JoshuaNavarro
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0f7252e2c5
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network experiment: failure. Focusing on single player experience.
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2019-08-24 15:14:10 -07:00 |
JoshuaNavarro
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6d2d31ce23
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Re-enabled simple multiplayer support on revitalize but there would be a TON to do still to fully support it.
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2019-08-23 14:28:33 -07:00 |
JoshuaNavarro
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f194b5eb4f
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Added in ores to be bought from Clints shop. Added in the rest of the vanilla furnace ingot smelting recipes.
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2019-08-22 20:04:49 -07:00 |
JoshuaNavarro
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a558c15f26
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Added in remaining ore veins, added in tin ore to ingot recipe for smelting, added in ingots.
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2019-08-22 19:09:58 -07:00 |
JoshuaNavarro
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a09a246153
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Added in new ore/ingot images for ore resource. Removed test ore and the pancakes that spawned.
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2019-08-22 16:30:22 -07:00 |
JoshuaNavarro
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b65fdeb38d
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Updated inventory manager to have bug fixes, added in vanilla recipe and recipe books for adding in custom recipes to vanilla furnaces.
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2019-08-22 13:43:11 -07:00 |
JoshuaNavarro
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b24420d368
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Fixed serilaization issues with not properly reserializing files back into the world.
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2019-08-21 19:06:17 -07:00 |
JoshuaNavarro
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bfb0194a66
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Updated all items to properly use the price set in BasicItemInformation.cs which allows them to be shipped now.
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2019-08-21 01:39:06 -07:00 |
JoshuaNavarro
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14fb72fdb9
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Added in tin ore and made ore be stored in ResourceManager.cs
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2019-08-16 17:19:20 -07:00 |
JoshuaNavarro
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ff9aa226f7
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Added some documentation, made it so BasicItemInformation, LightManager, and InventoryManager make copies of themselves per new item fixing a duplication glitch. Updated all objects to use the new copy function for BasicItemInformation.
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2019-08-16 15:32:14 -07:00 |
JoshuaNavarro
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0cbae77d28
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Fixed serialization item converter to have MUCH nicer output for serializing SDV items. Also removed unnecessary TileLocation field from BasicItemInformation.cs
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2019-08-16 14:35:40 -07:00 |
JoshuaNavarro
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5cf0211339
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Updated ore spawning to use better handling for floor ranges and easier to add in more varieties.
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2019-08-13 23:06:51 -07:00 |
JoshuaNavarro
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768e09cf43
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Got the code working for ores to properly spawn in the mine!
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2019-08-13 20:13:27 -07:00 |
JoshuaNavarro
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ce904efef3
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Reworked object pools to be more sorted out. Also added in ore veins!
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2019-08-13 19:05:11 -07:00 |
JoshuaNavarro
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1a6ee664b7
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Added in storage furniture!
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2019-08-05 23:10:56 -07:00 |
JoshuaNavarro
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d6fa1672db
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Finished the work for the first stage of the item transfer menu!
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2019-08-05 21:19:56 -07:00 |
JoshuaNavarro
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5af8e025bd
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Added in arcade cabinet type. Added in seaside scramble.
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2019-07-25 17:16:14 -07:00 |
JoshuaNavarro
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9ab33bba38
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Added in the icicle gun!
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2019-07-24 18:37:43 -07:00 |
JoshuaNavarro
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c7633a2a04
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Added in a gun manager for easier assignment of guns. Also added in heatwave a gun that spawns fire like crazy.
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2019-07-24 17:24:36 -07:00 |
JoshuaNavarro
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bda8c38c7d
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Organization+ modularity with pages for inventory menu.
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2019-07-24 14:16:04 -07:00 |
JoshuaNavarro
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9caaae43b8
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Added in a simple item display menu with a search field.
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2019-07-24 08:44:55 -07:00 |
JoshuaNavarro
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87f0ddcb2c
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Move files and made loby screen to help transition to shooting gallery.
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2019-07-23 16:15:13 -07:00 |
JoshuaNavarro
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1c8d973a14
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Made the shooting gallery map and figured out more collisions for the player.
