Commit Graph

389 Commits

Author SHA1 Message Date
5852fc2ea0 Initialized a better data scrape for speech bubbles. 2018-08-16 17:32:40 -07:00
5d35edea2b Volume options, dialogue complexity options, and speech bubble fixes? 2018-08-16 11:50:50 -07:00
b598934a17 Vocalization works, made some fixes to wav files for Symphony and SimpleSoundManager. Lots of hacks later a voice acting mod seems to be working well. 2018-08-15 23:59:39 -07:00
6262995834 Vocalization works, but I need to figure out the weird looping issue??? 2018-08-15 13:22:31 -07:00
36a6de2908 Updated Stardew Symphony and Timefreeze 2018-08-13 12:41:11 -07:00
079b9cf9ea Final fixes to Stardew Symphony Remastered for release. Also fixed TextureManagers by reenabling them. 2018-08-08 13:18:51 -07:00
32b3e9e625 Nightfishing AssetEditor, Night owl update, and more bug fixes for Stardust 2018-08-08 10:44:44 -07:00
1888ad5fa7 Fixed custom serialization issues for FarmHands 2018-08-08 09:32:02 -07:00
36b33af55b Fixed time freeze issues. 2018-08-08 09:18:05 -07:00
298b7c4a24 Updatd timefreeze with multiplayer checks. Also surpressed NetAnimationManager glitch. 2018-08-08 01:39:13 -07:00
713ec38603 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-08-08 00:24:56 -07:00
21234d06ef Init textureName on object creation 2018-08-08 00:18:12 -07:00
644e95f3b4 Tears, sweat, and lots of code hacks later, StardustCore supports multiplayer custom objects and tools..... 2018-08-08 00:12:31 -07:00
9c070e91c5 Either rewrite multiplayer or erase all objects before players join. 2018-08-07 10:07:33 -07:00
2276faa610 Wrote netcode to support Animations, AnimationManagers, and CoreObjects. 2018-08-06 20:01:59 -07:00
3af2da68fa Tons of 1.3 updates. Also support for multiplayer custom objects in Stardust is slowly coming about! 2018-08-06 14:01:44 -07:00
0cf9b68560 Rebuilt some mods for 1.3 compatability. In the process of fixing Happy Birthday glitches. 2018-08-05 09:33:00 -07:00
8f0f692a60 Fixed Game1.shouldFarmerPassOut issue, need to test night owl, started fixing Happy bday, need to update SimpleSoundManager 2018-06-25 21:13:40 -07:00
Joshua Navarro 349d053727
Merge pull request #39 from perkinslr/patch-1
Reset money to previous value before the save
2018-06-25 20:09:30 -07:00
Joshua Navarro 71efefae3e
Merge pull request #40 from DefenTheNation/master
Add API for other mods to hook into Save Anywhere save events
2018-06-25 19:58:42 -07:00
DefenTheNation b620e4eaf5 Add API for other mods to hook into Save Anywhere save events 2018-06-23 00:31:40 -07:00
701823925f Updated menu drawing. Now to fix the scale size of the object 2018-06-13 12:08:14 -07:00
bcf76f9163 Fixed draw issues with multi tile obects. Next up menu drawing and functionality. 2018-06-13 11:11:56 -07:00
4469fbd9b3 Made multi tile objects that can be used in the future for things like machines and more furniture. Bigger things here we come. Need to edit sme click functionality however. 2018-06-13 02:36:52 -07:00
a928f7d18e Added tool support for axe, hoe, watering can and pickaxe. 2018-06-12 23:25:36 -07:00
7010644498 Fixed serializing items to a chest. 2018-06-12 21:45:42 -07:00
19e6202e3a Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work. 2018-06-12 18:42:31 -07:00
ad7f9754ef Console commands, bug fixes, and more! 2018-06-08 11:40:23 -07:00
Logan Perkins 5e5c79c0a0
Reset money to previous value before the save
So, if you let the timer run down to 6:00 A.M., you lose 10% of your cash, the game saves, the new day starts, and NightOwl resets your money to what it was at 5:59.  There are two problems with this.  First, if you quit to the title and reload, your money doesn't get reset again on load, so you lose the 10%.  Second, if you shipped anything the day before, the cash reset wipes out the cash gained from shipping items.  This fixes both.  The first is fixed by resetting the cash value during the before save event, the second is fixed by reading the cash penalty amount from the mailbox before the mailbox is cleared, and adding the value rather than setting the total.
