|
11025947fb
|
added function to get all farmers except the current player.
|
2018-05-08 21:34:32 -07:00 |
|
a0ddb5994b
|
Made functionality to get first, second, third, and fourth player.
|
2018-05-08 18:18:53 -07:00 |
|
947e0c557f
|
Added support to send a message to a specific farmer.
|
2018-05-08 17:21:59 -07:00 |
|
9c1314480c
|
Added in network functionality so that clients can send data to server and other clients.
|
2018-05-08 10:45:26 -07:00 |
|
20f52e2707
|
Allowed for custom types to be added in how to process a class multiple ways. Also added support for SDV.HUDMessages
|
2018-05-07 22:37:02 -07:00 |
|
b3a9cb7b0a
|
Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now.
|
2018-05-07 05:41:16 -07:00 |
|
62f07d731c
|
Changed BinaryReaderExtention files to be more split up.
Also added in function that simply logs which supported types are added for reading/saving.
|
2018-05-06 19:31:10 -07:00 |
|
42b039cf89
|
Added in functionality to read/write to List<string>
|
2018-05-06 19:11:24 -07:00 |
|
ea31aec34f
|
File cleanup
|
2018-05-06 18:23:45 -07:00 |
|
b5a7d9797c
|
Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
|
2018-05-06 18:21:31 -07:00 |
|
ccddf1d423
|
The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
|
2018-04-30 18:21:31 -07:00 |
|
7e5d4349ca
|
Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony.
|
2018-04-27 11:49:52 -07:00 |
|
e42e91e30d
|
Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
|
2018-03-31 01:47:10 -07:00 |
|
6ef666af6e
|
Colored background menus for UIUtilities, and a fancier menu for Symphony.
|
2018-03-30 05:46:24 -07:00 |
|
dad514a6d6
|
Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons!
|
2018-03-21 13:02:50 -07:00 |
|
fd53797c5f
|
Wav music packs now work correctly. WOOT!
|
2018-03-21 02:04:05 -07:00 |
|
def22386c5
|
Got wav music packs working! Just need to figure out the buffer size for the files now.
|
2018-03-21 00:46:00 -07:00 |
|
1bbf3f2503
|
Play some randome music and play wav packs.
|
2018-03-20 23:24:11 -07:00 |
|
ed899b49d9
|
symphony menu is coming along.
|
2018-03-20 16:45:07 -07:00 |
|
67c110f282
|
attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
|
2018-03-20 03:10:02 -07:00 |
|
44d2f4e7e9
|
Finished commenting on all functions in the mod. Now just to write up some documentation.
|
2018-03-19 23:01:43 -07:00 |
|
a915a06460
|
More comments round 2
|
2018-03-19 03:32:00 -07:00 |
|
fabef6ba82
|
Started the great comment update.
|
2018-03-18 19:06:08 -07:00 |
|
9834bbcf28
|
Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
|
2018-03-18 16:06:49 -07:00 |
|
5c1f09b266
|
Fixed modular npc breathing.
|
2018-03-18 03:20:06 -07:00 |
|
bd6e479b4f
|
Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
|
2018-03-18 01:48:01 -07:00 |
|
9162091329
|
Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
|
2018-03-17 21:49:22 -07:00 |
|
f8517e37c3
|
Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
|
2018-03-17 04:39:46 -07:00 |
|
07757dac1f
|
Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
|
2018-03-17 04:18:35 -07:00 |
|
43573f0bba
|
Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
|
2018-03-17 04:04:04 -07:00 |
|
8d1eef7329
|
Cleaned up code regarding the Event System mod to prevent lots of redundant code.
|
2018-03-05 23:46:24 -08:00 |
|
16c77a1497
|
Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
|
2018-03-05 23:06:39 -08:00 |
|
4fc3466608
|
Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
|
2018-03-05 20:46:45 -08:00 |
|
68c831029b
|
New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
|
2018-03-04 15:21:39 -08:00 |
|
e17dd9ea7c
|
Made a function to generate renderers.
|
2018-03-04 14:44:52 -08:00 |
|
c737024599
|
The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
|
2018-03-04 14:32:59 -08:00 |
|
d5536b9e52
|
Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
|
2018-03-04 13:23:40 -08:00 |
|
005ad14cfd
|
I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
|
2018-03-04 07:53:55 -08:00 |
|
b9e42ae256
|
Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
|
2018-03-04 04:36:46 -08:00 |
|
e6696d8bb0
|
Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
|
2018-03-04 03:36:19 -08:00 |
|
aa8d59b67b
|
Updated the mainifest for Happy Birthday to reflect a new version of the mod.
|
2018-03-04 03:05:01 -08:00 |
|
ded9895c12
|
Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday.
|
2018-03-04 03:02:54 -08:00 |
|
e5808eeb5c
|
Yup.
|
2018-03-03 19:24:36 -08:00 |
|
4fb792db11
|
Fixed the default non-modular spriter renderer to draw normal npcs again.
|
2018-02-24 01:36:41 -08:00 |
|
45c5b69ba0
|
Updated a constuctor to used the new character sprite class.
|
2018-02-24 01:05:58 -08:00 |
|
fd9f5d9703
|
I think the integration is finished for the custom npc renderer. Who knows though.
|
2018-02-24 01:04:35 -08:00 |
|
b19de23487
|
integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
|
2018-02-23 23:40:34 -08:00 |
|
b57a5f506f
|
Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
|
2018-02-23 23:16:10 -08:00 |
|
1fc38b964c
|
Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
|
2018-02-23 19:10:56 -08:00 |
|
534eda1414
|
finished work on warp events
|
2018-02-23 13:55:51 -08:00 |