|
7c693c9051
|
Created layout for menu selection options for standard selections.
|
2018-05-27 19:08:01 -07:00 |
|
6afca47caa
|
Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons.
|
2018-05-18 14:24:59 -07:00 |
|
651cd8a26b
|
Updated ModNet to be compatable with SDV 1.3.10, which adds bug fixes for sprite errors.
|
2018-05-10 00:16:05 -07:00 |
|
0fb7e729c1
|
Updated NetMod to prevent redundant messages and errors.
|
2018-05-09 15:57:20 -07:00 |
|
bd656c444b
|
Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support.
|
2018-05-09 14:23:42 -07:00 |
|
11025947fb
|
added function to get all farmers except the current player.
|
2018-05-08 21:34:32 -07:00 |
|
a0ddb5994b
|
Made functionality to get first, second, third, and fourth player.
|
2018-05-08 18:18:53 -07:00 |
|
947e0c557f
|
Added support to send a message to a specific farmer.
|
2018-05-08 17:21:59 -07:00 |
|
9c1314480c
|
Added in network functionality so that clients can send data to server and other clients.
|
2018-05-08 10:45:26 -07:00 |
|
20f52e2707
|
Allowed for custom types to be added in how to process a class multiple ways. Also added support for SDV.HUDMessages
|
2018-05-07 22:37:02 -07:00 |
|
b3a9cb7b0a
|
Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now.
|
2018-05-07 05:41:16 -07:00 |
|
62f07d731c
|
Changed BinaryReaderExtention files to be more split up.
Also added in function that simply logs which supported types are added for reading/saving.
|
2018-05-06 19:31:10 -07:00 |
|
42b039cf89
|
Added in functionality to read/write to List<string>
|
2018-05-06 19:11:24 -07:00 |
|
ea31aec34f
|
File cleanup
|
2018-05-06 18:23:45 -07:00 |
|
b5a7d9797c
|
Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
|
2018-05-06 18:21:31 -07:00 |
|
ccddf1d423
|
The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
|
2018-04-30 18:21:31 -07:00 |
|
7e5d4349ca
|
Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony.
|
2018-04-27 11:49:52 -07:00 |
|
e42e91e30d
|
Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
|
2018-03-31 01:47:10 -07:00 |
|
6ef666af6e
|
Colored background menus for UIUtilities, and a fancier menu for Symphony.
|
2018-03-30 05:46:24 -07:00 |
|
dad514a6d6
|
Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons!
|
2018-03-21 13:02:50 -07:00 |
|
fd53797c5f
|
Wav music packs now work correctly. WOOT!
|
2018-03-21 02:04:05 -07:00 |
|
def22386c5
|
Got wav music packs working! Just need to figure out the buffer size for the files now.
|
2018-03-21 00:46:00 -07:00 |
|
1bbf3f2503
|
Play some randome music and play wav packs.
|
2018-03-20 23:24:11 -07:00 |
|
ed899b49d9
|
symphony menu is coming along.
|
2018-03-20 16:45:07 -07:00 |
|
67c110f282
|
attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
|
2018-03-20 03:10:02 -07:00 |
|
44d2f4e7e9
|
Finished commenting on all functions in the mod. Now just to write up some documentation.
|
2018-03-19 23:01:43 -07:00 |
|
a915a06460
|
More comments round 2
|
2018-03-19 03:32:00 -07:00 |
|
fabef6ba82
|
Started the great comment update.
|
2018-03-18 19:06:08 -07:00 |
|
9834bbcf28
|
Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
|
2018-03-18 16:06:49 -07:00 |
|
5c1f09b266
|
Fixed modular npc breathing.
|
2018-03-18 03:20:06 -07:00 |
|
bd6e479b4f
|
Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
|
2018-03-18 01:48:01 -07:00 |
|
9162091329
|
Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
|
2018-03-17 21:49:22 -07:00 |
|
f8517e37c3
|
Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
|
2018-03-17 04:39:46 -07:00 |
|
07757dac1f
|
Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
|
2018-03-17 04:18:35 -07:00 |
|
43573f0bba
|
Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
|
2018-03-17 04:04:04 -07:00 |
|
8d1eef7329
|
Cleaned up code regarding the Event System mod to prevent lots of redundant code.
|
2018-03-05 23:46:24 -08:00 |
|
16c77a1497
|
Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
|
2018-03-05 23:06:39 -08:00 |
|
4fc3466608
|
Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
|
2018-03-05 20:46:45 -08:00 |
|
68c831029b
|
New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
|
2018-03-04 15:21:39 -08:00 |
|
e17dd9ea7c
|
Made a function to generate renderers.
