JoshuaNavarro
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5cf0211339
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Updated ore spawning to use better handling for floor ranges and easier to add in more varieties.
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2019-08-13 23:06:51 -07:00 |
JoshuaNavarro
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768e09cf43
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Got the code working for ores to properly spawn in the mine!
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2019-08-13 20:13:27 -07:00 |
JoshuaNavarro
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1a6ee664b7
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Added in storage furniture!
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2019-08-05 23:10:56 -07:00 |
JoshuaNavarro
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5af8e025bd
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Added in arcade cabinet type. Added in seaside scramble.
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2019-07-25 17:16:14 -07:00 |
JoshuaNavarro
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9ab33bba38
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Added in the icicle gun!
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2019-07-24 18:37:43 -07:00 |
JoshuaNavarro
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1838c80ccb
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Added in kill zones but also just made it so if enemies or projectiles go too far off the map they die. Also finished making spawners for targets and reworked managers to be stored in a single entity manager.
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2019-07-22 20:46:33 -07:00 |
JoshuaNavarro
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650a852f8a
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Added in support for getting proper mouse direction on player.
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2019-07-20 15:11:50 -07:00 |
JoshuaNavarro
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01f239f371
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Changed animations and animation managers to use Stardust Core. Also started working on Seaside Scramble Lite Edition.
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2019-07-17 10:18:51 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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072c3d511b
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Fully fixed the TextureManager scan this time. Issue was with the texture2DConverter.cs file.
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2019-05-21 12:10:57 -07:00 |
JoshuaNavarro
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05aeabed12
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Fixed tables not removing items on clean up.
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2019-05-16 13:00:43 -07:00 |
JoshuaNavarro
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42f8d2595b
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Finally got tables working!!!!!!!
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2019-05-15 23:50:24 -07:00 |
JoshuaNavarro
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e63b48ab6a
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Fixed tabled held object logic.
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2019-05-15 22:27:38 -07:00 |
JoshuaNavarro
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c2f5657ef0
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Got the base working for the FurnitureFactory which makes adding in new furniture objects 100000000x easier.
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2019-05-15 12:42:48 -07:00 |
Joshua Navarro
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3931ba81b8
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Experimenting with benches and updated serializer to serialize to strings.
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2019-01-13 14:46:31 -08:00 |
Joshua Navarro
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e91313fe08
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Fixed crash on save with multiple objects.
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2019-01-12 11:39:24 -08:00 |
Joshua Navarro
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80bdc98640
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Removed some logs and cleaned up inventory on failed deserialization of non-existent files.
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2019-01-12 11:25:45 -08:00 |
Joshua Navarro
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50577ea889
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Updated Serializer.cs to delete old files.
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2019-01-12 10:40:47 -08:00 |
Joshua Navarro
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08847c6bb1
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Better saving for objects but need a way to delete them.
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2019-01-10 23:24:55 -08:00 |
Joshua Navarro
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77fec4be31
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Added in caching and looking through all aseemblies.
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2019-01-10 19:20:14 -08:00 |
Joshua Navarro
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d4d62123b0
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Test for Serializer working on StardewValley items works. Work can continue.
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2019-01-10 18:32:35 -08:00 |
Joshua Navarro
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1e9d253281
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Custom Item converter in progress.
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2019-01-10 18:15:31 -08:00 |
Joshua Navarro
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01483cdaff
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Added warnings when trying to play with revitalize in multiplayer.
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2019-01-10 13:37:35 -08:00 |
Joshua Navarro
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20c7ba8ad5
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It seems like project Revitalize will fail unforunately.
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2019-01-10 11:09:51 -08:00 |
Joshua Navarro
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5b6d02babd
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unsure how to continue...
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2019-01-10 02:31:23 -08:00 |
Joshua Navarro
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c329613f09
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The experiment failed. It looks like I won't be able to do perfect object placement unless I figure something else out.
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2019-01-09 18:05:03 -08:00 |
Joshua Navarro
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b3f0659f9f
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Learning that saving data is hard. Going to take time.
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2019-01-09 04:03:27 -08:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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c638ba2c80
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Just got crafting recipes working with Inventory Managers!
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2018-12-24 22:02:25 -08:00 |
Joshua Navarro
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e83e031568
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Hotfix to check if certain objects have inventories or not.
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2018-12-24 15:06:42 -08:00 |
Joshua Navarro
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3fd3723117
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Created inventory management for having core objects deal with inventories.
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2018-12-24 15:04:18 -08:00 |