Commit Graph

674 Commits

Author SHA1 Message Date
aed71ac4db Just some summary tags to explain some functions. 2018-02-03 21:11:38 -08:00
b5b6c20830 Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs" 2018-02-03 20:40:03 -08:00
1fb92f7cf7 Finally got XACT music packs to load in again. Next up is loading in WAV files. 2018-02-03 11:50:56 -08:00
5426a98885 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-02-02 18:34:22 -08:00
fd962b562d Removed an accidental directory naming from going one level too deep. 2018-02-02 18:33:39 -08:00
janavarro95 930d982972
Merge branch 'master' into Development 2018-02-02 18:31:35 -08:00
b8965d77e4 More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files. 2018-02-02 18:15:00 -08:00
100f43f486 Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable. 2018-02-02 14:27:47 -08:00
b72de658a6 Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data. 2018-01-30 12:46:04 -08:00
5b894e32e8 Updated xwb music pack to be almost complete. Need to do wav and music manager. 2018-01-28 19:06:36 -08:00
1cd732cf4e Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works. 2018-01-23 01:54:08 -08:00
efe185e76d Fixed Revitalize to be compilable again so I can extract the code and make it into other smaller mods. 2018-01-16 14:34:10 -08:00
janavarro95 74a7fa97cb
Merge pull request #29 from Pathoschild/update-code
Update manifests + reflection API
2018-01-11 15:22:18 -08:00
Jesse Plamondon-Willard c4e92f5cf3 update deprecated reflection API 2018-01-11 00:50:16 -05:00
Jesse Plamondon-Willard 402c27b29c update manifest format 2018-01-11 00:43:32 -05:00
janavarro95 8d1d09114a
Merge pull request #28 from janavarro95/Development
Forgot to update the manifest
2018-01-10 13:25:03 -08:00
34c3326dd6 Forgot to udate the manifest 2018-01-10 13:24:34 -08:00
janavarro95 928df83457
Merge pull request #27 from janavarro95/Development
Development
2018-01-10 13:17:42 -08:00
3b744a4f59 Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game. 2018-01-10 13:14:19 -08:00
2591602239 Doing live code updates can be bad. Lots of last minute hot-fixes before the project is due. 2017-12-13 20:35:28 -08:00
4b62f3746e TaskMetaData now displays info about goal and location of the task. 2017-12-12 01:38:22 -08:00
34d072e7a4 Fixed an NAN error and glitching the interface logic. 2017-12-12 01:19:41 -08:00
b7c76ee0d6 Fixed one away error for debris, and added graphics for pathing. 2017-12-11 23:32:46 -08:00
b4d82f972a Can now fall asleep and open the shipping menu if things have been shipped. 2017-12-11 14:54:59 -08:00
ce355fd2c0 Updated the AI to dig dirt and plant seeds. 2017-12-11 13:39:48 -08:00
2f6d4978da Added functionality to buy seeds and started work on being able to dig out dirt. 2017-12-06 16:36:28 -08:00
79f2b2d038 hotfix to crop utility menu for component placement. 2017-12-05 16:59:13 -08:00
eb3a1e1509 Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced. 2017-12-05 16:39:34 -08:00
c9f1450ae8 made crop utility counting function 2017-12-04 23:08:31 -08:00
5a03d2bb2b Fixed more pathifinding glitches when recalculating paths. 2017-12-04 12:57:29 -08:00
2923879306 Updated debris logic for twigs/stones/weeds to use better path finding. 2017-12-03 22:55:23 -08:00
4fcef655a8 Waypoints, pathing in and out of buildings, to specific tiles, and returning home at the end of day. 2017-12-03 17:44:31 -08:00
ea2e7c134f Fixed a really dumb stack overflow error on pathfinding across the world. THANK YOU. 2017-12-02 21:53:30 -08:00
31ddb0e7f1 Reworked path calculation logic so it can now calculate costs of multiple paths. 2017-12-02 15:13:31 -08:00
58bb6cb285 Made PathTo which allows me to get from one path to another. 2017-12-01 21:42:44 -08:00
4eea726db3 Pathfinding is now much faster on initial calculation after removing unused delay code. Also can path to adjacent maps. Needs work to chain the effect. 2017-12-01 02:18:37 -08:00
175a385977 Added functionality for shipping objects 2017-12-01 00:16:53 -08:00
3e9d7f6f49 Can path to nearest water tile and also if I need to water crops and need water path, get water, and path back to where I was. 2017-11-30 16:59:21 -08:00
38af511cfd Now pathfinds to closest tree possible. Probably want to do the same for the other tasks. 2017-11-30 16:06:19 -08:00
992ef687e7 Can cut weeds. 2017-11-30 11:58:05 -08:00
365808a504 Changed some code to be in SDust Core and now the AI can break stones! 2017-11-30 10:45:43 -08:00
eae0eb82bf Upgraded pathfinding to try and find all 4 cardinal goals simultaneously and whichever one it finds first must be the shortest path. Saves a TON of time as long as there is a path that we can pathfind to and is 4 times faster if there isn't a path at all. 2017-11-29 23:51:44 -08:00
e58ab6ba05 Fixed overcalculating paths WAY TOO MUCH. 2017-11-29 20:52:23 -08:00
b05ee04e2b Made the stick choping work and upgraded the pathfinding to store the cheapest path to prevent a TON of crashes and calculation time. 2017-11-29 20:06:48 -08:00
671eb1be49 RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash. 2017-11-29 18:34:53 -08:00
ad2ba9527b Path find through grass and made prereq for making sure I don't stay up too late. 2017-11-27 23:38:12 -08:00
c748f64c2a Made TaskMetaDataStatistics that will help calculate path cost and make isInventoryFull Pre-req 2017-11-27 14:25:31 -08:00
edd769b151 Fixed minor glitch where I would calculate cheapest task too often. 2017-11-26 18:20:23 -08:00
e44ec0ee5b Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds. 2017-11-26 18:11:04 -08:00
069a6a5e8b Forgot to include logic to get low grade seeds from chest. (Though I'm sure it would have worked fine anyways). 2017-11-24 20:05:34 -08:00