Commit Graph

22 Commits

Author SHA1 Message Date
ba7d0ae9b0 Updated mod manifest files for nexus release 2018-06-01 15:18:49 -07:00
6afca47caa Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons. 2018-05-18 14:24:59 -07:00
bd656c444b Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support. 2018-05-09 14:23:42 -07:00
b5a7d9797c Slowly updating mods. Managed to create mod that syncs mod data between clients and server. 2018-05-06 18:21:31 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
67c110f282 attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete. 2018-03-20 03:10:02 -07:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
1fc38b964c Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there... 2018-02-23 19:10:56 -08:00
534eda1414 finished work on warp events 2018-02-23 13:55:51 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00
5b894e32e8 Updated xwb music pack to be almost complete. Need to do wav and music manager. 2018-01-28 19:06:36 -08:00
365808a504 Changed some code to be in SDust Core and now the AI can break stones! 2017-11-30 10:45:43 -08:00
671eb1be49 RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash. 2017-11-29 18:34:53 -08:00
fa3c4389ae Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
2ebe3f981a Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon. 2017-09-12 16:30:30 -07:00
fa5970661b Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
4fd79dae21 Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do. 2017-08-22 17:45:30 -07:00
01c3822a87 Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
Jesse Plamondon-Willard 7fe227bd78 add GlobalAssemblyInfo.cs 2017-07-31 01:24:31 -04:00
Jesse Plamondon-Willard 3c43972fdb add main README and per-mod READMEs 2017-07-31 00:56:32 -04:00
Jesse Plamondon-Willard f907a18d63 centralise deploy configuration 2017-07-28 00:16:26 -04:00
Jesse Plamondon-Willard 2470bbc361 simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00