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bcf76f9163
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Fixed draw issues with multi tile obects. Next up menu drawing and functionality.
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2018-06-13 11:11:56 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |
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cd0ac16a22
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Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
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2017-11-19 17:00:12 -08:00 |
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d722144c21
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Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
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2017-11-17 02:50:22 -08:00 |
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9888dacd22
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Stuff serializes into chests
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2017-09-13 17:11:05 -07:00 |
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2ebe3f981a
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Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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28af121748
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Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from.
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2017-09-11 18:35:31 -07:00 |