Joshua Navarro
d0f6babb76
Added multiplayer support for HappyBirthday. Fixed night owl glitches.
2018-12-09 19:57:12 -08:00
fe007a7e33
Updated to SMAPI 2.8. Working through compatibility currently. Updates to Happy Birthday next.
2018-12-05 17:16:28 -08:00
36a6de2908
Updated Stardew Symphony and Timefreeze
2018-08-13 12:41:11 -07:00
32b3e9e625
Nightfishing AssetEditor, Night owl update, and more bug fixes for Stardust
2018-08-08 10:44:44 -07:00
0cf9b68560
Rebuilt some mods for 1.3 compatability. In the process of fixing Happy Birthday glitches.
2018-08-05 09:33:00 -07:00
8f0f692a60
Fixed Game1.shouldFarmerPassOut issue, need to test night owl, started fixing Happy bday, need to update SimpleSoundManager
2018-06-25 21:13:40 -07:00
Joshua Navarro
349d053727
Merge pull request #39 from perkinslr/patch-1
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Reset money to previous value before the save
2018-06-25 20:09:30 -07:00
19e6202e3a
Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work.
2018-06-12 18:42:31 -07:00
ad7f9754ef
Console commands, bug fixes, and more!
2018-06-08 11:40:23 -07:00
Logan Perkins
5e5c79c0a0
Reset money to previous value before the save
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So, if you let the timer run down to 6:00 A.M., you lose 10% of your cash, the game saves, the new day starts, and NightOwl resets your money to what it was at 5:59. There are two problems with this. First, if you quit to the title and reload, your money doesn't get reset again on load, so you lose the 10%. Second, if you shipped anything the day before, the cash reset wipes out the cash gained from shipping items. This fixes both. The first is fixed by resetting the cash value during the before save event, the second is fixed by reading the cash penalty amount from the mailbox before the mailbox is cleared, and adding the value rather than setting the total.
2018-06-08 09:47:34 -07:00
ba7d0ae9b0
Updated mod manifest files for nexus release
2018-06-01 15:18:49 -07:00
ccddf1d423
The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
2018-04-30 18:21:31 -07:00
Jesse Plamondon-Willard
402c27b29c
update manifest format
2018-01-11 00:43:32 -05:00
28421f07ff
Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
2017-11-16 03:47:02 -08:00
Jesse Plamondon-Willard
1868dd4bd9
update for release
2017-10-11 16:20:46 -04:00
Jesse Plamondon-Willard
344058de88
enable update checks in SMAPI 2.0
2017-10-11 15:57:36 -04:00
Jesse Plamondon-Willard
4393b6318c
update to mod build package 2.0
2017-10-11 15:45:29 -04:00
3ed8072436
Fixed glitch with Save Anywhere where saving in a building on a farm wouldn't warp you correctly back to the location when loading again.
2017-08-20 10:38:59 -07:00
Jesse Plamondon-Willard
2a5c17ff2f
replace manual file parsing with SMAPI's APIs
2017-08-05 15:51:44 -04:00
Jesse Plamondon-Willard
b201863cd2
bump mod versions for release
2017-08-05 15:36:00 -04:00
Jesse Plamondon-Willard
8fd29a8871
simplify context checks using new SMAPI features
2017-08-05 15:23:10 -04:00
Jesse Plamondon-Willard
a03da96aa8
fix compatibility with SMAPI 2.0
2017-08-05 15:20:46 -04:00
Jesse Plamondon-Willard
0f33387756
update release notes
2017-08-05 15:20:15 -04:00
Jesse Plamondon-Willard
dc62581ddf
correct manifest versions
2017-08-05 15:19:45 -04:00
Jesse Plamondon-Willard
0af7cf4562
standardise manifests
2017-08-05 15:19:24 -04:00
Jesse Plamondon-Willard
7fe227bd78
add GlobalAssemblyInfo.cs
2017-07-31 01:24:31 -04:00
Jesse Plamondon-Willard
962360579e
clean up config/data file parsing a bit, fix redundant code
2017-07-31 01:15:45 -04:00
Jesse Plamondon-Willard
cf86505338
remove unneeded build output
2017-07-31 01:01:26 -04:00
Jesse Plamondon-Willard
3c43972fdb
add main README and per-mod READMEs
2017-07-31 00:56:32 -04:00
Jesse Plamondon-Willard
e214952305
update filenames to class type names, move internal code into framework namespace
2017-07-30 23:07:07 -04:00
Jesse Plamondon-Willard
d99a45144e
fix some mod files not being deployed
2017-07-30 02:45:00 -04:00
Jesse Plamondon-Willard
a71aeb5147
refactor NightOwl
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This commit formats/documents/simplifies code, standardises naming conventions, removes redundant code, etc.
2017-07-29 19:59:16 -04:00
Jesse Plamondon-Willard
8772991548
replace packaging script with new build config package feature
2017-07-28 00:26:09 -04:00
Jesse Plamondon-Willard
f907a18d63
centralise deploy configuration
2017-07-28 00:16:26 -04:00
Jesse Plamondon-Willard
f94936b76f
standardise namespaces
2017-07-27 20:28:39 -04:00
Jesse Plamondon-Willard
9d14183796
fix hardcoded reference to Json.NET
2017-07-27 20:21:29 -04:00
Jesse Plamondon-Willard
f5f32206f5
use latest mod build config package, simplify references & deployment
2017-07-27 20:18:36 -04:00
Jesse Plamondon-Willard
2470bbc361
simplify project structure & unify mod solutions
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This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00
4e5505552b
A big boring update to attempt tp streamline my own personal modding in the future. Also renames some files because the old names were awful.
2017-07-13 20:27:48 -07:00
Jesse Plamondon-Willard
170272bcd1
simplify .gitignore & remove build output
2017-05-30 00:16:34 -04:00
Joshua Navarro
57fd92e456
Updated all mods to 1.2 and updated their manifest files.
2017-05-14 01:41:34 -07:00
Joshua Navarro
4d4cbdb786
Updated all of my mods to be compatable with SDV 1.2. Also started work on upgrading Stardew Symphony. Now I can process all of the .xsb files and get all potential songs from that.
2017-05-13 15:27:24 -07:00
Joshua Navarro
05fd2b26f5
Fixed Revitalize and the mod updater. Now I just need to update all of my other mods to SMAPI 1.12 and SDV 1.2
2017-05-03 14:00:17 -07:00
Joshua Navarro
294f5cee65
Made controller cmpatability it's own mod. Need to test LoadGameMenu
2017-03-06 20:11:41 -08:00