2018-06-08 09:47:34 -07:00
Joshua Navarro c38f2599f2
Merge pull request #38 from janavarro95/Development
Development
2018-06-07 14:02:55 -07:00
5b0de7f736 Fixed SDust dynamic warning, and a glitch with the music menu when selecting an album. 2018-06-07 13:58:52 -07:00
f2ed5c3acb Fixed glitch pertaining to the music menu not being able to get a correct album index and crashing. 2018-06-06 01:00:59 -07:00
Joshua Navarro 39e91bf962
Merge pull request #37 from janavarro95/Development
Added in an aesthetic feature that draws the add or delete button on …
2018-06-04 19:04:44 -07:00
fba0cd75f1 Added in an aesthetic feature that draws the add or delete button on the music manager menu depending on whether or not you added the music to the music pack yet or not. 2018-06-04 19:03:25 -07:00
Joshua Navarro fdebd3a8e8
Merge pull request #36 from janavarro95/Development
Development
2018-06-01 15:20:34 -07:00
ba7d0ae9b0 Updated mod manifest files for nexus release 2018-06-01 15:18:49 -07:00
f7ffec1799 The beta of Stardew Symphony is complete! WOOO! 2018-06-01 14:43:47 -07:00
70885979ed Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done! 2018-06-01 12:09:50 -07:00
02d3ab39e5 Updated SSM to be able to handle XWB and WAV files. 2018-05-31 14:38:24 -07:00
9fe6a075de Repositioned menu elements and added options for generic festivals and events. 2018-05-30 18:14:06 -07:00
04dd0432f0 Almost done with symphony remastered menu. Needs some tweaks but works for the most part. 2018-05-30 13:58:14 -07:00
5e8f2ccdfd More menu work for symphony. 2018-05-29 01:04:47 -07:00
eb90e537a5 Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific. 2018-05-28 03:17:36 -07:00
7c693c9051 Created layout for menu selection options for standard selections. 2018-05-27 19:08:01 -07:00
6afca47caa Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons. 2018-05-18 14:24:59 -07:00
651cd8a26b Updated ModNet to be compatable with SDV 1.3.10, which adds bug fixes for sprite errors. 2018-05-10 00:16:05 -07:00
0fb7e729c1 Updated NetMod to prevent redundant messages and errors. 2018-05-09 15:57:20 -07:00
bd656c444b Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support. 2018-05-09 14:23:42 -07:00
11025947fb added function to get all farmers except the current player. 2018-05-08 21:34:32 -07:00
a0ddb5994b Made functionality to get first, second, third, and fourth player. 2018-05-08 18:18:53 -07:00
947e0c557f Added support to send a message to a specific farmer. 2018-05-08 17:21:59 -07:00
9c1314480c Added in network functionality so that clients can send data to server and other clients. 2018-05-08 10:45:26 -07:00
20f52e2707 Allowed for custom types to be added in how to process a class multiple ways. Also added support for SDV.HUDMessages 2018-05-07 22:37:02 -07:00
b3a9cb7b0a Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now. 2018-05-07 05:41:16 -07:00
62f07d731c Changed BinaryReaderExtention files to be more split up.
Also added in function that simply logs which supported types are added for reading/saving.
