JoshuaNavarro
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877e40ae39
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Added in simple machines and tested to make sure they produce items. They do for non-energy consuming items. Also added in the sandbox which is a wip.
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2019-09-09 15:44:25 -07:00 |
JoshuaNavarro
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ff9aa226f7
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Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
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2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
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0cbae77d28
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Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs
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2019-08-16 14:35:40 -07:00 |
JoshuaNavarro
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ce904efef3
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Reworked object pools to be more sorted out. Also added in ore veins!
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2019-08-13 19:05:11 -07:00 |
JoshuaNavarro
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1a6ee664b7
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Added in storage furniture!
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2019-08-05 23:10:56 -07:00 |
JoshuaNavarro
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5af8e025bd
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Added in arcade cabinet type. Added in seaside scramble.
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2019-07-25 17:16:14 -07:00 |
JoshuaNavarro
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01f239f371
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Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition.
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2019-07-17 10:18:51 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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c1509c9371
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Started object manager.
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2019-05-23 16:53:44 -07:00 |
JoshuaNavarro
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072c3d511b
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Fully fixed the TextureManager scan this time. Issue was with the texture2DConverter.cs file.
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2019-05-21 12:10:57 -07:00 |
JoshuaNavarro
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c026702f09
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Got lamps working with a furniture factory.
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2019-05-17 11:04:16 -07:00 |
JoshuaNavarro
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6c02af4596
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Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights.
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2019-05-17 09:43:50 -07:00 |
JoshuaNavarro
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e63b48ab6a
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Fixed tabled held object logic.
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2019-05-15 22:27:38 -07:00 |
JoshuaNavarro
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c8a1ce8e86
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Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects.
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2019-05-15 13:43:09 -07:00 |
JoshuaNavarro
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c2f5657ef0
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Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier.
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2019-05-15 12:42:48 -07:00 |