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ba7d0ae9b0
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Updated mod manifest files for nexus release
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2018-06-01 15:18:49 -07:00 |
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6afca47caa
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Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons.
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2018-05-18 14:24:59 -07:00 |
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bd656c444b
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Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support.
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2018-05-09 14:23:42 -07:00 |
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b5a7d9797c
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Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
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2018-05-06 18:21:31 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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67c110f282
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attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
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2018-03-20 03:10:02 -07:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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1fc38b964c
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Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
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2018-02-23 19:10:56 -08:00 |
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534eda1414
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finished work on warp events
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2018-02-23 13:55:51 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
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5b894e32e8
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Updated xwb music pack to be almost complete. Need to do wav and music manager.
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2018-01-28 19:06:36 -08:00 |
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365808a504
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Changed some code to be in SDust Core and now the AI can break stones!
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2017-11-30 10:45:43 -08:00 |
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671eb1be49
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RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
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2017-11-29 18:34:53 -08:00 |
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fa3c4389ae
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Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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2ebe3f981a
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Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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fa5970661b
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Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work.
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2017-09-05 04:13:42 -07:00 |
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4fd79dae21
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Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do.
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2017-08-22 17:45:30 -07:00 |
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01c3822a87
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Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it.
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2017-08-21 16:18:21 -07:00 |
Jesse Plamondon-Willard
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7fe227bd78
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add GlobalAssemblyInfo.cs
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2017-07-31 01:24:31 -04:00 |
Jesse Plamondon-Willard
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3c43972fdb
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add main README and per-mod READMEs
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2017-07-31 00:56:32 -04:00 |
Jesse Plamondon-Willard
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f907a18d63
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centralise deploy configuration
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2017-07-28 00:16:26 -04:00 |
Jesse Plamondon-Willard
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2470bbc361
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simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
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2017-07-27 20:18:19 -04:00 |