2018-05-06 19:31:10 -07:00
42b039cf89 Added in functionality to read/write to List<string> 2018-05-06 19:11:24 -07:00
ea31aec34f File cleanup 2018-05-06 18:23:45 -07:00
b5a7d9797c Slowly updating mods. Managed to create mod that syncs mod data between clients and server. 2018-05-06 18:21:31 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
7e5d4349ca Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony. 2018-04-27 11:49:52 -07:00
e42e91e30d Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers. 2018-03-31 01:47:10 -07:00
6ef666af6e Colored background menus for UIUtilities, and a fancier menu for Symphony. 2018-03-30 05:46:24 -07:00
dad514a6d6 Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons! 2018-03-21 13:02:50 -07:00
fd53797c5f Wav music packs now work correctly. WOOT! 2018-03-21 02:04:05 -07:00
def22386c5 Got wav music packs working! Just need to figure out the buffer size for the files now. 2018-03-21 00:46:00 -07:00
1bbf3f2503 Play some randome music and play wav packs. 2018-03-20 23:24:11 -07:00
ed899b49d9 symphony menu is coming along. 2018-03-20 16:45:07 -07:00
67c110f282 attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete. 2018-03-20 03:10:02 -07:00
44d2f4e7e9 Finished commenting on all functions in the mod. Now just to write up some documentation. 2018-03-19 23:01:43 -07:00
a915a06460 More comments round 2 2018-03-19 03:32:00 -07:00
fabef6ba82 Started the great comment update. 2018-03-18 19:06:08 -07:00
9834bbcf28 Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though. 2018-03-18 16:06:49 -07:00
5c1f09b266 Fixed modular npc breathing. 2018-03-18 03:20:06 -07:00
bd6e479b4f Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived. 2018-03-18 01:48:01 -07:00
9162091329 Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation. 2018-03-17 21:49:22 -07:00
f8517e37c3 Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing. 2018-03-17 04:39:46 -07:00
07757dac1f Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed. 2018-03-17 04:18:35 -07:00
43573f0bba Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render. 2018-03-17 04:04:04 -07:00
8d1eef7329 Cleaned up code regarding the Event System mod to prevent lots of redundant code. 2018-03-05 23:46:24 -08:00
16c77a1497 Ui buttons work, dialogue events now work for left click which could lead to some spicy mods. 2018-03-05 23:06:39 -08:00
4fc3466608 Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it. 2018-03-05 20:46:45 -08:00
68c831029b New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite. 2018-03-04 15:21:39 -08:00
e17dd9ea7c Made a function to generate renderers. 2018-03-04 14:44:52 -08:00
c737024599 The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random. 2018-03-04 14:32:59 -08:00
d5536b9e52 Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types. 2018-03-04 13:23:40 -08:00
005ad14cfd I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art... 2018-03-04 07:53:55 -08:00
b9e42ae256 Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files. 2018-03-04 04:36:46 -08:00
e6696d8bb0 Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game. 2018-03-04 03:36:19 -08:00
aa8d59b67b Updated the mainifest for Happy Birthday to reflect a new version of the mod. 2018-03-04 03:05:01 -08:00
janavarro95 b35746f85e
Merge pull request #34 from janavarro95/Development
Fixed Happy Birthday Spamming the SMAPI console when the player still…
2018-03-04 03:03:30 -08:00
ded9895c12 Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday. 2018-03-04 03:02:54 -08:00
janavarro95 6330b495f2
Merge pull request #33 from janavarro95/Development
Development
2018-03-03 19:25:40 -08:00
e5808eeb5c Yup. 2018-03-03 19:24:36 -08:00
Nicholas Johnson f6ac9291f1 Update to convert to SMAPI Content API 2018-03-02 16:28:07 -08:00
4fb792db11 Fixed the default non-modular spriter renderer to draw normal npcs again. 2018-02-24 01:36:41 -08:00
45c5b69ba0 Updated a constuctor to used the new character sprite class. 2018-02-24 01:05:58 -08:00
fd9f5d9703 I think the integration is finished for the custom npc renderer. Who knows though. 2018-02-24 01:04:35 -08:00
b19de23487 integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue. 2018-02-23 23:40:34 -08:00