|
2018-03-04 14:44:52 -08:00 |
|
c737024599
|
The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
|
2018-03-04 14:32:59 -08:00 |
|
d5536b9e52
|
Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
|
2018-03-04 13:23:40 -08:00 |
|
005ad14cfd
|
I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
|
2018-03-04 07:53:55 -08:00 |
|
b9e42ae256
|
Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
|
2018-03-04 04:36:46 -08:00 |
|
e6696d8bb0
|
Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
|
2018-03-04 03:36:19 -08:00 |
|
aa8d59b67b
|
Updated the mainifest for Happy Birthday to reflect a new version of the mod.
|
2018-03-04 03:05:01 -08:00 |
janavarro95
|
b35746f85e
|
Merge pull request #34 from janavarro95/Development
Fixed Happy Birthday Spamming the SMAPI console when the player still…
|
2018-03-04 03:03:30 -08:00 |
|
ded9895c12
|
Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday.
|
2018-03-04 03:02:54 -08:00 |
janavarro95
|
6330b495f2
|
Merge pull request #33 from janavarro95/Development
Development
|
2018-03-03 19:25:40 -08:00 |
|
e5808eeb5c
|
Yup.
|
2018-03-03 19:24:36 -08:00 |
Nicholas Johnson
|
f6ac9291f1
|
Update to convert to SMAPI Content API
|
2018-03-02 16:28:07 -08:00 |
|
4fb792db11
|
Fixed the default non-modular spriter renderer to draw normal npcs again.
|
2018-02-24 01:36:41 -08:00 |
|
45c5b69ba0
|
Updated a constuctor to used the new character sprite class.
|
2018-02-24 01:05:58 -08:00 |
|
fd9f5d9703
|
I think the integration is finished for the custom npc renderer. Who knows though.
|
2018-02-24 01:04:35 -08:00 |
|
b19de23487
|
integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
|
2018-02-23 23:40:34 -08:00 |
|
b57a5f506f
|
Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
|
2018-02-23 23:16:10 -08:00 |
|
1fc38b964c
|
Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
|
2018-02-23 19:10:56 -08:00 |
|
534eda1414
|
finished work on warp events
|
2018-02-23 13:55:51 -08:00 |
|
44a5887e1b
|
Working on mouse button events.
|
2018-02-22 15:30:35 -08:00 |
|
bebcefa765
|
Started work on new mod to add map events with code.
|
2018-02-22 11:43:18 -08:00 |
|
aa71ab8ec4
|
Started work on Hex32 class for color conversion because why not.
|
2018-02-21 13:41:43 -08:00 |
|
1b41fc47e9
|
Made layered texture to be able to have textures on textures. Might be used in the near future.
|
2018-02-06 02:13:21 -08:00 |
|
13e1d9591a
|
Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
|
2018-02-06 01:27:28 -08:00 |
|
ff6456d9ec
|
Added in ability to save and load music packs. Needs lots of work. Next step, menus.
|
2018-02-05 19:07:29 -08:00 |
|
45bfa5731f
|
Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music.
|
2018-02-05 17:31:59 -08:00 |
|
aed71ac4db
|
Just some summary tags to explain some functions.
|
2018-02-03 21:11:38 -08:00 |
|
b5b6c20830
|
Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs"
|
2018-02-03 20:40:03 -08:00 |
|
1fb92f7cf7
|
Finally got XACT music packs to load in again. Next up is loading in WAV files.
|
2018-02-03 11:50:56 -08:00 |
janavarro95
|
a745213990
|
Create ReadMe.md
|
2018-02-02 18:37:32 -08:00 |
janavarro95
|
575766a03d
|
Delete Readme.txt
|
2018-02-02 18:36:06 -08:00 |
janavarro95
|
17cf699e1d
|
Create Readme.txt
|
2018-02-02 18:35:36 -08:00 |
|
5426a98885
|
Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
|
2018-02-02 18:34:22 -08:00 |
|
fd962b562d
|
Removed an accidental directory naming from going one level too deep.
|
2018-02-02 18:33:39 -08:00 |
janavarro95
|
930d982972
|
Merge branch 'master' into Development
|
2018-02-02 18:31:35 -08:00 |
|
b8965d77e4
|
More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files.
|
2018-02-02 18:15:00 -08:00 |
|
100f43f486
|
Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable.
|
2018-02-02 14:27:47 -08:00 |
|
b72de658a6
|
Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data.
|
2018-01-30 12:46:04 -08:00 |
|
5b894e32e8
|
Updated xwb music pack to be almost complete. Need to do wav and music manager.
|
2018-01-28 19:06:36 -08:00 |
|
1cd732cf4e
|
Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works.
|
2018-01-23 01:54:08 -08:00 |
Jesse Plamondon-Willard
|
c4e92f5cf3
|
update deprecated reflection API
|
2018-01-11 00:50:16 -05:00 |
Jesse Plamondon-Willard
|
402c27b29c
|
update manifest format
|
2018-01-11 00:43:32 -05:00 |
|
34c3326dd6
|
Forgot to udate the manifest
|
2018-01-10 13:24:34 -08:00 |
|
3b744a4f59
|
Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game.
