JoshuaNavarro
|
43eb60e9b9
|
Added in fluids to resource manager. Got fluid pump able to be placed in water, added in infinite reach for placing custom objects.
|
2019-09-24 15:18:57 -07:00 |
JoshuaNavarro
|
4eda84e57d
|
NO MORE MULTIPLAYER. This is my last stardew wish and I'll make what I can.
|
2019-09-22 02:32:59 -07:00 |
JoshuaNavarro
|
1c6e04929c
|
Added in the mining drill.
|
2019-09-21 18:48:21 -07:00 |
JoshuaNavarro
|
f93fac1637
|
Added in capacitor.
|
2019-09-19 14:44:46 -07:00 |
JoshuaNavarro
|
e20d593c7f
|
Added in dye option. WIP.
|
2019-09-18 17:33:45 -07:00 |
JoshuaNavarro
|
048dfc9dc0
|
Fixed crafting menu multi tiled objects not displaying.
|
2019-09-11 22:48:38 -07:00 |
JoshuaNavarro
|
c7b6ba8495
|
Started work on the machine summary menu.
|
2019-09-11 14:40:22 -07:00 |
JoshuaNavarro
|
50dcdf0eb6
|
Added in robin selling the workbench, the anvil crafting trashcans, and craftable trashcans which toss away anything put inside of them.
|
2019-09-07 19:04:24 -07:00 |
JoshuaNavarro
|
cf3029306b
|
Added in crafting books for workbenches and other crafting tables, added in unlockable crafting recipes, and made the menu show up when innteracting with new crafting tables.
|
2019-09-04 14:20:05 -07:00 |
JoshuaNavarro
|
288912d046
|
Updated all furniture and objects to sync additional data. Got items to sync better with less issues, and ore seems to not cause as many problems as I thought.
|
2019-08-28 12:29:51 -07:00 |
JoshuaNavarro
|
acca21e511
|
Got multi tiled objects to sync its components so that it displays properly in the world and syncs 100 times better.
|
2019-08-28 00:31:14 -07:00 |
JoshuaNavarro
|
19732ad2bf
|
Got objects to sync across locations even when not present!
|
2019-08-27 16:47:22 -07:00 |
JoshuaNavarro
|
e0d61f19cc
|
Got container objects to sync across the net which is good.
|
2019-08-27 15:10:56 -07:00 |
JoshuaNavarro
|
50b77b44e2
|
URevert "Fixed vanilla machines not rendering CustomObject(s) when finished producing."
This reverts commit f3f4f4da27 .
|
2019-08-26 16:34:03 -07:00 |
JoshuaNavarro
|
0f7252e2c5
|
network experiment: failure. Focusing on single player experience.
|
2019-08-24 15:14:10 -07:00 |
JoshuaNavarro
|
b70b4f1813
|
More netcode updates.
|
2019-08-23 14:46:07 -07:00 |
JoshuaNavarro
|
c7770cb8d7
|
Fixed more serialization issues. Now to figure out how to get items back to player inventories....
|
2019-08-21 20:03:16 -07:00 |
JoshuaNavarro
|
b24420d368
|
Fixed serilaization issues with not properly reserializing files back into the world.
|
2019-08-21 19:06:17 -07:00 |
JoshuaNavarro
|
ff9aa226f7
|
Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
|
2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
|
d8e7fa3ddb
|
MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
|
2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
|
6c02af4596
|
Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights.
|
2019-05-17 09:43:50 -07:00 |
JoshuaNavarro
|
05aeabed12
|
Fixed tables not removing items on clean up.
|
2019-05-16 13:00:43 -07:00 |
JoshuaNavarro
|
7eaaa44910
|
Fixed ignoring bounding boxes from letting you pick up items again.
|
2019-05-15 14:27:33 -07:00 |
Joshua Navarro
|
50a7720bce
|
Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work.
|
2019-01-20 23:34:11 -08:00 |
Joshua Navarro
|
3931ba81b8
|
Experimenting with benches and updated serializer to serialize to strings.
|
2019-01-13 14:46:31 -08:00 |
Joshua Navarro
|
d2173bb24b
|
Got chairs to save as well!
|
2019-01-12 18:12:14 -08:00 |
Joshua Navarro
|
e91313fe08
|
Fixed crash on save with multiple objects.
|
2019-01-12 11:39:24 -08:00 |
Joshua Navarro
|
80bdc98640
|
Removed some logs and cleaned up inventory on failed deserialization of non-existent files.
|
2019-01-12 11:25:45 -08:00 |
Joshua Navarro
|
50577ea889
|
Updated Serializer.cs to delete old files.
|
2019-01-12 10:40:47 -08:00 |
Joshua Navarro
|
08847c6bb1
|
Better saving for objects but need a way to delete them.
|
2019-01-10 23:24:55 -08:00 |
Joshua Navarro
|
01483cdaff
|
Added warnings when trying to play with revitalize in multiplayer.
|
2019-01-10 13:37:35 -08:00 |
Joshua Navarro
|
7799834f46
|
It compiles in single player but does not like multiplayer.
|
2019-01-10 12:44:10 -08:00 |
Joshua Navarro
|
20c7ba8ad5
|
It seems like project Revitalize will fail unforunately.
|
2019-01-10 11:09:51 -08:00 |
Joshua Navarro
|
49f06533b3
|
Serialization works a bit, just need to incorporate that into the recreate functions for objects.
|
2019-01-10 09:14:16 -08:00 |
Joshua Navarro
|
5b6d02babd
|
unsure how to continue...
|
2019-01-10 02:31:23 -08:00 |
Joshua Navarro
|
198a908c01
|
Figured some weird serialization issues. Now to recreate the data after a save...
|
2019-01-09 11:41:40 -08:00 |
Joshua Navarro
|
e734c82df5
|
Got chairs properly loaded in and working when sitting and with all of the rotations. Need to find a better way to have lots of objects instead of long lines of code.
|
2019-01-08 22:15:58 -08:00 |
Jesse Plamondon-Willard
|
691515072b
|
apply consistent code style conventions (no logic changes)
|
2018-12-30 05:00:05 -05:00 |
Joshua Navarro
|
f46379f9e6
|
Got multi-tiled objects and components working at a surprising speed actually.
|
2018-12-23 00:53:43 -08:00 |