|
44d2f4e7e9
|
Finished commenting on all functions in the mod. Now just to write up some documentation.
|
2018-03-19 23:01:43 -07:00 |
|
a915a06460
|
More comments round 2
|
2018-03-19 03:32:00 -07:00 |
|
9834bbcf28
|
Fixed npc movment, npcs now correctly animate when moving, need to fix graphics for it though.
|
2018-03-18 16:06:49 -07:00 |
|
5c1f09b266
|
Fixed modular npc breathing.
|
2018-03-18 03:20:06 -07:00 |
|
bd6e479b4f
|
Finished the basics of the npc renderer. I have included the base art assets for generating a female npc and polished off all of the code. Base goal achived.
|
2018-03-18 01:48:01 -07:00 |
|
9162091329
|
Fixed drawing glitches with the custom npc renderer. Now just have to get individual assets and make a nice compilation.
|
2018-03-17 21:49:22 -07:00 |
|
07757dac1f
|
Discovered that the mod is now corectly rendering npcs. Issue: AnimatedSpriteCollection.draw functionality is inconsistent and needs to be fixed.
|
2018-03-17 04:18:35 -07:00 |
|
43573f0bba
|
Fixed glitches pertaining to loading assets in and generating random npcs. Need to fix layer depth to see if NPC will properly render.
|
2018-03-17 04:04:04 -07:00 |
|
005ad14cfd
|
I think the asset loader works this time. I can have 4 pngs assigned per .json file. Only way to know for sure is to start loading in a ton of art...
|
2018-03-04 07:53:55 -08:00 |
|
b9e42ae256
|
Got the asset loaded up and running. Currently I can load in normal npc sprites using .json files.
|
2018-03-04 04:36:46 -08:00 |
|
4fb792db11
|
Fixed the default non-modular spriter renderer to draw normal npcs again.
|
2018-02-24 01:36:41 -08:00 |
|
fd9f5d9703
|
I think the integration is finished for the custom npc renderer. Who knows though.
|
2018-02-24 01:04:35 -08:00 |
|
b19de23487
|
integrated code to ExtendedNPC that needs to be overwritten to fix the this.sprite issue.
|
2018-02-23 23:40:34 -08:00 |
|
b57a5f506f
|
Finished base code for basic renderer. Now all I have to do is create the character renderer and AssetManager...
|
2018-02-23 23:16:10 -08:00 |