|
2018-01-10 13:14:19 -08:00 |
|
34d072e7a4
|
Fixed an NAN error and glitching the interface logic.
|
2017-12-12 01:19:41 -08:00 |
|
b7c76ee0d6
|
Fixed one away error for debris, and added graphics for pathing.
|
2017-12-11 23:32:46 -08:00 |
|
eb3a1e1509
|
Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced.
|
2017-12-05 16:39:34 -08:00 |
|
175a385977
|
Added functionality for shipping objects
|
2017-12-01 00:16:53 -08:00 |
|
38af511cfd
|
Now pathfinds to closest tree possible. Probably want to do the same for the other tasks.
|
2017-11-30 16:06:19 -08:00 |
|
365808a504
|
Changed some code to be in SDust Core and now the AI can break stones!
|
2017-11-30 10:45:43 -08:00 |
|
671eb1be49
|
RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
|
2017-11-29 18:34:53 -08:00 |
|
e44ec0ee5b
|
Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds.
|
2017-11-26 18:11:04 -08:00 |
|
836d6861d8
|
I guess fixing pathfind and spritebatch errors.
|
2017-11-24 13:12:36 -08:00 |
|
e51a8fbac5
|
Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops.
|
2017-11-24 11:21:03 -08:00 |
|
cd0ac16a22
|
Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
|
2017-11-19 17:00:12 -08:00 |
|
d722144c21
|
Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
|
2017-11-17 02:50:22 -08:00 |
|
fa3c4389ae
|
Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
|
2017-11-16 23:07:30 -08:00 |
|
28421f07ff
|
Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
|
2017-11-16 03:47:02 -08:00 |
Jesse Plamondon-Willard
|
1868dd4bd9
|
update for release
|
2017-10-11 16:20:46 -04:00 |
Jesse Plamondon-Willard
|
16d5461a4e
|
standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper
|
2017-10-11 16:09:12 -04:00 |
Jesse Plamondon-Willard
|
3e01276c56
|
add readme for SimpleSoundManager
|
2017-10-11 16:06:26 -04:00 |
Jesse Plamondon-Willard
|
344058de88
|
enable update checks in SMAPI 2.0
|
2017-10-11 15:57:36 -04:00 |
Jesse Plamondon-Willard
|
3ab4044995
|
update deprecated code
|
2017-10-11 15:55:59 -04:00 |
Jesse Plamondon-Willard
|
76bd5b7f33
|
fix project references
|
2017-10-11 15:45:48 -04:00 |
Jesse Plamondon-Willard
|
4393b6318c
|
update to mod build package 2.0
|
2017-10-11 15:45:29 -04:00 |
|
71c846acc5
|
Implemente correct interaction range with planter boxes.
|
2017-09-27 19:06:41 -07:00 |
|
bce270d6ce
|
Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain.
|
2017-09-27 18:17:45 -07:00 |
|
a67a4d7380
|
Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown.
|
2017-09-15 11:15:51 -07:00 |
|
f0e1e696f9
|
Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools.
|
2017-09-14 13:49:19 -07:00 |
|
9888dacd22
|
Stuff serializes into chests
|
2017-09-13 17:11:05 -07:00 |
|
cf33b0228e
|
Changed serialization manager, all objects serialize in world and inventory. Next is chests.
|
2017-09-13 13:53:12 -07:00 |
|
b3193b52fc
|
Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow.
|
2017-09-13 10:52:27 -07:00 |
|
dcafabcaa0
|
Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops.
|
2017-09-13 02:39:50 -07:00 |
|
37fc678d44
|
Added in the content to start being released with the mod. Still have some things to do such as crop growth/harvesting and serializing everything else. Also added in appropriate functionality for when planterboxes are watered.
|
2017-09-12 17:00:36 -07:00 |
|
2ebe3f981a
|
Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
|
2017-09-12 16:30:30 -07:00 |
|
a67baa4c09
|
Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders.
|
2017-09-12 11:20:18 -07:00 |
|
3111f8bad0
|
Updated Stardust with functionality to get MetaData about what mod an item belongs to. Useful for all modders and players who may wonder about origin of future objects.
|
2017-09-11 23:39:59 -07:00 |
|
28af121748
|
Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from.
|
2017-09-11 18:35:31 -07:00 |
|
6437efe2cf
|
Updated AdditionalCropsFramework to properly serialize and deserialze the crops in the planterbox object.
|
2017-09-11 12:58:46 -07:00 |
|
fa5970661b
|
Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work.
|
2017-09-05 04:13:42 -07:00 |
|
4fd79dae21
|
Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do.
|
2017-08-22 17:45:30 -07:00 |
|
01c3822a87
|
Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it.