b57a5f506f Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager... 2018-02-23 23:16:10 -08:00
1fc38b964c Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there... 2018-02-23 19:10:56 -08:00
534eda1414 finished work on warp events 2018-02-23 13:55:51 -08:00
44a5887e1b Working on mouse button events. 2018-02-22 15:30:35 -08:00
bebcefa765 Started work on new mod to add map events with code. 2018-02-22 11:43:18 -08:00
aa71ab8ec4 Started work on Hex32 class for color conversion because why not. 2018-02-21 13:41:43 -08:00
1b41fc47e9 Made layered texture to be able to have textures on textures. Might be used in the near future. 2018-02-06 02:13:21 -08:00
13e1d9591a Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects. 2018-02-06 01:27:28 -08:00
ff6456d9ec Added in ability to save and load music packs. Needs lots of work. Next step, menus. 2018-02-05 19:07:29 -08:00
45bfa5731f Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music. 2018-02-05 17:31:59 -08:00
aed71ac4db Just some summary tags to explain some functions. 2018-02-03 21:11:38 -08:00
b5b6c20830 Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs" 2018-02-03 20:40:03 -08:00
1fb92f7cf7 Finally got XACT music packs to load in again. Next up is loading in WAV files. 2018-02-03 11:50:56 -08:00
janavarro95 a745213990
Create ReadMe.md 2018-02-02 18:37:32 -08:00
janavarro95 575766a03d
Delete Readme.txt 2018-02-02 18:36:06 -08:00
janavarro95 17cf699e1d
Create Readme.txt 2018-02-02 18:35:36 -08:00
5426a98885 Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development 2018-02-02 18:34:22 -08:00
fd962b562d Removed an accidental directory naming from going one level too deep. 2018-02-02 18:33:39 -08:00
janavarro95 930d982972
Merge branch 'master' into Development 2018-02-02 18:31:35 -08:00
b8965d77e4 More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files. 2018-02-02 18:15:00 -08:00
100f43f486 Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable. 2018-02-02 14:27:47 -08:00
b72de658a6 Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data. 2018-01-30 12:46:04 -08:00
5b894e32e8 Updated xwb music pack to be almost complete. Need to do wav and music manager. 2018-01-28 19:06:36 -08:00
1cd732cf4e Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works. 2018-01-23 01:54:08 -08:00
Jesse Plamondon-Willard c4e92f5cf3 update deprecated reflection API 2018-01-11 00:50:16 -05:00
Jesse Plamondon-Willard 402c27b29c update manifest format 2018-01-11 00:43:32 -05:00
34c3326dd6 Forgot to udate the manifest 2018-01-10 13:24:34 -08:00
3b744a4f59 Updated SaveAnywhere to fix the shipping menu not closing leading to errors in saving, and players not swimming when reloading the game. 2018-01-10 13:14:19 -08:00
34d072e7a4 Fixed an NAN error and glitching the interface logic. 2017-12-12 01:19:41 -08:00
b7c76ee0d6 Fixed one away error for debris, and added graphics for pathing. 2017-12-11 23:32:46 -08:00
eb3a1e1509 Made the AI utility functions and interface menu. AI's opinion will be calculated heaviest without user input and heavier the more user input is introduced. 2017-12-05 16:39:34 -08:00
175a385977 Added functionality for shipping objects 2017-12-01 00:16:53 -08:00
38af511cfd Now pathfinds to closest tree possible. Probably want to do the same for the other tasks. 2017-11-30 16:06:19 -08:00
365808a504 Changed some code to be in SDust Core and now the AI can break stones! 2017-11-30 10:45:43 -08:00
671eb1be49 RIP can now chop sticks but took HOURS to figure out how. Also if I can't find the path my code becomes vunerable to crash. 2017-11-29 18:34:53 -08:00
e44ec0ee5b Updates execution of tasks, added taskMetaData, (which is a lot) some pre-requisites, and chests show seeds. 2017-11-26 18:11:04 -08:00
836d6861d8 I guess fixing pathfind and spritebatch errors. 2017-11-24 13:12:36 -08:00
e51a8fbac5 Changed from system tasks system to delegate system that made more sense but not really??? Also still dealing with nasty issue of sprite batch error but atleast now I can harvest crops. 2017-11-24 11:21:03 -08:00
cd0ac16a22 Fined tuned some pathfinding stuff b adding pathTo and Delay functions. As long as I don't have to cross a bridge pathfinding works. 2017-11-19 17:00:12 -08:00
