Commit Graph

36 Commits

Author SHA1 Message Date
JoshuaNavarro ff9aa226f7 Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation. 2019-08-16 15:32:14 -07:00
JoshuaNavarro 0cbae77d28 Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs 2019-08-16 14:35:40 -07:00
JoshuaNavarro 16d35e2d42 Got ores spawning on the farm, finished resource manager statistics, and made ore use proper health values. 2019-08-16 12:26:50 -07:00
JoshuaNavarro 01cc1d29ec Updated oreResourceInfo class to have more statistics for farm, quarry, skull cave, and mine as well as including functions for checking floors to spawn/exlucde on. 2019-08-15 20:32:12 -07:00
JoshuaNavarro 8f16593894 Updated resource info to have extra spawn items and made the mine spawn code only spawn ores per unvisited floor pe visit and gets cleared when leaving the mine. (I.E on a mine reset.) 2019-08-14 20:21:44 -07:00
JoshuaNavarro 5cf0211339 Updated ore spawning to use better handling for floor ranges and easier to add in more varieties. 2019-08-13 23:06:51 -07:00
JoshuaNavarro 768e09cf43 Got the code working for ores to properly spawn in the mine! 2019-08-13 20:13:27 -07:00
JoshuaNavarro 1a6ee664b7 Added in storage furniture! 2019-08-05 23:10:56 -07:00
JoshuaNavarro 5af8e025bd Added in arcade cabinet type. Added in seaside scramble. 2019-07-25 17:16:14 -07:00
JoshuaNavarro 9ab33bba38 Added in the icicle gun! 2019-07-24 18:37:43 -07:00
JoshuaNavarro 1838c80ccb Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager. 2019-07-22 20:46:33 -07:00
JoshuaNavarro 650a852f8a Added in support for getting proper mouse direction on player. 2019-07-20 15:11:50 -07:00
JoshuaNavarro 01f239f371 Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition. 2019-07-17 10:18:51 -07:00
JoshuaNavarro d8e7fa3ddb MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers. 2019-07-16 02:09:42 -07:00
JoshuaNavarro 072c3d511b Fully fixed the TextureManager scan this time. Issue was with the texture2DConverter.cs file. 2019-05-21 12:10:57 -07:00
JoshuaNavarro 05aeabed12 Fixed tables not removing items on clean up. 2019-05-16 13:00:43 -07:00
JoshuaNavarro 42f8d2595b Finally got tables working!!!!!!! 2019-05-15 23:50:24 -07:00
JoshuaNavarro e63b48ab6a Fixed tabled held object logic. 2019-05-15 22:27:38 -07:00
JoshuaNavarro c2f5657ef0 Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier. 2019-05-15 12:42:48 -07:00
Joshua Navarro 3931ba81b8 Experimenting with benches and updated serializer to serialize to strings. 2019-01-13 14:46:31 -08:00
Joshua Navarro e91313fe08 Fixed crash on save with multiple objects. 2019-01-12 11:39:24 -08:00
Joshua Navarro 80bdc98640 Removed some logs and cleaned up inventory on failed deserialization of non-existent files. 2019-01-12 11:25:45 -08:00
Joshua Navarro 50577ea889 Updated Serializer.cs to delete old files. 2019-01-12 10:40:47 -08:00
Joshua Navarro 08847c6bb1 Better saving for objects but need a way to delete them. 2019-01-10 23:24:55 -08:00
Joshua Navarro 77fec4be31 Added in caching and looking through all aseemblies. 2019-01-10 19:20:14 -08:00
Joshua Navarro d4d62123b0 Test for Serializer working on StardewValley items works. Work can continue. 2019-01-10 18:32:35 -08:00
Joshua Navarro 1e9d253281 Custom Item converter in progress. 2019-01-10 18:15:31 -08:00
Joshua Navarro 01483cdaff Added warnings when trying to play with revitalize in multiplayer. 2019-01-10 13:37:35 -08:00
Joshua Navarro 20c7ba8ad5 It seems like project Revitalize will fail unforunately. 2019-01-10 11:09:51 -08:00
Joshua Navarro 5b6d02babd unsure how to continue... 2019-01-10 02:31:23 -08:00
Joshua Navarro c329613f09 The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out. 2019-01-09 18:05:03 -08:00
Joshua Navarro b3f0659f9f Learning that saving data is hard. Going to take time. 2019-01-09 04:03:27 -08:00
Jesse Plamondon-Willard 691515072b
apply consistent code style conventions (no logic changes) 2018-12-30 05:00:05 -05:00
Joshua Navarro c638ba2c80 Just got crafting recipes working with Inventory Managers! 2018-12-24 22:02:25 -08:00
Joshua Navarro e83e031568 Hotfix to check if certain objects have inventories or not. 2018-12-24 15:06:42 -08:00
Joshua Navarro 3fd3723117 Created inventory management for having core objects deal with inventories. 2018-12-24 15:04:18 -08:00