Jesse Plamondon-Willard
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001cab1aba
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update for SMAPI 3.0
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2019-01-06 02:21:06 -05:00 |
Jesse Plamondon-Willard
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7ba11188bc
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migrate to new data API
SMAPI 3.0 no longer allows access to arbitrary file paths through its APIs, so this commit refactors affected code to use relative paths instead.
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2019-01-06 00:31:40 -05:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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e1abeac68b
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Revitalize: Implemented Animation Manager. Need to fix when held and display in menu.
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2018-12-21 15:28:52 -08:00 |
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ba7d0ae9b0
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Updated mod manifest files for nexus release
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2018-06-01 15:18:49 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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67c110f282
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attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
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2018-03-20 03:10:02 -07:00 |
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44d2f4e7e9
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Finished commenting on all functions in the mod. Now just to write up some documentation.
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2018-03-19 23:01:43 -07:00 |
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fabef6ba82
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Started the great comment update.
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2018-03-18 19:06:08 -07:00 |
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9834bbcf28
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Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
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2018-03-18 16:06:49 -07:00 |
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5c1f09b266
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Fixed modular npc breathing.
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2018-03-18 03:20:06 -07:00 |
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bd6e479b4f
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Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
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2018-03-18 01:48:01 -07:00 |
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f8517e37c3
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Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
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2018-03-17 04:39:46 -07:00 |
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43573f0bba
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Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
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2018-03-17 04:04:04 -07:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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68c831029b
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New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
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2018-03-04 15:21:39 -08:00 |
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e17dd9ea7c
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Made a function to generate renderers.
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2018-03-04 14:44:52 -08:00 |
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c737024599
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The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
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2018-03-04 14:32:59 -08:00 |
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d5536b9e52
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Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
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2018-03-04 13:23:40 -08:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |
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b9e42ae256
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Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
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2018-03-04 04:36:46 -08:00 |
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e6696d8bb0
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Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
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2018-03-04 03:36:19 -08:00 |
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4fb792db11
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Fixed the default non-modular spriter renderer to draw normal npcs again.
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2018-02-24 01:36:41 -08:00 |
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1fc38b964c
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Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
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2018-02-23 19:10:56 -08:00 |