): base(sprite,renderer,position,facingDirection,name)
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{
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this.stock = Stock;
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}
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public MerchantNPC(List<Item> Stock, ExtendedNPC npcBase): base(npcBase.spriteInformation, npcBase.portraitInformation, npcBase.position, npcBase.facingDirection, npcBase.name)
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{
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this.stock = Stock;
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}
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public override bool checkAction(StardewValley.Farmer who, GameLocation l)
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{
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if (Game1.activeClickableMenu == null)
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{
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Game1.activeClickableMenu = new StardewValley.Menus.ShopMenu(this.stock);
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return true;
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}
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else
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{
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return base.checkAction(Game1.player, Game1.player.currentLocation);
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}
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}
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}
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}
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