7010644498
Fixed serializing items to a chest.
2018-06-12 21:45:42 -07:00
19e6202e3a
Rewrote the serialization fuctions of SDust Core to support custom tools. A huge pain but it should work.
2018-06-12 18:42:31 -07:00
ad7f9754ef
Console commands, bug fixes, and more!
2018-06-08 11:40:23 -07:00
Logan Perkins
5e5c79c0a0
Reset money to previous value before the save
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So, if you let the timer run down to 6:00 A.M., you lose 10% of your cash, the game saves, the new day starts, and NightOwl resets your money to what it was at 5:59. There are two problems with this. First, if you quit to the title and reload, your money doesn't get reset again on load, so you lose the 10%. Second, if you shipped anything the day before, the cash reset wipes out the cash gained from shipping items. This fixes both. The first is fixed by resetting the cash value during the before save event, the second is fixed by reading the cash penalty amount from the mailbox before the mailbox is cleared, and adding the value rather than setting the total.
2018-06-08 09:47:34 -07:00
Joshua Navarro
c38f2599f2
Merge pull request #38 from janavarro95/Development
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Development
2018-06-07 14:02:55 -07:00
5b0de7f736
Fixed SDust dynamic warning, and a glitch with the music menu when selecting an album.
2018-06-07 13:58:52 -07:00
f2ed5c3acb
Fixed glitch pertaining to the music menu not being able to get a correct album index and crashing.
2018-06-06 01:00:59 -07:00
Joshua Navarro
39e91bf962
Merge pull request #37 from janavarro95/Development
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Added in an aesthetic feature that draws the add or delete button on …
2018-06-04 19:04:44 -07:00
fba0cd75f1
Added in an aesthetic feature that draws the add or delete button on the music manager menu depending on whether or not you added the music to the music pack yet or not.
2018-06-04 19:03:25 -07:00
Joshua Navarro
fdebd3a8e8
Merge pull request #36 from janavarro95/Development
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Development
2018-06-01 15:20:34 -07:00
ba7d0ae9b0
Updated mod manifest files for nexus release
2018-06-01 15:18:49 -07:00
f7ffec1799
The beta of Stardew Symphony is complete! WOOO!
2018-06-01 14:43:47 -07:00
70885979ed
Mod config, log surpressing, menu/location music working, just need to polish the menu and I'll be done!
2018-06-01 12:09:50 -07:00
02d3ab39e5
Updated SSM to be able to handle XWB and WAV files.
2018-05-31 14:38:24 -07:00
9fe6a075de
Repositioned menu elements and added options for generic festivals and events.
2018-05-30 18:14:06 -07:00
04dd0432f0
Almost done with symphony remastered menu. Needs some tweaks but works for the most part.
2018-05-30 13:58:14 -07:00
5e8f2ccdfd
More menu work for symphony.
2018-05-29 01:04:47 -07:00
eb90e537a5
Symphony can now add songs to triggers for changing location. Need to find a way to surpress always changing songs when changing location if it isn't location specific.
2018-05-28 03:17:36 -07:00
7c693c9051
Created layout for menu selection options for standard selections.
2018-05-27 19:08:01 -07:00
6afca47caa
Rename save backup, fix happy birthday, disable net core, add info to symphony for first page of icons.
2018-05-18 14:24:59 -07:00
651cd8a26b
Updated ModNet to be compatable with SDV 1.3.10, which adds bug fixes for sprite errors.
2018-05-10 00:16:05 -07:00
0fb7e729c1
Updated NetMod to prevent redundant messages and errors.
2018-05-09 15:57:20 -07:00
bd656c444b
Fiexed some blaring error messages, gave Happy Birthday it's much needed multiplayer support.
2018-05-09 14:23:42 -07:00
11025947fb
added function to get all farmers except the current player.
2018-05-08 21:34:32 -07:00
a0ddb5994b
Made functionality to get first, second, third, and fourth player.
2018-05-08 18:18:53 -07:00
947e0c557f
Added support to send a message to a specific farmer.
2018-05-08 17:21:59 -07:00
9c1314480c
Added in network functionality so that clients can send data to server and other clients.
2018-05-08 10:45:26 -07:00
20f52e2707
Allowed for custom types to be added in how to process a class multiple ways. Also added support for SDV.HUDMessages
2018-05-07 22:37:02 -07:00
b3a9cb7b0a
Updated network utils to be able to sync a custom class that can hold info to a different sync type of data. This allows for users to add in custom data types now.
