JoshuaNavarro
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048dfc9dc0
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Fixed crafting menu multi tiled objects not displaying.
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2019-09-11 22:48:38 -07:00 |
JoshuaNavarro
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a2b66afb65
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Added in crafting menu for machines. For some reason though custom obbjects are broken in crafting menus.
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2019-09-11 18:04:12 -07:00 |
JoshuaNavarro
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bd03736e65
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Started work on crafting menu. Still need to display all required items, a description, and a craft button.
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2019-09-02 19:02:58 -07:00 |
JoshuaNavarro
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d6fa1672db
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Finished the work for the first stage of the item transfer menu!
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2019-08-05 21:19:56 -07:00 |
JoshuaNavarro
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bda8c38c7d
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Organization+ modularity with pages for inventory menu.
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2019-07-24 14:16:04 -07:00 |
JoshuaNavarro
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9caaae43b8
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Added in a simple item display menu with a search field.
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2019-07-24 08:44:55 -07:00 |
JoshuaNavarro
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c5e4b5ecdc
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Finished target enemy. They now die on being hit by a projectile. Also cleaned up a debug log.
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2019-07-22 17:15:23 -07:00 |
JoshuaNavarro
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5a2f708e08
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Added in player HUD with simple health (with lerp!) and ammo display.
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2019-07-21 18:52:53 -07:00 |
JoshuaNavarro
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e1553ca6d8
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Updated texture string to basically be able to change it's text a lot easier.
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2019-07-21 17:12:06 -07:00 |
JoshuaNavarro
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b11a37df31
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Upgraded Stardust Core Textured Strings to allow for scaling and made custom sprite fonts easier to use. Also implemented super simple HUD into Seaside Scramble.
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2019-07-21 16:58:57 -07:00 |
JoshuaNavarro
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bac0f12dc5
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Added in controller support for characters and made the menu a stack.
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2019-07-18 17:16:17 -07:00 |
JoshuaNavarro
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02e6bd7e49
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Added in some blinking text and the simple title screen.
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2019-07-17 16:26:37 -07:00 |
JoshuaNavarro
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d8e7fa3ddb
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MASSIVE rework of Revitalize. Seperated PyTK obj data from Revitalize data, added dependency to Stardust Core and swapped to Stardust's Tetxure2DExtended and TextureManagers.
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2019-07-16 02:09:42 -07:00 |
JoshuaNavarro
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2252aa952a
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Finished restructuring of the menu. Maybe add a multi select button?
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2019-06-19 15:42:22 -07:00 |
JoshuaNavarro
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824486d3b8
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Rewriting the Stardew Symphony to just be more user friendly. Everything seems to work but it can't be tested until I finish the menu.
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2019-06-18 15:06:18 -07:00 |
JoshuaNavarro
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e4c734a1d7
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Forgot to clean out junk mods. However Stardew Symphony has been updated to support hourly music.
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2019-05-13 10:59:26 -07:00 |
Jesse Plamondon-Willard
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7ba11188bc
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migrate to new data API
SMAPI 3.0 no longer allows access to arbitrary file paths through its APIs, so this commit refactors affected code to use relative paths instead.
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2019-01-06 00:31:40 -05:00 |
Jesse Plamondon-Willard
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bb2b633af9
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rewrite to use content packs
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2019-01-05 04:50:48 -05:00 |
Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
Joshua Navarro
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e1a2a0da47
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Core objects work aside from net animation manager. Also need to figure out how to load in when custom objects are present.
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2018-12-15 11:49:56 -08:00 |
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3029ed2c2f
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Finished cyclic buttons and integrated them into the vocalization menu. Also minor upgrades for the Button class.
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2018-08-25 18:22:14 -07:00 |
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70b076322a
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Cyclic buttons should work now.
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2018-08-25 10:18:41 -07:00 |
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f237cd2c10
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Started work on cyclic buttons.
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2018-08-25 09:52:53 -07:00 |
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a979ab479c
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Finished slider button, made a better menu background function, and made the slider button update the menu.
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2018-08-25 01:57:10 -07:00 |
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b62a5eb076
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slider bar needs testing and work
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2018-08-24 21:55:39 -07:00 |
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c0c143ccd8
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Vocalization actual menu? But no background???
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2018-08-24 18:52:43 -07:00 |
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384370906e
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Fixes for Symphony Menu Issues.
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2018-08-23 21:40:03 -07:00 |
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8cfff47a58
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Modular game menu working with Vocalization tab added in.
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2018-08-23 01:23:42 -07:00 |
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36a6de2908
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Updated Stardew Symphony and Timefreeze
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2018-08-13 12:41:11 -07:00 |
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079b9cf9ea
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Final fixes to Stardew Symphony Remastered for release. Also fixed TextureManagers by reenabling them.
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2018-08-08 13:18:51 -07:00 |
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644e95f3b4
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Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools.....
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2018-08-08 00:12:31 -07:00 |
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9c070e91c5
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Either rewrite multiplayer or erase all objects before players join.
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2018-08-07 10:07:33 -07:00 |
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bcf76f9163
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Fixed draw issues with multi tile obects. Next up menu drawing and functionality.
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2018-06-13 11:11:56 -07:00 |
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19e6202e3a
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Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work.
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2018-06-12 18:42:31 -07:00 |
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70885979ed
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Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done!
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2018-06-01 12:09:50 -07:00 |
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eb90e537a5
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Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific.
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2018-05-28 03:17:36 -07:00 |
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7c693c9051
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Created layout for menu selection options for standard selections.
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2018-05-27 19:08:01 -07:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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e42e91e30d
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Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
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2018-03-31 01:47:10 -07:00 |
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6ef666af6e
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Colored background menus for UIUtilities, and a fancier menu for Symphony.
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2018-03-30 05:46:24 -07:00 |
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1bbf3f2503
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Play some randome music and play wav packs.
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2018-03-20 23:24:11 -07:00 |
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ed899b49d9
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symphony menu is coming along.
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2018-03-20 16:45:07 -07:00 |
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16c77a1497
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Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
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2018-03-05 23:06:39 -08:00 |
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4fc3466608
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Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
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2018-03-05 20:46:45 -08:00 |
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1b41fc47e9
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Made layered texture to be able to have textures on textures. Might be used in the near future.
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2018-02-06 02:13:21 -08:00 |
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13e1d9591a
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Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
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2018-02-06 01:27:28 -08:00 |