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992ef687e7
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Can cut weeds.
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2017-11-30 11:58:05 -08:00 |
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365808a504
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Changed some code to be in SDust Core and now the AI can break stones!
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2017-11-30 10:45:43 -08:00 |
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eae0eb82bf
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Upgraded pathfinding to try and find all 4 cardinal goals simultaneously and whichever one it finds first must be the shortest path. Saves a TON of time as long as there is a path that we can pathfind to and is 4 times faster if there isn't a path at all.
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2017-11-29 23:51:44 -08:00 |
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e58ab6ba05
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Fixed overcalculating paths WAY TOO MUCH.
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2017-11-29 20:52:23 -08:00 |
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b05ee04e2b
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Made the stick choping work and upgraded the pathfinding to store the cheapest path to prevent a TON of crashes and calculation time.
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2017-11-29 20:06:48 -08:00 |
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671eb1be49
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RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash.
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2017-11-29 18:34:53 -08:00 |
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ad2ba9527b
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Path find through grass and made prereq for making sure I don't stay up too late.
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2017-11-27 23:38:12 -08:00 |
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c748f64c2a
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Made TaskMetaDataStatistics that will help calculate path cost and make isInventoryFull Pre-req
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2017-11-27 14:25:31 -08:00 |
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edd769b151
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Fixed minor glitch where I would calculate cheapest task too often.
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2017-11-26 18:20:23 -08:00 |
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e44ec0ee5b
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Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds.
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2017-11-26 18:11:04 -08:00 |
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069a6a5e8b
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Forgot to include logic to get low grade seeds from chest. (Though I'm sure it would have worked fine anyways).
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2017-11-24 20:05:34 -08:00 |
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de15a965f5
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Added functionality to path to chest and pull seasonal seeds from it.
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2017-11-24 19:56:10 -08:00 |
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cf3a77d9de
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Pathfind fixes
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2017-11-24 13:42:35 -08:00 |
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836d6861d8
|
I guess fixing pathfind and spritebatch errors.
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2017-11-24 13:12:36 -08:00 |
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e51a8fbac5
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Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops.
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2017-11-24 11:21:03 -08:00 |
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0c860a1516
|
Water all crops works correctly and now is stored in the execution list. Need to make some metadata for tasks and some statistics fr weights and stuff.
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2017-11-23 16:42:28 -08:00 |
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e95ffa45db
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Working on watering functionality for AI
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2017-11-23 12:56:49 -08:00 |
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b17d56a51b
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Merge branch 'master' of https://github.com/janavarro95/Stardew_Valley_Mods
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2017-11-23 00:53:00 -08:00 |
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1a2295e84e
|
Almost got crop watering code working. Need to get simulated presses working and proper tile targeting
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2017-11-23 00:51:50 -08:00 |
janavarro95
|
fefea5f26a
|
Update README.md
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2017-11-22 19:43:37 -08:00 |
janavarro95
|
b28c253d0f
|
Update README.md
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2017-11-22 19:38:39 -08:00 |
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c7c65e06de
|
Commit the good stuff. Fixed multipath finding recursing over goals.
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2017-11-20 03:53:33 -08:00 |
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d4470e0ebb
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Changes to pathTo to work better than addTask for some reason. Not 100% sure but will figure it out.
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2017-11-20 01:54:33 -08:00 |
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ac4a7e5a8a
|
Fixed the large amounts of lag that happened during movement and key presses.
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2017-11-20 01:03:21 -08:00 |
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12ea388897
|
Started working on Execution task list that will queue up different tasks for the AI to do and execute them in order.
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2017-11-19 22:32:24 -08:00 |
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1d0b0a6b16
|
Added functionality to add multiple goals and path to each on in sequence from one another.
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2017-11-19 21:20:41 -08:00 |
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cd0ac16a22
|
Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works.
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2017-11-19 17:00:12 -08:00 |
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d722144c21
|
Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now.
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2017-11-17 02:50:22 -08:00 |
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fa3c4389ae
|
Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI!
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2017-11-16 23:07:30 -08:00 |
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a12250b8cc
|
Stared work on tileObject that will depict what is occuring with path finding and planning.
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2017-11-16 10:29:02 -08:00 |
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28421f07ff
|
Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI
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2017-11-16 03:47:02 -08:00 |
janavarro95
|
170c12e750
|
Merge pull request #24 from Pathoschild/update-code
Update new mods for SMAPI 2.0, enable update checks
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2017-10-11 18:14:28 -07:00 |
Jesse Plamondon-Willard
|
1868dd4bd9
|
update for release
|
2017-10-11 16:20:46 -04:00 |
Jesse Plamondon-Willard
|
16d5461a4e
|
standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper
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2017-10-11 16:09:12 -04:00 |
Jesse Plamondon-Willard
|
3e01276c56
|
add readme for SimpleSoundManager
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2017-10-11 16:06:26 -04:00 |
Jesse Plamondon-Willard
|
344058de88
|
enable update checks in SMAPI 2.0
|
2017-10-11 15:57:36 -04:00 |
Jesse Plamondon-Willard
|
3ab4044995
|
update deprecated code
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2017-10-11 15:55:59 -04:00 |
Jesse Plamondon-Willard
|
76bd5b7f33
|
fix project references
|
2017-10-11 15:45:48 -04:00 |
Jesse Plamondon-Willard
|
4393b6318c
|
update to mod build package 2.0
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2017-10-11 15:45:29 -04:00 |
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71c846acc5
|
Implemente correct interaction range with planter boxes.
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2017-09-27 19:06:41 -07:00 |
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bce270d6ce
|
Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain.
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2017-09-27 18:17:45 -07:00 |
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a67a4d7380
|
Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown.
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2017-09-15 11:15:51 -07:00 |
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f0e1e696f9
|
Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools.
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2017-09-14 13:49:19 -07:00 |
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9888dacd22
|
Stuff serializes into chests
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2017-09-13 17:11:05 -07:00 |
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cf33b0228e
|
Changed serialization manager, all objects serialize in world and inventory. Next is chests.
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2017-09-13 13:53:12 -07:00 |
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b3193b52fc
|
Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow.
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2017-09-13 10:52:27 -07:00 |
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dcafabcaa0
|
Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops.
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2017-09-13 02:39:50 -07:00 |
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37fc678d44
|
Added in the content to start being released with the mod. Still have some things to do such as crop growth/harvesting and serializing everything else. Also added in appropriate functionality for when planterboxes are watered.
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2017-09-12 17:00:36 -07:00 |
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2ebe3f981a
|
Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon.
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2017-09-12 16:30:30 -07:00 |
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a67baa4c09
|
Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders.
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2017-09-12 11:20:18 -07:00 |