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0c860a1516
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Water all crops works correctly and now is stored in the execution list. Need to make some metadata for tasks and some statistics fr weights and stuff.
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2017-11-23 16:42:28 -08:00 |
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e95ffa45db
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Working on watering functionality for AI
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2017-11-23 12:56:49 -08:00 |
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1a2295e84e
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Almost got crop watering code working. Need to get simulated presses working and proper tile targeting
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2017-11-23 00:51:50 -08:00 |
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c7c65e06de
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Commit the good stuff. Fixed multipath finding recursing over goals.
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2017-11-20 03:53:33 -08:00 |
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d4470e0ebb
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Changes to pathTo to work better than addTask for some reason. Not 100% sure but will figure it out.
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2017-11-20 01:54:33 -08:00 |
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ac4a7e5a8a
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Fixed the large amounts of lag that happened during movement and key presses.
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2017-11-20 01:03:21 -08:00 |
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12ea388897
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Started working on Execution task list that will queue up different tasks for the AI to do and execute them in order.
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2017-11-19 22:32:24 -08:00 |
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1d0b0a6b16
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Added functionality to add multiple goals and path to each on in sequence from one another.
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2017-11-19 21:20:41 -08:00 |
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cd0ac16a22
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Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
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2017-11-19 17:00:12 -08:00 |
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d722144c21
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Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
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2017-11-17 02:50:22 -08:00 |
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fa3c4389ae
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Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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a12250b8cc
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Stared work on tileObject that will depict what is occuring with path finding and planning.
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2017-11-16 10:29:02 -08:00 |
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28421f07ff
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Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
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2017-11-16 03:47:02 -08:00 |