2018-05-07 05:41:16 -07:00
62f07d731c
Changed BinaryReaderExtention files to be more split up.
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Also added in function that simply logs which supported types are added for reading/saving.
2018-05-06 19:31:10 -07:00
42b039cf89
Added in functionality to read/write to List<string>
2018-05-06 19:11:24 -07:00
ea31aec34f
File cleanup
2018-05-06 18:23:45 -07:00
b5a7d9797c
Slowly updating mods. Managed to create mod that syncs mod data between clients and server.
2018-05-06 18:21:31 -07:00
ccddf1d423
The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit.
2018-04-30 18:21:31 -07:00
7e5d4349ca
Big update to Symphony Remastered. Added in support for festivals, events, and menus. Also added in support for adding in support for mods that use Symphony.
2018-04-27 11:49:52 -07:00
e42e91e30d
Made the song selection menu. Can now click songs to play them. Now to make the selected songmenu where you can play the song or set triggers.
2018-03-31 01:47:10 -07:00
6ef666af6e
Colored background menus for UIUtilities, and a fancier menu for Symphony.
2018-03-30 05:46:24 -07:00
dad514a6d6
Symphony now takes priority over StardewValley music. Can be changed simply by adding in a StardewValley Music Pack. Also Music Album Icons!
2018-03-21 13:02:50 -07:00
fd53797c5f
Wav music packs now work correctly. WOOT!
2018-03-21 02:04:05 -07:00
def22386c5
Got wav music packs working! Just need to figure out the buffer size for the files now.
2018-03-21 00:46:00 -07:00
1bbf3f2503
Play some randome music and play wav packs.
2018-03-20 23:24:11 -07:00
ed899b49d9
symphony menu is coming along.
2018-03-20 16:45:07 -07:00
67c110f282
attempted rough implementation of farmers market. Needs a lot more work before rough prototype would be complete.
2018-03-20 03:10:02 -07:00
44d2f4e7e9
Finished commenting on all functions in the mod. Now just to write up some documentation.
2018-03-19 23:01:43 -07:00
a915a06460
More comments round 2
2018-03-19 03:32:00 -07:00
fabef6ba82
Started the great comment update.
2018-03-18 19:06:08 -07:00
9834bbcf28
Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
2018-03-18 16:06:49 -07:00
5c1f09b266
Fixed modular npc breathing.
2018-03-18 03:20:06 -07:00
bd6e479b4f
Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
2018-03-18 01:48:01 -07:00
9162091329
Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
2018-03-17 21:49:22 -07:00
f8517e37c3
Implemented code for custom npc merchants. Pretty simple actually and the result is very pleasing.
2018-03-17 04:39:46 -07:00
07757dac1f
Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
2018-03-17 04:18:35 -07:00
43573f0bba
Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
2018-03-17 04:04:04 -07:00
8d1eef7329
Cleaned up code regarding the Event System mod to prevent lots of redundant code.
2018-03-05 23:46:24 -08:00
16c77a1497
Ui buttons work, dialogue events now work for left click which could lead to some spicy mods.
2018-03-05 23:06:39 -08:00
4fc3466608
Made dialogue map event, and updated Button for UIUtilities to use Texture2DExtended. Spent awhile just fixing it.
2018-03-05 20:46:45 -08:00
68c831029b
New constructors for ExtendedNPC that don't take a CharacterRenderer, just a basic Sprite.
2018-03-04 15:21:39 -08:00
e17dd9ea7c
Made a function to generate renderers.
2018-03-04 14:44:52 -08:00
c737024599
The asset loader should now have all like assets bundled together. So all swimming animations will pull from the same body sprite as defined instead of always random.
2018-03-04 14:32:59 -08:00
d5536b9e52
Getting closer to the finished product. Assets are grouped together now with .json holding all the info for the different animation types.
2018-03-04 13:23:40 -08:00
005ad14cfd
I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
2018-03-04 07:53:55 -08:00
b9e42ae256
Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
2018-03-04 04:36:46 -08:00
e6696d8bb0
Made a way to keep track of npcs so that way they can be safely removed before saving and NOT crash the game.
2018-03-04 03:36:19 -08:00
aa8d59b67b
Updated the mainifest for Happy Birthday to reflect a new version of the mod.
2018-03-04 03:05:01 -08:00
janavarro95
b35746f85e
Merge pull request #34 from janavarro95/Development
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Fixed Happy Birthday Spamming the SMAPI console when the player still…
2018-03-04 03:03:30 -08:00
ded9895c12
Fixed Happy Birthday Spamming the SMAPI console when the player still hasn't choosen their birthday.