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2019-07-22 23:22:03 -07:00 |
JoshuaNavarro
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1838c80ccb
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Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager.
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2019-07-22 20:46:33 -07:00 |
JoshuaNavarro
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1a629e5b47
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Made little target enemies and updated more collision logic for everything.
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2019-07-22 16:50:49 -07:00 |
JoshuaNavarro
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a75a156757
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Made status effects and a status effect manager! Also made a simple proof of concept. Needs to reposition drawing though.
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2019-07-21 21:54:25 -07:00 |
JoshuaNavarro
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5a2f708e08
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Added in player HUD with simple health (with lerp!) and ammo display.
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2019-07-21 18:52:53 -07:00 |
JoshuaNavarro
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b11a37df31
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Upgraded Stardust Core Textured Strings to allow for scaling and made custom sprite fonts easier to use. Also implemented super simple HUD into Seaside Scramble.
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2019-07-21 16:58:57 -07:00 |
JoshuaNavarro
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4ac1473d9e
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Finished making a basic gun and attaching it to the player!
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2019-07-20 18:24:47 -07:00 |
JoshuaNavarro
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71868bd0b6
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Got projectiles and a projectile manager working!
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2019-07-20 17:00:02 -07:00 |
JoshuaNavarro
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650a852f8a
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Added in support for getting proper mouse direction on player.
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2019-07-20 15:11:50 -07:00 |
JoshuaNavarro
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b81037bcb5
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Got proper mouse movements for all characters!
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2019-07-20 12:36:31 -07:00 |
JoshuaNavarro
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632de2c1a3
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Added in visible color selection for characters on selection screen.
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2019-07-19 13:30:25 -07:00 |
JoshuaNavarro
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0e1483605a
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More work on title screen. Also made animated sprite class.
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2019-07-19 11:17:37 -07:00 |
JoshuaNavarro
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7dd02b8b0d
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Work on character select.
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2019-07-18 20:16:41 -07:00 |
JoshuaNavarro
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bac0f12dc5
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Added in controller support for characters and made the menu a stack.
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2019-07-18 17:16:17 -07:00 |
JoshuaNavarro
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02e6bd7e49
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Added in some blinking text and the simple title screen.
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2019-07-17 16:26:37 -07:00 |
JoshuaNavarro
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054077e94d
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Added camera class and made it to update when screen size changed and center the player.
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2019-07-17 12:30:08 -07:00 |
JoshuaNavarro
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01f239f371
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Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition.
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2019-07-17 10:18:51 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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824486d3b8
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Rewriting the Stardew Symphony to just be more user friendly. Everything seems to work but it can't be tested until I finish the menu.
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2019-06-18 15:06:18 -07:00 |
JoshuaNavarro
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c026702f09
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Got lamps working with a furniture factory.
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2019-05-17 11:04:16 -07:00 |
JoshuaNavarro
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6c02af4596
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Fixed the light manager not handling removing lights properly. Also have it so now alll CustomObjects handle lights.
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2019-05-17 09:43:50 -07:00 |
JoshuaNavarro
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e63b48ab6a
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Fixed tabled held object logic.
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2019-05-15 22:27:38 -07:00 |
JoshuaNavarro
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c8a1ce8e86
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Added in the skeleton for tables but they don't do anything yet. Also the hack for no bounding boxes does make things super derpy for removal/placement of objects.
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2019-05-15 13:43:09 -07:00 |
JoshuaNavarro
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c2f5657ef0
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Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier.
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2019-05-15 12:42:48 -07:00 |
Joshua Navarro
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839a385b32
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Rugs work!wq
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2019-01-21 00:01:07 -08:00 |
Joshua Navarro
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50a7720bce
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Updated mods to SMAPI 3.X. Also revitalize: Placement bounds and depth properly work.
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2019-01-20 23:34:11 -08:00 |
Joshua Navarro
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3931ba81b8
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Experimenting with benches and updated serializer to serialize to strings.
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2019-01-13 14:46:31 -08:00 |
Joshua Navarro
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1e9d253281
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Custom Item converter in progress.
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2019-01-10 18:15:31 -08:00 |