d722144c21 Finished BFS path finding and added in animations for the path. Also updated Animation Manager to be able to take multiple frames of animation per single animation set now. 2017-11-17 02:50:22 -08:00
fa3c4389ae Added Illumination framework to stardust for different colors, and made BFS path finding work for StarAI! 2017-11-16 23:07:30 -08:00
28421f07ff Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI 2017-11-16 03:47:02 -08:00
Jesse Plamondon-Willard 1868dd4bd9 update for release 2017-10-11 16:20:46 -04:00
Jesse Plamondon-Willard 16d5461a4e standardise SimpleSoundManager entry class & prevent other mods from accessing its mod helper 2017-10-11 16:09:12 -04:00
Jesse Plamondon-Willard 3e01276c56 add readme for SimpleSoundManager 2017-10-11 16:06:26 -04:00
Jesse Plamondon-Willard 344058de88 enable update checks in SMAPI 2.0 2017-10-11 15:57:36 -04:00
Jesse Plamondon-Willard 3ab4044995 update deprecated code 2017-10-11 15:55:59 -04:00
Jesse Plamondon-Willard 76bd5b7f33 fix project references 2017-10-11 15:45:48 -04:00
Jesse Plamondon-Willard 4393b6318c update to mod build package 2.0 2017-10-11 15:45:29 -04:00
71c846acc5 Implemente correct interaction range with planter boxes. 2017-09-27 19:06:41 -07:00
bce270d6ce Updated PlanterBox to correctly draw crops when held and in the menu. Planter boxes also are auto-watered by rain. 2017-09-27 18:17:45 -07:00
a67a4d7380 Fixed animation glitch when harvesting crops, and now draw green + when crops are fully grown. 2017-09-15 11:15:51 -07:00
f0e1e696f9 Made Planter Boxes be a possible greenhouse, self watering, dead crops work again and are removed automatical per mod config, and dead crops can be removed by tools. 2017-09-14 13:49:19 -07:00
9888dacd22 Stuff serializes into chests 2017-09-13 17:11:05 -07:00
cf33b0228e Changed serialization manager, all objects serialize in world and inventory. Next is chests. 2017-09-13 13:53:12 -07:00
b3193b52fc Fixed regular crops to grow now, and now can propperly harvest crops that don't regrow. 2017-09-13 10:52:27 -07:00
dcafabcaa0 Added in a custom shipping menu for coreObjects. Called before normal shipping menu. Modded crops can be harvested. Need to fix regular crops. 2017-09-13 02:39:50 -07:00
37fc678d44 Added in the content to start being released with the mod. Still have some things to do such as crop growth/harvesting and serializing everything else. Also added in appropriate functionality for when planterboxes are watered. 2017-09-12 17:00:36 -07:00
2ebe3f981a Finished animation manager to work on animating things it is attached to. Serialize/Deserialize will be handled by each mod object. Changed files from AdditionalCrops to be hosted in R.F.CropsMod as proof that AdditionalCrops can be extended upon. 2017-09-12 16:30:30 -07:00
a67baa4c09 Updates Stardust.metadata to work correctly in InventoryMenu, and ItemGrabMenu context. It shows the origin mod source of the item, and what class that item is. Hopefully will be useful for future modders. 2017-09-12 11:20:18 -07:00
3111f8bad0 Updated Stardust with functionality to get MetaData about what mod an item belongs to. Useful for all modders and players who may wonder about origin of future objects. 2017-09-11 23:39:59 -07:00
28af121748 Adding in Animation manager to animate objects. Also updating Stardust to be able to display info for objects from mods such as what mod an object is from. 2017-09-11 18:35:31 -07:00
6437efe2cf Updated AdditionalCropsFramework to properly serialize and deserialze the crops in the planterbox object. 2017-09-11 12:58:46 -07:00
fa5970661b Moved around soem files, made a core library mod that will include a bunch of things in the future. For the moment, a custom serializer/deserializer. Implemented it with AdditionalCrops. Needs some more work. 2017-09-05 04:13:42 -07:00
4fd79dae21 Started AdditionalCropsFramework. Addedin proof for modded crop seeds, seed bags, (crop objects? needs testing) and planter boxes. Still more to do. 2017-08-22 17:45:30 -07:00
01c3822a87 Made SimpleSoundManager for allowing mods to be able to use custom sounds when things happen. Also made an example mod for it. 2017-08-21 16:18:21 -07:00