2018-03-04 03:02:54 -08:00
janavarro95
6330b495f2
Merge pull request #33 from janavarro95/Development
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Development
2018-03-03 19:25:40 -08:00
e5808eeb5c
Yup.
2018-03-03 19:24:36 -08:00
Nicholas Johnson
f6ac9291f1
Update to convert to SMAPI Content API
2018-03-02 16:28:07 -08:00
4fb792db11
Fixed the default non-modular spriter renderer to draw normal npcs again.
2018-02-24 01:36:41 -08:00
45c5b69ba0
Updated a constuctor to used the new character sprite class.
2018-02-24 01:05:58 -08:00
fd9f5d9703
I think the integration is finished for the custom npc renderer. Who knows though.
2018-02-24 01:04:35 -08:00
b19de23487
integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
2018-02-23 23:40:34 -08:00
b57a5f506f
Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
2018-02-23 23:16:10 -08:00
1fc38b964c
Started work on custom npcs. Can load in new npcs from graphics. They don't do anything but stand there...
2018-02-23 19:10:56 -08:00
534eda1414
finished work on warp events
2018-02-23 13:55:51 -08:00
44a5887e1b
Working on mouse button events.
2018-02-22 15:30:35 -08:00
bebcefa765
Started work on new mod to add map events with code.
2018-02-22 11:43:18 -08:00
aa71ab8ec4
Started work on Hex32 class for color conversion because why not.
2018-02-21 13:41:43 -08:00
1b41fc47e9
Made layered texture to be able to have textures on textures. Might be used in the near future.
2018-02-06 02:13:21 -08:00
13e1d9591a
Integrated StardustCore with UIUtilities a new framework that makes making menus easier. It adds buttons and TexturedFonts that are loaded in as individual images for each character. Colors can be applied to these chararacters for some nice graphical effects.
2018-02-06 01:27:28 -08:00
ff6456d9ec
Added in ability to save and load music packs. Needs lots of work. Next step, menus.
2018-02-05 19:07:29 -08:00
45bfa5731f
Finished writing functionality for WAV music packs. fixed issue when loading in songs, made sure initial sound keys are propperly loaded, and have implemented support for custom title screen music.
2018-02-05 17:31:59 -08:00
aed71ac4db
Just some summary tags to explain some functions.
2018-02-03 21:11:38 -08:00
b5b6c20830
Sucessfully loaded in songs with the WAV music packs. Just need to implement functionality in the WAV "packs"
2018-02-03 20:40:03 -08:00
1fb92f7cf7
Finally got XACT music packs to load in again. Next up is loading in WAV files.
2018-02-03 11:50:56 -08:00
janavarro95
a745213990
Create ReadMe.md
2018-02-02 18:37:32 -08:00
janavarro95
575766a03d
Delete Readme.txt
2018-02-02 18:36:06 -08:00
janavarro95
17cf699e1d
Create Readme.txt
2018-02-02 18:35:36 -08:00
5426a98885
Merge branch 'Development' of https://github.com/janavarro95/Stardew_Valley_Mods into Development
2018-02-02 18:34:22 -08:00
fd962b562d
Removed an accidental directory naming from going one level too deep.
2018-02-02 18:33:39 -08:00
janavarro95
930d982972
Merge branch 'master' into Development
2018-02-02 18:31:35 -08:00
b8965d77e4
More work completed on Symphony remastered and close to finishing loading XACT music packs. Finished new mod CustomAssetModifier that essentially can modify ObjectInformation.xnb information without modifying .xnb files.
2018-02-02 18:15:00 -08:00
100f43f486
Fixed a glitch where you could click the day buttons on the birthday select menu even if they weren't visable.
2018-02-02 14:27:47 -08:00
b72de658a6
Work on SymponyRemasteered Music manager to be almost working, and fixed glitch with Happy Birthday when reading legacy save data.
2018-01-30 12:46:04 -08:00
5b894e32e8
Updated xwb music pack to be almost complete. Need to do wav and music manager.
2018-01-28 19:06:36 -08:00
1cd732cf4e
Started work on StardewSymphonyRemastered. New features, more options, and a UI are in the works.
2018-01-23 01:54:08 -08:00
Jesse Plamondon-Willard
c4e92f5cf3
update deprecated reflection API
2018-01-11 00:50:16 -05:00
Jesse Plamondon-Willard
402c27b29c
update manifest format
2018-01-11 00:43:32 -05:00
34c3326dd6
Forgot to udate the manifest
2018-01-10 13:24:34 -08:00