Commit Graph

32 Commits

Author SHA1 Message Date
36a6de2908 Updated Stardew Symphony and Timefreeze 2018-08-13 12:41:11 -07:00
ad7f9754ef Console commands, bug fixes, and more! 2018-06-08 11:40:23 -07:00
ba7d0ae9b0 Updated mod manifest files for nexus release 2018-06-01 15:18:49 -07:00
ccddf1d423 The BIG 1.3 update. Everything has been touched and some mods have been reworked a bit. 2018-04-30 18:21:31 -07:00
Jesse Plamondon-Willard 402c27b29c update manifest format 2018-01-11 00:43:32 -05:00
28421f07ff Updated all mods to use most recent version of pathos netgu package and started work on StarAI for CS146 Game AI 2017-11-16 03:47:02 -08:00
Jesse Plamondon-Willard 1868dd4bd9 update for release 2017-10-11 16:20:46 -04:00
Jesse Plamondon-Willard 344058de88 enable update checks in SMAPI 2.0 2017-10-11 15:57:36 -04:00
Jesse Plamondon-Willard 4393b6318c update to mod build package 2.0 2017-10-11 15:45:29 -04:00
3ed8072436 Fixed glitch with Save Anywhere where saving in a building on a farm wouldn't warp you correctly back to the location when loading again. 2017-08-20 10:38:59 -07:00
Jesse Plamondon-Willard 2a5c17ff2f replace manual file parsing with SMAPI's APIs 2017-08-05 15:51:44 -04:00
Jesse Plamondon-Willard b201863cd2 bump mod versions for release 2017-08-05 15:36:00 -04:00
Jesse Plamondon-Willard 8fd29a8871 simplify context checks using new SMAPI features 2017-08-05 15:23:10 -04:00
Jesse Plamondon-Willard a03da96aa8 fix compatibility with SMAPI 2.0 2017-08-05 15:20:46 -04:00
Jesse Plamondon-Willard 0f33387756 update release notes 2017-08-05 15:20:15 -04:00
Jesse Plamondon-Willard 0af7cf4562 standardise manifests 2017-08-05 15:19:24 -04:00
Jesse Plamondon-Willard 7fe227bd78 add GlobalAssemblyInfo.cs 2017-07-31 01:24:31 -04:00
Jesse Plamondon-Willard 962360579e clean up config/data file parsing a bit, fix redundant code 2017-07-31 01:15:45 -04:00
Jesse Plamondon-Willard 3c43972fdb add main README and per-mod READMEs 2017-07-31 00:56:32 -04:00
Jesse Plamondon-Willard e214952305 update filenames to class type names, move internal code into framework namespace 2017-07-30 23:07:07 -04:00
Jesse Plamondon-Willard 022f12e1ed refactor MoreRain
This commit formats/documents/simplifies code, standardises naming conventions, etc.
2017-07-29 18:16:23 -04:00
Jesse Plamondon-Willard 8772991548 replace packaging script with new build config package feature 2017-07-28 00:26:09 -04:00
Jesse Plamondon-Willard f907a18d63 centralise deploy configuration 2017-07-28 00:16:26 -04:00
Jesse Plamondon-Willard f94936b76f standardise namespaces 2017-07-27 20:28:39 -04:00
Jesse Plamondon-Willard f5f32206f5 use latest mod build config package, simplify references & deployment 2017-07-27 20:18:36 -04:00
Jesse Plamondon-Willard 2470bbc361 simplify project structure & unify mod solutions
This commit combines the general mods into one solution, removes compiled/generated files, and standardises the project names.
2017-07-27 20:18:19 -04:00
4e5505552b A big boring update to attempt tp streamline my own personal modding in the future. Also renames some files because the old names were awful. 2017-07-13 20:27:48 -07:00
Jesse Plamondon-Willard 170272bcd1 simplify .gitignore & remove build output 2017-05-30 00:16:34 -04:00
Joshua Navarro 57fd92e456 Updated all mods to 1.2 and updated their manifest files. 2017-05-14 01:41:34 -07:00
Joshua Navarro 4d4cbdb786 Updated all of my mods to be compatable with SDV 1.2. Also started work on upgrading Stardew Symphony. Now I can process all of the .xsb files and get all potential songs from that. 2017-05-13 15:27:24 -07:00
Joshua Navarro 05fd2b26f5 Fixed Revitalize and the mod updater. Now I just need to update all of my other mods to SMAPI 1.12 and SDV 1.2 2017-05-03 14:00:17 -07:00
Joshua Navarro 294f5cee65 Made controller cmpatability it's own mod. Need to test LoadGameMenu 2017-03-06 20:11:41 -08:00