Jesse Plamondon-Willard
7d7f7abe2e
refactor Museum Rearranger
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This commit simplifies the code by overriding the base MuseumMenu instead of redefining it, formats/documents/simplifies code, standardises naming conventions, etc.
2017-07-29 13:30:04 -04:00
Jesse Plamondon-Willard
0ac43b2541
only create release zips when building in release mode
2017-07-28 00:45:36 -04:00
Jesse Plamondon-Willard
8772991548
replace packaging script with new build config package feature
2017-07-28 00:26:09 -04:00
Jesse Plamondon-Willard
f907a18d63
centralise deploy configuration
2017-07-28 00:16:26 -04:00
Jesse Plamondon-Willard
f94936b76f
standardise namespaces
2017-07-27 20:28:39 -04:00
Jesse Plamondon-Willard
9d14183796
fix hardcoded reference to Json.NET
2017-07-27 20:21:29 -04:00
Jesse Plamondon-Willard
f5f32206f5
use latest mod build config package, simplify references & deployment
2017-07-27 20:18:36 -04:00
Jesse Plamondon-Willard
2470bbc361
simplify project structure & unify mod solutions
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This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00
4e5505552b
A big boring update to attempt tp streamline my own personal modding in the future. Also renames some files because the old names were awful.
2017-07-13 20:27:48 -07:00
6a8143059c
Merge branch 'minor-cleanup' of https://github.com/Pathoschild/Stardew_Valley_Mods into Pathoschild-minor-cleanup
2017-06-06 14:42:41 -07:00
64c6a535ca
Fixed the custom game menu to not crash when tabs are higher valued than the amount of total tabs. This allows for very nice list layouts that could be used for different purposes!
2017-06-06 01:49:47 -07:00
Jesse Plamondon-Willard
170272bcd1
simplify .gitignore & remove build output
2017-05-30 00:16:34 -04:00
Jesse Plamondon-Willard
1bd354723c
remove unused files
2017-05-30 00:15:10 -04:00
Joshua Navarro
57fd92e456
Updated all mods to 1.2 and updated their manifest files.
2017-05-14 01:41:34 -07:00
Joshua Navarro
4d4cbdb786
Updated all of my mods to be compatable with SDV 1.2. Also started work on upgrading Stardew Symphony. Now I can process all of the .xsb files and get all potential songs from that.
2017-05-13 15:27:24 -07:00
Joshua Navarro
f2c30e2ee0
Merge branch 'master' of https://github.com/janavarro95/Stardew_Valley_Mods
2017-05-03 14:02:32 -07:00
Joshua Navarro
05fd2b26f5
Fixed Revitalize and the mod updater. Now I just need to update all of my other mods to SMAPI 1.12 and SDV 1.2
2017-05-03 14:00:17 -07:00
Jesse Plamondon-Willard
a66ab353cb
update manifest.json
2017-04-05 23:36:29 -04:00
Joshua Navarro
b6e9a9bb0b
added colors and letters. need shift, caps, and SpriteNumpad. Also need to be able to set the actual data.
2017-03-14 18:53:53 -07:00
Joshua Navarro
775c788966
Slowly working on keyboard interface
2017-03-14 14:45:41 -07:00
Joshua Navarro
d42d4dcb98
Now I can use reflection on text boxes
2017-03-08 09:45:46 -08:00
Joshua Navarro
a68097e542
Created the colorless sprite font asset. Revitalize got the spriteFontObject. Need to delete bleh.
2017-03-07 15:16:16 -08:00
Joshua Navarro
f2782ebad3
yea, load game works. cool
2017-03-07 00:57:51 -08:00
Joshua Navarro
294f5cee65
Made controller cmpatability it's own mod. Need to test LoadGameMenu
2017-03-06 20:11:41 -08:00