Commit Graph

65 Commits

Author SHA1 Message Date
JoshuaNavarro 14fb72fdb9 Added in tin ore and made ore be stored in ResourceManager.cs 2019-08-16 17:19:20 -07:00
JoshuaNavarro ff9aa226f7 Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation. 2019-08-16 15:32:14 -07:00
JoshuaNavarro 0cbae77d28 Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs 2019-08-16 14:35:40 -07:00
JoshuaNavarro c51ffa84b6 Got ores to spawn rock debris when broken. 2019-08-16 12:47:27 -07:00
JoshuaNavarro eb5231e81a Added in shake timer for ore veins. 2019-08-16 12:39:27 -07:00
JoshuaNavarro 16d35e2d42 Got ores spawning on the farm, finished resource manager statistics, and made ore use proper health values. 2019-08-16 12:26:50 -07:00
JoshuaNavarro 01cc1d29ec Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
JoshuaNavarro 5ce0e5fb19 Got ore spawning in the quarry! 2019-08-14 21:14:13 -07:00
JoshuaNavarro 8f16593894 Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.) 2019-08-14 20:21:44 -07:00
JoshuaNavarro 47c50b6c18 Upgraded resources to have spawn and drop chance. 2019-08-14 14:32:22 -07:00
JoshuaNavarro 5cf0211339 Updated ore spawning to use better handling for floor ranges and easier to add in more varieties. 2019-08-13 23:06:51 -07:00
JoshuaNavarro 768e09cf43 Got the code working for ores to properly spawn in the mine! 2019-08-13 20:13:27 -07:00
JoshuaNavarro 9b8c469eb6 Fixed ore vein spawning code to spawn ores in the correct spot now. 2019-08-13 19:26:20 -07:00
JoshuaNavarro ce904efef3 Reworked object pools to be more sorted out. Also added in ore veins! 2019-08-13 19:05:11 -07:00
JoshuaNavarro 1a6ee664b7 Added in storage furniture! 2019-08-05 23:10:56 -07:00
JoshuaNavarro 5af8e025bd Added in arcade cabinet type. Added in seaside scramble. 2019-07-25 17:16:14 -07:00
JoshuaNavarro 01f239f371 Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
JoshuaNavarro d8e7fa3ddb MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
JoshuaNavarro c1509c9371 Started object manager. 2019-05-23 16:53:44 -07:00
JoshuaNavarro 596aedac77 Updated texture manager to support content packs but also load in textures without having to hard code them. 2019-05-20 03:05:11 -07:00
JoshuaNavarro c026702f09 Got lamps working with a furniture factory. 2019-05-17 11:04:16 -07:00
JoshuaNavarro 6c02af4596 Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights. 2019-05-17 09:43:50 -07:00
JoshuaNavarro 05aeabed12 Fixed tables not removing items on clean up. 2019-05-16 13:00:43 -07:00
JoshuaNavarro 42f8d2595b Finally got tables working!!!!!!! 2019-05-15 23:50:24 -07:00
JoshuaNavarro e63b48ab6a Fixed tabled held object logic. 2019-05-15 22:27:38 -07:00
JoshuaNavarro 7eaaa44910 Fixed ignoring bounding boxes from letting you pick up items again. 2019-05-15 14:27:33 -07:00
JoshuaNavarro c8a1ce8e86 Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects. 2019-05-15 13:43:09 -07:00
JoshuaNavarro c2f5657ef0 Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier. 2019-05-15 12:42:48 -07:00
JoshuaNavarro e4c734a1d7 Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music. 2019-05-13 10:59:26 -07:00
Joshua Navarro 839a385b32 Rugs work!wq 2019-01-21 00:01:07 -08:00
Joshua Navarro 50a7720bce Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work. 2019-01-20 23:34:11 -08:00
Joshua Navarro 3931ba81b8 Experimenting with benches and updated serializer to serialize to strings. 2019-01-13 14:46:31 -08:00
Joshua Navarro d2173bb24b Got chairs to save as well! 2019-01-12 18:12:14 -08:00
Joshua Navarro e91313fe08 Fixed crash on save with multiple objects. 2019-01-12 11:39:24 -08:00
Joshua Navarro 80bdc98640 Removed some logs and cleaned up inventory on failed deserialization of non-existent files. 2019-01-12 11:25:45 -08:00
Joshua Navarro 50577ea889 Updated Serializer.cs to delete old files. 2019-01-12 10:40:47 -08:00
Joshua Navarro 08847c6bb1 Better saving for objects but need a way to delete them. 2019-01-10 23:24:55 -08:00
Joshua Navarro 1e9d253281 Custom Item converter in progress. 2019-01-10 18:15:31 -08:00
Joshua Navarro 01483cdaff Added warnings when trying to play with revitalize in multiplayer. 2019-01-10 13:37:35 -08:00
Joshua Navarro dfe374e428 Works in single player, need to implement network code for multiplayer. 2019-01-10 12:54:29 -08:00
Joshua Navarro 7799834f46 It compiles in single player but does not like multiplayer. 2019-01-10 12:44:10 -08:00
Joshua Navarro 20c7ba8ad5 It seems like project Revitalize will fail unforunately. 2019-01-10 11:09:51 -08:00
Joshua Navarro 49f06533b3 Serialization works a bit, just need to incorporate that into the recreate functions for objects. 2019-01-10 09:14:16 -08:00
Joshua Navarro 5b6d02babd unsure how to continue... 2019-01-10 02:31:23 -08:00
Joshua Navarro c329613f09 The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
Joshua Navarro 198a908c01 Figured some weird serialization issues. Now to recreate the data after a save... 2019-01-09 11:41:40 -08:00
Joshua Navarro b3f0659f9f Learning that saving data is hard. Going to take time. 2019-01-09 04:03:27 -08:00
Joshua Navarro e734c82df5 Got chairs properly loaded in and working when sitting and with all of the rotations. Need to find a better way to have lots of objects instead of long lines of code. 2019-01-08 22:15:58 -08:00
Joshua Navarro 1df03e0dd7 Minor notes for chairs. 2019-01-05 23:29:17 -08:00
Joshua Navarro 87913f22ff Player sits correct direction, and started work on making furniture. 2019-01-05 22:25:22 -08:00