3ed8072436 Fixed glitch with Save Anywhere where saving in a building on a farm wouldn't warp you correctly back to the location when loading again. 2017-08-20 10:38:59 -07:00
Jesse Plamondon-Willard 5396d11675 add missing release note 2017-08-05 23:46:29 -04:00
Jesse Plamondon-Willard cf5a01bf41 fix bug in non-vanilla save detection 2017-08-05 23:38:07 -04:00
Jesse Plamondon-Willard 146d79d3b7 add a few missing release notes 2017-08-05 23:23:46 -04:00
Jesse Plamondon-Willard 3a9bfd177d fix save crash in the community center when Junimos are present (#11) 2017-08-05 23:22:15 -04:00
Jesse Plamondon-Willard fad849f800 migrate Save Anywhere to SMAPI's config API 2017-08-05 23:20:48 -04:00
Jesse Plamondon-Willard c980d587a8 overhaul Save Anywhere data format, add facing direction 2017-08-05 23:19:38 -04:00
Jesse Plamondon-Willard 26aa5530ca fix issue where loading a game after sleeping warps player back to last custom save (#12, #15) 2017-08-05 23:17:51 -04:00
janavarro95 80c4633e99 Merge pull request #21 from Pathoschild/reimplement-no-more-pets
Reimplement NoMorePets
2017-08-05 20:15:45 -07:00
janavarro95 6ed1bf61a4 Merge pull request #20 from Pathoschild/fix-autospeed-default
Tweak AutoSpeed's default speed
2017-08-05 20:15:30 -07:00
Jesse Plamondon-Willard e43f3bf160 reimplement NoMorePets to simplify code & fix bugs 2017-08-05 23:08:42 -04:00
Jesse Plamondon-Willard 81af6a4767 fix AutoSpeed config defaulting to normal walking speed 2017-08-05 23:08:11 -04:00
Jesse Plamondon-Willard cec352336c fix issues when player exits to title 2017-08-05 23:00:37 -04:00
Jesse Plamondon-Willard 2a5c17ff2f replace manual file parsing with SMAPI's APIs 2017-08-05 15:51:44 -04:00
Jesse Plamondon-Willard 9257605595 replace manual JSON parsing with SMAPI's config API 2017-08-05 15:49:27 -04:00
Jesse Plamondon-Willard b201863cd2 bump mod versions for release 2017-08-05 15:36:00 -04:00
Jesse Plamondon-Willard 69798daae1 use SMAPI's reflection API to access private fields & methods
It takes care of caching, validation, etc.
2017-08-05 15:24:01 -04:00
Jesse Plamondon-Willard 9526d90dbf fix uses of Console.WriteLine 2017-08-05 15:23:33 -04:00
Jesse Plamondon-Willard 8fd29a8871 simplify context checks using new SMAPI features 2017-08-05 15:23:10 -04:00
Jesse Plamondon-Willard a03da96aa8 fix compatibility with SMAPI 2.0 2017-08-05 15:20:46 -04:00
Jesse Plamondon-Willard 0f33387756 update release notes 2017-08-05 15:20:15 -04:00
Jesse Plamondon-Willard dc62581ddf correct manifest versions 2017-08-05 15:19:45 -04:00
Jesse Plamondon-Willard 0af7cf4562 standardise manifests 2017-08-05 15:19:24 -04:00
Jesse Plamondon-Willard 23270ed543 disable new log message in Save Anywhere that spams errors 2017-08-03 21:05:48 -04:00
Jesse Plamondon-Willard 7d84f5d64f minor cleanup in Stardew Symphony code 2017-08-03 19:43:40 -04:00
Jesse Plamondon-Willard 7fe227bd78 add GlobalAssemblyInfo.cs 2017-07-31 01:24:31 -04:00
Jesse Plamondon-Willard 962360579e clean up config/data file parsing a bit, fix redundant code 2017-07-31 01:15:45 -04:00
Jesse Plamondon-Willard cf86505338 remove unneeded build output 2017-07-31 01:01:26 -04:00
Jesse Plamondon-Willard 3c43972fdb add main README and per-mod READMEs 2017-07-31 00:56:32 -04:00
Jesse Plamondon-Willard e214952305 update filenames to class type names, move internal code into framework namespace 2017-07-30 23:07:07 -04:00
Jesse Plamondon-Willard 62bc47d02d refactor SaveAnywhere's main class
This commit formats/documents/simplifies code, standardises naming conventions, removes unused code, decouples classes, etc.
2017-07-30 22:55:58 -04:00
Jesse Plamondon-Willard c14f7c8b24 refactor SaveAnywhere utilities & simplify save/load logic
This commit formats/documents/simplifies code, standardises naming conventions, removes unused code, decouples classes, etc.
2017-07-30 21:58:48 -04:00
Jesse Plamondon-Willard e88bc4615b reimplement SaveAnywhere's shipping menu to avoid duplicating game logic 2017-07-30 18:26:22 -04:00
Jesse Plamondon-Willard 9fc6a3c3f9 make SaveAnywhere's utilities non-static 2017-07-30 17:57:00 -04:00
Jesse Plamondon-Willard 5a7bac7ea5 unify SaveAnywhere's save utilities 2017-07-30 17:42:15 -04:00
Jesse Plamondon-Willard d99a45144e fix some mod files not being deployed 2017-07-30 02:45:00 -04:00