|
2017-08-21 16:18:21 -07:00 |
|
3ed8072436
|
Fixed glitch with Save Anywhere where saving in a building on a farm wouldn't warp you correctly back to the location when loading again.
|
2017-08-20 10:38:59 -07:00 |
Jesse Plamondon-Willard
|
5396d11675
|
add missing release note
|
2017-08-05 23:46:29 -04:00 |
Jesse Plamondon-Willard
|
cf5a01bf41
|
fix bug in non-vanilla save detection
|
2017-08-05 23:38:07 -04:00 |
Jesse Plamondon-Willard
|
146d79d3b7
|
add a few missing release notes
|
2017-08-05 23:23:46 -04:00 |
Jesse Plamondon-Willard
|
3a9bfd177d
|
fix save crash in the community center when Junimos are present (#11)
|
2017-08-05 23:22:15 -04:00 |
Jesse Plamondon-Willard
|
fad849f800
|
migrate Save Anywhere to SMAPI's config API
|
2017-08-05 23:20:48 -04:00 |
Jesse Plamondon-Willard
|
c980d587a8
|
overhaul Save Anywhere data format, add facing direction
|
2017-08-05 23:19:38 -04:00 |
Jesse Plamondon-Willard
|
26aa5530ca
|
fix issue where loading a game after sleeping warps player back to last custom save (#12, #15)
|
2017-08-05 23:17:51 -04:00 |
janavarro95
|
80c4633e99
|
Merge pull request #21 from Pathoschild/reimplement-no-more-pets
Reimplement NoMorePets
|
2017-08-05 20:15:45 -07:00 |
janavarro95
|
6ed1bf61a4
|
Merge pull request #20 from Pathoschild/fix-autospeed-default
Tweak AutoSpeed's default speed
|
2017-08-05 20:15:30 -07:00 |
Jesse Plamondon-Willard
|
e43f3bf160
|
reimplement NoMorePets to simplify code & fix bugs
|
2017-08-05 23:08:42 -04:00 |
Jesse Plamondon-Willard
|
81af6a4767
|
fix AutoSpeed config defaulting to normal walking speed
|
2017-08-05 23:08:11 -04:00 |
Jesse Plamondon-Willard
|
cec352336c
|
fix issues when player exits to title
|
2017-08-05 23:00:37 -04:00 |
Jesse Plamondon-Willard
|
2a5c17ff2f
|
replace manual file parsing with SMAPI's APIs
|
2017-08-05 15:51:44 -04:00 |
Jesse Plamondon-Willard
|
9257605595
|
replace manual JSON parsing with SMAPI's config API
|
2017-08-05 15:49:27 -04:00 |
Jesse Plamondon-Willard
|
b201863cd2
|
bump mod versions for release
|
2017-08-05 15:36:00 -04:00 |
Jesse Plamondon-Willard
|
69798daae1
|
use SMAPI's reflection API to access private fields & methods
It takes care of caching, validation, etc.
|
2017-08-05 15:24:01 -04:00 |
Jesse Plamondon-Willard
|
9526d90dbf
|
fix uses of Console.WriteLine
|
2017-08-05 15:23:33 -04:00 |
Jesse Plamondon-Willard
|
8fd29a8871
|
simplify context checks using new SMAPI features
|
2017-08-05 15:23:10 -04:00 |
Jesse Plamondon-Willard
|
a03da96aa8
|
fix compatibility with SMAPI 2.0
|
2017-08-05 15:20:46 -04:00 |
Jesse Plamondon-Willard
|
0f33387756
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update release notes
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2017-08-05 15:20:15 -04:00 |
Jesse Plamondon-Willard
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dc62581ddf
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correct manifest versions
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2017-08-05 15:19:45 -04:00 |
Jesse Plamondon-Willard
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0af7cf4562
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standardise manifests
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2017-08-05 15:19:24 -04:00 |
Jesse Plamondon-Willard
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23270ed543
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disable new log message in Save Anywhere that spams errors
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2017-08-03 21:05:48 -04:00 |
Jesse Plamondon-Willard
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7d84f5d64f
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minor cleanup in Stardew Symphony code
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2017-08-03 19:43:40 -04:00 |
Jesse Plamondon-Willard
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7fe227bd78
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add GlobalAssemblyInfo.cs
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2017-07-31 01:24:31 -04:00 |
Jesse Plamondon-Willard
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962360579e
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clean up config/data file parsing a bit, fix redundant code
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2017-07-31 01:15:45 -04:00 |
Jesse Plamondon-Willard
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cf86505338
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remove unneeded build output
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2017-07-31 01:01:26 -04:00 |
Jesse Plamondon-Willard
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3c43972fdb
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add main README and per-mod READMEs
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2017-07-31 00:56:32 -04:00 |