Jesse Plamondon-Willard
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691515072b
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apply consistent code style conventions (no logic changes)
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2018-12-30 05:00:05 -05:00 |
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ccddf1d423
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The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
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2018-04-30 18:21:31 -07:00 |
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44d2f4e7e9
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Finished commenting on all functions in the mod. Now just to write up some documentation.
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2018-03-19 23:01:43 -07:00 |
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9834bbcf28
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Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
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2018-03-18 16:06:49 -07:00 |
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9162091329
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Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
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2018-03-17 21:49:22 -07:00 |
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07757dac1f
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Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
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2018-03-17 04:18:35 -07:00 |
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43573f0bba
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Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
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2018-03-17 04:04:04 -07:00 |
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005ad14cfd
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I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
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2018-03-04 07:53:55 -08:00 |
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fd9f5d9703
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I think the integration is finished for the custom npc renderer. Who knows though.
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2018-02-24 01:04:35 -08:00 |
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b57a5f506f
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Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
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2018-02-23 23:16:10 -08:00 |