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4469fbd9b3
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Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however.
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2018-06-13 02:36:52 -07:00 |
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a928f7d18e
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Added tool support for axe, hoe, watering can and pickaxe.
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2018-06-12 23:25:36 -07:00 |
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7010644498
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Fixed serializing items to a chest.
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2018-06-12 21:45:42 -07:00 |
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19e6202e3a
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Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work.
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2018-06-12 18:42:31 -07:00 |
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ad7f9754ef
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Console commands, bug fixes, and more!
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2018-06-08 11:40:23 -07:00 |
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5b0de7f736
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Fixed SDust dynamic warning, and a glitch with the music menu when selecting an album.
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2018-06-07 13:58:52 -07:00 |
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ba7d0ae9b0
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Updated mod manifest files for nexus release
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2018-06-01 15:18:49 -07:00 |
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70885979ed
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Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done!
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2018-06-01 12:09:50 -07:00 |
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eb90e537a5
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Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific.
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2018-05-28 03:17:36 -07:00 |
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7c693c9051
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Created layout for menu selection options for standard selections.
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2018-05-27 19:08:01 -07:00 |
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6afca47caa
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Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons.
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2018-05-18 14:24:59 -07:00 |
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b5a7d9797c
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Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
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2018-05-06 18:21:31 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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e42e91e30d
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Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
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2018-03-31 01:47:10 -07:00 |
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6ef666af6e
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Colored background menus for UIUtilities, and a fancier menu for Symphony.
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2018-03-30 05:46:24 -07:00 |
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1bbf3f2503
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Play some randome music and play wav packs.
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2018-03-20 23:24:11 -07:00 |
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ed899b49d9
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symphony menu is coming along.
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2018-03-20 16:45:07 -07:00 |
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16c77a1497
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Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
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2018-03-05 23:06:39 -08:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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534eda1414
|
finished work on warp events
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2018-02-23 13:55:51 -08:00 |
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bebcefa765
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Started work on new mod to add map events with code.
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2018-02-22 11:43:18 -08:00 |
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aa71ab8ec4
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Started work on Hex32 class for color conversion because why not.
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2018-02-21 13:41:43 -08:00 |
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1b41fc47e9
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Made layered texture to be able to have textures on textures. Might be used in the near future.
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2018-02-06 02:13:21 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
janavarro95
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930d982972
|
Merge branch 'master' into Development
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2018-02-02 18:31:35 -08:00 |
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5b894e32e8
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Updated xwb music pack to be almost complete. Need to do wav and music manager.
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2018-01-28 19:06:36 -08:00 |
Jesse Plamondon-Willard
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c4e92f5cf3
|
update deprecated reflection API
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2018-01-11 00:50:16 -05:00 |
Jesse Plamondon-Willard
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402c27b29c
|
update manifest format
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2018-01-11 00:43:32 -05:00 |
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3b744a4f59
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Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game.
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2018-01-10 13:14:19 -08:00 |
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34d072e7a4
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Fixed an NAN error and glitching the interface logic.
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2017-12-12 01:19:41 -08:00 |
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b7c76ee0d6
|
Fixed one away error for debris, and added graphics for pathing.
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2017-12-11 23:32:46 -08:00 |
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eb3a1e1509
|
Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced.
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2017-12-05 16:39:34 -08:00 |
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175a385977
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Added functionality for shipping objects
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2017-12-01 00:16:53 -08:00 |
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38af511cfd
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Now pathfinds to closest tree possible. Probably want to do the same for the other tasks.
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2017-11-30 16:06:19 -08:00 |
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365808a504
|
Changed some code to be in SDust Core and now the AI can break stones!
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2017-11-30 10:45:43 -08:00 |
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e44ec0ee5b
|
Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds.
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2017-11-26 18:11:04 -08:00 |
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836d6861d8
|
I guess fixing pathfind and spritebatch errors.
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2017-11-24 13:12:36 -08:00 |
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e51a8fbac5
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Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops.
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2017-11-24 11:21:03 -08:00 |
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cd0ac16a22
|
Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
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2017-11-19 17:00:12 -08:00 |
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d722144c21
|
Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
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2017-11-17 02:50:22 -08:00 |
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fa3c4389ae
|
Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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28421f07ff
|
Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
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2017-11-16 03:47:02 -08:00 |
Jesse Plamondon-Willard
|
344058de88
|
enable update checks in SMAPI 2.0
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2017-10-11 15:57:36 -04:00 |
Jesse Plamondon-Willard
|
3ab4044995
|
update deprecated code
|
2017-10-11 15:55:59 -04:00 |
Jesse Plamondon-Willard
|
4393b6318c
|
update to mod build package 2.0
|
2017-10-11 15:45:29 -04:00 |
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71c846acc5
|
Implemente correct interaction range with planter boxes.
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2017-09-27 19:06:41 -07:00 |
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bce270d6ce
|
Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain.
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2017-09-27 18:17:45 -07:00 |
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a67a4d7380
|
Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown.
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2017-09-15 11:15:51 -07:00 |
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f0e1e696f9
|
Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools.
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2017-09-14 13:49:19 -07:00 |
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9888dacd22
|
Stuff serializes into chests
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2017-09-13 17:11:05 -07:00 |
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cf33b0228e
|
Changed serialization manager, all objects serialize in world and inventory. Next is chests.
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2017-09-13 13:53:12 -07:00 |
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b3193b52fc
|
Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow.
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2017-09-13 10:52:27 -07:00 |
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dcafabcaa0
|
Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops.
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2017-09-13 02:39:50 -07:00 |
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2ebe3f981a
|
Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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a67baa4c09
|
Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders.
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2017-09-12 11:20:18 -07:00 |
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3111f8bad0
|
Updated Stardust with functionality to get MetaData about what mod an item belongs to. Useful for all modders and players who may wonder about origin of future objects.
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2017-09-11 23:39:59 -07:00 |
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28af121748
|
Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from.
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2017-09-11 18:35:31 -07:00 |
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6437efe2cf
|
Updated AdditionalCropsFramework to properly serialize and deserialze the crops in the planterbox object.
|
2017-09-11 12:58:46 -07:00 |
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fa5970661b
|
Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work.
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2017-09-05 04:13:42 -07:00 |