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36a6de2908
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Updated Stardew Symphony and Timefreeze
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2018-08-13 12:41:11 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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5c1f09b266
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Fixed modular npc breathing.
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2018-03-18 03:20:06 -07:00 |
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f8517e37c3
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Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
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2018-03-17 04:39:46 -07:00 |
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d5536b9e52
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Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
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2018-03-04 13:23:40 -08:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |
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b9e42ae256
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Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
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2018-03-04 04:36:46 -08:00 |
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e6696d8bb0
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Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
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2018-03-04 03:36:19 -08:00 |
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4fb792db11
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Fixed the default non-modular spriter renderer to draw normal npcs again.
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2018-02-24 01:36:41 -08:00 |
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1fc38b964c
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Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
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2018-02-23 19:10:56 -08:00 |